So Cartridge Sleep clause will be programmed into Shoddy 2. This is supposed emulate what we believe Sleep Clause should do if it was enforced in the cartridge.
Encored Sleep Move, Effect Spore, Magic Coat, Sleep Talk (covers Psycho Shift), Assist, Metronome are all the ways (that I can think of) that force someone to break sleep clause. What we need is an ironclad rule for Colin to program that will be used in Shoddy 2.
Hip's definition was good, but I'd like to see what others think of it, or any flaws it has.
Encored Sleep Move, Effect Spore, Magic Coat, Sleep Talk (covers Psycho Shift), Assist, Metronome are all the ways (that I can think of) that force someone to break sleep clause. What we need is an ironclad rule for Colin to program that will be used in Shoddy 2.
Hip's definition was good, but I'd like to see what others think of it, or any flaws it has.
(Note: I will be deleting any posts arguing whether this clause should or should not be on Shoddy 2)Hip's original Cartridge Sleep Clause definition said:You lose if you put an enemy pokemon asleep with a move that specifically induces sleep, and an enemy pokemon you previously put asleep with a move that specifically induces sleep is still sleeping .