NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. zarator Kitsunoh (Move your mouse to reveal the content) Kitsunoh (open) Kitsunoh (close) Kitsunoh* (Mask) (M) Nature: Adamant (Attack raised by *; Special Attack lowered by *) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 110 EC: N/A MC: 0 DC: 5/5 Abilities: Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks: Curse(*) Dig(*) Double Team Earthquake Faint Attack(*) Featherdance(*) Ice Fang Iron Defense(*) Leer(*) Lick(*) Meteor Mash(*) Odor Sleuth(*) Perish Song Protect Psycho Shift(*) Rock Slide(*) Scratch(*) Shadow Sneak(*) Shadowstrike Substitute Taunt Thunder Fang Will-O-Wisp(*) Hydreigon (Move your mouse to reveal the content) Hydreigon (open) Hydreigon (close) Hydreigon* (Tiamat) (F) Nature: Rash (Special Attack raised by *; Special Defense lowered by *) Type: Dragon/Dark Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 2 (-) Spe: 98 EC: N/A MC: 0 DC: N/A Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Bite(*) Crunch(*) Dark Pulse(*) Dragon Pulse Dragon Rage(*) Dragonbreath(*) Earth Power(*) Flamethrower Focus Blast Focus Energy(*) Head Smash(*) Headbutt(*) Incinerate(*) Roar(*) Surf Tackle(*) Taunt Thief(*) Thunder Wave(*) Kaxtar Togekiss (Move your mouse to reveal the content) Togekiss (open) Togekiss (close) Togekiss [Quartz] (Male) Nature: Modest (Increase Special attack by 1, Decrease Attack by 1) Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 80 EC: 9/9 MC: 0 DC: 5/5 Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW-Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore Follow Me Gift Pass Ancient Power Safeguard Aura Sphere Air Slash ExtremeSpeed Sky Attack Tailwind Magic Coat Water Pulse Shock Wave Extrasensory Morning Sun Nasty Plot Grass Knot Toxic Shadow Ball Flamethrower Light Screen Reflect Hydreigon (Sazandora as he prefers ;D) (Move your mouse to reveal the content) Hydreigon (Sazandora as he prefers ;D) (open) Hydreigon (Sazandora as he prefers ;D) (close) Hydreigon (Sazandora) [Onyx] (Female) Nature: Brave (Adds 1 to Attack, Subtracts 15% from Speed, -10% to Evasion flat) Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. HP: 100 Atk: Rank 5 (+1) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 85 (98/1.15) EC: 9/9 MC: 0 DC: N/A Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Tri Attack Double Hit Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Outrage Dark Pulse Earth Power Thunder Fang Thunder Wave Work Up Dragon Tail Taunt Dragon Pulse Flamethrower Surf Fly Earthquake Focus Blast U-Turn Reflect Protect Substitute zarator sends out his first evil Pokemon of choice, then Kaxtar follows up with his own evil Pokemon (unless it's Togekiss) and its well thought-out orders. Afterward, zarator skillfully counterattacks! READY! SET! GO!