I've heard a lot of people ask about CC in PS.
I'm curious if people want CC, or CC with some modifications.
PS's randbat was originally supposed to be CC.
But no one could give me a list of learnsets, so eventually I just found a viable move list somewhere and used that. And when I added items, I was like "I'm using viable moves, I might as well use viable items". And then I had a lot of fun writing an AI to choose the best item. And then I decided to make it generate viable sets, which is where we are now.
PS's random battle definitely succeeds in giving you the chance to experience playing normally unpopular pokemon, or to experience what a pokemon from a different tier is like.
But I also wanted it to experience what playing with normally-unpopular items or moves is like, and that just didn't end up happening. I feel like trying again, to make either a "randomer battle" or a "improved CC" or maybe even just real CC.
Personally, I don't like real CC because the sets they give you aren't very fun, and are in many situations outright useless (Spit Up without Stockpile, Snore...). Something like an Improved CC that makes sure that (if possible) every item, ability, and move has some use, even if it's not popular. I really like the idea of "experience playing with unpopular items/abilities/moves", which is similar to CC's "experience playing with fully-random and often-useless stuff", but I personally think my idea is better.
In summary:
PS randbat: experience playing with unpopular pokemon
PS Improved CC: experience playing with unpopular items/abilities/moves, too
PO CC: experience frustration (disclaimer: I might be biased)
But what would you guys prefer? Fully random, or random-but-with-useless-things-removed?
Discuss.
I'm curious if people want CC, or CC with some modifications.
PS's randbat was originally supposed to be CC.
But no one could give me a list of learnsets, so eventually I just found a viable move list somewhere and used that. And when I added items, I was like "I'm using viable moves, I might as well use viable items". And then I had a lot of fun writing an AI to choose the best item. And then I decided to make it generate viable sets, which is where we are now.
PS's random battle definitely succeeds in giving you the chance to experience playing normally unpopular pokemon, or to experience what a pokemon from a different tier is like.
But I also wanted it to experience what playing with normally-unpopular items or moves is like, and that just didn't end up happening. I feel like trying again, to make either a "randomer battle" or a "improved CC" or maybe even just real CC.
Personally, I don't like real CC because the sets they give you aren't very fun, and are in many situations outright useless (Spit Up without Stockpile, Snore...). Something like an Improved CC that makes sure that (if possible) every item, ability, and move has some use, even if it's not popular. I really like the idea of "experience playing with unpopular items/abilities/moves", which is similar to CC's "experience playing with fully-random and often-useless stuff", but I personally think my idea is better.
In summary:
PS randbat: experience playing with unpopular pokemon
PS Improved CC: experience playing with unpopular items/abilities/moves, too
PO CC: experience frustration (disclaimer: I might be biased)
But what would you guys prefer? Fully random, or random-but-with-useless-things-removed?
Discuss.