Celebi [QC: 0/3]

Overview
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Good Support Movepool
A lot of weaknesses
Weak to common attacking moves and types, u-turn, brave bird, fire, ice, ghost
Has a good ability in Natural Cure
Has an ample amount of resistances
Can counter common threats like Rotom-W and Breloom
Can use U-turn to escape pursuit
A fairly decent offensive movepool
Access to instant recovery and cleric support

Baton Pass
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Name: Baton Pass
Move 1: Nasty Plot / Calm Mind / Swords Dance
Move 2: Giga Drain / Grass Knot / Seed Bomb
Move 3: Baton Pass
Move 4: Recover / Earth Power / Psychic
Ability: Natural Cure
Item: Leftovers
EVs: 64 Spe / 252 HP / 192 SpD
Nature: Timid / Jolly

Moves
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Baton Pass allows Celebi to pass boosts to its teammates and to escape pursuit.
Nasty Plot sharply increases it's SpA so that it can pass the boosts ASAP and can also use it to deal
damage with its STAB and coverage.
Calm Mind is used to boost SpA and SpD, which can be helpful when setting up on more bulkier mons.
Swords Dance is decent but Celebi doesn't shear good type synergy with most sweepers.
Giga Drain should be used if Celebi lacks recover while Grass Knot deals good damage, seed bomb is STAB if you choose to use Swords Dance
Recover is to make setting up easier on bulkier mons, and can allow you to forgo giga drain for a stronger STAB
Earth Power is good to catching Heatran and Psychic can be used for a alternate STAB
Set Details
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EVs optimise HP and special bulk which allows it to set up on stuff like rotom-w and slowbro
80 EVs could be put in SpA to land a guaranteed OHKO on 252/252+ Heatran with Earth Power at +2
EVs in SpD can be shifted to Def to maintain good bulk on both sides when Calm Minding
Speed allows it to outspeed all tyranitar and scizor and gothitelle
Max speed can be used to tie other 100s and scarf gothitelle
Natural Cure is cool since celebi doesn't fear status
Leftovers should always be used for longlivity
Usage Tips
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Can surprise the opponent who doesn't view celebi as an offensive threat
Has a lot of weaknesses so you don't want you teammate to get hit by a SE move
Gets hit a lot by U-turn so teammates should be hard to counter
Team Options
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Mega-Pinsir likes celebi's ability to beat R-Wash and likes getting a few SD
Scarf Keldeo resists fire, ice, bug, dark, and can do lot of damage with Hydro Pump at +2
Heatran pairs well with celebi defensively and can do some damage
Poke's with +2 speed moves, like Thunderous and Tyranitar can sweep and can run a offensive nature
Extreme Speed Users like Dnite and Lucario likes to get boosts
Nasty Plots varients pair well with Keldeo+Char Y cores since there is a FWG core plus passing a Nasty plot onto either one can be game changing

Offensive
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Name: Offensive
Move 1: Giga Drain / Leaf Storm
Move 2: Earth Power / Psychic
Move 3: U-turn / HP Fire / HP Ice / Ancient Power
Move 4: Recover / Healing Wish / Thunder Wave / Heal Bell
Ability: Natural Cure
Item: Life Orb / Leftovers
EVs: 196 Spe / 60 HP / 252 SpA
Nature: Modest

Moves
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Giga Drain allows you to deal damage and passively heal
Leaf Storm is a good nuke and is worth it since it lets you beat mega tar with a combination of leaf storm + u-turn and to OHKO Rotom-W
Earth Power is a good coverage move against Heatran and aegislash 2HKOing 252/0 aegi
Psychic is a good option against things it counters, like Breloom and thunderous and can potentially kill physical mega saur after SR (62.5%)
U-turn nabs momentum and deals good damage against t-tar a common switch in
HP fire and ice are good coverage fire is used against scizor and ice is primarily used against lati@s
Ancient Power is a really good move since it nails Charizard, talonflames and volcarona's on the switch having an above 50% chance to OHKO all of them
Recover is for longevity and the ability to switch into R-Wash a lot of times
Healing Wish is good for bring a weakened mega back like mega Pinsir once you remove rwash
Thunder Wave cripples switch ins like Charizard and volcarona
Heal Bell is cool if you want a cleric
Set Details
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Speed allows it to outpace positive 80's
Max special attack and life orb allows it to achieve crucial OHKO's on stuff like Talonflame and rwash
Life Orb is used to boost SpA since 100 isn't really good
Leftovers for longlivety but misses out on KO’s on rotom-w and talonflame
Earth Power cannot OHKO 252/252+ Heatran even with life Orb
Earth Power + Ancient Power + Leaf Storm provides good coverage
Leftovers needs to be used to live two HP Ices from a Timid Thundurus
Usage Tips
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Celebi can switch in all day on r-wash and slowbro can KO both with life orb leaf storm
Celebi can tank and live a 2HKO from a HP ice from +252 r-wash
Be careful not to switch in on a mon with a SE move
Celebi is fairly bulky but shouldn’t be switching in a super effectives
Choose between life orb can lefties should be made based on scoring OHKO’s on switch-ins and stuff it counters with coverage or longlivety
Team Options
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Mega Tar is a good teammate that appreciates celebi’s ability to beat r-wash and support it with healing wish mega tar can also switch in on flying, fire, dark and ghost type attacks
Mega Pinsir is in a similar vein as mega tar
R-wash + celebi can be used together to form a mini volt-turn core

Defensive
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name: Defensive
move 1: Giga Drain / Psychic
move 2: Recover
move 3: Leech Seed / U-turn
move 4: Protect / T-wave / Perish Song
ability: Natural Cure
item: Leftovers
nature: Calm / Bold
evs: 252 HP / 224 SpD or Def / 32 Spe
Moves
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Giga Drain and Psychic are decent stabs to work with, giga drain should be used against waters but psychic can hit a variety of targets
Recover improves longeivity
Leech Seed provides passive recovery and can damage the opponent and heal a teammate.
U-turn is good for scouting and turns it into an pivot
Protect is cool to rack up leech seed and lefties recovery and to scout
Thunder Wave cripples switches and prevents it from being set up bait
Perish song shuts down set-up sweepers cold and can use u-turn to gain the upper hand when they switch
Set Details
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Spe allows you to outspeed jolly tar and to escape pursuit 64 spe could be used to outspeed other stuff like scizor and gothitielle
Max HP to improve longeliveity, reach a lefties number and good bulk
Special Defense investment + Calm nature to help against things like non-specs keldeo
Defense can let you avoid the 2HKO from a conkeldurr’s knock off and stall it out or beat it with psychic
Special defensive celebi can avoid the 3HKO from thunderous’s HP ice
Usage Tips
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Careful against SE moves that can injure it
A lot of u-turning when celebi’s around so try to predict by double switching
Team Options
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Heatran works well with celebi, but doesn’t resist dark ghost
Bulky Steels that can switch in to U-turns and SE moves not named fire
Defensive Celebi can beat conk which tyranitar appreciates

Other Options
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Scarf
Stealth Rock
Dual Screens

Checks & Counters
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A lot of stuff checks/counters it but is just afraid of one move
Scizor-avoids the OHKO from HP fire and OHKO’s back with u-turn
Lati@s resists most of it’s moves but can do much in return
Heatran can 2HKO but needs to be wary of Earth Power
Ferrothorn can come in and start setting up hazards or gyro ball but HP fire sucks
Generally Fire, steel and dragons that don’t that too much damage
 
u don't seem to know what you're doing with celebi, sorry. i recommend getting a better feel for the pokemon / set you write before you do it. we still would love your help in the future.

this is reassigned to anyone who wants it =)
 

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