QC checks: Jukain / Dice /
GP checks: /
--------------
Overview
########
+Solid base stats
+Wide variety in its move pool
+Nasty Plot + Baton pass
+Powerful STAB moves
+One of the only offensive Grass types and the only one that fits on Hyper Offense
+Great ability
-Weak to two of the most common types in Dark and Ghost
-Quite weak without Nasty Plot up
-Hard to find a slot on a team due to typing and generally being outclassed in almost everything
SpeciallyDefensive
########
name: SpeciallyDefensive
move 1: Baton Pass
move 2: Psychic
move 3: Recover
move 4: Stealth Rock / Thunder Wave
ability: Natural Cure
item: Leftovers
evs: 252 HP / 220 SpD / 36 Spe
nature: Calm
Moves
========
- Baton Pass is mainly for escaping Pursuit trappers, but can also be used to swap out during the turn and maintain momentum.
- Psychic is the only attacking move and STAB used on this set and allows the user to hit a wide variety of Pokemon.
- Recover is for longevity, to make sure you can stay alive to continue to set up hazards or induce status.
- Celebi makes good use of Stealth Rocks as it is one of the only Grass type Pokemon with this move and certainly the only offensive user in OU.
- Thunder Wave can be used to cripple faster threats to allow your own to have a greater shot at sweeping.
- Heal Bell can be used to keep the team healthy and Celebi is one of the only clerics that fits into Hyper Offensive teams.
- Perish Song can be used if you are in need of an answer to set up sweepers such as Swords Dance Aegislash or Calm Mind Clefable.
- Nasty Plot can also be used on this set as it pairs exceptionally well with Baton Pass and can pass +2 Special Attack to a teammate.
- Healing Wish is absolutely great when paired with offensive sweepers as it fully heals them at the expense of Celebi's life.
- Swords Dance is fun to use and can be insanely useful on a team with several physical threats.
Set Details
========
- Leftovers is for passive recovery every turn.
- Maximize HP in order to increase survivability.
- 36 EVs go into Speed to out pace most Bisharp and Tyranitar variants and Baton Pass out before they can Pursuit trap.
- The rest go into Special Defense to rank hits from OU powerhouses like Keldeo or Landorus.
- Calm increases Special Defense at the expense of Attack.
- Natural Cure is the only ability Celebi gets, but it makes great use of it absorbing status over and over.
Usage Tips
========
- Use Stealth Rock or Thunder Wave after swapping in on something you force out (Keldeo for example). You get what are commonly referred to as free turns and can make use of this by setting up hazards or crippling an incoming threat.
- Use Baton Pass if you feel the opponent is going to swap out or if you think they will try and trap you. Baton Pass bypasses Pursuit as it occurs during the turn and not before.
- You don't find too many free turns to work with, but use them all quite well by having moves like Heal Bell, Recover or Nasty Plot.
- This set can swap in numerous times on Pokemon like Rotom-Wash, Keldeo, and Landorus but make sure to scout for moves like Knock Off or Icy Wind beforehand.
Team Options
========
- Set up sweepers such as Azumarill or Mega Mawile can repeatedly set up (more so Mawile than Azumarill) and don't have to worry about getting statused if Celebi is packing Heal Bell.
- Offensive sand teams really appreciate a water resist and an offensive Grass type as well as the fact that it compliments Keldeo, Landorus, and Tyranitar extremely well.
- Dark or Fighting types pair well with Celebi; specifically Bisharp and Keldeo as they resist all of Celebi's weaknesses and threaten a lot of Celebi's checks and counters.
- Specially offensive threats like Keldeo or Landorus also appreciate a necessary a nice +2 in Special Attack if Celebi is using a Nasty Pass set and make great use of a boost as they are already quite fast.
- Bulky Electric types really help against bird spam teams and most can also be solid Nasty Plot receivers.
NastyPlot
########
name: NastyPlot
move 1: Earth Power
move 2: Giga Drain
move 3: Nasty Plot
move 4: Psychic
ability: Natural Cure
item: Life Orb
evs: 252 SAtk / 216 Spe / 40 HP
nature: Modest / Timid
Moves
========
- Earth Power offers you a way to hit Pokemon that normally wall or threaten you such as Aegislash, Heatran, and Bisharp.
- Giga Drain is your secondary STAB and your form of recovery.
- Nasty Plot enables you to boost your Special Attack by two stages and proceed to blow holes in your opponents team.
- Psychic is your primary STAB and usually the move you spam the most.
- Hidden Power Fire can be used over Earth Power if you lack a decent Scizor swap in or want to lure him out and kill him for a teammate.
Set Details
========
- Life Orb allows you to hit the hardest you possibly can while still being able to choose which move you want to use each turn.
- Natural Cure is its only ability, but allows Celebi to not be stopped by status' and absorb status for teammates.
- The EVs are typical and aim to try and out speed anything you can while still hitting like a truck.
- Timid Nature boosts your Speed that much more, while sacrificing some Attack.
Usage Tips
========
- Use Nasty Plot on a turn where you force your opponent out to get up easy boosts.
- This set requires little prediction and i easy to use as it is based on a simple concept, boost and kill.
Team Options
========
- This set is more for Hyper Offensive teams, but still pair well with Keldeo, Landorus, Bisharp, and Tyranitar (all of which are commonly found on HO teams).
- Talonflame makes an exceptional partner to this set because it lures in Rotom-Wash and Heatran that Celebi can take down, while Celebi lures in Mega Scizor which Talonflame can easily dispose of.
Other Options
########
- Magic Coat can be used on the Specially Defensive set to bounce back moves like Taunt, which severely hurt that set.
- U-turn is a cool, hipster move to run because it allows you to gain momentum and do damage at the same time, but is generally outclassed by Baton Pass because you don't have to worry about your Attack EVs as much.
- Leech Seed can be used if you want more recovery than just Leftovers and can be great for whittling down opponents in preparation for a late game sweep.
Checks & Counters
########
**Fast Taunt**: Things like Sableye or Thundurus can cause massive trouble for the Specially Defensive version of Celebi. Three quarters of its moves are non attacking moves and both of these Pokemon can Taunt Celebi well before it's able to use any of them. Fortunately in Thundurus' case it is still somewhat damaged by Psychic, but Sableye has Psychic immunity meaning it completely counters that set and forces it out.
**Skarmory**: Skarmory can set up hazards, phaze out Celebi, Taunt it, or simply attack it if it packs Brave Bird without the slightest concern if Celebi isn't carrying Hidden Power Fire. Skarmory takes next to no damage from any of its other moves and can simply Roost off any hazard or passive damage that racked up earlier on in the match.
**Scizor / Mega Scizor**: If you don't use Hidden Power Fire or if you don't have multiple boosts up, you will have a tough time defeating Mega Scizor. It has high bulk, reliable recovery and multiple moves that are super effective to Celebi.
**Ferrothorn**: Same as Scizor in the respect that you pretty much need Hidden Power Fire or multiple boosts to beat it, but Ferrothorn doesn't have reliable recovery and more often than not won't have a move super effective to you.
**Talonflame**: It has priority on all of its Flying type moves and usually carries three attacks that all hit Celebi for super effective damage. If you can predict a Roost and Earth Power it or predict it to swap in and Psychic, then you have a chance of beating it. Other than that it's just a miserable match up.
GP checks: /
--------------
Overview
########
+Solid base stats
+Wide variety in its move pool
+Nasty Plot + Baton pass
+Powerful STAB moves
+One of the only offensive Grass types and the only one that fits on Hyper Offense
+Great ability
-Weak to two of the most common types in Dark and Ghost
-Quite weak without Nasty Plot up
-Hard to find a slot on a team due to typing and generally being outclassed in almost everything
SpeciallyDefensive
########
name: SpeciallyDefensive
move 1: Baton Pass
move 2: Psychic
move 3: Recover
move 4: Stealth Rock / Thunder Wave
ability: Natural Cure
item: Leftovers
evs: 252 HP / 220 SpD / 36 Spe
nature: Calm
Moves
========
- Baton Pass is mainly for escaping Pursuit trappers, but can also be used to swap out during the turn and maintain momentum.
- Psychic is the only attacking move and STAB used on this set and allows the user to hit a wide variety of Pokemon.
- Recover is for longevity, to make sure you can stay alive to continue to set up hazards or induce status.
- Celebi makes good use of Stealth Rocks as it is one of the only Grass type Pokemon with this move and certainly the only offensive user in OU.
- Thunder Wave can be used to cripple faster threats to allow your own to have a greater shot at sweeping.
- Heal Bell can be used to keep the team healthy and Celebi is one of the only clerics that fits into Hyper Offensive teams.
- Perish Song can be used if you are in need of an answer to set up sweepers such as Swords Dance Aegislash or Calm Mind Clefable.
- Nasty Plot can also be used on this set as it pairs exceptionally well with Baton Pass and can pass +2 Special Attack to a teammate.
- Healing Wish is absolutely great when paired with offensive sweepers as it fully heals them at the expense of Celebi's life.
- Swords Dance is fun to use and can be insanely useful on a team with several physical threats.
Set Details
========
- Leftovers is for passive recovery every turn.
- Maximize HP in order to increase survivability.
- 36 EVs go into Speed to out pace most Bisharp and Tyranitar variants and Baton Pass out before they can Pursuit trap.
- The rest go into Special Defense to rank hits from OU powerhouses like Keldeo or Landorus.
- Calm increases Special Defense at the expense of Attack.
- Natural Cure is the only ability Celebi gets, but it makes great use of it absorbing status over and over.
Usage Tips
========
- Use Stealth Rock or Thunder Wave after swapping in on something you force out (Keldeo for example). You get what are commonly referred to as free turns and can make use of this by setting up hazards or crippling an incoming threat.
- Use Baton Pass if you feel the opponent is going to swap out or if you think they will try and trap you. Baton Pass bypasses Pursuit as it occurs during the turn and not before.
- You don't find too many free turns to work with, but use them all quite well by having moves like Heal Bell, Recover or Nasty Plot.
- This set can swap in numerous times on Pokemon like Rotom-Wash, Keldeo, and Landorus but make sure to scout for moves like Knock Off or Icy Wind beforehand.
Team Options
========
- Set up sweepers such as Azumarill or Mega Mawile can repeatedly set up (more so Mawile than Azumarill) and don't have to worry about getting statused if Celebi is packing Heal Bell.
- Offensive sand teams really appreciate a water resist and an offensive Grass type as well as the fact that it compliments Keldeo, Landorus, and Tyranitar extremely well.
- Dark or Fighting types pair well with Celebi; specifically Bisharp and Keldeo as they resist all of Celebi's weaknesses and threaten a lot of Celebi's checks and counters.
- Specially offensive threats like Keldeo or Landorus also appreciate a necessary a nice +2 in Special Attack if Celebi is using a Nasty Pass set and make great use of a boost as they are already quite fast.
- Bulky Electric types really help against bird spam teams and most can also be solid Nasty Plot receivers.
NastyPlot
########
name: NastyPlot
move 1: Earth Power
move 2: Giga Drain
move 3: Nasty Plot
move 4: Psychic
ability: Natural Cure
item: Life Orb
evs: 252 SAtk / 216 Spe / 40 HP
nature: Modest / Timid
Moves
========
- Earth Power offers you a way to hit Pokemon that normally wall or threaten you such as Aegislash, Heatran, and Bisharp.
- Giga Drain is your secondary STAB and your form of recovery.
- Nasty Plot enables you to boost your Special Attack by two stages and proceed to blow holes in your opponents team.
- Psychic is your primary STAB and usually the move you spam the most.
- Hidden Power Fire can be used over Earth Power if you lack a decent Scizor swap in or want to lure him out and kill him for a teammate.
Set Details
========
- Life Orb allows you to hit the hardest you possibly can while still being able to choose which move you want to use each turn.
- Natural Cure is its only ability, but allows Celebi to not be stopped by status' and absorb status for teammates.
- The EVs are typical and aim to try and out speed anything you can while still hitting like a truck.
- Timid Nature boosts your Speed that much more, while sacrificing some Attack.
Usage Tips
========
- Use Nasty Plot on a turn where you force your opponent out to get up easy boosts.
- This set requires little prediction and i easy to use as it is based on a simple concept, boost and kill.
Team Options
========
- This set is more for Hyper Offensive teams, but still pair well with Keldeo, Landorus, Bisharp, and Tyranitar (all of which are commonly found on HO teams).
- Talonflame makes an exceptional partner to this set because it lures in Rotom-Wash and Heatran that Celebi can take down, while Celebi lures in Mega Scizor which Talonflame can easily dispose of.
Other Options
########
- Magic Coat can be used on the Specially Defensive set to bounce back moves like Taunt, which severely hurt that set.
- U-turn is a cool, hipster move to run because it allows you to gain momentum and do damage at the same time, but is generally outclassed by Baton Pass because you don't have to worry about your Attack EVs as much.
- Leech Seed can be used if you want more recovery than just Leftovers and can be great for whittling down opponents in preparation for a late game sweep.
Checks & Counters
########
**Fast Taunt**: Things like Sableye or Thundurus can cause massive trouble for the Specially Defensive version of Celebi. Three quarters of its moves are non attacking moves and both of these Pokemon can Taunt Celebi well before it's able to use any of them. Fortunately in Thundurus' case it is still somewhat damaged by Psychic, but Sableye has Psychic immunity meaning it completely counters that set and forces it out.
**Skarmory**: Skarmory can set up hazards, phaze out Celebi, Taunt it, or simply attack it if it packs Brave Bird without the slightest concern if Celebi isn't carrying Hidden Power Fire. Skarmory takes next to no damage from any of its other moves and can simply Roost off any hazard or passive damage that racked up earlier on in the match.
**Scizor / Mega Scizor**: If you don't use Hidden Power Fire or if you don't have multiple boosts up, you will have a tough time defeating Mega Scizor. It has high bulk, reliable recovery and multiple moves that are super effective to Celebi.
**Ferrothorn**: Same as Scizor in the respect that you pretty much need Hidden Power Fire or multiple boosts to beat it, but Ferrothorn doesn't have reliable recovery and more often than not won't have a move super effective to you.
**Talonflame**: It has priority on all of its Flying type moves and usually carries three attacks that all hit Celebi for super effective damage. If you can predict a Roost and Earth Power it or predict it to swap in and Psychic, then you have a chance of beating it. Other than that it's just a miserable match up.
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