/ Weak to: Rock, Water, Dark, Ghost, Ground Resists: Bug (4x), Fire (sans Flash Fire), Grass, Ice, Steel, Poison Immune: Fighting, Normal, Fire (with Flash Fire) 60 HP / 55 Atk / 90 Def / 145 SpA / 90 SpD / 80 Spe Bold things are cool! Abilities: Flash Fire Flame Body Dream World Ability: Shadow Tag Level Up Moves (Move your mouse to reveal the content) Level Up Moves (open) Level Up Moves (close) Note: Shanderaa evolves via Dusk Stone, so these are its prevo's moves. Lv1: Ember Lv1: Astonish Lv1: Minimize Lv1: Smog Lv3: Minimize Lv5: Smog Lv7: Fire Spin Lv10: Confuse Ray Lv13: Night Shade Lv16: Will-o-Wisp Lv20: [M481] Lv24: Imprison Lv28: [M506] Lv33: Memento Lv38: Purgatory Lv45: Curse Lv53: Shadow Ball Lv61: Pain Split Lv69: Overheat [M481]: Special Fire PP: 15 Power: 70 / Accuracy: 100 Effect: Also damages allies slightly [M506]: Special Ghost PP: 10 Power: 50 / Accuracy: 100 Effect: Power 100 if target has status condition Purgatory: Special Fire PP: 5 Power: 100 / Accuracy: 50 Effect: May burn opponent. (100%) Learnable TMs (Move your mouse to reveal the content) Learnable TMs (open) Learnable TMs (close) TM04 - Calm Mind TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM15 - Hyper Beam TM17 - Protect TM19 - Telekinesis TM20 - Safeguard TM21 - Frustration TM22 - Solar Beam TM27 - Return TM29 - Psychic TM30 - Shadow Ball TM32 - Double Team TM35 - Flamethower TM38 - Fire Blast TM42 - Facade TM43 - Nitro Charge TM44 - Rest TM45 - Attract TM46 - Thief TM48 - Troll TM50 - Overheat TM53 - Energy Ball TM59 - Complete Burn TM61 - Will-O-Wisp TM63 - Embargo TM66 - Payback TM68 - Giga Impact TM70 - Flash TM77 - Psych Up TM85 - Dream Eater TM87 - Swagger TM90 - Substitute TM92 - Trick Room Nitro Charge: Special Fire, 50 BP, 100% Acc, chance to raise speed Oh Gamefreak. Your power creep from the third generation on has been exponentially increasing. Shanderaa is a perfect example of what Power Creep has done. It's stats are somewhat comparable to Rotom-A's stats last generation, at least in distribution. It has good defenses with Low HP, poor attack, and mid-level speed that allows it to outspeed a majority of the slower tanks. However, the one stat that immediately jumps out at you is the 145 Special Attack. People gawked at Rhyperior's 140 Attack last generation and threw out claims of BROKEN (which was eventually proven very wrong, but that's neither here nor there). Shanderaa now smashed both Alakazam and Porygon-Z for the title of the highest non-legendary Special Attack stat by 10 points. Lets put this into perspective: Under the old EV/IV system (supposedly it changed), A Specs Shanderaa with a Flash Fire boost can clean 2hko standard Blissey, doing a minimum of 51%. There are extremely few Special Attacks that can feasibly do that with that little set up. If Flash Fire wasn't a good enough ability, it also gets Shadow Tag from the Dream World. This allows it to trap walls/choice locked Fighting/Normal attacks, set up, and kill them at its leisure. Unlike Wobbuffet, Shanderaa packs a serious punch. However, the downside is that Shanderaa has 5 common weaknesses: Dark, Ghost, Rock, Ground, and Water. This leaves Shanderaa not only Stealth Rock weak, but Pursuit weak. In addition, Shanderaa doesn't have Levitate, unlike Rotom-A, which means it is susceptible to Spikes and Toxic Spikes. In addition, it is outsped by a myriad of new and old threats, starting from Gyarados and including both new Dragons (Ononokuso and Sazando). This is slightly crippling, although I expect Shanderaa to be used as a weapon against stall mainly (as if we needed more), instead of against faster offensive teams. Here are some sample movesets I thought up for Shanderaa to fit the role of Stall-Breaker: Shanderaa @ Leftovers Ability: Shadow Tag Nature: Bold / Timid EVs: 252 HP, 252 Def, 4 Spe (or 252 HP, 4 Def, 252 Spe for Timid) ~Substitute/Pain Split ~Calm Mind ~Flamethrower ~Shadow Ball Say hello to my little friend. This set can trap things like Blissey, Sub to block status, CM up to +6, and just rape. Faster Physical attackers do put a severe damper on your fun though... which is why after you kill something, you switch out, and come back in later! In addition, you could also put Will-o-Wisp in this set somewhere to cripple Physical attackers after you get a kill, OR Memento so that your target cannot escape. I can envision Shanderaa working with a faster special attacker to lure out special walls and crush them. Alternately it could work with Tyranitar and other Fighting weak Pokemon, luring them out and killing them. This set could do away with choiced Fighting-type Pokemon for a long time. Shanderaa @ Choice Specs/Choice Scarf Ability: Flash Fire Nature: Timid EVs: 4 Def, 252 SpA, 252 Spe ~Fire Blast ~Shadow Ball ~Energy Ball/HP Ground ~Overheat With Shanderaa appearing to be Trick-less (no tutor moves/egg move data yet), choice sets don't really have a means to cripple walls. However, I'm not sure you'd want to get rid of the sheer power of choice sets. Overheat smashes anything and everything not 4x resistant or immune to fire moves, and Fire Blast, as I already said, can 2hko Blissey. If you want to use Shanderaa as a revenge killer, Scarf is available, and it outspeeds Scarftran. Shanderaa doesn't get much in the way of coverage, however, it does get Energy Ball to put the hurt on Water-types not named Gyarados/Empoleon. Keep in mind though that Neutral Fire Blast does more than 2x Energy Ball, and neutral Shadow Ball is more powerful than neutral Energy Ball. Also, Shanderaa has access to Hidden Power Ground to smash Heatran into little volcano bits. Again though, neutral Fire Blast is more powerful than 2x HP Ground, so the coverage move isn't all that important. Offensive Shanderaa could easily be partnered with Pokemon who are weak to fire, mainly Aiinto, Birijon, Kobaruon, and Scizor. Birijon and Kobaruon especially are good partners, since they take no damage from Dark-type attacks and it raises their attack. So there you have it. Shanderaa certainly has its drawbacks, however, it still has the ability to smash large holes into teams if played right.