At a Glance:
A Closer Look:
Nattorei @ Leftovers
Sassy Nature
Ability: Steel Thorns
252 Hp / 120 Def / 120 SpD / 12 Atk
~Stealthrocks
~Spikes
~Gyro ball
~Leech seed
Why?: Pretty much a set up lead. Considering taunt isn't used, setting up shouldn't be hard. The first turn is used on rocks, as it's more reliable than spikes. Second will probably be used on leech seed, to get him enough health boosts to set up some layers of spikes, and to encourage the foe to switch out. I will give him 0 IV's in speed in order to make gyro ball do more damage for when his setting up is finished.
Chansey @ Pre-Evolution stone
Bold Nature
Ability: Natural Cure
252 Hp / 252 Def / 4 SpD
~Soft boiled
~Aromatherapy
~Seismic toss
~Toxic
Why?: Part of the stall core. Pretty much, Chansey is a special wall, boasting defenses superior to Blissey's with the Pre-Evolution stone; The only downside being it doesn't get the nice leftovers boost. She has instant recovery in the name of softboiled, aromatherapy to heal team mates, seismic toss, although only dealing 100 damage, is probably her best attack. Toxic is very useful on foes with the stalling. I'm not sure if I want to keep the nature and Def EV's as is because she pretty much a complete special wall, but I guess it's useful against mixed attackers.
Cresselia @ leftovers
Bold Nature
Ability: Levitate
252 Hp / 252 Def / 4 SpD
~Thunder Wave
~Psychic
~Ice Beam
~Lunar Dance
Why?: Well she is the physical wall. Thunder wave paralysis enemies and when they don't attack, gives hear a chance to heal with lefties, psychic and ice beam are her best attacks, although her lack of a high special attack limits her damaging ability. Lunar Dance is for when she is almost dies, giving her the ability to heal an injured team mate. The strategy is to switch her with chansey when opponents switch in special attackers and vice-versa; Forcing enemies to switch again which will slowly kill them with all the entry hazards.
Blaziken @ Expert Belt
Adamant Nature
Ability: Speed Boost
252 Atk / 252 Spe / 4 Def
~Swords Dance
~Hi Jump Kick
~Blaze Kick
~Baton pass
Why?: One of my physical sweepers. The first turn will most likely be used for swords dance; after that, with his speed boost, he should outspeed most non-sashed foes and probably OHKO them with +2 atk and his dual STAB kicks. After the second turn, hardly anything will outspeed him. If his life expectancy is nearly over, he can baton pass his pluses to speed and attack to Loom.
Breloom @ leftovers
Adamant Nautre
Ability: Technician
252 Atk / 132 Hp / 124 Spe
~Mach Punch
~Bullet Seed
~Swords Dance
~Spore
Why?: I've gotta say, I loved Breloom in fourth gen, and love him even more now. With Technician, Mach punch is a 60 base power STAB priority attack, making up for his poor defenses, and Bullet seed, I believe, is approximately a 75-182 base power STAB attack. The main strategy is to spore on the first turn (considering they wont OHKO me) and while they sleep or switch out, set up a swords dance. Even a second if I'm feeling greedy :P. After the pluses to attack, his dual stab will be used to wipe out the opponent right before or after they wake up. With a few pluses to Atk, and STAB priority, killing will really be no trouble at all.
Shaymin Sky @ Expert Belt
Timid Nature
Ability: Serene Grace
252 Spe / 252 SpA / 4 Def
~Leed Flare
~Air Slash
~Earth Power
~Healing Wish
Why?: My one special sweeper. Hopefully, he remains OU, as he does the job best. Outspeeding most, He can wipe out nearly anything using his STAB combo, in addition to earth power for additional Synergy. Also, with serene grace, Leech seed has an 80% chance to lower foes SpD 2 stages, and Air Slash has a 60% chance to flinch. Healing wish would be used when he almost dies, to heal a team mate in need of help.
Thank you so much for taking the time to read my post. All advice is much appreciated.
A Closer Look:
Nattorei @ Leftovers
Sassy Nature
Ability: Steel Thorns
252 Hp / 120 Def / 120 SpD / 12 Atk
~Stealthrocks
~Spikes
~Gyro ball
~Leech seed
Why?: Pretty much a set up lead. Considering taunt isn't used, setting up shouldn't be hard. The first turn is used on rocks, as it's more reliable than spikes. Second will probably be used on leech seed, to get him enough health boosts to set up some layers of spikes, and to encourage the foe to switch out. I will give him 0 IV's in speed in order to make gyro ball do more damage for when his setting up is finished.
Chansey @ Pre-Evolution stone
Bold Nature
Ability: Natural Cure
252 Hp / 252 Def / 4 SpD
~Soft boiled
~Aromatherapy
~Seismic toss
~Toxic
Why?: Part of the stall core. Pretty much, Chansey is a special wall, boasting defenses superior to Blissey's with the Pre-Evolution stone; The only downside being it doesn't get the nice leftovers boost. She has instant recovery in the name of softboiled, aromatherapy to heal team mates, seismic toss, although only dealing 100 damage, is probably her best attack. Toxic is very useful on foes with the stalling. I'm not sure if I want to keep the nature and Def EV's as is because she pretty much a complete special wall, but I guess it's useful against mixed attackers.
Cresselia @ leftovers
Bold Nature
Ability: Levitate
252 Hp / 252 Def / 4 SpD
~Thunder Wave
~Psychic
~Ice Beam
~Lunar Dance
Why?: Well she is the physical wall. Thunder wave paralysis enemies and when they don't attack, gives hear a chance to heal with lefties, psychic and ice beam are her best attacks, although her lack of a high special attack limits her damaging ability. Lunar Dance is for when she is almost dies, giving her the ability to heal an injured team mate. The strategy is to switch her with chansey when opponents switch in special attackers and vice-versa; Forcing enemies to switch again which will slowly kill them with all the entry hazards.
Blaziken @ Expert Belt
Adamant Nature
Ability: Speed Boost
252 Atk / 252 Spe / 4 Def
~Swords Dance
~Hi Jump Kick
~Blaze Kick
~Baton pass
Why?: One of my physical sweepers. The first turn will most likely be used for swords dance; after that, with his speed boost, he should outspeed most non-sashed foes and probably OHKO them with +2 atk and his dual STAB kicks. After the second turn, hardly anything will outspeed him. If his life expectancy is nearly over, he can baton pass his pluses to speed and attack to Loom.
Breloom @ leftovers
Adamant Nautre
Ability: Technician
252 Atk / 132 Hp / 124 Spe
~Mach Punch
~Bullet Seed
~Swords Dance
~Spore
Why?: I've gotta say, I loved Breloom in fourth gen, and love him even more now. With Technician, Mach punch is a 60 base power STAB priority attack, making up for his poor defenses, and Bullet seed, I believe, is approximately a 75-182 base power STAB attack. The main strategy is to spore on the first turn (considering they wont OHKO me) and while they sleep or switch out, set up a swords dance. Even a second if I'm feeling greedy :P. After the pluses to attack, his dual stab will be used to wipe out the opponent right before or after they wake up. With a few pluses to Atk, and STAB priority, killing will really be no trouble at all.
Shaymin Sky @ Expert Belt
Timid Nature
Ability: Serene Grace
252 Spe / 252 SpA / 4 Def
~Leed Flare
~Air Slash
~Earth Power
~Healing Wish
Why?: My one special sweeper. Hopefully, he remains OU, as he does the job best. Outspeeding most, He can wipe out nearly anything using his STAB combo, in addition to earth power for additional Synergy. Also, with serene grace, Leech seed has an 80% chance to lower foes SpD 2 stages, and Air Slash has a 60% chance to flinch. Healing wish would be used when he almost dies, to heal a team mate in need of help.
Thank you so much for taking the time to read my post. All advice is much appreciated.