Chansey [4F]+

cim

happiness is such hard work
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http://www.smogon.com/dp/pokemon/chansey/

[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Natural Cure
nature: Calm
evs: 252 Def / 252 SpD / 4 Spe

[SET COMMENTS]
<p>This set plays virtually identically to Blissey in OU, except without the option to use Special attacks and weaker defenses on both ends. Chansey is an ideal Pokémon for stall teams, as she has Wish and great defenses (and Chansey's lacking offensive power hurts less on a stall team). The idea here is to switch Chansey in on virtually any special based Pokémon in UU, then use Wish to heal your teammates or Protect in tandem with Wish to stall against your opponent. This stalling strategy works best with Toxic Spikes so that you don't have to use Toxic all the time, but this Chansey can Toxic enemies herself if needed. This kind of strategy is also helpful when you need to stall a move like Seed Flare out of PP as well.</p>

<p>Seismic Toss is effectively Chansey's only offensive option. The consistent 100 damage it does, while it won't deter much from switching in, will often outdo even super effective special attacks. It also allows Chansey to beat most Sub / Calm Minders one-on-one, an advantage Chansey has over Umbreon. Clefable and Hypno could do the same thing with Seismic Toss, but if you're using it on Clefable, there's little reason to not use the much bulkier Chansey. If one elects to use a different move here other than Seismic Toss, there's a good chance that Umbreon, Clefable, Hypno, or Regice do it better.</p>

<p>Chansey is basically forced to use a status attack in the fourth slot, though it is not "filler" by any means. The choice in status is mostly dependent on your team. Toxic is the move of choice for stall teams, where Chansey should be played. It hits Flying-types and Levitators like Claydol that would be immune to Toxic Spikes, and works nicely with Protect. Hitting Mismagius on the switch with Toxic will also ruin its plans quickly. Thunder Wave is a better status option for most teams, crippling an offensive threat for another team member to pick off. </p>

<p>If one is nervous of opponents taking advantage of Chansey's Protect turn to set up, one can elect to use Softboiled over Protect. This allows the user more freedom in attacking with Chansey, as it does not need to use Wish with a significant chunk of Chansey's health remaining in order to throw out an attack. However, this is a less attractive option for stalling out opponents as Wish / Protect decreases the chances of a critical hit ruining your strategy by 50%, while Softboiled and Wish leaves you completely exposed for the 32 PP between them.</p>

[SET]
name: Utility
move 1: Aromatherapy / Stealth Rock
move 2: Softboiled
move 3: Thunder Wave / Sing / Toxic
move 4: Seismic Toss
item: Leftovers
ability: Natural Cure
nature: Calm
evs: 252 Def / 252 SpD / 4 Spe

[SET COMMENTS]
<p>Since it is impossible to obtain a Chansey with both Wish and Aromatherapy, if you opt to use Chansey as a status-curing cleric, you'll be using Softboiled for recovery. Chansey is a natural choice for a cleric; she can switch in on the special half of UU and use the turn that they switch out to nurse your team back to health. However, once Chansey uses Aromatherapy it becomes somewhat of a liability if you send in Chansey after your opponent statuses something; most can see the attack coming from a mile away.</p>

<p>Alternatively, if your team would like the support of Stealth Rock over Aromatherapy, you can use that. Considering you have a Natural Cure Chansey to sponge status as it is, it might not be all that necessary to carry Aromatherapy, and this way slots are freed up on your other tanks to cover more threats. Chansey is one of the most reliable Stealth Rock users in UU, since it gets plenty of free turns to set up the entry hazard while it is soaking up special attacks for your team.</p>

<p>The choice in status move is dependent on your team and how exactly you want Chansey to threaten opponents. This set in particular needs to be somewhat threatening to dissuade opponents from switching in powerful sweepers, lest they let their key Pokemon get crippled. Thunder Wave is the most reliable, generic option; most teams appreciate paralysis and it has 100% accuracy. Sing is very unreliable, but the payoff of a Pokemon being put to sleep is too great to completely ignore. Toxic is best for more defensively oriented teams that want to gradually wear down the opposition.</p>

[Team Options]
<p>Chansey is a fairly self-sustaining Pokémon; it supplies its own recovery and can heal itself of status ailments, and its massive Special Defense means it doesn't necessitate a defensive partner to beat many foes. Chansey's best use is on stall teams, though, and stall teams shouldn't rely on a single Pokémon to beat any foe if they can avoid it.</p>

<p>Chansey is a magnet for physical blows, especially Fighting attacks, and Chansey can do little to threaten commmon switch ins other than paralyzing them. A defensive oriented team will want a few Pokémon to absorb physical hits. There's no one Pokémon that can absorb all of the physical hits oriented at Chansey, but your standard tanks in Registeel, Steelix, Weezing, Spiritomb, Slowbro, and the like can all be paired with Chansey on more defensively oriented teams. Wish Cnahsey is the ideal partner for these walls as most of them lack recovery moves other than Rest or Pain Split. Ideally one of them should resist Fighting. Crobat is also a helpful partner with his 4x Fighting resistance, and Wish helps negate his SR weakness.</p>

<p>A select group of Special attackers at the very least annoy Chansey. Shaymin can harshly drop Chansey's Special Defense, which although it doesn't make Seed Flare's 2nd hit KO Chansey, it is significantly harder to stall Shaymin out of PP if this happens on the first hit. Thus carrying some sort of contingency Grass resist so that Chansey can safely switch out and lose the Special Defense drop is reccomended. Crobat, Roserade, and Altaria all 4x resist Grass, enabling them to take a Seed Flare if need be. Crobat is especially appealing because it also 4x resists Fighting and thus can help take hits from some of the physical attackers threatening Chansey. All three can be hit for 2HKOs with Life Orb Psychic (or Hidden Power Ice in Altaria's case), so one should bring Chansey back in to take those hits.</p>

<p>Mismagius is unique in that Chansey does absolutely nothing to its standard Substitute - Calm Mind set. Thus defensive teams can't rely on Chansey to wall Mismagius, and should pack other responses. Registeel, Spiritomb, Taunt Crobat, and Special Defensive Drapion all work well as Mismagius counters and can do something to support a typical stall team.</p>

<p>Chansey's primary way of harming foes is through status and stalling, so supporting Chansey with Toxic Spikes from the likes of Drapion or Nidoqueen isn't a bad idea. The problem is that grounded Poison-types like Roserade are extremely common in UU, so if one elects to use Toxic Spikes they should kill Roserade before revealing their Toxic Spiker. This way the opponent will not go to extreme lengths just to keep Roserade alive. Other Pokémon that carry status moves, especially Toxic, help Chansey stall out teams effectively.</p>

<p>Entry hazard support for Chansey is always appreciated, but not necessary.</p>

[Other Options]
<p>Stealth Rock can fit on pretty much any Chansey set, as it gives Chansey something to do to support the team. The main reason not to use it is that everything learns it, so you probably have something like Registeel or Claydol with room for it.</p>

<p>Heal Bell is identical to Aromatherapy unless you have a Soundproof Pokemon on your team; if you don't, you can use Heal Bell if it's easier to breed for or you prefer the name. A common misconception is that an opponent's Soundproof Pokemon makes Heal Bell fail; this is false.</p>

<p>Special attacks can theoretically be used on Chansey for 4x weak targets; however Chansey's Special Attack stat is terrible. Its Special Attack is so low that even Pokemon like Pinsir, Scyther, and Hariyama have higher Special Attack stats. Seismic Toss will outdamage an elemental attack from Chansey in nearly every situation; the exceptions are Ghosts, where Shadow Ball doesn't 2HKO any of them anyway, and for some obscure, frail 4x weak Pokemon, which are not threatening enough to require Chansey to specialize anyway. If you have a disdain for Seismic Toss's inability to threaten Chansey's default responses, use a different Pokemon like Clefable or Hypno.</p>

<p>Calm Mind doesn't really work for the same reasons Special attacks in general don't. Since Chansey doesn't have excellent physical defense, she needs to be able to threaten physical attackers after just one Calm Mind, something she simply cannot do. Also, even at +6 Special Attack, she will fail to 2HKO any Special wall in UU unless it is using a Super-Effective attack.</p>

<p>Charm is a really neat option, especially in tandem with Light Screen, but it is illegal with Seismic Toss. Since very few physical hits actually OHKO Chansey in UU, Counter is a good choice to surprise the opponent. When you consider how lacking Chansey is in offense, it becomes that much more attractive.</p>

[EVs]
<p>Much like Blissey, Chansey needs 252 Defense, always. In the early stages of UU, many used 252 HP / 0 Def Chanseys to take Special hits better. People have discussed the idea in UU theorymon threads, and the conclusion has been that this is not the ideal way to go with Chansey. There are two main reasons for this:<p>
<ul>
<li>Adding in 252 Defense (with no nature boost) more than doubles Chansey's ability to take physical hits. While Chansey is not a physical wall, running 0 Defense leaves her vulnerable to 2HKOs from virtually any physical attack. Registeel's unboosted Iron Head, possibly the weakest physical STAB in UU, is a guaranteed 2HKO with 252 HP / 0 Defense, when with 0 HP / 252 Def it has a chance of not 4HKOing Chansey. Pursuit from Life Orb Honchkrow does more than 70% to 252 HP / 0 Def Chansey if she doesn't switch, always OHKOing if Chansey does, while 0 HP / 252 Def Chansey takes ~35% from the same Pursuit if she doesn't switch and is never OHKOed on a switch at full health. </li>
<li>Running 252 HP only increases Chansey's Special hit taking ability about 9%, and it can already survive 2 of any Choice Specs special attack in UU. Shaymin still can't 2HKO 0 / 252 Calm Chansey even with a Special Defense drop on the first hit, Mismagius 2HKOs Chansey at +6 Special Attack with HP Fighting either way, et cetera. There's practically no benefit to 252 HP in terms of taking Special hits.</li>
</ul>
<p>Calm is preferred to Bold nature to take Special hits a little better. Calm makes taking hits like Shaymin Seed Flare and Raikou CM Thunderbolt easier with Spikes in play, while Bold adds only 10 points to Chansey's Defense and doesn't change many notable 2HKOs. 4 spare EVs should be put into Speed to win the tie with Registeel; this allows Chansey to not fear flinches and outstall Registeel should the need arise, though Chansey should not be one's default Registeel response.</p>

[Opinion]
<p>Historically Chansey has been banned from low tier play, and when it was announced that NFEs would be allowed in UU, many predicted a metagame dominated by Chansey. This prediction has largely been false, as Chansey is much less versatile and bulky than her big sister Blissey. The 35 Special Attack stat is probably Chansey's biggest drawback as a Special wall.</p>

<p>Regardless of the hype that never materialized, Chansey is still a great Pokemon in UU, being able to handle the big Special attacking threats of Yanmega and Shaymin without breaking a sweat. Wish or Aromatherapy support is appreciated on most every team, and Chansey fits that role very, very well.</p>

[Counters]
<p>This is where Chansey's lack of offensive prowess comes back to bite her; Chansey is very easy to threaten with some of the metagame's most powerful Pokemon. Hariyama is easily Chansey's number one counter. His Base 144 HP makes Seismic Toss a non-threat, while Guts versions will appreciate status. Even the most defensive of Hariyama with the weakest of physical Fighting moves (Force Palm) 2HKO Chansey. </p>

<p>Behind Hariyama are most powerful physical attackers that don't care about status moves. Nidoking is immune to both Thunder Wave and Toxic, making it an ideal Chansey-breaker. Thunder Wave versions are set up fodder for Torterra, while Toxic versions don't do much to threaten Swords Dance Drapion or Toxicroak. Drapion in general is threatening for Chansey because Choice Band Pursuit can do more than 50% to Chansey on a switch. Other Pursuiters, like Absol and Honchkrow, must be weary of Thunder Wave but otherwise put Chansey in a checkmate position; Chansey either risks eating Superpower if she stays in or Pursuit on her way out.</p>

<p>Some Special attackers can break through Chansey with stat up moves and sheer force. Calm Mind / Substitute Mismagius can't be touched by Chansey at all; Mismagius can come in on 3/4 of Chansey's moveset (watch out for status) and set up a Sub that Chansey can't break with any attack she learns, then Calm Mind up to +6 and 2HKO with Hidden Power Fighting. Calm Mind / Rest / Sleep Talk Spiritomb doesn't even care about Toxic, using Chansey as pure set-up fodder.</p>

<p>Beware of mixed attackers with Fighting attacks, especially Blaziken. Many Pokemon can plop Superpower or Focus Punch onto a moveset to surprise Chanseys; it's important that Chansey is not your only check in these situations.</p>

<p>In general, physical attackers with strong STAB moves will force Chansey to quit stalling and get out of play.</p>
 
You should definately mention Pokemon like Blaziken, Charizard and Magmortar in counters as Wall Breakers, because (especially Blaziken, who gets Blaze w/ Low HP and has a STAB fighting attack that always OHKOs) for the most part they can can just switch in to any attack, and then Fire off one of their strong Fighting attacks to Force Chansey out, or risk a Fire Attack hitting your Fighting Resist. Even if it's just a "warning". Something like this somewhere:

"Chansey has trouble with the mixed Fire attackers such as Blaziken and Magmortar, who can switch in and force Chansey out, while threatening to KO one of her team mates."

This is similar to Absol+Honchkrow.

Can even go to "Team Options", saying you should carry Slowking/Milotic + Spiritomb or Crobat to take fighting attacks.

just my two cents.....Im assuming we can post our analyses now?

EDIT: Seconding LN's Counter in OO.
 

LonelyNess

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You might mention Counter in the other options, even though the most common responses to Chansey are physical threats, those lacking a strong Fighting type move will generally fail to OHKO, leaving them open for a counter attack.
 
for the evs section regarding defense evs, you should mention why the 252 HP/0 Def spread was originally used (i think it was is regard to its defence being TOO poor in comparison to blissey being able to take 1 or 2 hits, where as chansey should switch straight away and ONLY function as a special wall, despite being the obvious) or post a link to the reference.

as for registeel's mention regarding 4 Speed EVs, it should be removed. you have mentioned chansey should not be kept in against it and those remaining 4 EVs would help chansey's bulk if only in the slightest manner
 

cim

happiness is such hard work
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for the evs section regarding defense evs, you should mention why the 252 HP/0 Def spread was originally used (i think it was is regard to its defence being TOO poor in comparison to blissey being able to take 1 or 2 hits, where as chansey should switch straight away and ONLY function as a special wall, despite being the obvious) or post a link to the reference.
It was basically people not thinking ^_^

I'll try and find a link and add it in.

as for registeel's mention regarding 4 Speed EVs, it should be removed. you have mentioned chansey should not be kept in against it and those remaining 4 EVs would help chansey's bulk if only in the slightest manner
I didn't say Chansey shouldn't stay in, but when you _can_ beat Registeel one-on-one when you have to, that's a lot more important than one more Hit Point. It makes much more of a difference there.

You should definately mention Pokemon like Blaziken, Charizard and Magmortar in counters as Wall Breakers, because (especially Blaziken, who gets Blaze w/ Low HP and has a STAB fighting attack that always OHKOs) for the most part they can can just switch in to any attack, and then Fire off one of their strong Fighting attacks to Force Chansey out, or risk a Fire Attack hitting your Fighting Resist. Even if it's just a "warning". Something like this somewhere:

"Chansey has trouble with the mixed Fire attackers such as Blaziken and Magmortar, who can switch in and force Chansey out, while threatening to KO one of her team mates."

This is similar to Absol+Honchkrow.

Can even go to "Team Options", saying you should carry Slowking/Milotic + Spiritomb or Crobat to take fighting attacks.

just my two cents.....Im assuming we can post our analyses now?

EDIT: Seconding LN's Counter in OO.
Good point. I suck at Counters sections and totally forgot the paragraph about mixed attackers with Fighting moves. :(

Counter in OO isn't a bad idea.
 
<p>Seismic Toss is effectively Chansey's only offensive option. The consistent 100 damage it does, while it won't deter much from switching in, will often outdo even Super-Effective Special attacks. It also allows Chansey to beat most Sub / Calm Minders one-on-one, one of the main advantages Chansey has over Clefable, Hypno, or Umbreon (the other advantage is the massive base stat difference). If one elects to use a different move here other than Seismic Toss, there's a good chance one of the aforementioned Pokemon does better.</p>
Hypno also gets Seismic Toss.
 
Crobat is a help in team options as it can sponge fighting attacks and helps against Specs Shaymin -2 SpD drops.
 

vashta

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Chris is me said:
[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Natural Cure
nature: Calm
evs: 252 Def / 252 SpD / 4 Spe


[SET COMMENTS]
<p>This set plays virtually identically to Blissey in OU, except without the option to use special attacks and weaker defenses on both ends. Chansey is an ideal Pokémon for stall teams, as she has Wish and great defenses (and Chansey's lacking offensive power hurts less on a stall team). The idea here is to switch Chansey in on virtually any special based Pokémon in UU, then use Wish to heal your teammates or Protect in tandem with Wish to stall against your opponent. This stalling strategy works best with Toxic Spikes so that you don't have to use Toxic all the time, but this Chansey can Toxic enemies herself if needed. This kind of strategy is also helpful when you need to stall a move like Seed Flare out of PP as well.</p>

<p>Seismic Toss is effectively Chansey's only offensive option. The consistent 100 damage it does, while it won't deter much from switching in, will often outdo even super effective (two words) Special attacks. It also allows Chansey to beat most Substitute (not entirely sure that edit is 100% needed)/ Calm Minders one-on-one, one of the main advantages Chansey has over Clefable, Hypno, or Umbreon (the other advantage is the massive base stat difference). If one elects to use a different move here other than Seismic Toss, there's a good chance one of the aforementioned Pokemon does better.</p>

<p>Chansey is basically forced to use a status attack in Slot 4, though it is not "filler" by any means. The choice in status is mostly dependent on your team. Toxic is the move of choice for stall teams, where Chansey should be played. It hits Flying-types (/ fliers > Fliers) and Levitators like Claydol that would be immune to Toxic Spikes, and works nicely with Protect. Hitting Mismagius on the switch with Toxic will also ruin its plans quickly. Thunder Wave is a better status option for most teams, crippling an offensive threat for another team member to pick off.</p> (no space)

<p>If one is nervous of people taking advantage of Chansey's Protect turn to set up, one can elect to use Softboiled over Protect. This allows the user more freedom in attacking with Chansey, as it does not need to use Wish with a significant chunk of Chansey's health remaining in order to throw out an attack. However, this is a less attractive option for stalling out opponents as Wish / Protect decreases the chances of a critical hit (not capitalized) ruining your strategy by 50%, while Softboiled and Wish leaves you completely exposed for the 32 PP between them.</p>

[SET]
name: Cleric
move 1: Aromatherapy
move 2: Softboiled
move 3: Thunder Wave / Sing / Toxic
move 4: Seismic Toss
item: Leftovers
ability: Natural Cure
nature: Calm
evs: 252 Def / 252 SpD / 4 Spe

[SET COMMENTS]
<p>Since it is impossible to obtain a Chansey with both Wish and Aromatherapy, if you opt to use Chansey as a status-curing cleric you'll be using Softboiled for recovery. Chansey is a natural choice for a cleric; she can switch in on the special half of new UU, and use the turn that they switch out to nurse your team back to health. However, once Chansey uses Aromatherapy it becomes somewhat of a liability if you send in Chansey after your opponent statuses something; most can see the attack coming from a mile away.</p>

<p>The choice in status move is dependent on your team and how exactly you want Chansey to threaten opponents. This set in particular needs to be somewhat threatening to dissuade opponents from switching in powerful sweepers, lest they let their key Pokémon get crippled. Thunder Wave is the most reliable, generic option; most teams appreciate paralysis and it has 100% accuracy. Sing is very unreliable, but the payoff of a Pokemon being put to sleep is too great to completely ignore. Toxic is best for more defensively oriented teams that want to gradually wear down the opposition.</p>

[Other Options]
<p>Heal Bell is identical to Aromatherapy unless you have a Soundproof Pokemon on your team; if you don't, you can use Heal Bell if it's easier to breed for or you prefer the name. A common misconception is that an opponent's Soundproof Pokémon makes Heal Bell fail; this is false.</p>

<p>Special attacks can theoretically be used on Chansey for 4x weak targets; however Chansey's Special Attack stat is terrible. Its Special Attack is so low that even Pokémon like Pinsir, Scyther, and Hariyama (all who make much better physical-based attackers) have higher Special Attack stats. Seismic Toss will outdamage any other of Chansey's special attacks in nearly every situation; the exceptions are for Ghosts, where Shadow Ball doesn't 2HKO any of them anyway, and for some obscure, frail 4x weak Pokémon, which are not threatening enough to require Chansey to specialize anyway. If you have a disdain for Seismic Toss's inability to threaten Chansey's default responses, use a different Pokémon like Clefable or Hypno.</p>

<p>Calm Mind doesn't really work for the same reasons special attacks in general don't. Since Chansey doesn't have excellent physical defense, she needs to be able to threaten physical attackers after just one Calm Mind, something she simply cannot do. Also, even at +6 Special Attack, she will fail to 2HKO any Special wall in UU unless it is using a super effective attack.</p>

<p>Charm is another good option, especially in tandem with Light Screen, but it is illegal with Seismic Toss. Since very few physical hits in UU actually OHKO Chansey, Counter is a good choice to surprise the opponent. When you consider how lacking Chansey is in offense, it becomes that much more attractive.</p>

[EVs]
<p>Much like Blissey, Chansey needs 252 Defense, always. In the early stages of UU, many used 252 HP / 0 Def Chanseys to take special hits better. People have discussed the idea in UU theorymon threads. This is not the ideal way to go with Chansey. There are two main reasons for this:<p>
<ul>
<li>Adding in 252 Defense (with no nature boosts) more than doubles Chansey's ability to take physical hits. While Chansey is not a physical wall, running 0 Defense leaves her vulnerable to 2HKOs from virtually any physical attack. Registeel's unboosted Iron Head, possibly the weakest physical STAB in UU, is a guaranteed 2HKO with 252 HP / 0 Defense, when with 0 HP / 252 Def it has a chance of not 4HKOing Chansey. Pursuit from Life Orb Honchkrow does more than 70% to 252 HP / 0 Def Chansey if she doesn't switch, always OHKOing if Chansey does, while 0 HP / 252 Def Chansey takes less than 35% from the same Pursuit if she doesn't switch and is never OHKOed on a switch at full health.</li> (no space)
<li>Running 252 HP only increases Chansey's Special hit taking ability about 9%, and it can already survive 2 of any Choice Specs special attack in UU. Timid Choice Specs Shaymin still can't 2HKO a 0 HP / 252 Def (I assume) Calm Chansey, even with a Special Defense drop from Seed Flare on the first hit, Mismagius 2HKOes Chansey at +6 Special Attack with Hidden Power Fighting either way, etcetera. There's practically no benefit to 252 HP in terms of taking special hits.</li>
</ul>
<p>Calm is preferred to Bold nature to take special hits a little better. Calm makes taking hits like Shaymin's Seed Flare (removed the reference to Raikou as it is now BL), while Bold adds only 10 points to Chansey's Defense and doesn't change many notable 2HKOes. The 4 EVs that are spare should be put into Speed to win the tie with Registeel; this allows Chansey to not fear flinches and outstall Registeel should the need arise, though Chansey should not be one's default Registeel response.</p>

[Opinion]
<p>Historically, Chansey has been banned from low tier play, and when the new UU was announced that would unban all NFEs, many predicted a metagame dominated by Chansey. This prediction has largely been false, as Chansey is much less versatile and bulky than her big sister Blissey. The 35 Special Attack stat is probably Chansey's biggest drawback as a Special wall.</p>

<p>Regardless of the hype that never materialized, Chansey is still a great Pokemon in new UU, being able to handle the big special attacking threats of Mismagius and Shaymin without breaking a sweat. Wish or Aromatherapy support is appreciated on most every team, and Chansey fits that role very, very well.</p>

[Counters]
<p>This is where Chansey's lack of offensive prowess comes back to bite her; Chansey is very easy to threaten with some of the metagame's most powerful Pokemon. Hariyama is easily Chansey's number one counter. His Base 144 HP makes Seismic Toss a non-threat, while Guts versions will appreciate status. Even the most defensive of Hariyama with the weakest of physical Fighting moves (Force Palm) 2HKO Chansey. </p>

<p>Behind Hariyama are most powerful physical attackers that don't care about status moves. Nidoking is immune to both Thunder Wave and Toxic, nullifying Chansey's chances of stalling. Thunder Wave versions are set up fodder for Torterra, while Toxic versions don't do much to threaten Swords Dance Drapion or Toxicroak. Drapion in general is threatening for Chansey because Choice Band Pursuit can do more than 50% to Chansey on a switch. Other Pursuiters, like Absol and Honchkrow, must be weary of Thunder Wave but otherwise put Chansey in a checkmate position; Chansey either risks eating Superpower if she stays in or Pursuit on her way out.</p>

<p>Some special attackers can break through Chansey with stat up moves and sheer force. Calm Mind / Substitute Mismagius can't be touched by Chansey at all; Mismagius can come in on 3/4 of Chansey's moveset (watch out for status) and set up a Substitute that Chansey can't break with any attack she learns, then Calm Mind up to +6, and 2HKO with Hidden Power Fighting. Calm Mind / Rest / Sleep Talk Spiritomb doesn't even care about Toxic, using Chansey as pure set up fodder.</p>

<p>Beware of mixed attackers with Fighting-type attacks, especially Blaziken. Many Pokemon can plop Superpower or Focus Punch onto a moveset to surprise Chanseys; it's important that Chansey is not your only check in these situations.</p>

<p>In general, physical attackers with strong STAB moves will force Chansey to quit stalling and get out of play.</p>
there were some inconsistencies with things such as "new UU" and "New UU" -- "new UU" naturally gets the upper-hand. more inconsistencies included "Pokemon" and Pokémon; "Pokémon", again, got the upper-hand.

where I mention "Substitute" > "Sub", I believe the former should be used, but I am not 100% certain on that.

for example: "Special attackers such as Mismagius" should be "special attackers such as Mismagius"; capitalization only happens when referring to stats.

I also removed the odd references to Raikou.

have a nice day.
 
When we were posting Platinum revamps we were supposed to refrain from mentioning Platinum directly and act as though it was always a part of the DP metagame. I assume this is the same idea, so changing nUU to just DPP UU is probably the preffered idea.
 

cim

happiness is such hard work
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Hypno also gets Seismic Toss.
But Seismic Toss Chansey outclasses Seismic Toss Hypno, that was my point. I'll clear it up.

When we were posting Platinum revamps we were supposed to refrain from mentioning Platinum directly and act as though it was always a part of the DP metagame. I assume this is the same idea, so changing nUU to just DPP UU is probably the preffered idea.
I'll change it when someone says that, but the entire reason Chansey is allowed is because of the UU tier change, and not noting the history detracts from the analysis of the Pokémon, so I dunno what'll happen.
 
PM someone important/cool/site staff when you finish the Team Options section.

DPC EDIT: Crhis said he got this, reopening
 
You should mention Stealth Rock somewhere. It's always useful to have, and Chansey is as good as any Pokemon to set it up for a team.
 
Counters section said:
<p>Behind Hariyama are most powerful physical attackers that don't care about status moves. Nidoking is immune to both Thunder Wave and Toxic, making it an ideal Chansey-breaker. Thunder Wave versions are set up fodder for Torterra, while Toxic versions don't do much to threaten Swords Dance Drapion or Toxicroak. Drapion in general is threatening for Chansey because Choice Band Pursuit can do more than 50% to Chansey on a switch. Other Pursuiters, like Absol and Honchkrow, must be wary of Thunder Wave but otherwise put Chansey in a checkmate position; Chansey either risks eating Superpower if she stays in or Pursuit on her way out.</p>

<p>Some Special attackers can break through Chansey with stat up moves and sheer force. Calm Mind / Sub Mismagius can't be touched by Chansey at all; Mismagius can come in on 3/4 of Chansey's moveset (watch out for status) and set up a Sub that Chansey can't break with any attack she learns, then Calm Mind up to +6 and 2HKO with Hidden Power Fighting. Calm Mind / Rest / Sleep Talk Spiritomb doesn't even care about Toxic, using Chansey as pure set-up fodder.</p>\

<p>Beware of mixed attackers with Fighting attacks, especially Blaziken. Many Pokemon can plop Superpower or Focus Punch onto a moveset to surprise Chansey; it's important that Chansey is not your only check in these situations.</p>

<p>In general, physical attackers with strong STAB moves will force Chansey to quit stalling and get out of play.</p>
 

Legacy Raider

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http://www.smogon.com/dp/pokemon/chansey/

[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Natural Cure
nature: Calm
evs: 252 Def / 252 SpD / 4 Spe

[SET COMMENTS]
<p>This set plays virtually identically to Blissey in OU, except without the option to use Special attacks and weaker defenses on both ends. Chansey is an ideal Pokémon for stall teams, as she has Wish and great defenses (and Chansey's lacking offensive power hurts less on a stall team). The idea here is to switch Chansey in on virtually any special based Pokémon in UU, then use Wish to heal your teammates or Protect in tandem with Wish to stall against your opponent. This stalling strategy works best with Toxic Spikes so that you don't have to use Toxic all the time, but this Chansey can Toxic enemies herself if needed. This kind of strategy is also helpful when you need to stall a move like Seed Flare out of PP as well.</p>

<p>Seismic Toss is effectively Chansey's only offensive option. The consistent 100 damage it does, while it won't deter much from switching in, will often outdo even super effective special attacks. It also allows Chansey to beat most Sub / Calm Minders one-on-one, one of the main advantages Chansey has over Clefable, Hypno, or Umbreon (note that both Hypno and Clefable, as well as Regice, etc, learn Seismic Toss as well, so it's not an advantage really. You might want to reword this bit) (the other advantage is the massive base stat difference). If one elects to use a different move here other than Seismic Toss, there's a good chance one of the aforementioned Pokemon does better.</p>

<p>Chansey is basically forced to use a status attack in the fourth slot, though it is not "filler" by any means. The choice in status is mostly dependent on your team. Toxic is the move of choice for stall teams, where Chansey should be played. It hits Flying-types and Levitators like Claydol that would be immune to Toxic Spikes, and works nicely with Protect. Hitting Mismagius on the switch with Toxic will also ruin its plans quickly. Thunder Wave is a better status option for most teams, crippling an offensive threat for another team member to pick off. </p>

<p>If one is nervous of opponents taking advantage of Chansey's Protect turn to set up, one can elect to use Softboiled over Protect. This allows the user more freedom in attacking with Chansey, as it does not need to use Wish with a significant chunk of Chansey's health remaining in order to throw out an attack. However, this is a less attractive option for stalling out opponents as Wish / Protect decreases the chances of a critical hit ruining your strategy by 50%, while Softboiled and Wish leaves you completely exposed for the 32 PP between them.</p>

[SET]
name: Cleric
move 1: Aromatherapy
move 2: Softboiled
move 3: Thunder Wave / Sing / Toxic
move 4: Seismic Toss
item: Leftovers
ability: Natural Cure
nature: Calm
evs: 252 Def / 252 SpD / 4 Spe

[SET COMMENTS]
<p>Since it is impossible to obtain a Chansey with both Wish and Aromatherapy, if you opt to use Chansey as a status-curing cleric, you'll be using Softboiled for recovery. Chansey is a natural choice for a cleric; she can switch in on the special half of New<omit> UU and use the turn that they switch out to nurse your team back to health. However, once Chansey uses Aromatherapy it becomes somewhat of a liability if you send in Chansey after your opponent statuses something; most can see the attack coming from a mile away.</p>

<p>The choice in status move is dependent on your team and how exactly you want Chansey to threaten opponents. This set in particular needs to be somewhat threatening to dissuade opponents from switching in powerful sweepers, lest they let their key Pokemon get crippled. Thunder Wave is the most reliable, generic option; most teams appreciate paralysis and it has 100% accuracy. Sing is very unreliable, but the payoff of a Pokemon being put to sleep is too great to completely ignore. Toxic is best for more defensively oriented teams that want to gradually wear down the opposition.</p>

[Team Options]
<p>Chansey is a fairly self-sustaining Pokémon; it supplies its own recovery and can heal itself of status ailments, and its massive Special Defense means it doesn't necessitate a defensive partner to beat many foes. Chansey's best use is on stall teams, though, and stall teams shouldn't rely on a single Pokémon to beat any foe if they can avoid it.</p>

<p>Chansey is a magnet for physical blows, especially Fighting attacks, and Chansey can do little to threaten commmon switch ins other than paralyzing them. A defensive oriented team will want a few Pokémon to absorb physical hits. There's no one Pokémon that can absorb all of the physical hits oriented at Chansey, but your standard tanks in Registeel, Steelix, Weezing (I wouldn't really call Crobat a 'tank'), Spiritomb, Slowbro, and the like can all be paired with Chansey on more defensively oriented teams. Ideally one of them should resist Fighting.</p>

<p>A select group of Special attackers at the very least annoy Chansey. Shaymin can harshly drop Chansey's Special Defense, which although it doesn't make Seed Flare's 2nd hit KO Chansey, it is significantly harder to stall Shaymin out of PP if this happens on the first hit. Thus carrying some sort of contingency Grass resist so that Chansey can safely switch out and lose the Special Defense drop is reccomended. Crobat, Roserade, and Altaria all 4x resist Grass, enabling them to take a Seed Flare if need be. Crobat is especially appealing because it also 4x resists Fighting and thus can help take hits from some of the physical attackers threatening Chansey. All three can be hit for 2HKOs with Life Orb Psychic (or Hidden Power Ice in Altaria's case), so one should bring Chansey back in to take those hits.</p>

<p>Mismagius is unique in that Chansey does absolutely nothing to its standard Substitute - Calm Mind set. Thus defensive teams can't rely on Chansey to wall Mismagius, and sholud pack other responses. Registeel, Spiritomb, Taunt Crobat, and Special Defensive Drapion all work well as Mismagius counters and can do something to support a typical stall team.</p>

<p>Chansey's primary way of harming foes is through status and stalling, so supporting Chansey with Toxic Spikes from the likes of Drapion or Nidoqueen isn't a bad idea. The problem is that grounded Poison-types like Roserade are extremely common in UU, so if one elects to use Toxic Spikes they should kill Roserade before revealing their Toxic Spiker. This way the opponent will not go to extreme lengths just to keep Roserade alive. Other Pokémon that carry status moves, especially Toxic, help Chansey stall out teams effectively.</p>

<p>Entry hazard support for Chansey is always appreciated, but not necessary.</p>

[Other Options]
<p>Heal Bell is identical to Aromatherapy unless you have a Soundproof Pokemon on your team; if you don't, you can use Heal Bell if it's easier to breed for or you prefer the name. A common misconception is that an opponent's Soundproof Pokemon makes Heal Bell fail; this is false.</p>

<p>Special attacks can theoretically be used on Chansey for 4x weak targets; however Chansey's Special Attack stat is terrible. Its Special Attack is so low that even Pokemon like Pinsir, Scyther, and Hariyama have higher Special Attack stats. Seismic Toss will outdamage an elemental attack from Chansey in nearly every situation; the exceptions are Ghosts, where Shadow Ball doesn't 2HKO any of them anyway, and for some obscure, frail 4x weak Pokemon, which are not threatening enough to require Chansey to specialize anyway. If you have a disdain for Seismic Toss's inability to threaten Chansey's default responses, use a different Pokemon like Clefable or Hypno.</p>

<p>Calm Mind doesn't really work for the same reasons Special attacks in general don't. Since Chansey doesn't have excellent physical defense, she needs to be able to threaten physical attackers after just one Calm Mind, something she simply cannot do. Also, even at +6 Special Attack, she will fail to 2HKO any Special wall in UU unless it is using a Super-Effective attack.</p>

<p>Charm is a really neat option, especially in tandem with Light Screen, but it is illegal with Seismic Toss. Since very few physical hits actually OHKO Chansey in UU, Counter is a good choice to surprise the opponent. When you consider how lacking Chansey is in offense, it becomes that much more attractive.</p>

[EVs]
<p>Much like Blissey, Chansey needs 252 Defense, always. In the early stages of UU, many used 252 HP / 0 Def Chanseys to take Special hits better. People have discussed the idea in UU theorymon threads, and the conclusion has been that this is not the ideal way to go with Chansey. There are two main reasons for this:<p>
<ul>
<li>Adding in 252 Defense (with no nature boost) more than doubles Chansey's ability to take physical hits. While Chansey is not a physical wall, running 0 Defense leaves her vulnerable to 2HKOs from virtually any physical attack. Registeel's unboosted Iron Head, possibly the weakest physical STAB in UU, is a guaranteed 2HKO with 252 HP / 0 Defense, when with 0 HP / 252 Def it has a chance of not 4HKOing Chansey. Pursuit from Life Orb Honchkrow does more than 70% to 252 HP / 0 Def Chansey if she doesn't switch, always OHKOing if Chansey does, while 0 HP / 252 Def Chansey takes ~35% from the same Pursuit if she doesn't switch and is never OHKOed on a switch at full health. </li>
<li>Running 252 HP only increases Chansey's Special hit taking ability about 9%, and it can already survive 2 of any Choice Specs special attack in UU. Shaymin still can't 2HKO 0 / 252 Calm Chansey even with a Special Defense drop on the first hit, Mismagius 2HKOs Chansey at +6 Special Attack with HP Fighting either way, et cetera. There's practically no benefit to 252 HP in terms of taking Special hits.</li>
</ul>
<p>Calm is preferred to Bold nature to take Special hits a little better. Calm makes taking hits like Shaymin Seed Flare and Raikou CM Thunderbolt easier with Spikes in play, while Bold adds only 10 points to Chansey's Defense and doesn't change many notable 2HKOs. 4 spare EVs should be put into Speed to win the tie with Registeel; this allows Chansey to not fear flinches and outstall Registeel should the need arise, though Chansey should not be one's default Registeel response.</p>

[Opinion]
<p>Historically Chansey has been banned from low tier play, and when it was announced that NFEs would be allowed in UU, many predicted a metagame dominated by Chansey. This prediction has largely been false, as Chansey is much less versatile and bulky than her big sister Blissey. The 35 Special Attack stat is probably Chansey's biggest drawback as a Special wall.</p>

<p>Regardless of the hype that never materialized, Chansey is still a great Pokemon in New <omit> UU, being able to handle the big Special attacking threats of Yanmega and Shaymin without breaking a sweat. Wish or Aromatherapy support is appreciated on most every team, and Chansey fits that role very, very well.</p>

[Counters]
<p>This is where Chansey's lack of offensive prowess comes back to bite her; Chansey is very easy to threaten with some of the metagame's most powerful Pokemon. Hariyama is easily Chansey's number one counter. His Base 144 HP makes Seismic Toss a non-threat, while Guts versions will appreciate status. Even the most defensive of Hariyama with the weakest of physical Fighting moves (Force Palm) 2HKO Chansey. </p>

<p>Behind Hariyama are most powerful physical attackers that don't care about status moves. Nidoking is immune to both Thunder Wave and Toxic, making it an ideal Chansey-breaker. Thunder Wave versions are set up fodder for Torterra, while Toxic versions don't do much to threaten Swords Dance Drapion or Toxicroak. Drapion in general is threatening for Chansey because Choice Band Pursuit can do more than 50% to Chansey on a switch. Other Pursuiters, like Absol and Honchkrow, must be weary of Thunder Wave but otherwise put Chansey in a checkmate position; Chansey either risks eating Superpower if she stays in or Pursuit on her way out.</p>

<p>Some Special attackers can break through Chansey with stat up moves and sheer force. Calm Mind / Substitute Mismagius can't be touched by Chansey at all; Mismagius can come in on 3/4 of Chansey's moveset (watch out for status) and set up a Sub that Chansey can't break with any attack she learns, then Calm Mind up to +6 and 2HKO with Hidden Power Fighting. Calm Mind / Rest / Sleep Talk Spiritomb doesn't even care about Toxic, using Chansey as pure set-up fodder.</p>

<p>Beware of mixed attackers with Fighting attacks, especially Blaziken. Many Pokemon can plop Superpower or Focus Punch onto a moveset to surprise Chanseys; it's important that Chansey is not your only check in these situations.</p>

<p>In general, physical attackers with strong STAB moves will force Chansey to quit stalling and get out of play.</p>
Just a couple of nitpicks throughout. Overall, though, this is an excellent write up, especially so since this was all from scratch. Good job :).
 
There's still no mention of Stealth Rock anywhere, at least I don't think so. (I Ctrl + F'd "Stealth" and it wasn't in your post)

I see quite a few Chansey that run Stealth Rock, and it does run it well with all the free turns it gets, so it deserves a mention somewhere. I would certainly use Stealth Rock on Chansey before I used Aromatherapy.
 

franky

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Quick nitpick, you left out one red comma in your second set.

<p>Since it is impossible to obtain a Chansey with both Wish and Aromatherapy, if you opt to use Chansey as a status-curing cleric, you'll be using Softboiled for recovery. Chansey is a natural choice for a cleric; she can switch in on the special half of UU and use the turn that they switch out to nurse your team back to health. However, once Chansey uses Aromatherapy it becomes somewhat of a liability if you send in Chansey after your opponent statuses something; most can see the attack coming from a mile away.</p>
 
There's still no mention of Stealth Rock anywhere, at least I don't think so. (I Ctrl + F'd "Stealth" and it wasn't in your post)

I see quite a few Chansey that run Stealth Rock, and it does run it well with all the free turns it gets, so it deserves a mention somewhere. I would certainly use Stealth Rock on Chansey before I used Aromatherapy.

Im actually going to second this based on certain battler's stall teams (cough..LR and EUM..cough). Chansey always gets a free turn to set up Stealth Rock, i'd probably put it as the secondary option.
 

Caelum

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In the Team Options bit when you are talking about physically defensive walls, you may want to mention how Wish support from Chansey is nice since most of them lack reliable recovery (e.g. Steelix, Registeel or Spiritomb / Weezing must rely on Rest or Pain Split).

There are some other nitpicks I won't waste your time with, I'll just correct them later.

Mention that bit in Team Options and I'll look it over more carefully and look to adding it in a bit.
 
The main reason not to use it is that everything learns it, so you probably have something like Registeel or Claydol with room for it.
I don't understand this line. With that logic, we needn't mention Stealth Rock in any analysis. The main reason I like Stealth Rock on Chansey is that Chansey gains a lot of free turns and has nothing to do with them if they have something to take status.
 

cim

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"with room for it" as opposed to chansey who has no room for it on a wish set or an aromatherapy set and if she isn't running either of those then you're already in OO territory.
 

Legacy Raider

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I'd disagree. Stealth Rock should definitely have a mention somewhere in the analysis, and not Other Options. UU is not like OU in that you can run Stealth Rock on any random suicide lead and call it a day. The pool of viable Pokemon that can run it is considerably smaller than in OU, and is mainly the bulkier Pokemon that get free turns and set them up in the mid-game. Few Pokemon get as many opportunities to switch in or make as many free turns as Chansey does. Just because you cannot fit it in directly onto either of your current Wish or Aromatherapy sets doesn't mean you shouldn't mention it. Find a way to fit it in somewhere, because I know for a fact that EuM (and myself for that matter) run a Softboiled / Stealth Rock / Seismic Toss / Toxic Chansey to great effect.
 
So... yeah, more emphasis on Stealth Rocks. Especially since Chansey is one of the most reliable Stealth Rockers, with Crobat + special offense (like LN's team) being pretty good at keeping Pokemon like Steelix from setting it up now.

I don't see how Chansey without Wish or Aromatherapy is "other options". I know that I would much rather use SR over aromatherapy because Aromatherapy is largely useless early-game, and it's not very helpful overall on more balanced teams, and Chansey will almost always get early-game switches on Shaymin and other special attackers, and Stealth Rock lets it take advantage of that.
 

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