Empo
World Defender
DANN3 rlly like red hot chili peppers.
INTRODUCTION
hey guys, DANN3 and Empo here with a Mega Metagross RMT! This is like the first time we built together :3. We've been working on this squad a lot. We initially wanted to build around a strong steel mega and we chose Mega Gross, which goes p fine with kyube that destroys things like landot quag and check electrics that can give troubles to mega gross. Gliscor was added to check cm fable and other fat mons, then swords dance on them and gg. Skarm is the user that sets spikes and tank EVERYTHING physical. Chansey is fat and it counters most of the specially attackers (it can deal with physical ones tho because it's so FAT.). Tentacruel is here to spin and to check usually stuff, keldeo and other bulky waters. It sets tspikes tho, and it's a meme for most of electrics due to Mirror coat.
TEAM IN DEPTH LOOK
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Meteor Mash
- Hammer Arm
- Thunder Punch
- Pursuit
Mega Metagross is one of the few steel type megas which are viable, and it is extremely powerful with good coverage. This set has pursuit to trap latios and latias, which has good synergy with the hazard core (described later). Meteor Mash and Hammer Arm are necessary because Meteor Mash is the main stab move, and Hammer Arm allows Metagross to hit steels. Thunderpunch was chosen over Ice punch because Landorus and Garchomp are not really threats to this team, and I would prefer not to have Metagross become a free switch in for water types like Slowbro.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Fusion Bolt / Outrage
- Earth Power
- Roost
Life orb Kyurem-B is now an underrated threat because most Clefables are using phys def over spdef (walling standard Medicham), which means that Ice Beam 2hkos it on the switch. With fusion bolt and earth power, it has near perfect coverage, allowing it to become a huge threat to balanced teams, and getting kills vs offensive teams when possible. Outrage is an option over Fusion Bolt, since a nuetral Outrage hits about as hard as a super effective Fusion Bolt, as well as 2hkoing Chansey. Kyurem also has good defensive utility, with amazing bulk and the ability to check Manaphy and grass types.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
IVs: 0 SpA
- Swords Dance
- Earthquake
- Knock Off
- Roost
Gliscor is a staple on many balance teams, as its ability not only prevents it from being statused, but also provides 12.5% passive recovery, making it a very annoying mon to kill. With spikes up, several checks to Gliscor, including Keldeo and Weavile quickly get worn down. It also serves as a check to many mons, including CM Clefable, Amoonguss, Alomomola, and other passive mons which can spread status and annoy the team. Knock off is an annoyance to opposing teams, as it can cripple several switch ins, either limiting the power of their attacks, or preventing them from recovering more with leftovers. Overall, Gliscor is a very solid mon and wins many matchups by itself.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
IVs: 0 SpA
- Spikes
- Counter
- Whirlwind
- Roost
Skarm fits p well here since it's one of the best switchin of the physical attackers. Roost, the most important move Skarmory carries, allows it to stay healthy throughout the match. Counter is a viable option to fare better against some setup sweepers such as Bisharp and Mega Scizor. However, Counter relies too heavily on Sturdy and can allow Skarmory's foes to inflict extremely high amounts of damage. Spikes is used in the second slot so Skarmory can support its team with entry hazards. Last but not least Whirlwind prevents Pokemon such as Swords Dance Bisharp and Dragon Dance Gyarados from sweeping by phazing them out and racks up entry hazard damage on the opponent.
Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Chansey is one of the best pokemon in OU (according to Ciele) and has been a cancerous presence ever since gen 1. On this team, it checks several special threats, lays down Stealth Rocks, and spreads status through Toxic. It can be difficult to wear this mon down due to its massive bulk and ability, which cures status upon switching. It also has only 1 weakness (fighting). However, this weakness can be problematic if the opponent has a Medicham or Heracross. Because of this, an alternate version with Clefable > Chansey can be used. Clefable checks standard Medicham and Heracross well with a max HP max Def spread and can also set up rocks vs Sableye, making the stall matchup easier. However, this is at the cost of being much weaker to Charizard-Y, Thundurus, and Manaphy.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 240 Def / 20 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic Spikes
- Mirror Coat
Tentacruel's good defensive typing and stats allow it to check some of the largest threats in the OU metagame such as Azumarill, Keldeo, and Clefable. However, its main job is to provide hazard removal as well as laying down toxic spikes. Scald has a high chance to burn the target, which makes physical attackers reluctant to switch into Tentacruel. Similarly, Mirror Coat deters special attackers, and can often be used to deal with dangerous threats including Charizard-Y, Manaphy, and even Thundurus if needed (Tentacruel lives a Thunderbolt from full health). Rapid Spin is Tentacruel's main perk over other bulky Water-types and provides immense support to its team, since opposing spikes stackers can prove to be incredibly annoying to Metagross and Kyurem.
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Meteor Mash
- Hammer Arm
- Thunder Punch
- Pursuit
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
IVs: 0 SpA
- Swords Dance
- Earthquake
- Knock Off
- Roost
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
IVs: 0 SpA
- Spikes
- Counter
- Whirlwind
- Roost
Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 240 Def / 20 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic Spikes
- Mirror Coat
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Meteor Mash
- Hammer Arm
- Thunder Punch
- Pursuit
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
IVs: 0 SpA
- Swords Dance
- Earthquake
- Knock Off
- Roost
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
IVs: 0 SpA
- Spikes
- Counter
- Whirlwind
- Roost
Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 240 Def / 20 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic Spikes
- Mirror Coat
CONCLUSION
Hope you guys have enjoyed reading this rmt, and hope you'll try it and have success on ladder! Have a good day :].
Last edited: