Igniizard
formerly denger
Hi guys,it's Denger here with another RMT. Once again I'm doing an OU RMT on a team I used on the ladder and had fun doing so,I think it performs well and is worth showcasing here so here it goes!
Team is more of a balanced squad taking advantage of pokemon like Dragonite and dual genies as main breakers,Scarf Driller is hazard cleaner and can also clean weakened teams late game. Clefable and Mega Bro are glues that keep the team together. Initially had Garchomp over Clef as rocker but I was ice type weak and phys def Clef can somewhat help the weavile weakness.
Thundurus was the first Pokemon that comes to my mind whenever I want to build an offense oriented team, it has good utility in prankster t-wave,hits hard with LO and has good speed tier.
Next up was Dragonite,it declined in popularity since the release of ORAS but this thing can still put in work with its DD set,punishing unprepared teams. It can also force 50/50 by making opponent think twice before hitting a SE move on this.
I noticed that my team so far was weak to rocks so I went with scarf drill to patch up the CM clef weakness and hazard remover. Can also work as a late game sweeper.
I noticed I was weak to sand and I felt like I could add another wincon so I went with DD landorus,has utility in intimidate and can be an absolute savage when it sets up.
I noticed that my team has no proper Keldeo switch in so I went with Slowbro which can check almost all fighting types in the tier, CM mega bro can act as a win con since its very hard to breakdown after its checks/counters are weakened /eliminated.
Clefable is my rocker,my Weavile switch in and one of the glue duo which includes Slowbro. Has utility in good recovery,hazard and t-wave.
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Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Focus Blast
Thundurus is a pokemon I almost always use when making offensive teams,it has too much utlity ,power and a great speed tier to pass out on. This set is standard T-wave 3 attacks. T wave can cripple foes so it makes them think twice before setting up, Thunderbolt is mandatory stab, hits hard and gets kills on Pokemon like Medicham,Diancie after rocks,not to mention it hard checks some common Water type pokemon like Azumarill,Keldeo,Manaphy which is crucial for any team. Focus blast hits steel types which can pave the way for Clefable to put in more work,also hits annoying mons like Ferro and Tran.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Dragon Claw
Dragonite was the other breaker I paired Thundrus up with , it can tear through unprepared teams since people don't expect this thing too much since its declined in usage ever since the release of ORAS,I still think its an underrated Pokemon which needs more love. Adamant nature with max investment in HP and Attack is standard spread taking advantage of Dnite's great attack stat and ok speed. Dragon dance to setup ,which it can do nicely thanks to multiscale, Dragon Claw is over Outrage cause I hate being locked into moves when fairy types are everywhere. E speed is priority which comes in handy to pick off weakened foes,EQ is for steels which resist both the other moves. WP over Lum as item cause I think that getting extra boosts can break through teams faster and even potentially carry out the sweep which might have not been possible with Lum Berry.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
I noticed that I needed a hazard remover since both of the other mons are weak to rocks and struggle vs Clefable ,so wen't with Excadrill which can act as a hazard remover and a good fairy check. EQ and Iron Head are mandatory stab,rock slide hits stuff like Thundurus and Tornadus for SE damage , Rapid Spin to get hazard out the field, Jolly nature over adamant cause I want to outspeed stuff like opposing dragonite and hit it with a SE mold breaker rock slide and Adamant ZardX which is rare but can be problematic for this team.
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Knock Off
Next member is DD Landorus therian which is an absolute savage,with Adamant nature and Earth Plate, it can OHKO Stuff like Fatchomp at +2 which is sorta insane. This acts as a soft check to sand teams and a wincon with SD and RP. EQ is mandatory stab and I picked Knock over Edge cause getting rid of Items on stuff like Rotom can be crucial for other mons like Slowbro to perform better,and it doesn't miss so....
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off
Next up is Slowbro, it can act as a wincon with CM Shell armor. Also is the primary Keldeo switch in of this team with Clefable being phys def ,CM boosts its special defense and special attack making it really hard to break down while also giving a great boost in already high 130 spa. After its checks are eliminated/weakened this thing can easily get the win. Ev spread focuses on its HP and Defense mainly cause it checks fighting types while having enough spdef investment to not get 2hkoed by any move Keldeo can go for.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Thunder Wave
Final member of this team is Clefable ,it's my rocker, my Weavile check, and a glue mon that keeps this team together. EV spread focuses on phys def ,as its my primary Lati and Weavile switch in, be wary of psychic on Latios though as that can be problematic as it always 2hkoes. 56 spdef ensures I avoid 2hko from some of the weaker electric types. Rocks are the only hazards this team has,every team needs stealth rock to function properly and this is no exception,moonblast is obligatory stab. Softboiled is good recovery,T-wave does what it does best,haxes and makes opponent slower which can make or break games really.
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Some Pokemon that are huge threats to this team
Fairy types like Azumarill and Diancie are huge threats, as my fairy resist is Excadrill which is very underwhelming at taking hits.
Dark types like Bisharp and Weavile are huge problems too,Weavile can be somewhat managed by clef if its kept healthy and doesn't get flinched , but Bisharp is a huge nuisance, I have to make sure that rocks aren't up and revenge with D-nite.
Serperior is also a huge threat as my only counterplay against is T-wave or weakening it with scarf drill and revenge with D-nite or vice versa.
Replays of the team in action
If you wanna use this team,click the link below.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Focus Blast
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Dragon Claw
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Knock Off
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Thunder Wave
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Focus Blast
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Dragon Claw
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Knock Off
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Thunder Wave
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I know that this team is far from perfect ,so any constructive criticism is appreciated. I hope you guys enjoyed reading this RMT,until next time!