[Overview] Number one threat- Stealth Rocks High 109 Sp. Att. Decent 78/78/85 defences High 100 Speed puts it in a high speed bracket for UU Versatile with a decent move pool Name: Solar Power Move 1: Sunny Day Move 2: Fire Blast Move 3: Air Slash Move 4: Solarbeam Item: Leftovers Nature: Timid EV's: 252SpA/4Def/252Spe [SET COMMENTS] This set utilizes Charizard's DW ability, Solar Power, to wreak havoc on everything in it's path. Leftovers allow Charizard to survive and take back half of the HP lost from Solar Power [ADDITIONAL COMMENTS] Life Orb can be used but it makes you lose a very large chunk of health per turn. Lum Berry can be used to take T-waves or the odd Toxic. Laying down entry hazards allows Charizard to OHKO almost all of the metagame Uxie or another Sunny Day user gives Zard another avenue to exploit Solar Power. Heat Rock allows Charizard to sweep for a longer period, while Life Orb adds even more power, but at the expense of longevity. [SET] name: Choice move 1: Fire Blast/ Overheat move 2: Solarbeam move 3: Air Slash move 4: Focus Blast item: Choice Scarf/Choice Specs ability: Solar Power nature: Modest/Timid evs: 4 Def / 252 SpA / 252 Spe [SET COMMENTS] This set should be used in the sun, as Charizard is outclassed by other Choice Scarf users without it. Specs can be used to make Charizard becomes a fast, powerful, KO machine. Choice Scarf makes it a powerful revenge killer and capable of taking out weakened teams late-game. Fire Blast is the obligatory STAB move and deals out ridiculous damage. Overheat is better for the run-and-gun approach, with the 20 extra power, but with the downside of lowering your SpA 2 levels. Focus Blast is to hit Rock types that would otherwise wall this set, OHKOing Regirock, has a 75% chance to OHKO Max HP/Min SpD Clefable, and easily 2HKO's Umbreon. Air Slash is another STAB move that works great with Charizard's high Base Speed, with it's 30% flinch rate. It also eases prediction as a majority of UU is not resistant to Flying, while still dealing decent damage, especially with Specs. Solarbeam in the sun checks almost everything that resists Charizard's Fire STAB, hitting the likes of Milotic, Slowbro, and Regirock for SE damage. [ADDITIONAL COMMENTS] Once again, this set needs a spinner. Donphan works well as it resists Rock and is immune to Electric, two of Charizard's biggest weaknesses. If Fire Blast's Accuracy scares you, Flamethrower is a more reliable, albeit weaker, choice. Anything that can get rid of Milotic is a welcomed team-mate, as it is arguably the set's biggest problem. Air Slash is a 3HKO to Milotic however, and with it's flinch chance, you do actually have a decent chance of being able to beat it one-on-one. [OTHER OPTIONS] A SubRoost set is viable with Charizard's decent defences. Choice Band with FlareBlitz/Thunderpunch/Rockslide/Earthquake could be used. Swords Dance and Dragon Dance are possible but due to Charizard's mediocre Attack and the prevalence of Bulky Waters the effectiveness is limited. A Mix-Attacking set is possible. Charizard is capable of Pseudo-Hazing with Dragon Tail, but it is outclassed by many in that role. The classic BellyZard set is still an option. However, with Stealth Rocks and the lack of Salac Berry reduce the effectiveness of the set. [CHECKS AND COUNTERS] Bulky Waters take the prize as best Charizard counters. Slowbro walls basically all sets without a SE move. Priority attacks from the likes of Arcanine are the bane of BellyZard. Without a Resist, the Specs set is harder to wall due to the huge power of Fire Blast. Chansey walls all of the Special versions of Charizard. Stealth Rocks is THE best counter for any Charizard set, instantly shredding 50% from the beast's health.