Overview
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Mega Sun Attacker
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name: Mega Sun Attacker
move 1: Heat Wave
move 2: Solar Beam
move 3: Overheat / Focus Blast
move 4: Protect
ability: Solar Power
item: Charizardite Y
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid
Moves
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Set Details
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Usage Tips
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Team Options
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name: Mega Dragon Dance Attacker
move 1: Dragon Dance
move 2: Flare Blitz / Fire Punch
move 3: Dragon Claw
move 4: Protect
ability: Blaze
item: Charizardite X
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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- Has two very different mega evolutions.
- It's mega Y set is the basis of most competitive sun teams.
- It's mega X set is a dangerous physical set up sweeper.
- It sits at a now less impressive speed tier, base 100, due to the introduction of many of the new megas in ORAS.
- It has a poor defensive typing due to it being weak to Rock Slide, arguably the most commonly used spread move.
Mega Sun Attacker
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name: Mega Sun Attacker
move 1: Heat Wave
move 2: Solar Beam
move 3: Overheat / Focus Blast
move 4: Protect
ability: Solar Power
item: Charizardite Y
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid
Moves
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- Heatwave is a powerful sun-boosted STAB move that hits both opponents.
- Solar Beam provides a powerful coverage move that has no charge up time due to Charizard's ability post mega evolution, drought.
- Overheat provides a powerful nuke that can OHKO many Pokemon that don't resist, but it should be used sparingly due to the nasty side effect of halving Charizard's special attack every time it's used.
- Overheat is useful because it bypasses wide guard, which can be used indefinitely without failing in this generation.
- Focus Blast is an alternate option for KOing Heatran and Tyranitar when in sand.
- Don't run Air Slash; it's weaker than a sun boosted Fire Blast or overheat, even when Air Slash is super effective and the fire move is neutrally effective.
- Protect is mandatory to scout for moves and allow an ally to take out threats to Charizard such as users of Rock Slide or Thunderbolt.
Set Details
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- Maximum Speed with a timid nature to speed tie in the highly competitive speed tier of base 100.
- 252 special attack EVs allow it to hit as hard as possible with a neutral nature.
- A modest nature is a decent option, allowing it to reach a monstrous 458 special attack, but being outsped by most opposing Charizard, Gardevoir, and Kangaskahn is a major downside.
Usage Tips
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- Charizard is very useful as a early game wall breaker due to it's sheer power and ability to hit both opponents with one move.
- Don't be afraid to use overheat early game to knock out or weaken key threats to your team as switching isn't as costly in doubles as it is in singles.
- Even though Charizard is good early game, it can clean up itself with Heat Wave if it's checks and counters are weakened.
- A major thing with Charizard is that if your team relies on the sun is that keeping Charizard alive is a must.
Team Options
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- Charizard provides more support rather than it needs.
- Charizard's biggest flaw is it's 4x rock type weakness which is relatively easy to cover for.
- Pokemon such as Landorous-T, Garchomp and Terrakion make good partners because they can annihilate most rock and electric types with ease.
- Another option which deserves a special mention to fill that role is Hitmontop. Hitmontop has Intimidate, a strong fighting STAB, and, most notably, Feint which breaks Wide Guard and Protect so you need less prediction for maximum damage output when using Charizard.
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name: Mega Dragon Dance Attacker
move 1: Dragon Dance
move 2: Flare Blitz / Fire Punch
move 3: Dragon Claw
move 4: Protect
ability: Blaze
item: Charizardite X
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly
Moves
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- Dragon Dance is used to boost attack and speed which negates drops from intimidate and icy wind
- Flare Blitz is a powerful move that is boosted by STAB and Tough Claws
- Dragon Claw is useful because it has no recoil
- Protect is mandatory to scout for moves and allow an ally to take out threats to Charizard such as users of Rock Slide or Draco Meteor.
Set Details
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- Maximum speed is useful because it outspeeds many common Choice Scarf users, such as Landorous-T and Hydreigon after a boost.
- 252 attack EVs allow it to hit extremely hard.
Usage Tips
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- Get Charizard in without taking much of any damage by either sending it in after a teammate was KOed or by using volt switch or u-turn.
- Set up dragon dance. It has a good defensive typing and bulk so finding opportunities to set up shouldn't be hard.
Team Options
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- This particular set is completely walled by Azumaril, Heatran, and Diancie, so having a teammate such as Landorous T or Thundurous to deal with them is useful.
- Redirection is especially helpful for easy set ups.
Other Options
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- Earthquake can be used to beat Heatran and Diancie which are two of Charizard's best counters.
- Roost can be used on etheir set over protect for recovery, especially on its mega X set if you run Flare Blitz because of it's recoil.
- Dragon Pulse is a passable move on its mega Y that allows you to Hit dragon types that otherwise resist all or most of your moves like Latios hard
- Fire Blast is another option over Overheat on mega Y because it can be used indefinitely without needing to switch out, but the power loss is major and noticeable after all of the boosts each gets.
- A bulkier EV spread can be used to outspeed adamant Landorous t after a dragon dance.
Checks & Counters
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- Paralysis can slow Charizard down which is detrimental because Charizard relies so heavily on it's speed.
- Rock Types resist it's main STAB and they can deal heavy damage with Rock Slide.
- Opposing weather is an issue for the Mega Y because nearly all of it's common moves rely on having the sun shining.
- Heatran wall both sets if they lack Focus Blast (mega Y) or Earthquake (mega X).
- Diancie outspeeds and deals heavy damage to each of them with Diamond Storm.
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