A Junkyard? A JUNKYARD of all places to be in for a battle, someone has to pick a stupid old junkyard. Ugh. This is really frustrating for me, because I can't even find the trainers... oh wait nevermind. I just found some guy dressed up in a Charmander suit, that must be them. The rules for the battle were sent to me eariler, they are 2-vs-2 Singles DQ Time; 3 Days 0 recoveries, 5 chills All abilities. switch = ko no items Might as well throw the arena up here, So yeah, now that everyone knows the arena, lets get on to the teams. Both trainers gave me letters with their pokemon choices inside. Lets open them up and see what they brought to the table. Charmander's Team Machoke (Move your mouse to reveal the content) Machoke (open) Machoke (close) Machoke [Mac] (M) Nature: Adamant Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 45 EC: 6/9 MC: 1 DC: 1/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy. Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Attacks: Low Kick Leer Focus Energy Karate Chop Low Sweep Foresight Seismic Toss Revenge Vital Throw DynamicPunch Counter Encore Ice Punch Earthquake Rock Slide Low Sweep Syclant (Move your mouse to reveal the content) Syclant (open) Syclant (close) Syclant [Frostbite] (M) Nature: Hasty (+15% Speed, +20% Accuracy) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 140 (121*1.15^) EC: 6/6 MC: 0 DC: 5/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks: Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Ice Punch Sheer Cold Bug Buzz X-Scissor Blizzard Hidden Power [Fire] (7) Taunt Substitute Tail Glow Counter Earth Power Spiritomb (Move your mouse to reveal the content) Spiritomb (open) Spiritomb (close) Spiritomb [Delicious] (F) Nature: Quiet Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 30 (-) MC: 0 DC: 0/5 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Attacks: Curse Pursuit Confuse Ray Spite Shadow Sneak Faint Attack Hypnosis Dream Eater Ominous Wind Nasty Plot Pain Split Destiny Bond Imprison Hidden Power [Fighting] (7) Will-O-Wisp Shadow Ball Toxic Rickheg's Team Levi the Whimsicott (Move your mouse to reveal the content) Levi the Whimsicott (open) Levi the Whimsicott (close) Whimsicott (Levi) (M) Nature: Modest (Adds to Special Attack; Subtracts from Attack) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilties: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Chlorophyll: (Innate)(Dream World Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 116 EC: 6/6 MC: 4 DC: 2/5 Absorb Growth Leech Seed Stun Spore Mega Drain Cotton Spore Razor Leaf Poison Powder Encore Sunny Day Solarbeam Worry Seed GrassWhistle Encore Protect Substitute Energy Ball Hidden Power Fire (7) Atlantis the Tirtouga (Move your mouse to reveal the content) Atlantis the Tirtouga (open) Atlantis the Tirtouga (close) Tirtouga [Atlantis] (Male) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Ability 1: Solid Rock Type: Innate This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Ability 2: Sturdy Type: Innate This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Ability 3: Swift Swim (DW) Type: Innate The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 19(-) EC: 0/6 MC: 0 DC: 0/5 Attacks: Bide Withdraw Water Gun Rollout Bite Protect Aqua Jet AncientPower Crunch Wide Guard Body Slam Flail Iron Defense Toxic Dig Waterfall Plasma Moto the Rotom (Move your mouse to reveal the content) Plasma Moto the Rotom (open) Plasma Moto the Rotom (close) Rotom [Plasma Moto] (genderless) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Electric/Ghost Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Ability 1: Levitate Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 91 EC: n/a MC: 0 DC: n/a Attacks: Trick Astonish Thunder Wave Thundershock Conuse Ray Uproar Double Team Shock Wave Hex Charge Discharge Light Screen Shadow Ball Will-O-Wisp The drill goes as follows, Rickheg will send out his pokemon, followed by Charmander sending out his pokemon and actions, Rickheg will choose actions, then I will ref.