The Team
Hey y'all. This is a fun team I made after the Chicago Bulls, my favorite NBA team. It started off as a fun team but I have had quite a bit of success with it. I will right more as i think of more to write about my team, but as of right now, this is it.ALL CHANGES WILL BE IN BLACK
Team building process:
I started with Jirachi because in my opniion, Jirachi is the best lead. On a mechanical side, it has amazing stats, and it has the ability to cover many different types and options. On a mental side, Jirachi has so many different sets that the opponent will not know which one until it's too late.
Next up i added in Scizor. I'm an old player and I may change this soon, but as of right now, Scizor is boss. Back in gen 4 Scizor was one of the best scouters/revenge killers. I needed Scizor on my team.
Both Jirachi and Scizor had a glaring weakness to fire. Who better to absorb the fire attacks than Heatran?
Heatran hated water. Suicune is always a good choice.
Suicune hates lightning. Celebi absorbs lightning like a boss. Celebi also carries Heal Bell, which is an amazing asset to this team. Hey! It's the good old Celetrancun core!
I needed a finisher. Because Garchomp is currently legal, i figured i'd use him. He can also benefit from enemy Sandstorm teams.
Suicune was good, but she didn't carry her weight. I needed a wish passer on my team so i chose Vaporeon.
Finally, Garchomp just didn't cut it. He was too easily walled as a scarf version, and too easily outsped as the SD variant. I looked on the Flygon. Good choice.
So i totally did a revamp
IN-DEPTH LOOK!
Derrick Rose
Jirachi@Leftovers
Ability: Serene Grace
EVs: 4 HP/ 252 Atk/ 252 Spd
Naive Nature
Iron Head
Fire Punch
Thunder
Body Slam
Jirachi@Leftovers
Ability: Serene Grace
EVs: 4 HP/ 252 Atk/ 252 Spd
Naive Nature
Iron Head
Fire Punch
Thunder
Body Slam
Derrick Rose! I named Jirachi after Derrick because he is the strong leader the team needs. Like how Derrick Rose scores 20-30 points per game, Jirachi usually KOs/Severely cripples several pokemon. His main job is to cripple some of the opposing trainer's Pokemon and then come back late game to hax everyone to death. The leftover is there to let it survive extra-long. You have no idea how many people have left games due to being flinched/paralyzed over and over again xD he is a valuable member and by no means a "suicide lead"
He is not the common lead in the sense that he tries to set up stealth rocks. He is simple there to create a pokemon advantage that allows me to win in the battle of attrition. At the worst, Jirachi is a 1 for 1. In practice Jirachi, more often than not, is a 2 for 1 or even a 3 for 1. I have even swept entire teams who were unprepared for this. The first biggest factor is the surprise factor. People see Jirachi as a lead and assume scarfrachi. They don't realize how many options I carry with Jirachi.
For his moveset, I immediately gave him Iron Head and Body Slam. These 2 make him the biggest thorn in one's side in existence. With paralysis and 60% chance of flinching, my opponents have very little chance to retaliate. Unfortunately, these 2 moves gets walled by steel types, and since flinching+paralysis isn't gaurenteed, a lot of steel types can simply absorb 10% of damage a turn for like 4 turns and just use roost or rest. To combat that, I gave Jirachi fire punch. Jirachi firepunch has a fair chance to burn, and it takes care of annoying pokemon such as Nattorei, Scizor, Magnezone, etc. My last slot was once stealth rock, but since I moved Stealth Rock to Heatran, I gave Jirachi Thunder. Thunder is there due to the current state of the metagame of rain being everywhere. 100% hit with 60% paralysis is no joke. You won't believe how many rain dance teams i've shut down simply by spamming thunder. Thunder also serves as a fair Gyarados check. Who tries to switch in assuming i only have iron head/body slam. For EVs, i simply maximized attack and speed.
I have not looked at server statistics yet, but against the common leads of 4th gen
Metagross: body slam
Azelf: body slam then iron head to death
Jirachi: body slam then fire punch
Swampert: switch to celebi
Aerodactyl: ironhead or body slam. I have yet to face one o.o
Infernape: body slam
Hippowdon: try to iron head it since i'm faster or get off SR and switch to Celebi
Bronzong: body slam then firepunch if it's levitate and switch if it's heatproof
Ninjask: lol BP team
Tyrannitar: iron head because i'm faster
Heatran: body slam or switch to Vaporeon
Roserade: body slam
Smeargle: body slam
Abomasnow: body slam or ironhead
Mamoswine: iron head. I out speed.
Politoad: thunder lol
His EV spread is to outspeed other base 100 neutral natures and to maximize damage.
I'm experimenting between Zen Headbutt/Iron Head and Twave/Bodyslam.
Ronnie Brewer
Scizor@Choice Band
Ability: Technician
EVs: 248 HP/ 252 Atk/ 8 Spd
Adamant Nature
Bullet Punch
Super Power
U-Turn
Pursuit
Brewer's the business. He's the starting shooting guard for the Bulls, and he is the first part of my heavy offense. Like Brewer, who always makes a lot of shots, he scores a lot of kills. This is kind of what Scizor does. He comes in, and then depending on circumstances, either U-turns away from the incoming counters or picks off weakened pokemon. Scizor is my revenge killer/scout and he also serves the dual purpose of walling the enemy dragon type and ice type moves moves. Scizor also serves as my check to low hped sweepers who lack priority moves.I think y'all have seen enough of Scizor to know his powers.
People usually aren't surprised by Scizor because it's so common. This leads to a prediction game. I can use my opponents reactions from previous turns to help me predict my opponents move and react with scizor appropriately.
For his moves, it is pretty standard. Bullet Punch+technician+Choice Band+STAB hurts anything except pokemon like Skarmory or Bronzong. He can OHKO many ghost types as well as beat sweepers with Life Orb. Scizor usually does around 30%-40% on pokemon that RESIST steel and a lot more on pokemon that are neutral. Bullet Punch also serves as my DDTtar counter as well as any rock polish sweepers that are weak to steel. Super Power allows me to OHKO the incoming Magnezones or Heatran aimed at stopping scizor, and it also OHKOs blissey. Pursuit is there to trap ghost types. Finally, U-turn is there for it's scouting ability. Choice Banded U-turns also take a nice chunk of health from anything. U-turn also OHKOs Psychic pokemon that try to stay in and it also kills most grass types.
For EVs, i maximized Hp and attack, but i gave it 8 Speed to outrun other Scizors.
Joakim Noah
Heatran@Balloon
Ability: Flash Fire
EVs: 252 SpA/ 4 SDef/ 252 Spd
Timid Nature
Fire Blast
Hidden Power [Grass]
Earth Power
Stealth Rock
He's the big guy of my team. The center! To complement Jirachi's and Scizor's heavy offense style and weakness to fire, this guy absorbs the fire attacks aimed at the former. Heatran is also my answer to sun teams. Flash Fire makes their firemoves useless, and Heatran double resists Solar Beam. Earth Power also pretty much OHKOs anything they have. I originally had Tormentran, but after several people told me it was not good in 5th gen, i decided to test Balloontran. I was pleasantly surprised. Balloon gave heatran an answer to Earth Quake. EQ users have to waste a turn popping the balloon, which is more than enough for Heatran to either SR or kill the pokemon. Heatran's steel typing also allows him to resist the ever so deadly dragon moves, which is about as common as Paul Pierce flopping.
I opted for Timid nature to guarantee at least a speed tie with other Heatran. Fire Blast is the STAB move of choice. A Flash Fired powered Fire Blast will hurt anything. The only turn off is the lack of accuracy and i may switch Fire Blast to Lava Plume or Over Heat. Flamethrower is always an option but i really like the power Fire Blast brings. Earth Power is there to take care of rock types that switch in as well as opposing fire types. Hidden Power Grass is there for bulky leads such as swampert or hippowdon. I originally had HP Ice but due to my recent team switch, i felt like grass was a better choice. Finally Stealth Rock is there to provide entry hazards against my opponent.
Carlos Boozer
Salamence@Life Orb
Ability: Intimidate
EVs: 16 Atk/ 240 SpA/ 252 Spd
Naive Nature
Draco Meteor
Flamethrower
Outrage
Earth Quake
The power forward of the team. If you need something done, you hand it off to Boozer. Likewise, Salamencenever ceases to fail me. I originally opted for more of a balance team and had Vaporeon in this slot. I decided to change my team to a more offensive oriented team and I am not looking back. Salamence is fresh back into OU as one of the best wall breakers in the game. Mixmence is truly a beast to be feared. His insane coverage leaves the opponent guessing. People nowadays expect DD Mence so they switch to a scarfed killed only to take a Draco Meteor to the face. Draco Meteor off of Salamence's massive special attack is a OHKO on many pokemon. Whoever doesn't get OHKOed is quickly finished off by one of his other 3 moves. I chose to give him Intimidate to sort of weaken Exadrill. I switch in Salamence as they EQ and make them face the -1 Attack. I then proceed to threaten with Flamethrower. Salamence is truly marvelous. In many games, mence and Jirachi are all i need due to how much coverage they both have.
For attacks, Draco Meteor is a given. It's 140 base power coming off of Salamence's SpA is nasty. Outrage is there for a "second Draco Meteor" once i use up Draco Meteor. It's basically just there for more dragon moves. Earth Quake OHKO's Heatran, Shandera, Ninetales, etc etc. It's jus there for more coverage. Finally, Flamethrower is there to take care of Forretress, Skarmory, and Nattorei. All 3 of them are OHKOed after a Draco Meteor lands on the switch iirc. For EVs, I chose 16 atk so it can kill Blissey with a Draco Meteor+Outrage. The best wallbreaker is back =D
Luol Deng
Latios@Choice Specs
Ability: Levitate
EVs: 252 SpA/ 4 Def/ 252 Spd
Timid Nature
Draco Meteor
Surf
Thunderbolt
Trick
The small forward of my team. Luol Deng has been a consistent part of the bulls for years. Before Latios turned uber, he was always a good choice. Now that he's back in OU, i'm going to abuse him as much as i can before he turns uber again. Choice Spec'd Draco Meteor off of Latios is essentially a Sheer Cold/Horn Drill/Fissure with 90% accuracy. It OHKOs pretty much any pokemon who doesn't resist it. It can even OHKO pokemon after the special attack drop. When people see Latios, it's essentially "Sacrifice a pokemon" time. I feel almost unfair when i use him because he can literally take teams apart by just Draco Meteor spamming.
For his attacks, Draco Meteor is the obvious choice. Surf is there to hit Heatran (who tries to wall DM). Tbolt is there to tear up rain teams as well as skarmory. Finally, Trick is added to take out walls. If i manage to hit a Blissey/Skarmory with trick, i get a nifty set of leftovers and they're forced to be useless. Latios=awesomeness.
Kyle Korver
Starmie@Choice Scarf
Ability: Natural Cure
EVs:4 HP/ 252 SpA/ 252 Spd
Timid Nature
Hydro Pump
Thunderbolt
Ice Beam
Rapid Spin
Hydro Pump is there for insane STAB. Tbolt for gyara and other water/flyers. Ice Beam is for dragons. Rapid Spin is there to keep me safe.
Yep, any suggestions?