Flora
Yep, that tasted purple!
Seeking my first match :D
Beginner Battle
1v1 Singles
DQ time: 2 days
2 recovery moves, 4 chills
Arena:
Stormy Beach: Water on one side, sand on the other side. Can't have any weather apart from Rain.
Accepting Chieliee
No switch, no items, one ability
Nohface(*) [Diablo] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
EC: 0/6
MC:0
DC: 0/5
Attacks:
Level-up moves:
Tackle (*)
Iron Defense (*)
Lick (*)
Leer (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Scratch (*)
Odor Sleuth (*)
Egg moves:
Yawn (*)
FeatherDance (*)
Meteor Mash (*)
TM/HM moves:
Return (*)
Trick Room (*)
Substitute (*)
Staryu (*)[Ken Shu-Ri] (U)
Nature:Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type:Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: (Can be Enabled) (Dream World) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Illuminate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98(85×1.15^) (+)
EC: 0/6
MC:0
DC:0/5
Attacks:
Level-up moves:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Egg moves:
Aurora Beam (*)
Barrier (*)
Supersonic (*)
TM/HM moves:
Thunder (*)
Blizzard (*)
Scald (*)
Pawniard (*) [Quantum Ranger] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Innate) (Locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level-up moves:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Egg moves:
Sucker Punch (*)
Psyco Cut (*)
Stealth Rock (*)
TM/HM moves:
Brick Break (*)
Rock Polish (*)
Swords Dance (*)
Cottonee(*) (M)
Nature: Bold (Defense increased by *; Attack reduced by *)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 66
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Absorb(*)
Growth(*)
Leach Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
PoisonPowder(*)
Encore(*)
Memento(*)
Worry Seed(*)
Substitute(*)
Taunt(*)
Hidden Power (Fire, 7)(*)
Chieliee sends out his Pokemon of choice
nEsp sends out Cottonee and issues actions
Chieliee issues actions
I ref
Good luck and have fun!