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Completed Child's play in Minnesota! Dummy007 vs Gerard, 6v6 Triples! (TheWolfe Refs)

Discussion in 'ASB' started by SimonSays, Nov 19, 2011.

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  1. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Wait, so how exactly are we all getting into the Ball of Twine again?

    *handed a lampshade*

    Ahh, yes. That explains a lot.

    Dummy007's Team!
    Ginny the Duosion (open)

    [​IMG]
    Duosion [Ginny] (F)
    Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Regenerator (DW): (Innate) (UNLOCKED) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3(+)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 26 (30 / 1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 8/9
    MC: 2
    DC: 5/5

    Attacks (19):
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power [Ice 7]
    Light Screen
    Charm
    Recover
    Psyshock
    Future Sight
    Psychic

    Acid Armor
    Confuse Ray
    Imprison

    Calm Mind
    Thunder
    Shadow Ball
    Trick Room
    Energy Ball

    Goyle the Boldore (open)

    [​IMG]
    Boldore [Goyle] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Rock
    Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 17 (20/1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/9
    MC: 1
    DC: 2/5

    Attacks (18):
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Stealth Rock
    Sandstorm
    Power Gem
    Rock Slide

    Curse
    Gravity
    Lock-On

    Earthquake
    Explosion
    Stone Edge

    Albus the Vanillish (open)

    [​IMG]
    Vanillish [Albus] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
    Typing: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 59
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 7/9
    MC: 0
    DC: 3/5

    Attacks (19):
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt
    Ice Beam
    Acid Armor
    Mirror Coat

    Autotomize
    Iron Defense
    Water Pulse

    Hail
    Blizzard
    Flash Cannon
    Toxic
    Frost Breath

    Septimus Heap the Flarelm (open)

    [​IMG]
    Flarelm [Septimus Heap] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 3(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47 (55/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 6/9
    MC: 0
    DC: 3/5

    Attacks (18):
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume

    Counter
    Earth Power
    Seed Bomb

    Sunny Day
    Swords Dance
    Rock Slide
    Substitute
    SolarBeam

    Silas Heap the Ivysaur (open)

    [​IMG]
    Ivysaur [Silas Heap] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 7/9
    MC: 1
    DC: 5/5

    Attacks (17):
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    SolarBeam

    Light Screen
    Nature Power
    Power Whip

    Toxic
    Sunny Day
    Energy Ball
    Venoshock

    Spit Fyre the Tropius (open)

    [​IMG]
    Tropius [Spit Fyre] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Grass/Flying
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 110
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 44 (51/1.15)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 1/5

    Attacks (14):
    Leer
    Gust
    Growth
    Razor Leaf
    Stomp
    Sweet Scent
    Whirlwind
    Body Slam

    Dragon Dance
    Leaf Blade
    Leech Seed

    Sunny Day
    Earthquake
    Aerial Ace


    Gerard's Team!
    Isis (open)

    Meowth (Isis) {F}
    [​IMG]
    Nature: Rash (+1 SpA, -1 SpD)
    Type
    : Normal

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:


    • Pick Up: (Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    • Technician: (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    • Unnerve: (Innate)
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Stats:

    HP: 90
    Atk:
    2
    Def:
    2
    SpA:
    3 (+)
    SpD: 2
    (-)
    Spe: 90
    SC: 1
    WC: 1
    BST: 13


    EC: 6/6
    MC: 10
    DC: 5/5


    Attacks: 19

    Scratch
    Growl
    Bite
    Pay Day
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Screech
    Taunt

    Hypnosis
    Assist
    Snatch

    Hone Claws
    Body Slam
    Thunderbolt

    Double Team
    Water Pulse
    Dig

    Christine (open)

    Dragonair (Christine) {F}
    [​IMG][​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Dragon

    • Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

    Abilities:


    • Shed Skin: (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • Marvel Scale: (Innate)
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Stats:

    HP: 100
    Atk:
    3
    Def:
    3
    SpA: 4
    (+)
    SpD:
    3
    Spe: 61
    (-)
    SC: 3
    WC: 2
    BST: 18


    EC: 6/9
    MC: 9
    DC: 5/5


    Attacks: 17

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Outrage

    Light Screen
    ExtremeSpeed
    Dragon Pulse

    Flamethrower
    Thunderbolt
    Ice Beam
    Surf
    Reflect
    Protect
    Katherine (open)

    Kirlia (Katherine) {F}
    [​IMG][​IMG]
    Nature: Bold (+1 Def, -1 Atk)
    Type
    : Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Synchronize: (Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Trace: (Can be activated)
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Telepathy: (Innate)
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:

    HP: 90
    Atk: 1 (-)
    Def:
    3
    (+)
    SpA: 3
    SpD: 2
    Spe: 50

    SC: 1
    WC: 2
    BST: 13


    EC: 6/9
    MC: 4
    DC: 5/5



    Attacks: 21

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Calm Mind
    Psychic
    Stored Power


    Disable
    Confuse Ray
    Encore


    Thunderbolt
    Shadow Ball
    Will-O-Wisp

    Protect
    Reflect
    Light Screen
    Thunder Wave
    Taunt

    Rhadamanthys (open)

    Ralts (Rhadamanthys) {M}
    [​IMG][​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Synchronize: (Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Trace: (Can be activated)
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Telepathy (DW): (Innate)
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:

    HP: 90
    Atk: 2 (+)
    Def:
    1
    SpA: 2
    SpD: 2
    Spe: 34 (40/1.15)

    SC: 1
    WC: 1
    BST: 10


    EC 0/9
    MC 0
    DC 0/5



    Attacks: 14

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse


    Disable
    Confuse Ray
    Encore

    Taunt
    Shadow Ball
    Will-O-Wisp

    Columbia (open)

    Plicowatt (Columbia) {F}
    [​IMG][​IMG]
    Nature: Naive (+15% Speed, +30% Acc, -1 SpD)
    Type
    : Water/Electric

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:

    • Trace: (Can be Activated)
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.​
    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​
    • Shed Skin (DW): (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:

    HP: 80
    Atk: 2

    Def: 1
    SpA: 2
    SpD: 0
    (-)
    Spe: 110 (95*1.15)
    SC: 1
    WC: 4
    BST: 11


    EC: 0/6
    MC: 0

    DC:
    0/5


    Attacks: 11

    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Follow Me
    Me First
    Sheer Cold

    Blizzard
    Scald
    Thunder Wave
    Bubblegum (open)

    Cleffa (Bubblegum) {F}
    [​IMG][​IMG]
    Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Normal

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:

    • Cute Charm: (Innate)
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.​
    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​
    • Friend Guard (DW): (Innate)
    The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:

    HP: 90
    Atk: 1

    Def: 2
    SpA: 3
    (+)
    SpD: 2
    Spe: 13
    (15/1.15)
    SC: 1
    WC: 1
    BST: 10


    EC: 0/9
    MC: 0

    DC:
    0/5


    Attacks: 13

    Pound
    Charm

    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    Wish
    Aromatherapy
    Metronome

    Thunder Wave

    Flamethrower
    Psyshock



    Alright, Triples. Let's get crazy, then. Dogfish is teaching me the importance of flavour, so you can be assured that you'll be getting it. Eventually.

    Dummy007 Sends Out Pokemon, then Specifies Positions and Abilities
    Gerard Sends Out Pokemon, Specifies Positions and Abilities, then Orders
    Dummy007 Orders
    I Procrastinate
    I Ref
  2. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,741
    "Let's get the Sun going outside! Septimus Heap, Silas Heap, and Spit Fyre, you're up!"

    [​IMG][​IMG][​IMG]
    (from my left to my right)
    Leaf Guard l Chlorophyll l Chlorophyll
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,177
    Time to Search for the Moon
    [​IMG][​IMG][​IMG]
    Let's start with our reliable Katherine, with her powerful Synchronizing powers we can protect ourselves for all those annoting status, Columbia and Bubblegum you're all new to our team, but you're so cute you deserve a chance to show your abilities, Trace our foes abilities, and while Friend Guard woul be awesome, your Magical Guardian will be enough for now

    The sun is important for this team so we'll use that to our adventage, we must protect our team so Katherine, your mental powers are gonna be of great use as usual, make sure that they pay if they think they'll get away from setting up the sun, that's something Bubblegum will help you with, we can't stay on the defensive forever so Coumbia make sure you use those powerful Blizzards on the oposing team

    Katherine: Taunt (Septimus) - Light Screen
    *If Cloak uses Brick Break then use Hydro Pump (Sunshine) A1

    Columbia: Blizzard - Thunder Wave (Spit)
    *If Tropius use Sunny Day Trace Leaf Guard

    Bubblegum:
    Thunder Wave (Silas) - Flamethrower (Silas)
    *If Tropius uses Sunny Day then Encore him and push actions
    .
  4. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,741
    I'm pretty sure you only get two actions per round. I'll edit in actions once this is confirmed/denied.

    EDIT: "Nice try, Gerard, but there's one guy you forgot about..."

    Summary:
    Septimus: SolarBeam Columbia -> Giga Drain Columbia
    Silas: Sunny Day -> Light Screen
    Spit Fyre: Leaf Blade Columbia -> Aerial Ace Katherine
  5. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Alright, Gerard, you were not very clear with your positioning. I assume you meant for Katherine to be across from Mr. Cannon Arms. If not, I'll correct it ASAP.
    Pre-Round Information:
    [​IMG][​IMG][​IMG]
    Flarelm (Septimus) [M] | Ivysaur (Silas Heap) [M] | Tropius (Spit Fyre) [M]
    HP:
    100 | 90 | 110
    En: 100 | 100 | 100
    Spe: 47 (37) | 52 | 44 (34)
    Abilities: Leaf Guard | Chlorophyll | Chlorophyll
    Stats: -20 Eva., -10 Spe. | -10 Eva. | -20 Eva., -10 Spe.
    Other: None | None | None
    Team: None

    [​IMG][​IMG][​IMG]
    Kirlia (Katherine) [F] | Pilcowatt (Columbia) [F] | Cleffa (Bubblegum) [F]
    HP:
    90 | 80 | 90
    En: 100 | 100 | 100
    Spe: 50 (60) | 110 (120) | 13 (23)
    Abilities: Synchronize | Trace | Magic Guard
    Stats: +10 Eva., +10 Spe. | +30 Acc., +10 Eva., +10 Spe. | +10 Spe.
    Other: None | None | None
    Team: None

    --------------------------------------------------------------------------------------------

    Round 1 Starts!

    --------------------------------------------------------------------------------------------

    Flavour will go here. It's important to me that it is done eventually, although quality is not exactly promised.

    --------------------------------------------------------------------------------------------

    Round 1 Ends!

    --------------------------------------------------------------------------------------------

    Post-Round Information:
    Arena: Sunny Day (3 Rounds)
    [​IMG][​IMG][​IMG]
    Flarelm (Septimus) [M] | Ivysaur (Silas Heap) [M] | Tropius (Spit Fyre) [M]
    HP:
    97 | 71 | 93
    En: 82 | 82 | 91
    Spe: 47 (37) | 52 (26) | 44 (17)
    Abilities: Leaf Guard | Chlorophyll | Chlorophyll
    Stats: -20 Eva., -10 Spe. | -10 Eva. | -20 Eva., -10 Spe.
    Other: None | Paralyzed (20%) | Paralyzed (20%)
    Team: Light Screen (5a)

    [​IMG][​IMG][​IMG]
    Kirlia (Katherine) [F] | Pilcowatt (Columbia) [F] | Cleffa (Bubblegum) [F]
    HP:
    79 | 10 | 90
    En: 83 | 85 | 86
    Spe: 50 (60) | 110 (120) | 13 (23)
    Abilities: Synchronize | Trace | Magic Guard
    Stats: +10 Eva., +10 Spe. | +30 Acc., +10 Eva., +10 Spe. | +10 Spe.
    Other: None | None | None
    Team: Light Screen (4a)

    Calculations (open)

    Speed Tiers: Pilco > 'lia > Ivy > Cannons > 'Nanas > Cleffa

    Action 1:
    Pilcowatt:
    Uses Blizzard! (8 En)
    Against Ivysaur: (Crit <63, rolled 312) (12*.75+(2-3)*1.5)*1.5 = 11.25 = 11 Dmg! (Frez. <100, rolled 932)
    Against Flarelm: (Crit <63, rolled 8) A Critical Hit! (12*.75+3+(2-3)*1.5) = 10.5 = 11 Dmg!
    Against Tropius: (Crit <63, rolled 994) (12*.75+(2-3)*1.5)*2.25 = 16.875 = 17 Dmg! (Frez. <100, rolled 632)
    Kirlia: Uses Taunt! (10 En) Flarelm in now Taunted!
    Ivysaur: Uses Sunny Day! (10 En) The Sunlight turned Harsh!
    Flarelm: Uses SolarBeam! (8-1= 7 En) (Miss <100, rolled 994) (Crit <63, rolled 140) (12+3+(3-0)*1.5)*1.5 = 29.25 = 29 Dmg!
    Tropius: Uses Leaf Blade! (7-1= 6 En) (Miss <100, rolled 690) (Crit <125, rolled 163) (9+3+(4-1)*1.5)*1.5 = 24.75 = 25 Dmg!
    Cleffa: Uses Thunder Wave! (7 En) Ivysaur is now Paralyzed! It may be unable to move!

    Updated Speed Tiers: Complicated
    Action 2:
    Pilcowatt:
    Uses Thunder Wave! (7 En) Tropius is now Paralyzed! It may be Unable to move!
    Kirlia: Uses Light Screen! (8-1= 7 En) Gerard's Team was Protected by the Light Screen!
    Flarelm: Uses Giga Drain! (12-1= 11 En) (Miss <100, rolled 620) (Crit <63, rolled 158) (8+3-5+(3-0)*1.5)*1.5 = 15.75 = 16 Dmg! (+8HP)
    Tropius: (Para <250, rolled 990) Uses Aerial Ace! (4-1= 3 En) (Crit <63, rolled 220) (6+3+(4-3)*1.5) = 10.5 = 11 Dmg!
    Ivysaur: (Para <250, rolled 701) Uses Light Screen! (8 En) Dummy007's Team was Protected by the Light Screen!
    Cleffa: Uses Flamethrower! (7 En) (Crit <63, rolled 204) (10-5+(3-3)*1.5)*1.5 = 7.5= 8 Dmg! (Burn <100, rolled 584)

    End of Round:
    Ivysaur:
    Paralysis Lessens! (Now 20%)
    Tropius: Paralysis Lessens! (Now 20%)


    Dummy007 Orders
    Gerard Orders
    I Ref


    Alright, no more toying with the speeds. I mean it. It's getting too damn late for hard work...
  6. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,741
    "Good work, guys. Who wants a KOC?"

    Summary:
    Septimus: Seed Bomb Columbia -> Fire Spin Katherine; if Columbia Detects on Action 1, change Seed Bomb's target to Katherine
    Silas: Toxic Katherine -> Venoshock Katherine
    Spit Fyre: Leaf Blade Bubblegum -> Aerial Ace Bubblegum; if Septimus misses Columbia on Action 1, use Leaf Blade on Columbia instead
  7. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,177
    Time to Search for the Moon
    [​IMG][​IMG][​IMG]
    Katherine, you know what to do sweet..., Columbia, detect Setimus ttack, even if he attacks your sister, you won't go down this round, then finish with the uber bizzard known as sheer cold, hey 80 acc is better than anything, Bubblegum you should follow Katherine's steps, she'll teach you how to isable ou opponents an be able to surive one more round

    Katherine: Encore (Silas) - Heal Pulse (Columbia)

    Columbia: Detect - Sheer Cold (Septimus)
    *If Sheer Cold would fail due to Sunny Day (altough I think it shouldn't) use Blizzard A2

    Bubblegum: Psyshock
    (Silas) - Flamethrower (Silas)
  8. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Pre-Round Information:
    Arena: Sunny Day (3 Rounds)
    [​IMG][​IMG][​IMG]
    Flarelm (Septimus) [M] | Ivysaur (Silas Heap) [M] | Tropius (Spit Fyre) [M]
    HP:
    97 | 71 | 93
    En: 82 | 82 | 91
    Spe: 47 (37) | 52 (26) | 44 (17)
    Abilities: Leaf Guard | Chlorophyll | Chlorophyll
    Stats: -20 Eva., -10 Spe. | -10 Eva. | -20 Eva., -10 Spe.
    Other: None | Paralyzed (20%) | Paralyzed (20%)
    Team: Light Screen (5a)

    [​IMG][​IMG][​IMG]
    Kirlia (Katherine) [F] | Pilcowatt (Columbia) [F] | Cleffa (Bubblegum) [F]
    HP:
    79 | 10 | 90
    En: 83 | 85 | 86
    Spe: 50 (60) | 110 (120) | 13 (23)
    Abilities: Synchronize | Trace | Magic Guard
    Stats: +10 Eva., +10 Spe. | +30 Acc., +10 Eva., +10 Spe. | +10 Spe.
    Other: None | None | None
    Team: Light Screen (4a)

    --------------------------------------------------------------------------------------------

    Round 2 Starts!

    --------------------------------------------------------------------------------------------

    Flavour will go here. It's important to me that it is done eventually, although quality is not exactly promised.

    --------------------------------------------------------------------------------------------

    Round 2 Ends!

    --------------------------------------------------------------------------------------------

    Post-Round Information:
    Arena: Sunny Day (2 Rounds)
    [​IMG][​IMG][​IMG]
    Flarelm (Septimus) [M] | Ivysaur (Silas Heap) [M] | Tropius (Spit Fyre) [M]
    HP:
    78 | 35 | 93
    En: 74 | 66 | 82
    Spe: 47 (37) | 52 (26) | 44 (17)
    Abilities: Leaf Guard | Chlorophyll | Chlorophyll
    Stats: -20 Eva., -10 Spe. | -10 Eva. | -20 Eva., -10 Spe.
    Other: None | Paralyzed (15%) | Paralyzed (15%)
    Team: Light Screen (3a)

    [​IMG][​IMG][​IMG]
    Kirlia (Katherine) [F] | Pilcowatt (Columbia) [F] | Cleffa (Bubblegum) [F]
    HP:
    54 | 30 | 63
    En: 59 | 60 | 74
    Spe: 50 (60) | 110 (120) | 13 (23)
    Abilities: Synchronize | Trace | Magic Guard
    Stats: +10 Eva., +10 Spe. | +30 Acc., +10 Eva., +10 Spe. | +10 Spe.
    Other: Fire Spin (5a) | None | None
    Team: Light Screen (2a)

    Calculations (open)

    Speed Tier: Pilco > 'Lia > 'Elm > Ivy > Cleffa > Trop
    Action 1:
    Pilcowatt:
    Uses Detect! (7 En) Piclwatt Protected itself!
    Kirlia: Uses Encore! (10 En) Silas Heap was Encored!
    Flarelm: Uses Seed Bomb! (6-1= 5 En) (Miss <100, rolled 280) (Crit <63, rolled 756) (8+3+(3-3)*1.5) = 11 Dmg!
    Ivysaur: (Para <200, rolled 806) Uses Light Screen! (8 En) Failed!
    Cleffa: Uses Psyshock! (6 En) (Crit <63, rolled 863) (8+(3-3)*1.5)*1.5 = 12 Dmg!
    Tropius: (Para. <200, rolled 717) Uses Leaf Blade! (7-1= 6 En) (Crit <125, rolled 349) (9+3+(4-3)*1.5) = 13.5 = 14 Dmg!

    Action 2:
    Pilcowatt:
    Uses Sheer Cold! (18 En) (Miss <200, rolled 450) (Crit <63, rolled 991) (25-5+(2-3)*1.5) = 18.5 = 19 Dmg!
    Kirlia: Uses Heal Pulse! (14 En) Pilcowatt Regained Health! (+20HP)
    Flarelm: Uses Fire Spin! (4-1= 3 En) (Miss <250, rolled 379) (Crit <63, rolled 951) (4+3+3+(3-2)*1.5) = 11.5 = 12 Dmg! Kirlia is Trapped in the vortex!
    Ivysaur: (Para <200, rolled 793) Uses Light Screen! (8 En) Failed! No longer Encored!
    Cleffa: Uses Flamethrower! (7 En) (Crit <63, rolled 32) A Critical Hit! (10+3+3+(3-3)*1.5)*1.5 = 24 Dmg! (Burn <100, rolled 613)
    Tropius: (Para <200, rolled 564) Uses Aerial Ace! (4-1= 3 En) (Crit <63, rolled 492) (6+3+(4-2)*1.5) = 12 Dmg!

    End of Round:
    Kirlia:
    Hurt by Fire Spin! (-2HP)
    Ivysaur: Paralysis Lessens! (15%)
    Tropius: Paralysis Lessens! (15%)



    Gerard Orders
    Dummy007 Orders
    Reffing is Done


    I've put a call out for a Subref.
  9. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,177
    Katherine: Heal Pulse (Columbia) - Reflect

    Columbia: Sheer Cold (Spit Fyre) - Sheer Cold (Spit Fyre)

    Bubblegum:
    Flamethrower (Silas) - Flamethrower (Silas)
    .
  10. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,741
    "Yay! :D Now let's see how we can minimize our damage taken...and why didn't I think of this sooner..."

    Summary:
    Septimus: Seed Bomb Columbia -> SolarBeam Katherine
    Silas: Sweet Scent erryone -> SolarBeam Columbia; if fully paralyzed on Action 1, use Sweet Scent on Action 2
    Spit Fyre: Leaf Blade Columbia -> Leaf Blade Columbia
  11. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Dummy, Flarelm doesn't know Leaf Blade. Reorder please.
  12. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,741
    Edited. I feel really dumb right now...:P
  13. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Also, Flarelm can't use Solarbeam on Cleffa since his attack won't reach due to positioning. Reorder that too.
  14. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,741
    Edited again. (Man, I hate Triples...)
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    I fixed errors involving the increase and decrease of the base Speed and Evasion stats in the twine ball. Don't worry, the speed order of all the Pokemon are still the same. Also don't forget this is also a switch battle and positioning does matter.

    DUEL 3!

    Dummy007
    OOOOOO
    [​IMG][​IMG][​IMG]
    Septimus Heap (M) / Silas Heap (M) / Spit Fyre (M)
    HP: 78 / 35 / 93
    EN: 74 / 66 / 82
    Ability: Leaf Guard / Chlorophyll / Chlorophyll
    Effects: 42 Spd/-10% Eva / Nothing / 40 Spd/-10% Eva
    Team Effects: Light Screen (3 actions)
    Status: OK! / PRZ (15%) / PRZ (15%)
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:90/EN:100/Status:OK!


    VS

    Gerard
    OOOOOO
    [​IMG][​IMG][​IMG]
    Katherine (F) / Columbia (F) / Bubblegum (F)
    HP: 54 / 30 / 63
    EN: 59 / 60 / 74
    Ability: Synchronize / Trace / Magic Guard
    Effects: 55 Spd/+10% Eva; Fire Spin (5 actions) / 121 Spd/+10% Eva / 14 Spd
    Team Effects: Light Screen (2 actions)
    Status: OK! / OK! / OK!
    Reserve (open)
    [​IMG] HP:90/EN:100/Status:OK!
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:90/EN:100/Status:OK!


    Arena: Big Ball o' Twine
    The sunlight is strong - All Fire attacks are boosted, solar skills are at maximum efficency (2 rounds)
    Music: N64 Choco Mountain

    ORDERS!
    Flarelm: Seed Bomb @Protowatt ~ SolarBeam @Kirlia
    Ivysaur: Sweet Scent ~ SolarBeam @Protowatt
    Tropius: Leaf Blade @Protowatt ~ Leaf Blade @Protowatt
    Kirlia: Heal Pulse @Protowatt ~ Reflect
    Protowatt: Sheer Cold @Tropius ~ Sheer Cold @Tropius
    Cleffa: Flamethrower @Ivysaur ~ Flamethrower @Ivysaur

    LET'S ROCK!

    The blazing fast Columbia begins to entrap Spit Fyre in a prison of blistering cold, yet she fails to lock on to her target properly. Meanwhile, Katherine heals the hurting Protowatt, however Septimus fires a deadly volley of exploding seeds that wipe out all the gains to Columbia's health. Bubblegum roasts Silas for good damage, while the Ivysaur releases an intoxicating scent that slackens the evasion of Columbia and Bubblegum. The mighty Spit Fyre sharpens his leafy wings and slashes right through Columbia for incredible damage.

    Columbia strugges to freeze Spit Fyre in more blistering cold, but flusters in frustration as her attack misses a second time. Katherine sets up a protective wall around her allies and she eats a concentrated SolarBeam from Septimus. Bubblegum continues to exhale red hot flames upon the Ivysaur, empowered by the heat as Silas struggles to move from the paralysis. Spit Fyre saves the best for last by mowing through the twine and slashing right through Columbia, wiping out the last of her vitality.

    Damage report (open)

    Speed order:
    Protowatt > Kirlia > Flarelm > Ivysaur > Cleffa > Tropius

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Action 1
    -Protowatt used Sheer Cold on Tropius!
    To hit (<=8000): 8659 (No)
    Protowatt's attack missed!
    Energy: -22

    -Kirila used Heal Pulse on Protowatt!
    Protowatt regained health! (+20 HP)
    Energy: -17

    -Flarelm used Seed Bomb on Protowatt!
    To hit (<=9000): 7565 (Yes)
    Damage: 21
    Energy: -5

    -Ivysaur used Sweet Scent!
    Paralysis check (<=1500): 4503 (Pass)
    To hit Kirlia (<=9000): 9454 (No)
    To hit Protowatt (<=9000): 7465 (Yes)
    Protowatt and Cleffa's Evasion fell to to -1!
    Energy: -3

    -Cleffa used Flamethrower on Ivysaur!
    To critical (<=625): 1999 (No)
    To burn (<=1000): 5557 (No)
    Damage: 12
    Energy: -11

    -Tropius used Leaf Blade on Protowatt!
    Paralysis check (<=1500): 8983 (Pass)
    To critical (<=1250): 2974 (No)
    Damage: 25
    Energy: -6

    Kirlia was hurt by Fire Spin! (-2 HP)

    Action 2
    -Protowatt used Sheer Cold on Tropius!
    To hit (<=8000): 9072 (No)
    Protowatt's attack missed!
    Energy: -26

    -Kirila used Reflect!
    Kirlia's team gained armor!
    Energy: -7

    -Flarelm used SolarBeam on Kirlia!
    To hit (<=9000): 4292 (Yes)
    To critical (<=625): 3100 (No)
    Damage: 12
    Energy: -7

    -Ivysaur used SolarBeam on Protowatt!
    Paraylsis check (<=1500): 1270 (Fail)
    Ivysaur is fully paralyzed! It can't move! (10%)

    -Cleffa used Flamethrower on Ivysaur!
    To critical (<=625): 2482 (No)
    To burn (<=1000): 9279 (No)
    Damage: 12
    Energy: -15

    -Tropius used Leaf Blade on Protowatt!
    Paralysis check (<=1500): 3567 (No)
    To critical (<=1250): 3320 (No)
    Damage: 17
    Energy: -10

    Protowatt fainted!

    Kirlia was hurt by Fire Spin! (-2 HP)

    HP Left:
    Flarelm: 78
    Ivysaur: 35 - 12 from A1 - 12 from A2 = 11
    Tropius: 93
    Kirlia: 54 - 2 from A1 - 14 from A2 = 38
    Protowatt: 30 - 26 from A1 - 17 from A2 = -13
    Cleffa: 63

    Energy Left:
    Flarelm: 74 - 5 from A1 - 7 from A2 = 62
    Ivysaur: 66 - 3 from A1 = 63
    Tropius: 82 - 6 from A1 - 10 from A2 = 66
    Kirlia: 59 - 17 from A1 - 7 from A2 = 35
    Protowatt: 60 - 22 from A1 - 26 from A2 = 12
    Cleffa: 74 - 11 from A1 - 15 from A2 = 48

    Stat check:
    Flarelm: Nothing
    Ivysaur: Nothing
    Tropius: Nothing
    Kirlia: Nothing
    Protowatt: Nothing
    Cleffa: -1 Eva


    Dummy007
    OOOOOO
    [​IMG][​IMG][​IMG]
    Septimus Heap (M) / Silas Heap (M) / Spit Fyre (M)
    HP: 78 / 11 / 93
    EN: 62 / 63 / 66
    Ability: Leaf Guard / Chlorophyll / Chlorophyll
    Effects: 42 Spd/-10% Eva / Nothing / 40 Spd/-10% Eva
    Team Effects: Light Screen (1 action)
    Status: OK! / PRZ (5%) / PRZ (10%)
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:90/EN:100/Status:OK!


    VS

    Gerard
    OOOOxO
    [​IMG][​IMG][​IMG]
    Katherine (F) / Columbia (F) / Bubblegum (F)
    HP: 38 / 0 / 63
    EN: 35 / 12 / 48
    Ability: Synchronize / Trace / Magic Guard
    Effects: 55 Spd/+10% Eva; Fire Spin (3 actions) / 121 Spd/+10% Eva / 14 Spd; -1 Eva
    Team Effects: Reflect (5 actions)
    Status: OK! / FNT / OK!
    Reserve (open)
    [​IMG] HP:90/EN:100/Status:OK!
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:90/EN:100/Status:OK!



    Arena: Big Ball o' Twine
    The sunlight is strong - All Fire attacks are boosted, solar skills are at maximum efficency (1 round)

    Gerard sends out first.
    Dummy007 sends out or attacks first.
    Gerard attacks after.
  16. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,177
    [​IMG]
    So a little Hax bite us hard, we can still pull out something out of this whole deal, so Isis, you're up to help your fellows
  17. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,741
    "Let's keep takin' 'em down, one by one!"

    Summary:
    Septimus: SolarBeam Isis -> Seed Bomb Isis; redirect at Katherine if Isis uses Dig
    Silas: SolarBeam Bubblegum -> Energy Ball Bubblegum; redirect at Katherine if Katherine uses Protect Bubblegum
    Spit Fyre: Leaf Blade Bubblegum -> Aerial Ace Bubblegum; redirect at Katherine if Bubblegum faints

    EDIT: GAH TRIPLES IS AWFUL
  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Again Dummy, Septimus can't target Bubblegum because she's too far away. Reorder please. :P
  19. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,177
    We better try to eliminate some of this dangerous treaths before it's too late, wishing might be the best cure of action in here

    Katherine: Light Sc
    reen - WoW (Spit Fire)
    Isis: Double Team (4) - Body Slam (Spit Fire)
    Bubblegum: Wish - Flamethrower (Silas)
  20. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Sorry Gerard, but could you add Meowth's ability please? Ugh, I'm still not used to single ability matches. >_>
  21. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,177
    Technician is it ;3
  22. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    I made a slight mistake last round - Tropius moves faster than Cleffa, with 20 speed over Cleffa's 14. Don't worry, it didn't affect much last round (and for that matter, it doesn't affect much this round either).

    DUEL 4!

    Dummy007
    OOOOOO
    [​IMG][​IMG][​IMG]
    Septimus Heap (M) / Silas Heap (M) / Spit Fyre (M)
    HP: 78 / 11 / 93
    EN: 62 / 63 / 66
    Ability: Leaf Guard (active) / Chlorophyll (active) / Chlorophyll (active)
    Effects: 42 Spd; -10% Eva / Nothing / 40 Spd; -10% Eva
    Team Effects: Light Screen (1 action)
    Status: OK! / PRZ (5%) / PRZ (10%)
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:90/EN:100/Status:OK!


    VS

    Gerard
    OOOOxO
    [​IMG][​IMG][​IMG]
    Katherine (F) / Isis (F) / Bubblegum (F)
    HP: 38 / 90 / 63
    EN: 35 / 100 / 48
    Ability: Synchronize / Technician / Magic Guard
    Effects: 55 Spd; +10% Eva; Fire Spin (3 actions) / 99 Spd; +10% Eva / 14 Spd; -1 Eva
    Team Effects: Reflect (5 actions)
    Status: OK! / OK! / OK!
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:90/EN:100/Status:OK!


    Arena: Big Ball o' Twine
    The sunlight is strong - All Fire attacks are boosted, solar skills are at maximum efficency (1 round)
    Music: N64 Choco Mountain

    ORDERS!
    Flarelm: Solarbeam @Meowth ~ Seed Bomb @Meowth
    Ivysaur: Solarbeam @Cleffa ~ Energy Ball @Cleffa
    Tropius: Leaf Blade @Cleffa ~ Aerial Ace @Cleffa
    Kirlia: Light Screen ~ Will-o-Wisp @Tropius
    Meowth: Double Team ~ Body Slam @Tropius
    Cleffa: Wish ~ Flamethrower @Ivysaur

    LET'S ROCK!

    With Isis already ready on the field, she shifts across conjuring 4 identical images in her likeness, while Katherine sets up a clear screen around her allies.
    Both Septimus and Silas Heap fire off their Solarbeams. While Septimus completely misses, Silas shrivels Bubblegum, yet the fresh Light Screen filters out much of its potency. Spit Fyre continues the pressure on Bubblegum with his leafy appendages, forcing the Cleffa to make a wish for her ensured survival. Suddenly, the clear shield guarding Dummy's Pokemon flashes momentarily, and then vanishes.

    Isis launches as high as the twine allows and leaps down upon Spit Fyre's neck, aggravating his paralysis, and Katherine follows up with several curious white hot flames that leaves harsh burns all over the Tropius. Septimus takes aim at Isis, but his explosive seeds pass uselessly through another false image. Silas gathers up a biochemical orb from the surrounding twine and makes a direct hit upon Bubblegum eyes, stinging her harshly. As Bubblegum tries to clear her eyes, Spit Fyre sweeps down upon her, knocking the Cleffa off her feet. However, she springs back up quickly, and expels a stream of hot flames, finishing off Silas Heap.

    The blistering humidity within the twine comes to an end, returning the field into a neutral state.

    Damage report (open)

    Speed order:
    Meowth > Kirlia > Flarelm > Ivysaur > Tropius > Cleffa

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Action 1
    -Meowth used Double Team!
    Meowth made 4 images!
    Energy: -15

    -Kirila used Light Screen!
    Team Gerard is protected against Special attacks!
    Energy: -7

    -Flarelm used Solarbeam on Meowth!
    To hit (<=9000): 3066 (Yes)
    Double Team check (1-4; 5): 2 (Fail)
    Flarelm's attack missed!
    Energy: -11
    Meowth's Double Team: 3 images

    -Ivysaur used Solarbeam on Cleffa!
    Paralysis check (<=500): 7804 (Pass)
    To critical (<=625): 8226 (No)
    Damage: 13
    Energy: -11

    -Tropius used Leaf Blade on Cleffa!
    Paralysis check (<=1000): 9569 (Pass)
    To critical (<=1250): 7548 (No)
    Damage: 10
    Energy: -14

    -Cleffa used Wish!
    Energy: -18

    Kirlia was hurt by Fire Spin! (-2 HP)

    Team Dummy007's Light Screen faded!

    Action 2
    -Meowth used Body Slam on Tropius!
    To critical (<=625): 9334 (No)
    To paralyze (<=3000): 1438 (Yes)
    Damage: 10
    Energy: -5
    Tropius has been paralyzed! It might not move! (20%)

    -Kirila used Will-o-Wisp on Tropius!
    To hit (<=8500): 2411 (Yes)
    Tropius has been burned!
    Energy: -7

    -Flarelm used Seed Bomb on Meowth!
    To hit (<=9000): 8250 (Yes)
    Double Team check (1-3; 4): 1 (Fail)
    Flarelm's attack missed!
    Energy: -5
    Meowth's Double Team: 2 images

    -Ivysaur used Energy Ball on Cleffa!
    Paralysis check (<=500): 4907 (Pass)
    To critical (<=625): 608 (Yes)
    To drop Special Defense (<=1000): 3260 (No)
    Damage: 17
    Energy: -5

    -Tropius used Aerial Ace on Cleffa!
    Paralysis check (<=2000): 8969 (No)
    To critical (<=625): 890 (No)
    Damage: 4
    Energy: -3

    -Cleffa used Flamethrower on Ivysaur!
    To critical (<=625): 3138 (No)
    To burn (<=1000): 9303 (No)
    Damage: 20
    Energy: -7

    Ivysaur fainted!

    Tropius was hurt by the burn! (-2 HP)
    Kirlia was hurt by Fire Spin! (-2 HP)

    HP Left:
    Flarelm: 78
    Ivysaur: 11 - 20 from A2 = -9
    Tropius: 93 - 12 from A2 = 81
    Kirlia: 38 - 2 from A1 - 2 from A2 = 34
    Meowth: 90
    Cleffa: 63 - 23 from A1 - 21 from A2 = 19

    Energy Left:
    Flarelm: 62 - 11 from A1 - 5 from A2 = 46
    Ivysaur: 63 - 11 from A1 - 5 from A2 = 47
    Tropius: 66 - 14 from A1 - 3 from A2 = 49
    Kirlia: 35 - 7 from A1 - 7 from A2 = 21
    Meowth: 100 - 16 from A1 - 5 from A2 = 79
    Cleffa: 48 - 18 from A1 - 7 from A2 = 23

    Stat Changes:
    Flarelm: Nothing
    Ivysaur: Nothing
    Tropius: Nothing
    Kirlia: Nothing
    Protowatt: Nothing
    Cleffa: Nothing


    Dummy007
    OOOOxO
    [​IMG][​IMG][​IMG]
    Septimus Heap (M) / Silas Heap (M) / Spit Fyre (M)
    HP: 78 / 0 / 81
    EN: 46 / 47 / 49
    Ability: Leaf Guard / Chlorophyll / Chlorophyll
    Effects: 42 Spd; -10% Eva / Nothing / 40 Spd; -10% Eva
    Team Effects: Nothing
    Status: OK! / FNT / PRZ (20%)
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:90/EN:100/Status:OK!


    VS

    Gerard
    OOOOxO
    [​IMG][​IMG][​IMG]
    Katherine (F) / Isis (F) / Bubblegum (F)
    HP: 34 / 90 / 19
    EN: 21 / 79 / 23
    Ability: Synchronize / Technician / Magic Guard
    Effects: 55 Spd; +10% Eva; Fire Spin (1 action) / 99 Spd; +10% Eva; Double Team (2 images) / 14 Spd; Wish (1 action)
    Team Effects: Reflect (3 actions); Light Screen (4 actions)
    Status: OK! / OK! / OK!
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!
    [​IMG] HP:90/EN:100/Status:OK!



    Arena: Big Ball o' Twine

    Dummy007 sends out first.
    Gerard attacks first.
    Dummy007 attacks after.
  23. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,741
    "Albus, use your mystic ice cream powers to conquer the twine ball!"
  24. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,177
    Katherine: Heal Pulse (Bubblegum) - Psyquic (Septimus)
    *If Albus uses Blizzard then use Disable on the action exaclty after the attack and push actions

    Isis: Body Slam (Septimus) - Pay Day (Septimus)

    Bubblegum:
    Thunder Wave (Albus) - Flamethrower (Spit Fire)
    -
  25. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Gerard, Cleffa's Thunder Wave will not reach Flarelm due to position. Reorder that please.
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