Child's play in Minnesota! Dummy007 vs Gerard, 6v6 Triples! (TheWolfe Refs)

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Dummy007 said:
6 vs 6 NFE/Single-Stage-No-Evo Triples
2-Day Player DQ / 3-Day Ref DQ
2 Recoveries / 5 Chills
Arena: Biggest Ball of Twine in Minnesota
That's right, the Biggest Ball of Twine in Minnesota. It's a giant ball of twine, and the Pokemon fight on the inside. Unfortunately, twine is very entangling, so any Pokemon with Size Class >2 will have a flat 10% decrease in Evasion and Speed, while any Pokemon with Size Class 1 will have a flat 10% increase in Evasion and Speed. (Size Class 2 Pokemon are neutral.) Additionally, there are no flat surfaces on which to Dig, Earthquake, or the like, and it is impossible to fly out of the twine. There are no external water sources, either, but there is enough grass outside to make use of Grass moves not named Grass Knot. Be careful, though; the security guards don't know the Pokemon are there! If 3 sharp attacks (ref's discretion) miss, the twine ball will fall apart and Security will arrive! The arena will then be a makeshift (but structurally secure) pagoda, with the only banned moves being external water-based moves, Bounce, and Fly. All the twine ball Evasion/Speed boosts will be nullified, and 3 Security Guards will show up (125 HP / 5 Atk / 4 Def / 4 SpD). The guards all know Rapidfire, which is a 5 BAP per hit (2-5 times) Steel-type move with 45% Accuracy. Each guard will randomly target a Pokemon at the end of every round. KOing a Guard earns an additional KOC.
________
Gerard said:
^^
That sounds like a nice challenge

Switch = OK
Items = Off
One Ability
Position = On
Wait, so how exactly are we all getting into the Ball of Twine again?

*handed a lampshade*

Ahh, yes. That explains a lot.

Dummy007's Team!

Duosion [Ginny] (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) (UNLOCKED) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3(+)
SpA: Rank 5
SpD: Rank 2
Spe: 26 (30 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 8/9
MC: 2
DC: 5/5

Attacks (19):
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice 7]
Light Screen
Charm
Recover
Psyshock
Future Sight
Psychic

Acid Armor
Confuse Ray
Imprison

Calm Mind
Thunder
Shadow Ball
Trick Room
Energy Ball


Boldore [Goyle] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Rock
Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/9
MC: 1
DC: 2/5

Attacks (18):
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stealth Rock
Sandstorm
Power Gem
Rock Slide

Curse
Gravity
Lock-On

Earthquake
Explosion
Stone Edge


Vanillish [Albus] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 59
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 3/5

Attacks (19):
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam
Acid Armor
Mirror Coat

Autotomize
Iron Defense
Water Pulse

Hail
Blizzard
Flash Cannon
Toxic
Frost Breath


Flarelm [Septimus Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (55/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 3/5

Attacks (18):
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Counter
Earth Power
Seed Bomb

Sunny Day
Swords Dance
Rock Slide
Substitute
SolarBeam


Ivysaur [Silas Heap] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 1
DC: 5/5

Attacks (17):
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
SolarBeam

Light Screen
Nature Power
Power Whip

Toxic
Sunny Day
Energy Ball
Venoshock


Tropius [Spit Fyre] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 110
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (51/1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: N/A
MC: 0
DC: 1/5

Attacks (14):
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Body Slam

Dragon Dance
Leaf Blade
Leech Seed

Sunny Day
Earthquake
Aerial Ace


Gerard's Team!
Meowth (Isis) {F}

Nature: Rash (+1 SpA, -1 SpD)
Type
: Normal

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:


  • Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
  • Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Unnerve: (Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:

HP: 90
Atk:
2
Def:
2
SpA:
3 (+)
SpD: 2
(-)
Spe: 90
SC: 1
WC: 1
BST: 13


EC: 6/6
MC: 10
DC: 5/5


Attacks: 19

Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt

Hypnosis
Assist
Snatch

Hone Claws
Body Slam
Thunderbolt

Double Team
Water Pulse
Dig
Dragonair (Christine) {F}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Dragon

  • Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Abilities:


  • Shed Skin: (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Marvel Scale: (Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:

HP: 100
Atk:
3
Def:
3
SpA: 4
(+)
SpD:
3
Spe: 61
(-)
SC: 3
WC: 2
BST: 18


EC: 6/9
MC: 9
DC: 5/5


Attacks: 17

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Outrage

Light Screen
ExtremeSpeed
Dragon Pulse

Flamethrower
Thunderbolt
Ice Beam
Surf
Reflect
Protect
Kirlia (Katherine) {F}

Nature: Bold (+1 Def, -1 Atk)
Type
: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 90
Atk: 1 (-)
Def:
3
(+)
SpA: 3
SpD: 2
Spe: 50

SC: 1
WC: 2
BST: 13


EC: 6/9
MC: 4
DC: 5/5



Attacks: 21

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Calm Mind
Psychic
Stored Power


Disable
Confuse Ray
Encore


Thunderbolt
Shadow Ball
Will-O-Wisp

Protect
Reflect
Light Screen
Thunder Wave
Taunt
Ralts (Rhadamanthys) {M}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy (DW): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 90
Atk: 2 (+)
Def:
1
SpA: 2
SpD: 2
Spe: 34 (40/1.15)

SC: 1
WC: 1
BST: 10


EC 0/9
MC 0
DC 0/5



Attacks: 14

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse


Disable
Confuse Ray
Encore

Taunt
Shadow Ball
Will-O-Wisp
Plicowatt (Columbia) {F}

Nature: Naive (+15% Speed, +30% Acc, -1 SpD)
Type
: Water/Electric

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

  • Trace: (Can be Activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.​
  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​
  • Shed Skin (DW): (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: 2

Def: 1
SpA: 2
SpD: 0
(-)
Spe: 110 (95*1.15)
SC: 1
WC: 4
BST: 11


EC: 0/6
MC: 0

DC:
0/5


Attacks: 11

Bubble
Charge
Tackle
Thundershock
Detect

Follow Me
Me First
Sheer Cold

Blizzard
Scald
Thunder Wave
Cleffa (Bubblegum) {F}

Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Normal

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:

  • Cute Charm: (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.​
  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​
  • Friend Guard (DW): (Innate)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:

HP: 90
Atk: 1

Def: 2
SpA: 3
(+)
SpD: 2
Spe: 13
(15/1.15)
SC: 1
WC: 1
BST: 10


EC: 0/9
MC: 0

DC:
0/5


Attacks: 13

Pound
Charm

Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Aromatherapy
Metronome

Thunder Wave

Flamethrower
Psyshock


Alright, Triples. Let's get crazy, then. Dogfish is teaching me the importance of flavour, so you can be assured that you'll be getting it. Eventually.

Dummy007 Sends Out Pokemon, then Specifies Positions and Abilities
Gerard Sends Out Pokemon, Specifies Positions and Abilities, then Orders
Dummy007 Orders
I Procrastinate
I Ref
 
"Let's get the Sun going outside! Septimus Heap, Silas Heap, and Spit Fyre, you're up!"


(from my left to my right)
Leaf Guard l Chlorophyll l Chlorophyll
 
Time to Search for the Moon

Let's start with our reliable Katherine, with her powerful Synchronizing powers we can protect ourselves for all those annoting status, Columbia and Bubblegum you're all new to our team, but you're so cute you deserve a chance to show your abilities, Trace our foes abilities, and while Friend Guard woul be awesome, your Magical Guardian will be enough for now

The sun is important for this team so we'll use that to our adventage, we must protect our team so Katherine, your mental powers are gonna be of great use as usual, make sure that they pay if they think they'll get away from setting up the sun, that's something Bubblegum will help you with, we can't stay on the defensive forever so Coumbia make sure you use those powerful Blizzards on the oposing team

Katherine: Taunt (Septimus) - Light Screen
*If Cloak uses Brick Break then use Hydro Pump (Sunshine) A1

Columbia: Blizzard - Thunder Wave (Spit)
*If Tropius use Sunny Day Trace Leaf Guard

Bubblegum:
Thunder Wave (Silas) - Flamethrower (Silas)
*If Tropius uses Sunny Day then Encore him and push actions
.
 
I'm pretty sure you only get two actions per round. I'll edit in actions once this is confirmed/denied.

EDIT: "Nice try, Gerard, but there's one guy you forgot about..."

Summary:
Septimus: SolarBeam Columbia -> Giga Drain Columbia
Silas: Sunny Day -> Light Screen
Spit Fyre: Leaf Blade Columbia -> Aerial Ace Katherine
 
Alright, Gerard, you were not very clear with your positioning. I assume you meant for Katherine to be across from Mr. Cannon Arms. If not, I'll correct it ASAP.
Pre-Round Information:

Flarelm (Septimus) [M] | Ivysaur (Silas Heap) [M] | Tropius (Spit Fyre) [M]
HP:
100 | 90 | 110
En: 100 | 100 | 100
Spe: 47 (37) | 52 | 44 (34)
Abilities: Leaf Guard | Chlorophyll | Chlorophyll
Stats: -20 Eva., -10 Spe. | -10 Eva. | -20 Eva., -10 Spe.
Other: None | None | None
Team: None


Kirlia (Katherine) [F] | Pilcowatt (Columbia) [F] | Cleffa (Bubblegum) [F]
HP:
90 | 80 | 90
En: 100 | 100 | 100
Spe: 50 (60) | 110 (120) | 13 (23)
Abilities: Synchronize | Trace | Magic Guard
Stats: +10 Eva., +10 Spe. | +30 Acc., +10 Eva., +10 Spe. | +10 Spe.
Other: None | None | None
Team: None

--------------------------------------------------------------------------------------------

Round 1 Starts!

--------------------------------------------------------------------------------------------

Flavour will go here. It's important to me that it is done eventually, although quality is not exactly promised.

--------------------------------------------------------------------------------------------

Round 1 Ends!

--------------------------------------------------------------------------------------------

Post-Round Information:
Arena: Sunny Day (3 Rounds)

Flarelm (Septimus) [M] | Ivysaur (Silas Heap) [M] | Tropius (Spit Fyre) [M]
HP:
97 | 71 | 93
En: 82 | 82 | 91
Spe: 47 (37) | 52 (26) | 44 (17)
Abilities: Leaf Guard | Chlorophyll | Chlorophyll
Stats: -20 Eva., -10 Spe. | -10 Eva. | -20 Eva., -10 Spe.
Other: None | Paralyzed (20%) | Paralyzed (20%)
Team: Light Screen (5a)


Kirlia (Katherine) [F] | Pilcowatt (Columbia) [F] | Cleffa (Bubblegum) [F]
HP:
79 | 10 | 90
En: 83 | 85 | 86
Spe: 50 (60) | 110 (120) | 13 (23)
Abilities: Synchronize | Trace | Magic Guard
Stats: +10 Eva., +10 Spe. | +30 Acc., +10 Eva., +10 Spe. | +10 Spe.
Other: None | None | None
Team: Light Screen (4a)

Speed Tiers: Pilco > 'lia > Ivy > Cannons > 'Nanas > Cleffa

Action 1:
Pilcowatt:
Uses Blizzard! (8 En)
Against Ivysaur: (Crit <63, rolled 312) (12*.75+(2-3)*1.5)*1.5 = 11.25 = 11 Dmg! (Frez. <100, rolled 932)
Against Flarelm: (Crit <63, rolled 8) A Critical Hit! (12*.75+3+(2-3)*1.5) = 10.5 = 11 Dmg!
Against Tropius: (Crit <63, rolled 994) (12*.75+(2-3)*1.5)*2.25 = 16.875 = 17 Dmg! (Frez. <100, rolled 632)
Kirlia: Uses Taunt! (10 En) Flarelm in now Taunted!
Ivysaur: Uses Sunny Day! (10 En) The Sunlight turned Harsh!
Flarelm: Uses SolarBeam! (8-1= 7 En) (Miss <100, rolled 994) (Crit <63, rolled 140) (12+3+(3-0)*1.5)*1.5 = 29.25 = 29 Dmg!
Tropius: Uses Leaf Blade! (7-1= 6 En) (Miss <100, rolled 690) (Crit <125, rolled 163) (9+3+(4-1)*1.5)*1.5 = 24.75 = 25 Dmg!
Cleffa: Uses Thunder Wave! (7 En) Ivysaur is now Paralyzed! It may be unable to move!

Updated Speed Tiers: Complicated
Action 2:
Pilcowatt:
Uses Thunder Wave! (7 En) Tropius is now Paralyzed! It may be Unable to move!
Kirlia: Uses Light Screen! (8-1= 7 En) Gerard's Team was Protected by the Light Screen!
Flarelm: Uses Giga Drain! (12-1= 11 En) (Miss <100, rolled 620) (Crit <63, rolled 158) (8+3-5+(3-0)*1.5)*1.5 = 15.75 = 16 Dmg! (+8HP)
Tropius: (Para <250, rolled 990) Uses Aerial Ace! (4-1= 3 En) (Crit <63, rolled 220) (6+3+(4-3)*1.5) = 10.5 = 11 Dmg!
Ivysaur: (Para <250, rolled 701) Uses Light Screen! (8 En) Dummy007's Team was Protected by the Light Screen!
Cleffa: Uses Flamethrower! (7 En) (Crit <63, rolled 204) (10-5+(3-3)*1.5)*1.5 = 7.5= 8 Dmg! (Burn <100, rolled 584)

End of Round:
Ivysaur:
Paralysis Lessens! (Now 20%)
Tropius: Paralysis Lessens! (Now 20%)


Dummy007 Orders
Gerard Orders
I Ref


Alright, no more toying with the speeds. I mean it. It's getting too damn late for hard work...
 
"Good work, guys. Who wants a KOC?"

Summary:
Septimus: Seed Bomb Columbia -> Fire Spin Katherine; if Columbia Detects on Action 1, change Seed Bomb's target to Katherine
Silas: Toxic Katherine -> Venoshock Katherine
Spit Fyre: Leaf Blade Bubblegum -> Aerial Ace Bubblegum; if Septimus misses Columbia on Action 1, use Leaf Blade on Columbia instead
 
Time to Search for the Moon

Katherine, you know what to do sweet..., Columbia, detect Setimus ttack, even if he attacks your sister, you won't go down this round, then finish with the uber bizzard known as sheer cold, hey 80 acc is better than anything, Bubblegum you should follow Katherine's steps, she'll teach you how to isable ou opponents an be able to surive one more round

Katherine: Encore (Silas) - Heal Pulse (Columbia)

Columbia: Detect - Sheer Cold (Septimus)
*If Sheer Cold would fail due to Sunny Day (altough I think it shouldn't) use Blizzard A2

Bubblegum: Psyshock
(Silas) - Flamethrower (Silas)
 
Pre-Round Information:
Arena: Sunny Day (3 Rounds)

Flarelm (Septimus) [M] | Ivysaur (Silas Heap) [M] | Tropius (Spit Fyre) [M]
HP:
97 | 71 | 93
En: 82 | 82 | 91
Spe: 47 (37) | 52 (26) | 44 (17)
Abilities: Leaf Guard | Chlorophyll | Chlorophyll
Stats: -20 Eva., -10 Spe. | -10 Eva. | -20 Eva., -10 Spe.
Other: None | Paralyzed (20%) | Paralyzed (20%)
Team: Light Screen (5a)


Kirlia (Katherine) [F] | Pilcowatt (Columbia) [F] | Cleffa (Bubblegum) [F]
HP:
79 | 10 | 90
En: 83 | 85 | 86
Spe: 50 (60) | 110 (120) | 13 (23)
Abilities: Synchronize | Trace | Magic Guard
Stats: +10 Eva., +10 Spe. | +30 Acc., +10 Eva., +10 Spe. | +10 Spe.
Other: None | None | None
Team: Light Screen (4a)

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Round 2 Starts!

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Flavour will go here. It's important to me that it is done eventually, although quality is not exactly promised.

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Round 2 Ends!

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Post-Round Information:
Arena: Sunny Day (2 Rounds)

Flarelm (Septimus) [M] | Ivysaur (Silas Heap) [M] | Tropius (Spit Fyre) [M]
HP:
78 | 35 | 93
En: 74 | 66 | 82
Spe: 47 (37) | 52 (26) | 44 (17)
Abilities: Leaf Guard | Chlorophyll | Chlorophyll
Stats: -20 Eva., -10 Spe. | -10 Eva. | -20 Eva., -10 Spe.
Other: None | Paralyzed (15%) | Paralyzed (15%)
Team: Light Screen (3a)


Kirlia (Katherine) [F] | Pilcowatt (Columbia) [F] | Cleffa (Bubblegum) [F]
HP:
54 | 30 | 63
En: 59 | 60 | 74
Spe: 50 (60) | 110 (120) | 13 (23)
Abilities: Synchronize | Trace | Magic Guard
Stats: +10 Eva., +10 Spe. | +30 Acc., +10 Eva., +10 Spe. | +10 Spe.
Other: Fire Spin (5a) | None | None
Team: Light Screen (2a)

Speed Tier: Pilco > 'Lia > 'Elm > Ivy > Cleffa > Trop
Action 1:
Pilcowatt:
Uses Detect! (7 En) Piclwatt Protected itself!
Kirlia: Uses Encore! (10 En) Silas Heap was Encored!
Flarelm: Uses Seed Bomb! (6-1= 5 En) (Miss <100, rolled 280) (Crit <63, rolled 756) (8+3+(3-3)*1.5) = 11 Dmg!
Ivysaur: (Para <200, rolled 806) Uses Light Screen! (8 En) Failed!
Cleffa: Uses Psyshock! (6 En) (Crit <63, rolled 863) (8+(3-3)*1.5)*1.5 = 12 Dmg!
Tropius: (Para. <200, rolled 717) Uses Leaf Blade! (7-1= 6 En) (Crit <125, rolled 349) (9+3+(4-3)*1.5) = 13.5 = 14 Dmg!

Action 2:
Pilcowatt:
Uses Sheer Cold! (18 En) (Miss <200, rolled 450) (Crit <63, rolled 991) (25-5+(2-3)*1.5) = 18.5 = 19 Dmg!
Kirlia: Uses Heal Pulse! (14 En) Pilcowatt Regained Health! (+20HP)
Flarelm: Uses Fire Spin! (4-1= 3 En) (Miss <250, rolled 379) (Crit <63, rolled 951) (4+3+3+(3-2)*1.5) = 11.5 = 12 Dmg! Kirlia is Trapped in the vortex!
Ivysaur: (Para <200, rolled 793) Uses Light Screen! (8 En) Failed! No longer Encored!
Cleffa: Uses Flamethrower! (7 En) (Crit <63, rolled 32) A Critical Hit! (10+3+3+(3-3)*1.5)*1.5 = 24 Dmg! (Burn <100, rolled 613)
Tropius: (Para <200, rolled 564) Uses Aerial Ace! (4-1= 3 En) (Crit <63, rolled 492) (6+3+(4-2)*1.5) = 12 Dmg!

End of Round:
Kirlia:
Hurt by Fire Spin! (-2HP)
Ivysaur: Paralysis Lessens! (15%)
Tropius: Paralysis Lessens! (15%)


Gerard Orders
Dummy007 Orders
Reffing is Done


I've put a call out for a Subref.
 
Katherine: Heal Pulse (Columbia) - Reflect

Columbia: Sheer Cold (Spit Fyre) - Sheer Cold (Spit Fyre)

Bubblegum:
Flamethrower (Silas) - Flamethrower (Silas)
.
 
"Yay! :D Now let's see how we can minimize our damage taken...and why didn't I think of this sooner..."

Summary:
Septimus: Seed Bomb Columbia -> SolarBeam Katherine
Silas: Sweet Scent erryone -> SolarBeam Columbia; if fully paralyzed on Action 1, use Sweet Scent on Action 2
Spit Fyre: Leaf Blade Columbia -> Leaf Blade Columbia
 
Also, Flarelm can't use Solarbeam on Cleffa since his attack won't reach due to positioning. Reorder that too.
 
I fixed errors involving the increase and decrease of the base Speed and Evasion stats in the twine ball. Don't worry, the speed order of all the Pokemon are still the same. Also don't forget this is also a switch battle and positioning does matter.

DUEL 3!

Dummy007
OOOOOO

Septimus Heap (M) / Silas Heap (M) / Spit Fyre (M)
HP: 78 / 35 / 93
EN: 74 / 66 / 82
Ability: Leaf Guard / Chlorophyll / Chlorophyll
Effects: 42 Spd/-10% Eva / Nothing / 40 Spd/-10% Eva
Team Effects: Light Screen (3 actions)
Status: OK! / PRZ (15%) / PRZ (15%)
HP:100/EN:100/Status:OK!
HP:100/EN:100/Status:OK!
HP:90/EN:100/Status:OK!


VS

Gerard
OOOOOO

Katherine (F) / Columbia (F) / Bubblegum (F)
HP: 54 / 30 / 63
EN: 59 / 60 / 74
Ability: Synchronize / Trace / Magic Guard
Effects: 55 Spd/+10% Eva; Fire Spin (5 actions) / 121 Spd/+10% Eva / 14 Spd
Team Effects: Light Screen (2 actions)
Status: OK! / OK! / OK!
HP:90/EN:100/Status:OK!
HP:100/EN:100/Status:OK!
HP:90/EN:100/Status:OK!


Arena: Big Ball o' Twine
The sunlight is strong - All Fire attacks are boosted, solar skills are at maximum efficency (2 rounds)
Music: N64 Choco Mountain

ORDERS!
Flarelm: Seed Bomb @Protowatt ~ SolarBeam @Kirlia
Ivysaur: Sweet Scent ~ SolarBeam @Protowatt
Tropius: Leaf Blade @Protowatt ~ Leaf Blade @Protowatt
Kirlia: Heal Pulse @Protowatt ~ Reflect
Protowatt: Sheer Cold @Tropius ~ Sheer Cold @Tropius
Cleffa: Flamethrower @Ivysaur ~ Flamethrower @Ivysaur

LET'S ROCK!

The blazing fast Columbia begins to entrap Spit Fyre in a prison of blistering cold, yet she fails to lock on to her target properly. Meanwhile, Katherine heals the hurting Protowatt, however Septimus fires a deadly volley of exploding seeds that wipe out all the gains to Columbia's health. Bubblegum roasts Silas for good damage, while the Ivysaur releases an intoxicating scent that slackens the evasion of Columbia and Bubblegum. The mighty Spit Fyre sharpens his leafy wings and slashes right through Columbia for incredible damage.

Columbia strugges to freeze Spit Fyre in more blistering cold, but flusters in frustration as her attack misses a second time. Katherine sets up a protective wall around her allies and she eats a concentrated SolarBeam from Septimus. Bubblegum continues to exhale red hot flames upon the Ivysaur, empowered by the heat as Silas struggles to move from the paralysis. Spit Fyre saves the best for last by mowing through the twine and slashing right through Columbia, wiping out the last of her vitality.

Speed order:
Protowatt > Kirlia > Flarelm > Ivysaur > Cleffa > Tropius

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Protowatt used Sheer Cold on Tropius!
To hit (<=8000): 8659 (No)
Protowatt's attack missed!
Energy: -22

-Kirila used Heal Pulse on Protowatt!
Protowatt regained health! (+20 HP)
Energy: -17

-Flarelm used Seed Bomb on Protowatt!
To hit (<=9000): 7565 (Yes)
Damage: 21
Energy: -5

-Ivysaur used Sweet Scent!
Paralysis check (<=1500): 4503 (Pass)
To hit Kirlia (<=9000): 9454 (No)
To hit Protowatt (<=9000): 7465 (Yes)
Protowatt and Cleffa's Evasion fell to to -1!
Energy: -3

-Cleffa used Flamethrower on Ivysaur!
To critical (<=625): 1999 (No)
To burn (<=1000): 5557 (No)
Damage: 12
Energy: -11

-Tropius used Leaf Blade on Protowatt!
Paralysis check (<=1500): 8983 (Pass)
To critical (<=1250): 2974 (No)
Damage: 25
Energy: -6

Kirlia was hurt by Fire Spin! (-2 HP)

Action 2
-Protowatt used Sheer Cold on Tropius!
To hit (<=8000): 9072 (No)
Protowatt's attack missed!
Energy: -26

-Kirila used Reflect!
Kirlia's team gained armor!
Energy: -7

-Flarelm used SolarBeam on Kirlia!
To hit (<=9000): 4292 (Yes)
To critical (<=625): 3100 (No)
Damage: 12
Energy: -7

-Ivysaur used SolarBeam on Protowatt!
Paraylsis check (<=1500): 1270 (Fail)
Ivysaur is fully paralyzed! It can't move! (10%)

-Cleffa used Flamethrower on Ivysaur!
To critical (<=625): 2482 (No)
To burn (<=1000): 9279 (No)
Damage: 12
Energy: -15

-Tropius used Leaf Blade on Protowatt!
Paralysis check (<=1500): 3567 (No)
To critical (<=1250): 3320 (No)
Damage: 17
Energy: -10

Protowatt fainted!

Kirlia was hurt by Fire Spin! (-2 HP)

HP Left:
Flarelm: 78
Ivysaur: 35 - 12 from A1 - 12 from A2 = 11
Tropius: 93
Kirlia: 54 - 2 from A1 - 14 from A2 = 38
Protowatt: 30 - 26 from A1 - 17 from A2 = -13
Cleffa: 63

Energy Left:
Flarelm: 74 - 5 from A1 - 7 from A2 = 62
Ivysaur: 66 - 3 from A1 = 63
Tropius: 82 - 6 from A1 - 10 from A2 = 66
Kirlia: 59 - 17 from A1 - 7 from A2 = 35
Protowatt: 60 - 22 from A1 - 26 from A2 = 12
Cleffa: 74 - 11 from A1 - 15 from A2 = 48

Stat check:
Flarelm: Nothing
Ivysaur: Nothing
Tropius: Nothing
Kirlia: Nothing
Protowatt: Nothing
Cleffa: -1 Eva


Dummy007
OOOOOO

Septimus Heap (M) / Silas Heap (M) / Spit Fyre (M)
HP: 78 / 11 / 93
EN: 62 / 63 / 66
Ability: Leaf Guard / Chlorophyll / Chlorophyll
Effects: 42 Spd/-10% Eva / Nothing / 40 Spd/-10% Eva
Team Effects: Light Screen (1 action)
Status: OK! / PRZ (5%) / PRZ (10%)
HP:100/EN:100/Status:OK!
HP:100/EN:100/Status:OK!
HP:90/EN:100/Status:OK!


VS

Gerard
OOOOxO

Katherine (F) / Columbia (F) / Bubblegum (F)
HP: 38 / 0 / 63
EN: 35 / 12 / 48
Ability: Synchronize / Trace / Magic Guard
Effects: 55 Spd/+10% Eva; Fire Spin (3 actions) / 121 Spd/+10% Eva / 14 Spd; -1 Eva
Team Effects: Reflect (5 actions)
Status: OK! / FNT / OK!
HP:90/EN:100/Status:OK!
HP:100/EN:100/Status:OK!
HP:90/EN:100/Status:OK!



Arena: Big Ball o' Twine
The sunlight is strong - All Fire attacks are boosted, solar skills are at maximum efficency (1 round)

Gerard sends out first.
Dummy007 sends out or attacks first.
Gerard attacks after.
 

So a little Hax bite us hard, we can still pull out something out of this whole deal, so Isis, you're up to help your fellows
 
"Let's keep takin' 'em down, one by one!"

Summary:
Septimus: SolarBeam Isis -> Seed Bomb Isis; redirect at Katherine if Isis uses Dig
Silas: SolarBeam Bubblegum -> Energy Ball Bubblegum; redirect at Katherine if Katherine uses Protect Bubblegum
Spit Fyre: Leaf Blade Bubblegum -> Aerial Ace Bubblegum; redirect at Katherine if Bubblegum faints

EDIT: GAH TRIPLES IS AWFUL
 
We better try to eliminate some of this dangerous treaths before it's too late, wishing might be the best cure of action in here

Katherine: Light Sc
reen - WoW (Spit Fire)
Isis: Double Team (4) - Body Slam (Spit Fire)
Bubblegum: Wish - Flamethrower (Silas)
 
I made a slight mistake last round - Tropius moves faster than Cleffa, with 20 speed over Cleffa's 14. Don't worry, it didn't affect much last round (and for that matter, it doesn't affect much this round either).

DUEL 4!

Dummy007
OOOOOO

Septimus Heap (M) / Silas Heap (M) / Spit Fyre (M)
HP: 78 / 11 / 93
EN: 62 / 63 / 66
Ability: Leaf Guard (active) / Chlorophyll (active) / Chlorophyll (active)
Effects: 42 Spd; -10% Eva / Nothing / 40 Spd; -10% Eva
Team Effects: Light Screen (1 action)
Status: OK! / PRZ (5%) / PRZ (10%)
HP:100/EN:100/Status:OK!
HP:100/EN:100/Status:OK!
HP:90/EN:100/Status:OK!


VS

Gerard
OOOOxO

Katherine (F) / Isis (F) / Bubblegum (F)
HP: 38 / 90 / 63
EN: 35 / 100 / 48
Ability: Synchronize / Technician / Magic Guard
Effects: 55 Spd; +10% Eva; Fire Spin (3 actions) / 99 Spd; +10% Eva / 14 Spd; -1 Eva
Team Effects: Reflect (5 actions)
Status: OK! / OK! / OK!
HP:100/EN:100/Status:OK!
HP:90/EN:100/Status:OK!


Arena: Big Ball o' Twine
The sunlight is strong - All Fire attacks are boosted, solar skills are at maximum efficency (1 round)
Music: N64 Choco Mountain

ORDERS!
Flarelm: Solarbeam @Meowth ~ Seed Bomb @Meowth
Ivysaur: Solarbeam @Cleffa ~ Energy Ball @Cleffa
Tropius: Leaf Blade @Cleffa ~ Aerial Ace @Cleffa
Kirlia: Light Screen ~ Will-o-Wisp @Tropius
Meowth: Double Team ~ Body Slam @Tropius
Cleffa: Wish ~ Flamethrower @Ivysaur

LET'S ROCK!

With Isis already ready on the field, she shifts across conjuring 4 identical images in her likeness, while Katherine sets up a clear screen around her allies.
Both Septimus and Silas Heap fire off their Solarbeams. While Septimus completely misses, Silas shrivels Bubblegum, yet the fresh Light Screen filters out much of its potency. Spit Fyre continues the pressure on Bubblegum with his leafy appendages, forcing the Cleffa to make a wish for her ensured survival. Suddenly, the clear shield guarding Dummy's Pokemon flashes momentarily, and then vanishes.

Isis launches as high as the twine allows and leaps down upon Spit Fyre's neck, aggravating his paralysis, and Katherine follows up with several curious white hot flames that leaves harsh burns all over the Tropius. Septimus takes aim at Isis, but his explosive seeds pass uselessly through another false image. Silas gathers up a biochemical orb from the surrounding twine and makes a direct hit upon Bubblegum eyes, stinging her harshly. As Bubblegum tries to clear her eyes, Spit Fyre sweeps down upon her, knocking the Cleffa off her feet. However, she springs back up quickly, and expels a stream of hot flames, finishing off Silas Heap.

The blistering humidity within the twine comes to an end, returning the field into a neutral state.

Speed order:
Meowth > Kirlia > Flarelm > Ivysaur > Tropius > Cleffa

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Meowth used Double Team!
Meowth made 4 images!
Energy: -15

-Kirila used Light Screen!
Team Gerard is protected against Special attacks!
Energy: -7

-Flarelm used Solarbeam on Meowth!
To hit (<=9000): 3066 (Yes)
Double Team check (1-4; 5): 2 (Fail)
Flarelm's attack missed!
Energy: -11
Meowth's Double Team: 3 images

-Ivysaur used Solarbeam on Cleffa!
Paralysis check (<=500): 7804 (Pass)
To critical (<=625): 8226 (No)
Damage: 13
Energy: -11

-Tropius used Leaf Blade on Cleffa!
Paralysis check (<=1000): 9569 (Pass)
To critical (<=1250): 7548 (No)
Damage: 10
Energy: -14

-Cleffa used Wish!
Energy: -18

Kirlia was hurt by Fire Spin! (-2 HP)

Team Dummy007's Light Screen faded!

Action 2
-Meowth used Body Slam on Tropius!
To critical (<=625): 9334 (No)
To paralyze (<=3000): 1438 (Yes)
Damage: 10
Energy: -5
Tropius has been paralyzed! It might not move! (20%)

-Kirila used Will-o-Wisp on Tropius!
To hit (<=8500): 2411 (Yes)
Tropius has been burned!
Energy: -7

-Flarelm used Seed Bomb on Meowth!
To hit (<=9000): 8250 (Yes)
Double Team check (1-3; 4): 1 (Fail)
Flarelm's attack missed!
Energy: -5
Meowth's Double Team: 2 images

-Ivysaur used Energy Ball on Cleffa!
Paralysis check (<=500): 4907 (Pass)
To critical (<=625): 608 (Yes)
To drop Special Defense (<=1000): 3260 (No)
Damage: 17
Energy: -5

-Tropius used Aerial Ace on Cleffa!
Paralysis check (<=2000): 8969 (No)
To critical (<=625): 890 (No)
Damage: 4
Energy: -3

-Cleffa used Flamethrower on Ivysaur!
To critical (<=625): 3138 (No)
To burn (<=1000): 9303 (No)
Damage: 20
Energy: -7

Ivysaur fainted!

Tropius was hurt by the burn! (-2 HP)
Kirlia was hurt by Fire Spin! (-2 HP)

HP Left:
Flarelm: 78
Ivysaur: 11 - 20 from A2 = -9
Tropius: 93 - 12 from A2 = 81
Kirlia: 38 - 2 from A1 - 2 from A2 = 34
Meowth: 90
Cleffa: 63 - 23 from A1 - 21 from A2 = 19

Energy Left:
Flarelm: 62 - 11 from A1 - 5 from A2 = 46
Ivysaur: 63 - 11 from A1 - 5 from A2 = 47
Tropius: 66 - 14 from A1 - 3 from A2 = 49
Kirlia: 35 - 7 from A1 - 7 from A2 = 21
Meowth: 100 - 16 from A1 - 5 from A2 = 79
Cleffa: 48 - 18 from A1 - 7 from A2 = 23

Stat Changes:
Flarelm: Nothing
Ivysaur: Nothing
Tropius: Nothing
Kirlia: Nothing
Protowatt: Nothing
Cleffa: Nothing


Dummy007
OOOOxO

Septimus Heap (M) / Silas Heap (M) / Spit Fyre (M)
HP: 78 / 0 / 81
EN: 46 / 47 / 49
Ability: Leaf Guard / Chlorophyll / Chlorophyll
Effects: 42 Spd; -10% Eva / Nothing / 40 Spd; -10% Eva
Team Effects: Nothing
Status: OK! / FNT / PRZ (20%)
HP:100/EN:100/Status:OK!
HP:100/EN:100/Status:OK!
HP:90/EN:100/Status:OK!


VS

Gerard
OOOOxO

Katherine (F) / Isis (F) / Bubblegum (F)
HP: 34 / 90 / 19
EN: 21 / 79 / 23
Ability: Synchronize / Technician / Magic Guard
Effects: 55 Spd; +10% Eva; Fire Spin (1 action) / 99 Spd; +10% Eva; Double Team (2 images) / 14 Spd; Wish (1 action)
Team Effects: Reflect (3 actions); Light Screen (4 actions)
Status: OK! / OK! / OK!
HP:100/EN:100/Status:OK!
HP:90/EN:100/Status:OK!



Arena: Big Ball o' Twine

Dummy007 sends out first.
Gerard attacks first.
Dummy007 attacks after.
 
Katherine: Heal Pulse (Bubblegum) - Psyquic (Septimus)
*If Albus uses Blizzard then use Disable on the action exaclty after the attack and push actions

Isis: Body Slam (Septimus) - Pay Day (Septimus)

Bubblegum:
Thunder Wave (Albus) - Flamethrower (Spit Fire)
-
 
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