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Chinchou (Analysis)'

Discussion in 'Locked / Outdated Analyses' started by matty, Mar 22, 2010.

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  1. matty

    matty I did stuff a long time ago for the site
    is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Battle Server Moderator Alumnus

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    [​IMG] [​IMG] [​IMG]


    Most of the Credit should go to SBC for his work originally on Chinchou over at the LCF. I've taken some of his work and combined it with some of my prose. Hope that is ok with you SBC. If not, I'll change it ASAP

    Chinchou Analysis: http://www.smogon.com/dp/pokemon/chinchou


    Status: INCOMPLETE (needs proofreading)
    ___________________________


    [Overview]
    <p>Chinchou is one of the premier Water-types in Little Cup thanks to its solid Water / Electric typing and a useful ability to switch in often and deal significant damage to a majority of the Little Cup metagame. It also has a great special movepool to cap it all off. The only thing that holds Chinchou back are its weakness to Ground moves such as Earthquake (which many Pokemon carry) and a bad Defense stat. It also requires a lot of prediction to be effective, especially with Diglett on the loose.</p>

    [SET]
    name: Agility Sweeper
    move 1: Agility
    move 2: Hydro Pump / Surf
    move 3: Thunderbolt
    move 4: Ice Beam / Hidden Power Grass
    item: Life Orb / Oran Berry
    ability: Volt Absorb
    nature: Modest
    EVs: 228 SpA / 220 Spe

    [SET COMMENTS]

    <p>This set has the most sweeping potential of Chinchou's sets, and uses Agility to raises its Speed. When combined with the BoltBeam combo and Hydro Pump, most of Chinchou's threats are covered. Chinchou can often come in freely on Electric-, Water-, and Ice- attacks and quickly set up as opponents switch in their appropriate counter. Chinchou also has great resistances to the many common priority moves including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority won’t wear Chinchou down. After an Agility, Chinchou reaches a blazing 32 Speed outrunning all other Little Cuppers, even a Choice Scarf Jolly Diglett. Combined with its high Special Attack stat, which hits equally as hard as a Timid Staryu, Chinchou can often sweep through weakened teams. If possible, bring Chinchou out near the end of matches once things have take some damage, especially Munchlax, to ensure it has an easier chance of sweeping.</p>

    [ADDITIONAL COMMENTS]

    <p>The choices between Hydro Pump and Surf, Ice Beam and Hidden Power Grass, and Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives you the ability to 2HKO Standard Munchlax with Stealth Rock 100% of the time, but the accuracy may frustrate many players. Ice Beam is a good move if you're running Thunderbolt because it gets rid of pesky Ground-types like Gligar and Diglett without the fear of missing, while Hidden Power Grass gets rid of other Chinchou, Whooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost, but endangers Chinchou of quickly getting worn down through recoil damage and priority moves. Oran Berry is a good alternative as it ensures that priority won’t kill it off and keeps Chinchou healthy, even if it doesn’t OHKO some threats.</p>

    [SET]
    name: Choice Scarf
    move1: Hydro Pump / Surf
    move2: Thunderbolt
    move3: Ice Beam
    move4: Hidden Power Grass / Hidden Power Ground
    item: Choice Scarf
    ability: Volt Absorb
    nature: Modest
    EVs: 60 Def / 228 SpA / 220 Spe

    [SET COMMENTS]
    <p>Chinchou also makes a decent Scarfer that has the ability to switch in many times and quickly retreat. With a Choice Scarf, Chinchou reaches 24 Speed easily outrunning the 20 Speed tier and most other Scarfers. Its high Special Attack allows to it punch holes in bulkier Pokemon like Munchlax, allowing other special oriented teammates to sweep easier. The only downside to running Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and set up while you are forced to switch. Ice Beam allows for Munchlax and other Waters to freely come in. It is often advisable to scout with Ice Beam to see what your opponent brings in so that you are doing some damage off the bat or already know opponents team before you bring Chinchou in.</p>

    [ADDITIONAL COMMENTS]

    <p>Resistances to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard combined with great coverage and decent Speed means that Chinchou can also run an effective Choice Scarf set, in which case a Modest nature is advisable unless you are desperate to tie with Choice Scarfed Mankey and Gastly.</p>

    [SET]
    name: BulkyChou
    move1: Thunderbolt / Discharge
    move2: Surf
    move3: Thunder Wave / Ice Beam
    move4: Ice Beam / Confuse Ray
    item: Oran Berry
    ability: Volt Absorb
    nature: Calm
    EVs: 236 HP / 228 SpD

    [SET COMMENTS]
    <p>Chinchou makes good use of its numerous resistances to common special attacks (Surf, Ice Beam, Thunderbolt, and Flamethrower in particular) along with its good HP and Special Defense to become a reasonable switch in to most Special attacks. This set is mostly to tank and force switches with Thunder Wave. Thunderbolt and Surf are for standard STAB, attacks while Ice Beam completes the BoltBeam combo.</p>

    <p>Some players may choose a Para-fusion set that combines Confuse Ray and Thunder Wave. Thunder Wave followed up with Confuse Ray will make the opponent do nothing 5 times out of 8. This often gives you times to make safe switches while neutralizing fast, dangerous Pokemon. Discharge has the bonus of paralyzing and keeping offensive pressure on your opponent, along with allowing you to run Ice Beam still. Either set works, but oftentimes the added damage of Thunderbolt and the 100% paralyzing effect of Thunder Wave are more appealing to players.</p>

    [Team Options]
    <p>Flying or Levitating Pokemon go hand in hand with Chinchou because the only things that are OHKOing Chinchou are strong Ground moves. Bronzor is a great companion for Chinchou as it can set up Stealth Rock and has an immunity to Ground moves; Fire attacks aimed at Bronzor can be absorbed by Chinchou. Gligar is another Pokemon that enjoys Chinchou support as it can lay down Stealth Rock, has immunity to Earthquake, and can U-Turn out to Chinchou. Chinchou can absorb Water- and Ice- type attacks aimed at Gligar as well and wear down threats so that Gligar may be able to sweep later. Other interesting partners include Snover, who can lure out pesky Munchlaxes and KO with Wood Hammer, clearing the way for Chinchou to sweep teams once Munchlax is gone. Along with this, Chinchou can come in on Fire attacks aimed at Snover while Snover resists Earthquake and scare of many of Chinchou's counters like Gligar and other Ground-Type Pokemon.</p>

    [Other Options]
    <p>Chinchou makes a reliable Rain Dance set up Pokemon, taking advantage of the rain and having the bulk to take some hits. With Rain Dance, you have the opportunity to run Thunder which is incredibly powerful along with getting STAB, and has the chance to paralyze allowing for easier switches to your other Rain Dance sweepers while also boosting Surf.</p>

    <p>Chinchou has the possibility of running Choice Specs if you just replace Choice Scarf and leave all the same EVs; the only thing you should change is the nature to Timid. Unfortunately, this leaves Chinchou open to its nemesis, Diglett, and the prediction element again becomes key.</p>

    <p>Chinchou actually has a decent physical movepool with Waterfall, Return, Sucker Punch, and Bounce providing ample coverage, although don't bother with that 38 Base Attack and a superior Special Attack and movepool. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover greatly. If you wanted to stat-up, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping annoying Diglett.</p>

    [Counters]
    <p>Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, who are immune to both STABs as well as Thunder Wave to stop Para-fusion. Any faster Ground-type Pokemon, like Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap, laugh, and OHKO with Earthquake but is OHKOed by Surf on the switch and may be surprised by an Agility set.

    <p>Many Grass-types work as counters to the standard set with their super effective STAB moves like Seed Bomb, however they must be wary of Ice Beam unless named Snover. </p>

    <p>Offensive Chinchou are walled by Munchlax, although switching it in on boosted Hydro Pumps and Thunderbolts can slowly wear it down. Munchlax will win one-on-one with a strong Earthquake. Ironically, other Chinchou can wall it, when without Hidden Power Grass or Hidden Power Ground.</p>
  2. supermarth64

    supermarth64 Here I stand in the light of day
    is a Contributor Alumnus

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    Under Choice Scarf, you have 220 Spd instead of Spe. Also, it should be Hidden Power Grass / Hidden Power Ground, not the way you have it.
  3. matty

    matty I did stuff a long time ago for the site
    is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Battle Server Moderator Alumnus

    Joined:
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    Ya sorry about that. It's been about a year since I've written an analysis. Eric went through a nitpicked exactly what you were talking about.


    As any FYI, I'm changing some of my prose as I re-read some stuff. So bear with me for a bit.
  4. Snorlaxe

    Snorlaxe 2 kawaii 4 u
    is a Contributor Alumnus

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    [Overview]
    <p>Chinchou is one of the premier bulky Water-types in Little Cup that combines a solid Water / Electric typing and a useful ability to switch in often and deal significant damage to a majority of the Little Cup metagame. In also combines a great specially-oriented movepool to cap it all off. The only thing that Chinchou lacks is its severe Ground weakness and bad Defense stat which many Pokemon carry. It also requires a lot of prediction that accompanies some of its sets.</p>

    [SET]
    name: Agility Sweeper
    move 1: Agility
    move 2: Hydro Pump / Surf
    move 3: Thunderbolt
    move 4: Ice Beam / Hidden Power Grass
    item: Life Orb / Oran Berry
    ability: Volt Absorb
    nature: Modest
    evs: 228 SpA / 220 Spe
    [you mixed up the order...same goes for sets underneath this one; list them in the order shown here]

    [SET COMMENTS]
    <p>This set has the most sweeping potential of Chinchou's sets, and uses Agility to raises its Speed. When combined with the BoltBeam combo and Hydro Pump, most of Chinchou's threats are covered.. Chinchou can often come in freely on Electric-, Water-, and Ice-type attacks and quickly set up as opponents switch in their appropriate counter. Chinchou also has great resistances to the many common priority moves including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority won’t wear Chinchou down. After an Agility, Chinchou reaches a blazing 32 Speed, outrunning all other Little Cuppers, even a Choice Scarf Jolly Diglett. Combined with its high Special Attack stat, which hits equally as hard as a Timid Staryu, Chinchou can often sweep through weakened teams. If possible, bring Chinchou out near the end of matches once things have take some damage, especially Munchlax, to ensure it has an easier chance of sweeping.</p>

    [ADDITIONAL COMMENTS]

    <p>The choices between Hydro Pump and Surf, Ice Beam and Hidden Power Grass, and Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives you the ability to 2HKO Standard Munchlax with Stealth Rock 100% of the time, but the accuracy may frustrate many players. Ice Beam is a good move if you're running Thunderbolt because it gets rid of pesky Ground-types like Gligar and Diglett without the fear of missing, while Hidden Power Grass gets rid of other Chinchou, Whooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost, but endangers Chinchou of quickly getting worn down through recoil damage and priority moves. Oran Berry is a good alternative as it ensures that priority won’t kill it off and keeps Chinchou healthy, even if it doesn’t OHKO some threats.</p>

    [SET]
    name: Choice Scarf
    move1: Hydro Pump / Surf
    move2: Thunderbolt
    move3: Ice Beam
    move4: Hidden Power Grass / Hidden Power Ground
    evs: 60 Def / 228 SpA / 220 Spe
    item: Choice Scarf
    nature: Modest
    ability: Volt Absorb

    [SET COMMENTS]
    <p>Chinchou also makes a decent Scarfer that has the ability to switch in many times and quickly retreat. With a Choice Scarf, Chinchou reaches 24 Speed, easily outrunning the 20 Speed tier and most other Scarfers. Its high Special Attack allows to it punch holes in bulkier Pokemon like Munchlax, allowing other specially-oriented teammates to sweep easier. The only downside to running Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and set up while you are forced to switch. Ice Beam allows for Munchlax and other Water-types to freely come in. It is often advisable to scout with Ice Beam to see what your opponent brings in so that you are doing some damage off the bat or already know opponents team before you bring Chinchou in.</p>

    [ADDITIONAL COMMENTS]

    <p>Resistances to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard combined with great coverage and decent Speed means that Chinchou can also run an effective Choice Scarf set, in which case a Modest nature is advisable unless you are desperate to tie with Choice Scarfed Mankey and Gastly.</p>

    [SET]
    name: BulkyChou
    move1: Thunderbolt / Discharge
    move2: Surf
    move3: Thunder Wave / Ice Beam
    move4: Ice Beam / Confuse Ray
    evs: 236 HP / 228 SpD
    item: Oran Berry
    nature: Calm
    ability: Volt Absorb

    [SET COMMENTS]
    <p>This is a simple set that lets Chinchou make use of its numerous resistances to common special attacks (Surf, Ice Beam, Thunderbolt, and Flamethrower in particular) along with its good HP and Special Defense. This set is mostly to tank and force switches with Thunder Wave. Thunderbolt and Surf are for standard STAB attacks, while Ice Beam completes the BoltBeam combo.</p>

    <p>Some players may choose a Para-fusion set that combines Confuse Ray and Thunder Wave. Thunder Wave followed up with Confuse Ray will make the opponent do nothing 5 times out of 8. This often gives you times to make safe switches while neutralizing fast, dangerous Pokemon. Discharge has the bonus of paralyzing and keeping offensive pressure on your opponent, along with allowing you to still run Ice Beam. Either set works, but oftentimes the added damage of Thunderbolt and the 100% paralyzing effect of Thunder Wave are more appealing to players.</p>

    [Team Options]
    <p>Flying-type or Levitating Pokemon go hand in hand with Chinchou because the only things that are OHKOing Chinchou are Ground-type moves. Bronzor is a great companion for Chinchou as it can set up Stealth Rock and has an immunity to Ground-type moves; Fire-type attacks aimed at Bronzor can be absorbed by Chinchou. Gligar is another Pokemon that enjoys Chinchou support as it can lay down Stealth Rock, has immunity to Earthquake, and can U-turn to Chinchou. Chinchou can absorb Water- and Ice-type attacks aimed at Gligar as well, and wear down threats so that Gligar may be able to sweep later. Other interesting partners include Snover, who can lure out pesky Munchlaxes and KO with Wood Hammer, clearing the way for Chinchou to sweep teams once Munchlax is gone. Along with this, Chinchou can come in on Fire-type attacks aimed at Snover, while Snover resists Earthquake and scare of many of Chinchou's counters like Gligar and other Ground-type Pokemon.</p>

    [Other Options]
    <p>Chinchou makes a reliable Rain Dance set up Pokemon, taking advance of the rain and having the bulk to take some hits. With Rain Dance, you have the opportunity to run Thunder, which is incredibly powerful along with getting STAB, and has the chance to paralyze, allowing for easier switches to your other Rain Dance sweepers while also boosting Surf.</p>

    <p>Chinchou has the possibility of running Choice Specs if you just replace Choice Scarf and leave all the same EVs; the only thing you should change is the nature to Timid. Unfortunately, this leaves Chinchou open to its nemesis, Diglett, and the prediction element again becomes key.</p>

    <p>Chinchou actually has a decent physical movepool with Waterfall, Return, Sucker Punch, and Bounce providing ample coverage, although don't bother with that 38 Base Attack and a superior Special Attack and special movepool. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover greatly. If you wanted to stat-up, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping annoying Diglett.</p>

    [Counters]
    <p>Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, who are immune to both STABs as well as Thunder Wave to stop Para-fusion. Any faster Ground-type Pokemon, like Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap, laugh, and OHKO with Earthquake, but is OHKOed by Surf on the switch and may be surprised by an Agility set.

    <p>Many Grass-types work as counters to the standard set with their super effective STAB moves like Seed Bomb, however they must be wary of Ice Beam unless named Snover. </p>

    <p>Offensive Chinchou are walled by Munchlax, although switching it in on boosted Hydro Pumps and Thunderbolts can be a pain for it. Munchlax will win one-on-one with a strong Earthquake, however. Ironically, other Chinchou can wall it, when without Hidden Power Grass or Hidden Power Ground.</p>
  5. ARandomDude

    ARandomDude

    Joined:
    Jun 21, 2009
    Messages:
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    Maybe reword to, "The only things holding Chinchou back are its weakness to Ground moves such as Earthquake (which many Pokemon carry) and a bad Defense stat". Chinchou strictly doesn't lack these things, and many Pokemon carry Earthquake, not a Ground weakness and a bad Defense stat, perse.
  6. matty

    matty I did stuff a long time ago for the site
    is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Battle Server Moderator Alumnus

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    Alright updated with Snorlaxes and ARandomDude comments. Thanks guys
  7. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    Grammar and comments (open)
    name: Agility Sweeper
    move 1: Agility
    move 2: Hydro Pump / Surf
    move 3: Thunderbolt
    move 4: Ice Beam / Hidden Power Grass
    item: Life Orb / Oran Berry
    ability: Volt Absorb
    nature: Modest
    EVs: 60 Def / 228 SpA / 220 Spe

    The last part sounded like Oran Berry was Chinchou, so I think the change was for the better.

    Is there an Additional Comments paragraph coming here?

    Surf was getting lost in that last sentence so a semi-colon should do well to fix that up.

    Barboach can be hit by Surf or Hydro Pump.

  8. sbc

    sbc

    Joined:
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    Messages:
    2,061
    I have no problem with you taking over this, and encourage others do so with my other lcf analyses. I would do some myself, but the new format is slightly baffling.


    "<p>Resistances to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard combined with great coverage and decent Speed means that Chinchou can also run an effective Choice Scarf set, in which case a Modest nature is advisable unless you are desperate to tie with Choice Scarfed Mankey and Gastly.</p>"

    The set is already a Modest Scarf set, so I think this can be re-written as it is probably refering to the specs set that was in here before.
  9. matty

    matty I did stuff a long time ago for the site
    is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Battle Server Moderator Alumnus

    Joined:
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    Messages:
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    Uhh any other comments, haven't grammar checked but I'll go through it once more in a bit.
  10. eric the espeon

    eric the espeon maybe I just misunderstood
    is a Forum Moderator Alumnusis a Researcher Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

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    This could do with more grammar/content/flow checks, it's some way from ready and kinda important.

    "This set has the most sweeping potential of Chinchou's sets, and uses Agility to raises its Speed." :(
  11. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
    is a Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus

    Joined:
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    Messages:
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    Content is good.

    [​IMG]

    However there are many errors that were similar in the Gligar analysis. Just make sure you go through this one after you go through the Gligar and add the fixes (ie format and set specific partners).
  12. Berserker Lord

    Berserker Lord unreliable analysis writer.

    Joined:
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    Messages:
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    [Overview]
    <p>Chinchou is one of the premier Water-types in Little Cup thanks to its solid Water / Electric typing and a useful ability to switch in often and deal significant damage to a majority of the Little Cup metagame. It also has a great special movepool to cap it all off. The only thing that holds Chinchou back are its weakness to Ground moves such as Earthquake (which many Pokemon carry) and a bad Defense stat. It also requires a lot of prediction to be effective, especially with Diglett on the loose.</p>

    [SET]
    name: Agility Sweeper
    move 1: Agility
    move 2: Hydro Pump / Surf
    move 3: Thunderbolt
    move 4: Ice Beam / Hidden Power Grass
    item: Life Orb / Oran Berry
    ability: Volt Absorb
    nature: Modest
    EVs: 228 SpA / 220 Spe

    [SET COMMENTS]

    <p>This set has the most sweeping potential of Chinchou's sets, and uses Agility to raises its Speed. When combined with the BoltBeam combo and Hydro Pump, most of Chinchou's threats are covered. Chinchou can often come in freely on Electric-, Water-, and Ice- attacks and quickly set up as opponents switch in their appropriate counter. Chinchou also has great resistances to the many common priority moves including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority won’t wear Chinchou down. After an Agility, Chinchou reaches a blazing 32 Speed outrunning all other Little Cuppers, even a Choice Scarf Jolly Diglett. Combined with its high Special Attack stat, which hits equally as hard as a Timid Staryu, Chinchou can often sweep through weakened teams. If possible, bring Chinchou out near the end of matches once things have take some damage, especially Munchlax, to ensure it has an easier chance of sweeping.</p>

    [ADDITIONAL COMMENTS]

    <p>The choices between Hydro Pump and Surf, Ice Beam and Hidden Power Grass, and Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives you the ability to 2HKO Standard Munchlax with Stealth Rock 100% of the time, but the accuracy may frustrate many players. Ice Beam is a good move if you're running Thunderbolt because it gets rid of pesky Ground-types like Gligar and Diglett without the fear of missing, while Hidden Power Grass gets rid of other Chinchou, Whooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost, but endangers Chinchou of quickly getting worn down through recoil damage and priority moves. Oran Berry is a good alternative as it ensures that priority won’t kill it off and keeps Chinchou healthy, even if it doesn’t OHKO some threats.</p>

    [SET]
    name: Choice Scarf
    move1: Hydro Pump / Surf
    move2: Thunderbolt
    move3: Ice Beam
    move4: Hidden Power Grass / Hidden Power Ground
    item: Choice Scarf
    ability: Volt Absorb
    nature: Modest
    EVs: 60 Def / 228 SpA / 220 Spe

    [SET COMMENTS]
    <p>Chinchou also makes a decent Scarfer that has the ability to switch in many times and quickly retreat. With a Choice Scarf, Chinchou reaches 24 Speed easily outrunning the 20 Speed tier and most other Scarfers. Its high Special Attack allows to it punch holes in bulkier Pokemon like Munchlax, allowing other special oriented teammates to sweep easier. The only downside to running Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and set up while you are forced to switch. Ice Beam allows for Munchlax and other Waters to freely come in. It is often advisable to scout with Ice Beam to see what your opponent brings in so that you are doing some damage off the bat or already know opponents team before you bring Chinchou in.</p>

    [ADDITIONAL COMMENTS]

    <p>Resistances to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard combined with great coverage and decent Speed means that Chinchou can also run an effective Choice Scarf set, in which case a Modest nature is advisable unless you are desperate to tie with Choice Scarfed Mankey and Gastly.</p>( didn't you just write about the choice scarf set already?)

    [SET]
    name: BulkyChou
    move1: Thunderbolt / Discharge
    move2: Surf
    move3: Thunder Wave / Ice Beam
    move4: Ice Beam / Confuse Ray
    item: Oran Berry
    ability: Volt Absorb
    nature: Calm
    EVs: 236 HP / 228 SpD

    [SET COMMENTS]
    <p>Chinchou makes good use of its numerous resistances to common special attacks (Surf, Ice Beam, Thunderbolt, and Flamethrower in particular) along with its good HP and Special Defense to become a reasonable switch in to most Special attacks. This set is mostly to tank and force switches with Thunder Wave. Thunderbolt and Surf are for standard STAB, ( this doesn't seem nescessary) attacks while Ice Beam completes the BoltBeam combo.</p>

    <p>Some players may choose a Para-fusion set that combines Confuse Ray and Thunder Wave. Thunder Wave followed up with Confuse Ray will make the opponent do nothing 5 times out of 8. This often gives you times to make safe switches while neutralizing fast, dangerous Pokemon. Discharge has the bonus of paralyzing and keeping offensive pressure on your opponent, along with allowing you to run Ice Beam still. Either set works, but oftentimes the added damage of Thunderbolt and the 100% paralyzing effect of Thunder Wave are more appealing to players.</p>

    [Team Options]
    <p>Flying or Levitating Pokemon go hand in hand with Chinchou because the only things that are OHKOing Chinchou are strong Ground moves. Bronzor is a great companion for Chinchou as it can set up Stealth Rock and has an immunity to Ground moves; Fire attacks aimed at Bronzor can be absorbed by Chinchou. Gligar is another Pokemon that enjoys Chinchou support as it can lay down Stealth Rock, has immunity to Earthquake, and can U-Turn out to Chinchou. Chinchou can absorb Water- and Ice- type attacks aimed at Gligar as well and wear down threats so that Gligar may be able to sweep later. Other interesting partners include Snover, who can lure out pesky Munchlaxes and KO with Wood Hammer, clearing the way for Chinchou to sweep teams once Munchlax is gone. Along with this, Chinchou can come in on Fire attacks aimed at Snover while Snover resists Earthquake and scare of many of Chinchou's counters like Gligar and other Ground-Type Pokemon.</p>

    [Other Options]
    <p>Chinchou makes a reliable Rain Dance set up Pokemon, taking advantage of the rain and having the bulk to take some hits. With Rain Dance, you have the opportunity to run Thunder which is incredibly powerful along with getting STAB, and has the chance to paralyze allowing for easier switches to your other Rain Dance sweepers while also boosting Surf.</p>

    <p>Chinchou has the possibility of running Choice Specs if you just replace Choice Scarf and leave all the same EVs; the only thing you should change is the nature to Timid. Unfortunately, this leaves Chinchou open to its nemesis, Diglett, and the prediction element again becomes key.</p>

    <p>Chinchou actually has a decent physical movepool with Waterfall, Return, Sucker Punch, and Bounce providing ample coverage, although don't bother with that 38 Base Attack and a superior Special Attack and movepool. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover greatly. If you wanted to stat-up, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping annoying Diglett.</p>

    [Counters]
    <p>Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, who are immune to both STABs as well as Thunder Wave to stop Para-fusion. Any faster Ground-type Pokemon, like Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap, laugh, and OHKO with Earthquake but is OHKOed by Surf on the switch and may be surprised by an Agility set.

    <p>Many Grass-types work as counters to the standard set with their super effective STAB moves like Seed Bomb, however they must be wary of Ice Beam unless named Snover. </p>

    <p>Offensive Chinchou are walled by Munchlax, although switching it in on boosted Hydro Pumps and Thunderbolts can slowly wear it down. Munchlax will win one-on-one with a strong Earthquake. Ironically, other Chinchou can wall it, when without Hidden Power Grass or Hidden Power Ground.</p>


    Red means remove
  13. Ice-eyes

    Ice-eyes Simper Fi

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    Something I noticed in a quick glance - is hitting 32 Speed post-Agility that important? A defensive point might be of more benefit than avoiding the tie with Scarf Diglett/Elekid/Voltorb, which are incredibly rare and almost never run +Spe natures anyway. If there's anything which it is important to outspeed/tie before an Agility, and this is the reason for 220 Speed EVs, then this should be mentioned in the analysis rather than referring to Scarf Diglett.
  14. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
    is a Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus

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    The main scenario where that Speed is crucial is against Rain teams. If Chinchou can get to 32 Speed against a Rain team, that Rain team will lose right then and there.
  15. Darkmalice

    Darkmalice Like a facepalm, but better
    is a Forum Moderatoris a Tiering Contributor
    Moderator

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    In the first set AC:

    Chinchou will always being using Thunderbolt, and we don't want readers to think that you can run a sweeper set without Thunderbolt (and there's no slashes on Thunderbolt), so you should remove the bolded section.
  16. Ulysses

    Ulysses

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    228 SpA is one point short of hitting 16 on the Modest Choice Scarf set. It's pointless. The spread should be 60 Def / 232 SpA / 220 Spe.
  17. Draco Zephyr

    Draco Zephyr

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    Grammar-Prose Check 1/3:
    EDIT: This analysis was pretty rough, so I'm going to require this to need two more GP checks before this can be approved.
    note: the EVs on the Agility Sweeper and BulkyChou sets need to be adjusted

    [​IMG]
  18. Dracoyoshi8

    Dracoyoshi8 weapon of mass seduction
    is a Contributor Alumnus

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    After quite a bit of testing, I would like to see Charge Beam slashed next to Thunderbolt on the Agility set. At +1, Surf achieves all the same KOes Hydro Pump does but with more PP and accuracy. You still get the KO on Mantyke, and +1 Ice Beam does plenty to Gunk. Also, I think Blizzard should be OC. I've seen Blizzard ScarfChou play very well on teams with Snover.
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