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Chinchou (BW2 Revamp) [QC: 3/3] [GP: 2/2]

Discussion in 'Uploaded Analyses' started by Gengan, Sep 15, 2012.

  1. Ray Jay

    Ray Jay "The sky's the limit, okey-dokey!"
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    Ok so yeah I've messed with it; here are what I believe are the correct spreads for the first three sets.

    Eviolite Offensive: 52 Def / 232 SAtk / 228 Spe (what iss said)
    RestTalk: 76 HP / 132 Def / 228 SDef / 60 Spd (hits 12 Def and 16 SpD, good Eviolite numbers and odd HP value)
    Choice Scarf: 232 SpA / 52 Def / 224 Spe (52 Def more useful than 52 SpD, unless I'm missing something)
  2. Gengan

    Gengan

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    All EVs have been edited in.
  3. Gengan

    Gengan

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    Can I get the last two QC on this so I can start writing it up?
  4. Elevator Music

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  5. blarajan

    blarajan i was born under the same star as shakeitup
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  6. Gengan

    Gengan

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    Thanks you two. I'll try to start writing this up soon. I promise I'll take longer than last time.
  7. Aurora

    Aurora am checking again lol!
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    Amateur check.

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    [Overview]

    <p>From the cold, dark depths of the great Johto sea comes a fish that strikes fear into the hearts of Electric-types everywhere. Chinchou is the only Water / Electric (spaces) type in existence, save for its evolution. This is a huge thing for a Water type as Electric-types usually prey on these poor creatures, and this secondary type yields only one weakness to worry about. This is furthered by the wonderful ability known as Volt Absorb. Not only does this give Chinchou an immunity to said Electric attacks, but it also heals Chinchou each time it activates; this makes even Water / Ground-types (spaces) jealous of Chinchou. This ability is backed by a fabulous base 75 HP stat and a decent base 67 Speed stat. Finally, the best thing ever given to this floppy fish is Volt Switch, which gives Chinchou a brand new role as a scout. Even Ground-types fear Volt Switch because Chinchou can blast them with a Hydro Pump and continue on its way. It also has a movepool as deep as the sea it came from, with both offensive and defensive options at its disposal, which includes the coveted Heal Bell.<p>

    <p>With so many amazing qualities, you might wonder why Chinchou isn’t on every Little Cup team in existence. Despite being overall versatile, Chinchou is held back by its other, less impressive stats. It has very pitiful Defense, which makes the Fighting-types littered about Little Cup a major threat to it. It also has subpar Special Attack, which means any attempt at being offensive will be a rather weak one. Its Special Defense isn’t good either, so Chinchou won’t be taking hits if it isn’t equipped with an Eviolite. In conjunction with that, its sSpeed is also average, and it is outsped by fast attackers. Don’t let these negative qualities take away from Chinchou’s positive ones. If you’re not careful, Chinchou will drag you down to the deepest trench in the ocean and make you its prey.<p>

    [SET]
    name: Eviolite Offensive
    move 1: Hydro Pump
    move 2: Volt Switch / Thunderbolt
    move 3: Hidden Power Grass
    move 4: Heal Bell
    item: Eviolite
    ability: Volt Absorb
    nature: Modest
    evs: 52 Def / 232 SAtk / 224 Spe

    [SET COMMENTS]

    <p>This is Chinchou’s most versatile set. It can be a great special attacker and be supportive as well with Heal Bell. Hydro Pump is a must, as Chinchou needs it to ensure the most power output. Volt Switch is a great scouting move, and it deals good damage with STAB and the given EVs. However, since it forces Chinchou out and its being rather pesky being as the only usable Electric attack if you choose it, Thunderbolt can be used as a more reliable attack. Note that if you use Thunderbolt, you won’t miss any KOs you could get with Volt Switch. Hidden Power Grass is used for opposing Chinchou, who can take both a Hydro Pump and Volt Switch or Thunderbolt with ease. Heal Bell is the icing on the cake; Chinchou can protect itself and its teammates from any status conditions at the cost of a turn, which tacks the role of a cleric onto its shoulders. Coupled with Volt Absorb and Heal Bell, Chinchou fills this role nicely.<p>

    [ADDITIONAL COMMENTS]

    <p>With the given EV spread and Eviolite, Chinchou has 24 / 15 / 18 defenses, 16 Special Attack, and 16 Speed. This means Chinchou will be having a ball with whatever it goes up against so long as it’s not a Grass type. Most troubling to our dear old friend is Drilbur in sand. Despite being able to hit the mole with Hydro Pump, Chinchou can’t outspeed it in sand, and its typing means that Drilbur can easily OHKO it with Earthquake. Therefore, Snover or Scarf Porygon make an excellent counter. Another troubling thing is Lileep, who blocks Hydro Pump with Storm Drain, takes little damage from anything else, and can KO with Giga Drain. Mienfoo and Timburr can easily dispatch Lileep, and Mienfoo enjoys having its burns healed. Misdreavus, with her high Special Defense, can handle all of Chinchou’s attacks with easye and start wreaking havoc. Scraggy and Murkrow can both get rid of Misdreavus, and both of them get something in return; with Heal Bell support, Scraggy can use Moxie instead of Shed Skin and have an easier time sweeping teams. Murkrow now has something to take pesky Thunderbolts and Thunder Waves for it, and can help remove Grass-types for Chinchou.<p>

    [SET]
    name: RestTalk
    move 1: Scald
    move 2: Heal Bell / Discharge
    move 3: Rest
    move 4: Sleep Talk
    item: Eviolite
    ability: Volt Absorb
    nature: Bold
    evs: 76 HP / 132 Def / 228 SDef / 60 Spd

    [SET COMMENTS]

    <p>Say hello to the number one Murkrow counter to ever exist in Little Cup,: RestTalk Chinchou. Most Murkrow are strong enough to harm regular offensive Chinchou even with Brave Bird and then finish it off with Sucker Punch. Now, this isn’t the case. This Chinchou takes very little from Brave Bird and can avoid Sucker Punch with Rest and Sleep Talk. Poor old Murkrow now has no choice but to flee the scene, and is forever embarrassed by the fact that it is now a bird that can’t beat a fish. Scald is preferred over Surf or Hydro Pump because it can spread burns despite being very weak. Heal Bell is used again to clear off status, and it works well in conjunction with RestTalk because it can clear sleep early. However, Discharge can help spread paralysis and gets the OHKO on Murkrow. It's also useful in stopping Croagunk, who otherwise walls this set to hell and back thanks to Dry Skin.<p>

    [ADDITIONAL COMMENTS]

    <p>With Eviolite and the given spread, Chinchou hits a sturdy 18 Defense and 24 Special Defense, which makes dealing damage a difficult time. However, since Chinchou is relying on two attacks or even just one attack to get it through, it’s going to be walled by so much more. If you opt out of Discharge, Water-types like Tirtouga or Omanyte can set (space) up in your face and put you in a tough spot. Also, opposing Chinchou with Hidden Power Grass threaten are even more threatening. Lileep can effortlessly stop all three of these Pokemon with Storm Drain. Croagunk can scare out Chinchou with Dry Skin; therefore, Abra or Drilbur, which can take advantage of Croagunk’s Poison typing, and Fire-types like Ponyta or Houndour that can exploit Dry Skin can easily dispatch it.<p>

    [SET]
    name: Choice Scarf
    move 1: Hydro Pump / Surf
    move 2: Thunderbolt
    move 3: Ice Beam
    move 4: Volt Switch
    item: Choice Scarf
    ability: Volt Absorb
    nature: Modest
    evs: 232 SpA / 52 Def / 224 Spe

    [SET COMMENTS]

    <p>Chinchou has an excellent Speed stat, so a Choice Scarf set is obviously viable. With a Scarf, Chinchou hits 24 Speed, which outspeeds everything non-scarfed and even soars past Dragon Dance Scaggy. Hydro Pump can be used for more power, but Surf can be used for better accuracy. Thunderbolt is the main STAB attack, but being locked into it isn’t very fun, so Volt Switch is for when you’re unsure of what’s going to happen next. Ice Beam is for the pesky Grass-types that come around, and it also helps combat Lileep to some extent. It’s also useful for revenge killing.<p>

    [ADDITIONAL COMMENTS]

    <p>Without an Eviolite, Chinchou will not be taking hits. That means anything that can outspeed it will have a good chance to KO it. This is complicated more by the fact that Chinchou has to switch out to change moves, which can make it setup fodder for many threats. Mienfoo can help this to a small extent by making a VoltTurn core, which helps the two check each other’s counters.<p>

    [SET]
    name: Agility
    move 1: Agility
    move 2: Hydro Pump / Surf
    move 3: Thunderbolt
    move 4: Hidden Power Grass / Ice Beam
    item: Life Orb
    ability: Volt Absorb
    nature: Modest
    evs: 232 SpA / 52 SpD / 224 Spe

    [SET COMMENTS]

    <p>What used to be a threatening force is now the equivalent of a war veteran; although it did well at its time, it now needs tons of support to work in the same way. Reintroducing, Agility Chinchou. With a single boost, it Agility Chinchou hits 32 sSpeed, outspeeding everything in Little Cup. This would be great if Chinchou had stellar defenses to back it up, but again it must use Life Orb instead of Eviolite in order to deal a sufficient amount of damage. These weak defenses make setting up much harder. Not only that, but Chinchou suffers from 4-Slot Move Slot Syndrome, so whatever you choose will have a drawback somewhere. Choosing between Hidden Power Grass and Ice Beam depends on what you need to hit. The former gets rid of opposing Chinchou and clears Tirtouga easily, but leaves you helpless against Grass-types; the latter is the exact opposite. Hidden Power Grass is recommended because the only thing Ice Beam hits that Hydro Pump or Surf and Thunderbolt don’t hit is Grass-types, and opposing Chinchou can actually beat you one on one if it has an Eviolite.<p>

    [ADDITIONAL COMMENTS]

    <p>Depending on the fourth move you chose, the teammates you need will change drastically. If you opt for Hidden Power Grass, then Grass-types become a major problem. Therefore, Fire-types like Houndour or Larvesta can help deal with them. Murkrow can also be helpful. If you go with Ice Beam, then Tirtouga and other Chinchou are problematic. Lileep, Snover, and even Foongus can help out with this.<p>

    [Other Options]

    <p>Chinchou has a movepool that touches ranges from the ocean floor it lives on to the clouds it often gets carried away in by its predators in. It has so many options that tons of sets instantly pop to the mind. Sadly, not all of them are good. Water Absorb is Chinchou’s Dream World Ability, and while it sounds good on a sand team, Lileep does uses it much better. Chinchou has a large amount of physical moves at its disposal, but has a very weak Attack stat that can’t abuse them. Rain Dance seems like a fun way to help Hydro Pump and it lets it abuse Thunder, but rain is generally unviable in Little Cup and Chinchou doesn’t have a moveslot for it. If you have Snover on your team, you can try for Blizzard over Ice Beam, but it’s really situational and Ice Beam is almost always better in every situation. It also has Confuse Ray, Supersonic, and Screech, but these are gimmicks and shouldn’t be tried unless it fits your strategy somehow. Psybeam can be used to get the surprise hit on Croagunk, but there’s really no place for it on any of Chinchou’s sets. Toxic can be used on the RestTalk set to help beat Lileep in a stall war, but that requires almost a whole other set to work correctly. Substitute might sound good with Chinchou’s good HP stat, but Heal Bell completely outclasses it in status blocking and Chinchou isn’t meant to take hits. Hidden Power Fire might be useful in stopping Steel-types like Ferroseed and Bronzor, which wall Chinchou horribly, but it’s best to leave those pesks to Fire-types. Not only that, but Bronzor isn’t even 2HKO’d by it.<p>

    [Checks and Counters]

    <p>If you’re hungry, you can chop up Chinchou into sushi, which is exactly what Munchlax does to this poor fish. Nothing Chinchou can do will hurt Munchlax, who can just use Earthquake to shake up a little fishy stir-fry. Lileep has Storm Drain and Giga Drain to easily dispose of Chinchou. Misdreavus can easily KO thanks to her good speed and unnaturally high Special Defense. Timburr and Scraggy can counter the RestTalk set without fear of Scald burns and set (space) up. Foongus, Shroomish, and even Cacnea can threaten Chinchou with their Grass STABs, but they fear Ice Beam. If sand is up, (sand isn't required) Drilbur can OHKO with Earthquake., and Steel-types like Ferroseed and Bronzor wall Chinchou[/vb] to hell and back, but only fear Hidden Power Fire. However,&mdash;if you’re using that, though, you’re the only one. Diglett can trap and KO if it gets a free switch. If Chinchou switches in, Murkrow can beat all but the RestTalk set with a combination of Brave Bird and Sucker Punch. Any faster threats with a physical move can easily prey on Chinchou and make it their dinner.<p>
  8. mikel

    mikel frizy will carry ocn
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    Just a little HTML issue - you need to close (end) your paragraphs with </p>, not <p>.
  9. Gengan

    Gengan

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    Thanks rory, it was implimented. And thanks Mikel, I didn't even notice that.
  10. Gengan

    Gengan

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    Can I get some GP checks on this and finish it up?
  11. GatoDelFuego

    GatoDelFuego I'm not ready 4 freddy
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    REMOVE CHANGE COMMENTS

    Show Hide
    [Overview]

    <p>From the cold, dark depths of the great Johto sea comes a fish that strikes fear into the hearts of Electric-types everywhere. Chinchou is the only Water / Electric type in Little Cup, which lets it check Electric-types while damaging opposing Water-types like Staryu. This is furthered by the wonderful ability known as Volt Absorb. Not only does this give Chinchou an immunity to Electric attacks, but it also heals Chinchou each time it activates; this makes even Water / Ground types jealous. This ability is backed by a fabulous base 75 HP stat and a decent base 67 Speed stat. Finally, the best thing ever given to this floppy fish is Volt Switch, which gives Chinchou a brand new role as a scout. Even Ground-types fear Chinchou Volt Switch because it Chinchou can blast them with a Hydro Pump and continue on its way. It also has a movepool as deep as the sea it came from, with both offensive and defensive options at its disposal, which includes the coveted Heal Bell.</p>

    <p>With so many amazing qualities, you might wonder why Chinchou isn't These are curly apostrophes. Sorry, but I don't feel like highlighting all of them, so go through the entire analysis and find them. If you just use Ctrl + F and highlight apostrophes, you'll find them easily. Do this first on every Little Cup team in existence. Despite being a versatile Pokemon overall , Chinchou is held back by its other, less impressive stats. It has very pitiful Defense, which makes the Fighting-types littered about Little Cup a major threat to it. It also has subpar Special Attack, which means any attempt at being offensive will be a rather weak one. Its Special Defense isn’t good either, so Chinchou won’t be taking hits if it isn’t equipped with an Eviolite. In conjunction with that, Its Speed is also average, and it is outsped by fast attackers. Don’t let these negative qualities take away from Chinchou’s positive ones. If you’re not careful, Chinchou will drag you down to the deepest trench in the ocean and make you its prey.</p>

    [SET]
    name: Eviolite Offensive
    move 1: Hydro Pump
    move 2: Volt Switch / Thunderbolt
    move 3: Hidden Power Grass
    move 4: Heal Bell
    item: Eviolite
    ability: Volt Absorb
    nature: Modest
    evs: 52 Def / 232 SAtk / 224 Spe

    [SET COMMENTS]

    <p>This is Chinchou’s most versatile set. It can be a great special attacker and be supportive as well with Heal Bell. Hydro Pump is a must, as Chinchou needs it to ensure the most highest power output. Volt Switch is a great scouting move, and it deals good damage with STAB and the given EVs. However, as since it forces Chinchou out and it being rather pesky as the only usable Electric attack if you choose it, Thunderbolt can be used as a more reliable attack. Note that if you use Thunderbolt, you won’t miss any KOs you could get with Volt Switch, but rather a significant loss of momentum. Hidden Power Grass is used for opposing Chinchou, who can take both a Hydro Pump and Volt Switch or Thunderbolt with ease. Heal Bell is the icing on the cake; Chinchou can protect itself and its teammates from any status conditions at the cost of a turn, which tacks taking the role of a cleric onto its shoulders. Coupled with Volt Absorb and Heal Bell, Chinchou fills this role nicely.</p>

    [ADDITIONAL COMMENTS]

    <p>With the given EV spread and Eviolite, Chinchou has 24 / 15 / 18 defenses, 16 Special Attack, and 16 Speed. This means Chinchou will be having a ball with whatever it goes up against so long as it’s not a Grass type. Most troubling to our dear old friend is Drilbur in sand. Despite being able to hit the mole with Hydro Pump, Chinchou can’t outspeed it in sand, and its typing means that Drilbur can easily OHKO it with Earthquake. Therefore, Snover or Scarf Porygon make an excellent teammate counter. Another troubling opponent thing is Lileep, who which blocks Hydro Pump with Storm Drain, takes little damage from anything else, and can KO with Giga Drain. Mienfoo and Timburr can easily dispatch Lileep, and Mienfoo enjoys having its burns healed. Misdreavus, with her As long as Misdreavus is called her throughout the entire analysis, this is ok. But it must be consistent. high Special Defense, can handle all of Chinchou’s attacks with ease and start wreaking havoc. Scraggy and Murkrow can both get rid of Misdreavus, and both of them receive get something aid in return; with Heal Bell support, Scraggy can use Moxie instead of Shed Skin and have an easier time sweeping teams. Murkrow now has something to take pesky Thunderbolts and Thunder Waves for it, and can help remove Grass-types for Chinchou.</p>

    [SET]
    name: RestTalk
    move 1: Scald
    move 2: Heal Bell / Discharge
    move 3: Rest
    move 4: Sleep Talk
    item: Eviolite
    ability: Volt Absorb
    nature: Bold
    evs: 76 HP / 132 Def / 228 SDef / 60 Spd

    [SET COMMENTS]

    <p>Say hello to the number one Murkrow counter to ever exist in Little Cup: RestTalk Chinchou. Most Murkrow are strong enough to harm regular offensive Chinchou even with Brave Bird and then finish it off with Sucker Punch. Now, this is not the case. This Chinchou takes very little from Brave Bird and can avoid Sucker Punch with Rest and Sleep Talk. Poor old Murkrow now has no choice but to flee the scene, and is forever embarrassed by the fact that it is now a bird that can’t beat a fish. Scald is preferred over Surf or Hydro Pump because it can spread burns despite being very weak. Heal Bell is used again to clear off status, and it works well in conjunction with RestTalk because it can wake Chinchou up clear sleep early. However, Discharge can help spread paralysis and gets the OHKO on Murkrow. Its also useful in stopping Croagunk, who otherwise walls this set to hell and back thanks to Dry Skin.</p>

    [ADDITIONAL COMMENTS]

    <p>With Eviolite and the given spread, Chinchou hits a sturdy 18 Defense and 24 Special Defense, which makes dealing damage a difficult time. However, as since Chinchou is relying on two attacks or even just one to get it through, it’s going to be walled by so much more. If you opt out of Discharge, Water-types such as like Tirtouga or Omanyte can set up in your face and put you in a tough spot. Also, opposing Chinchou with Hidden Power Grass are even more threatening. Lileep can effortlessly stop all three of these Pokemon with Storm Drain. Croagunk can scare out Chinchou with Dry Skin; therefore, Abra or Drilbur, which can take advantage of Croagunk’s Poison typing, and Fire-types such as like Ponyta or Houndour that can exploit Dry Skin can easily dispatch it.</p>

    [SET]
    name: Choice Scarf
    move 1: Hydro Pump / Surf
    move 2: Thunderbolt
    move 3: Ice Beam
    move 4: Volt Switch
    item: Choice Scarf
    ability: Volt Absorb
    nature: Modest
    evs: 232 SpA / 52 Def / 224 Spe

    [SET COMMENTS]

    <p>Chinchou has an excellent Speed stat, so a Choice Scarf set is obviously viable. With a Scarf, Chinchou hits 24 Speed, which outspeeds everything non-scarfed and even soars past Dragon Dance Scaggy. Hydro Pump can be used for more power, but Surf can be used for better accuracy. Thunderbolt is the main STAB attack, but being locked into it against an opposing Ground-type isn’t very fun, so Volt Switch can be used to escape after a KO is for when you’re unsure of what’s going to happen next. Ice Beam is for the pesky Grass-types that come around, and it also helps combat Lileep to some extent. It’s also useful for revenge killing.</p>

    [ADDITIONAL COMMENTS]

    <p>Without an Eviolite, Chinchou will not be taking hits. That means anything that can outspeed it will have a good chance to KO it. This is complicated more by the fact that Chinchou has to switch out to change moves, which can make it setup fodder for many threats. Mienfoo can help this to a small extent by making a VoltTurn core, which helps the two check each other’s counters.</p>

    [SET]
    name: Agility
    move 1: Agility
    move 2: Hydro Pump / Surf
    move 3: Thunderbolt
    move 4: Hidden Power Grass / Ice Beam
    item: Life Orb
    ability: Volt Absorb
    nature: Modest
    evs: 232 SpA / 52 SpD / 224 Spe

    [SET COMMENTS]

    <p>What used to be a threatening force is now the equivalent of a war veteran; although it did well at its time, it now needs tons of support to work in the same way. With a single boost, Agility Chinchou hits 32 Speed, outspeeding everything in Little Cup. This would be great if Chinchou had stellar defenses to back it up, but again it must use Life Orb instead of Eviolite in order to deal a sufficient amount of damage. These weak defenses make setting up much harder. Not only that, but Chinchou suffers from four-moveslot syndrome, so whatever you choose will have a drawback somewhere. Choosing between Hidden Power Grass and Ice Beam depends on what you need to hit. The former gets rid of opposing Chinchou and clears Tirtouga easily, but leaves you helpless against Grass-types; the latter is the exact opposite. Hidden Power Grass is recommended because the only thing Ice Beam hits that Hydro Pump or Surf and Thunderbolt don’t hit is Grass-types, and opposing Chinchou can actually beat you one on one if it has an Eviolite.</p>

    [ADDITIONAL COMMENTS]

    <p>Depending on the fourth move you chose, the teammates you need will change drastically. If you opt for Hidden Power Grass, then Grass-types become a major problem. Therefore, Fire-types such as like Houndour or Larvesta can help deal with them. Murkrow can also be helpful. If you go with Ice Beam, then Tirtouga and other Chinchou are problematic. Lileep, Snover, and even Foongus can help out with this.</p>

    [Other Options]

    <p>Chinchou has a movepool that ranges from the ocean floor it lives on to the clouds it often gets carried away in by its predators in. It has so many options that tons of sets instantly pop to the mind. Sadly, not all of them are good. Water Absorb is Chinchou’s Dream World Ability, and while it sounds good on a sand team, Lileep uses Storm Drain it much better. Chinchou has a large amount of physical moves at its disposal, but has a very weak Attack stat that can’t abuse them. Rain Dance seems like a fun way to help Hydro Pump and abuse Thunder, but rain is generally unviable in Little Cup and Chinchou doesn’t have a moveslot for it. If you have Snover on your team, you can try for Blizzard over Ice Beam, but it’s really situational and Ice Beam is almost always better in every situation. It also has Confuse Ray, Supersonic, and Screech, but these are gimmicks and shouldn’t be tried unless it fits your strategy somehow. Psybeam can be used to get the surprise hit on Croagunk, but there’s really no place for it on any of Chinchou’s sets. Toxic can be used on the RestTalk set to help beat Lileep in a stall war, but that requires almost a whole other set to work correctly. Substitute might sound good with Chinchou’s good HP stat, but Heal Bell completely outclasses it in status blocking and Chinchou isn’t meant to take hits. Hidden Power Fire might be useful in stopping Steel-types such as like Ferroseed and Bronzor, which wall Chinchou horribly, but it’s best to leave those pesks to Fire-types. Not only that, but Bronzor isn’t even 2HKOed by it.</p>

    [Checks and Counters]

    <p>If you’re hungry, you can chop up Chinchou into sushi, which is exactly what Munchlax does to this poor fish. Nothing Chinchou can do will hurt Munchlax, who which can just use Earthquake to shake up a little fishy stir-fry. Lileep has Storm Drain and Giga Drain to easily dispose of Chinchou. Misdreavus can easily KO thanks to her good Speed and unnaturally high Special Defense. Timburr and Scraggy can counter the RestTalk set without fear of Scald burns and set up. Foongus, Shroomish, and even Cacnea can threaten Chinchou with their Grass STABs, but they fear Ice Beam. Drilbur can OHKO with Earthquake, and Steel-types such as like Ferroseed and Bronzor wall Chinchou to hell and back but only fear Hidden Power Fire&mdash;if you’re using it that,,however, you’re the only one. Diglett can trap and KO if it gets a free switch. If Chinchou switches in, Murkrow can beat all but the RestTalk set with a combination of Brave Bird and Sucker Punch. Any faster threats with a physical move can easily prey on Chinchou and make it their dinner.</p>


    2 things: Double check both the apostrophes and the genders. Other than that, good job

    GP Approved 1/2

    [​IMG]
  12. Gengan

    Gengan

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    Thanks, and implemented. I'm never writing in Word ever again.

    One more and this'll be ready.
  13. mikel

    mikel frizy will carry ocn
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    I'd like to know how Tirtouga troubles the Agility set even more if it runs Ice Beam. It can't really counter Chinchou, as if it hits it with any attacks, Sturdy is broken, and Thunderbolt will KO. If Tirtouga comes in after a KO, it will take one Thunderbolt, survive with Sturdy, and do 72 - 88% with Stone Edge.

    Either way, HP Grass doesn't help against Tirtouga, only against Chinchou.
  14. Gengan

    Gengan

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    Okay Mikel, thanks. I'll change that.

    One more GP check?
  15. Woodchuck

    Woodchuck i am woodchuck
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    amcheck
    amcheck done (open)
    [Overview]

    <p>From the cold, dark depths of the great Johto sea comes a fish that strikes fear into the hearts of Electric-types everywhere. Chinchou is the only Water / Electric type in Little Cup, which lets it check Electric-types while damaging opposing Water-types like Staryu. This is furthered by theChinchou's lack of a weakness to Electric is further improved by its wonderful ability known as, Volt Absorb. Not only does thisit give Chinchou an immunity to Electric attacks, but it also heals Chinchou each time it activates; this makes even Water / Ground types jealous. This ability is of Chinchou's ability to switch into Electric-type attacks. Chinchou's typing and ability are backed by a fabulous base 75 HP stat and a decent base 67 Speed stat. Finally, the best thing ever given to this floppy fish is Volt Switch, which gives Chinchou a brand new role as a scout. Even Ground-types fear Chinchou because it can blast them with a Hydro Pump and continue on its way. It also has a movepool as deep as the sea it came from, with both offensive and defensive options at its disposal, which includesing the coveted Heal Bell.</p>

    <p>With so many amazing qualities, you might wonder why Chinchou isn't on every Little Cup team in existence. Despite being a versatile Pokemon overall, Chinchou is held back by its other, less impressive statattributes. It has very pitiful Defense, which makesmaking the Fighting-types littered about Little Cup a major threat to it. ItChinchou also has subpar Special Attack, which means any attempt at being an offensive threat will be a rather weak one. Its Special Defense isn't good either, so Chinchou won't be taking hits if it isn't equipped with an Eviolite. Its Speed is also average, and it iscausing it to be outsped by fast attackers. Don't let these negative qualities take away from Chinchou's positive ones. IHowever, despite all of its shortcomings, Chinchou manages to be a threat in LC; if you're not careful, Chinchou will drag you down to the deepest trench in the ocean and make you its prey.</p>

    [SET]
    name: Eviolite Offensive
    move 1: Hydro Pump
    move 2: Volt Switch / Thunderbolt
    move 3: Hidden Power Grass
    move 4: Heal Bell
    item: Eviolite
    ability: Volt Absorb
    nature: Modest
    evs: 52 Def / 232 SAtk / 224 Spe

    [SET COMMENTS]

    <p>This is Chinchou's most versatile set. It can be a great special attacker and be supportive as wellwhile also supporting its team with Heal Bell. Hydro Pump is a must, as Chinchou needs it to ensure the highest power output possible. Volt Switch is a great scouting move, and it deals good damage with STAB and the given EVs. However, as itusing Volt Switch forces Chinchou to switch out, Thunderbolt can be used as a more reliable attack. Note that if you use Thunderbolt, you won't miss any KOs you could get with Volt Switch, but rather a significant loss at the expense of losing opportunities to gain momentum. Hidden Power Grass is used for opposing Chinchou, which can take both a Hydro Pump and Volt Switch or Thunderbolt with ease. Heal Bell is the icing on the cake; Chinchou can protectrelieve itself and its teammates from any status conditions at the cost of a turn, taking the role of a cleric onto its shoulders. Coupled withsingle turn. With the combination of Volt Absorb and Heal Bell, Chinchou fills thise role of a cleric nicely.</p>

    [ADDITIONAL COMMENTS]

    <p>With the given EV spread and Eviolite, Chinchou has 24 / 15 / 18 defenses, 16 Special Attack, and 16 Speed. This means Chinchou will be having a ball with whatever it goes up againstmatch up well with almost anything in the tier so long as it's not a Grass -typed. Most troubling to our dear old friend is Drilbur in sandDrilbur in sand, however, is also troubling to Chinchou. Despite being able to hit the mole with Hydro Pump, Chinchou can't outspeed it in sand, and its Electric typing means that Drilbur can easily OHKO it with Earthquake. Therefore, Snover or Scarf Porygon make an excellent teammates to deal with Drilbur. Another troubling opponent is Lileep, which blocks Hydro Pump with Storm Drain, takes little damage from anything else, and can KO Chinchou with Giga Drain. Mienfoo and Timburr can easily dispatch Lileep, and Mienfoo enjoys having its burns healedany burns inflicted to it healed away by Chinchou's Heal Bell. Misdreavus, with her high Special Defense, can handle all of Chinchou's attacks with ease and start wreaking havoc. Scraggy and Murkrow can both get rid of Misdreavus, and both of them receive aid in return; with Heal Bell support, Scraggy can use Moxie instead of Shed Skin and have an easier time sweeping teams. In Murkrow's case, the dark bird now has something to take pesky Thunderbolts and Thunder Waves for it, and can help remove Grass-types for Chinchou.</p>

    [SET]
    name: RestTalk
    move 1: Scald
    move 2: Heal Bell / Discharge
    move 3: Rest
    move 4: Sleep Talk
    item: Eviolite
    ability: Volt Absorb
    nature: Bold
    evs: 76 HP / 132 Def / 228 SDef / 60 Spd

    [SET COMMENTS]

    <p>Say hello to the number one Murkrow counter to ever exist in Little Cup: RestTalk Chinchou. Most Murkrow are strong enough to harm regular offensive Chinchou even with resisted Brave Bird and then finish itChinchou off with Sucker Punch. Now, this is not the caseWith this set, however, the case is different. This Chinchou takes very little from Brave Bird and can avoid Sucker Punch with Rest and Sleep Talk. Poor old Murkrow now has no choice but to flee the scene, and is forever embarrassed by the fact that it is now a bird that can't beat a fish. Scald is preferred over Surf or Hydro Pump because it can spread burns despite being very weak. Heal Bell is used again to clear offused to remove status, and it works well in conjunction with RestTalk because it can wake up Chinchou early. However, Discharge can help spread paralysis and OHKO Murkrow. Its also useful in stopping Croagunk, who otherwise walls this set to hell and back thanks to Dry Skin.</p>

    [ADDITIONAL COMMENTS]

    <p>With Eviolite and the given spread, Chinchou hitreaches a sturdy 18 Defense and 24 Special Defense, which makes dealing damage ato it difficult time. However, as Chinchou is relying on two attacks or even just one to get it through, it's going to be walled by so much more. If you opt out ofdeal damage to the opposing team, it's going to be walled by many more Pokemon than its other sets. If Chinchou is not running Discharge, Water-types such as Tirtouga or Omanyte can set up in yourits face and put youits team in a tough spot. Also, oOpposing Chinchou with Hidden Power Grass are even more threatening, walling this Chinchou thoroughly no matter what attacks it carries. Lileep can effortlessly stop all three of these Pokemon withthanks to Storm Drain. Croagunk can scare out Chinchou with Dry Skin; therefore, Abra or Drilbur, which can take advantage of Croagunk's Poison typing, and Fire-types, using its Dry Skin ability, can easily scare out Chinchou; therefore, Pokemon that can take advantage of Croagunk's Poison typing such as Abra and Drilbur and Fire-types to exploit Dry Skin such as Ponyta orand Houndour that exploit Dry Skin can easily dispatch itmake for good teammates.</p>

    [SET]
    name: Choice Scarf
    move 1: Hydro Pump / Surf
    move 2: Thunderbolt
    move 3: Ice Beam
    move 4: Volt Switch
    item: Choice Scarf
    ability: Volt Absorb
    nature: Modest
    evs: 232 SpA / 52 Def / 224 Spe

    [SET COMMENTS]

    <p>Chinchou has an excellent Speed stat, so decent Speed stat that is more than good enough to make a Choice Scarf set is obviously viable. With a Scarf, Chinchou hits 24 Speed, which outspeeds everything non-scarfed and even soars past unboosted Pokemon in the tier and even outspeeds Dragon Dance Scaggy. Hydro Pump can beis used for more power, but Surf can be used for better accuracy. Thunderbolt is the main STAB attack, but being locked into it isn't very fun, so Volt Switch is for when you're unsure of what's going to happen nextwhile Surf is an option for better accuracy. Thunderbolt is Chinchou's main way of using its Electric STAB, but due to the problems of locking itself into Thunderbolt, Volt Switch is a good move to use when one is wary of an Electric resist switching in. Ice Beam is for the pesky Grass-types that come aroundtend to switch into Chinchou, and it also helps combat Lileep to some extent. It's also useful force Beam also offers additional coverage to widen the pool of Pokemon that Chinchou can revenge killing.</p>

    [ADDITIONAL COMMENTS]

    <p>Without an Eviolite, Chinchou will not be taking hits. That means anything that can outspeed it will have a good chance to KO it. This is complicated mChinchou's frailty is made worse by the fact that Chinchou has to switch out to change moves, which can make it setup fodder for many threats. Mienfoo can help Chinchou deal with this to a smalln extent by makforming a VoltTurn core, which helps the two check each other's counters by Volt Switching and U-Turning back and forth.</p>

    [SET]
    name: Agility
    move 1: Agility
    move 2: Hydro Pump / Surf
    move 3: Thunderbolt
    move 4: Hidden Power Grass / Ice Beam
    item: Life Orb
    ability: Volt Absorb
    nature: Modest
    evs: 232 SpA / 52 SpD / 224 Spe

    [SET COMMENTS]

    <p>What used to be a threatening force is now the equivalent of a war veteran; although it did well atin its time, i (the previous generation), this set now needs tons of support to work in the same way. With a single boost, Agility Chinchou hits 32 Speed, outspeeding everything in Little Cup. This would be great if Chinchou had stellar defenses to back it up, but again it must use Life Orb instead of Eviolite in order to deal a sufficient amount of damage. These weak defenses make setting up much harder. Not only that, but Chinchou suffers fromThis issue is compounded by Chinchou's four-moveslot syndrome, so; whatever you choose will have a drawback somewhereattacking moves it carries, there will always be Pokemon that wall it. Choosing between Hidden Power Grass and Ice Beam depends on what you need to hit. The former gets rid of opposing Chinchou, but leaves you helpless against Grass-types; the latter is the exact opposite. Hidden Power Grass is recommended because the only thing Ice Beam hits that Hydro Pump or Surf and Thunderbolt don't hit is Grass-types, and opposing Chinchou with Eviolite can actually beat youthis set one on one if it has an Evioliteshould it not carry Hidden Power Grass.</p>

    [ADDITIONAL COMMENTS]

    <p>Depending on the fourth move you chose, the teammates you need will change drastically. If you opt for Hidden Power Grass, then Grass-types become a major problem. Therefore, Fire-types such as Houndour or Larvesta can help deal with them. Murkrow can also be helpful. If you go with Ice Beam, then Chinchou are problematic. Lileep, Snover, and even Foongus can help out with this.</p>

    [Other Options]

    <p>Chinchou has a movepool that ranges from the ocean floor it lives on to the clouds it often gets carried away in by its predators in. It has so many options that tons of sets instantly pop to thecome to mind. Sadly, not all of them are good. Water Absorb is Chinchou's Dream World Ability, and while it sounds good on a sand team, Lileep uses an immunity to Water-type attacks (Storm Drain) much better. Chinchou has a large amount ofmany physical moves at its disposal, but has a very weak Attack stat that can't abuse themdue to its low Attack stat, it is unable to use them effectively. Rain Dance seems like a fun way to help Hydro Pump and abusutilize Thunder, but rain is generally unviable in Little Cup and Chinchou doesn't have a moveslot for it. If you have Snover on your team, you can try forrun Blizzard over Ice Beam, but it's really situational and Ice Beam is almost always better in every situation. It also has Confuse Ray, Supersonic, and Screech, but these are gimmicks and shouldn't be tried unless it fits your strategy somehow due to the presence of Sand in Little Cup. Chinchou also has access to Confuse Ray, Supersonic, and Screech, but these often amount to no more than gimmicks and shouldn't be run over the listed sets without a very specific purpose in mind. Psybeam can be used to get thea surprise hit on Croagunk, but there's really no place for it on any of Chinchdoing so will force Chinchou to lose preciou's setscoverage. Toxic can be used on the RestTalk set to help beat Lileep in a stall war, but that requires almost a whole other set to work correctit does not fit with the purpose of the RestTalk set and would require nearly an entirely different set to work properly. Substitute might sound good with Chinchou's goodhigh HP stat, but Heal Bell completely outclasses it in status blocking, and Chinchou isn't meant to take hits. Hidden Power Fire might be useful in hitting Snover as well as stopping Steel-types such asFerroseed and Bronzor Bronzor and especially Ferroseed, which walls Chinchou horribly, but it's best to leave those pesks to Fire-types. Not only that, butEven Bronzor isn't even 2HKOed by itHidden Power Fire and is hit harder by Surf anyway.</p>

    [Checks and Counters]

    <p>If you're hungry, you can chop up Chinchou into sushi, which is exactly what Munchlax does to this poor fish. Nothing Chinchou can do will hurt Munchlax, which can just use Earthquake to shake up a little fishy stir-fry. Lileep has Storm Drain and Giga Drain to easily dispose of Chinchou. Misdreavus can easily KO thanks to her good Speed and unnaturusually high Special Defense. Timburr and Shed Skin Scraggy can counter the RestTalk set without fear of Scald burns and set up. Foongus, Shroomish, and even Cacnea can threaten Chinchou with their Grass STABs, but they fear Ice Beam. Drilbur can OHKO with Earthquake, and Steel-types such as Ferroseed and Bronzornover and Ferroseed wall Chinchou to hell and back but only fear the rare Hidden Power Fire&mdashif you're using it, however, you're the only one. Diglett can trap and KO if it gets a free switch. If Chinchou switches in, Murkrow can beat all but the RestTalk set with a combination of Brave Bird and. Diglett can trap Chinchou and OHKO it if it gets a free switch. Murkrow can severely damage non-RestTalk Chinchou with Sucker Punch. Any faster threats with a physical moves can easily prey on Chinchou and make it their dinner.</p>

    copypastable (open)
    [Overview]

    <p>From the cold, dark depths of the great Johto sea comes a fish that strikes fear into the hearts of Electric-types everywhere. Chinchou is the only Water / Electric type in Little Cup, which lets it check Electric-types while damaging opposing Water-types like Staryu. Chinchou's lack of a weakness to Electric is further improved by its wonderful ability, Volt Absorb. Not only does it give Chinchou an immunity to Electric attacks, but it also heals Chinchou each time it activates; this makes even Water / Ground types jealous of Chinchou's ability to switch into Electric-type attacks. Chinchou's typing and ability are backed by a fabulous base 75 HP stat and a decent base 67 Speed stat. Finally, the best thing ever given to this floppy fish is Volt Switch, which gives Chinchou a brand new role as a scout. Even Ground-types fear Chinchou because it can blast them with a Hydro Pump and continue on its way. It also has a movepool as deep as the sea it came from, with both offensive and defensive options at its disposal, including the coveted Heal Bell.</p>

    <p>With so many amazing qualities, you might wonder why Chinchou isn't on every Little Cup team in existence. Despite being a versatile Pokemon overall, Chinchou is held back by its other, less impressive attributes. It has very pitiful Defense, making the Fighting-types littered about Little Cup a major threat to it. Chinchou also has subpar Special Attack, which means any attempt at being an offensive threat will be a rather weak. Its Special Defense isn't good either, so Chinchou won't be taking hits if it isn't equipped with an Eviolite. Its Speed is also average, causing it to be outsped by fast attackers. However, despite all of its shortcomings, Chinchou manages to be a threat in LC; if you're not careful, Chinchou will drag you down to the deepest trench in the ocean and make you its prey.</p>

    [SET]
    name: Eviolite Offensive
    move 1: Hydro Pump
    move 2: Volt Switch / Thunderbolt
    move 3: Hidden Power Grass
    move 4: Heal Bell
    item: Eviolite
    ability: Volt Absorb
    nature: Modest
    evs: 52 Def / 232 SAtk / 224 Spe

    [SET COMMENTS]

    <p>This is Chinchou's most versatile set. It can be a great special attacker while also supporting its team with Heal Bell. Hydro Pump is a must, as Chinchou needs it to ensure the highest power output possible. Volt Switch is a great scouting move, and it deals good damage with STAB and the given EVs. However, as using Volt Switch forces Chinchou to switch out, Thunderbolt can be used as a more reliable attack at the expense of losing opportunities to gain momentum. Hidden Power Grass is used for opposing Chinchou, which can take both Hydro Pump and Volt Switch or Thunderbolt with ease. Heal Bell is the icing on the cake; Chinchou can relieve itself and its teammates from any status conditions at the cost of a single turn. With the combination of Volt Absorb and Heal Bell, Chinchou fills the role of a cleric nicely.</p>

    [ADDITIONAL COMMENTS]

    <p>With the given EV spread and Eviolite, Chinchou has 24 / 15 / 18 defenses, 16 Special Attack, and 16 Speed. This means Chinchou will match up well with almost anything in the tier so long as it's not Grass-typed. Drilbur in sand, however, is also troubling to Chinchou. Despite being able to hit the mole with Hydro Pump, Chinchou can't outspeed it in sand, and its Electric typing means that Drilbur can easily OHKO it with Earthquake. Snover or Scarf Porygon make excellent teammates to deal with Drilbur. Another troubling opponent is Lileep, which blocks Hydro Pump with Storm Drain, takes little damage from anything else, and can KO Chinchou with Giga Drain. Mienfoo and Timburr can easily dispatch Lileep, and Mienfoo enjoys having any burns inflicted to it healed away by Chinchou's Heal Bell. Misdreavus, with her high Special Defense, can handle all of Chinchou's attacks with ease and start wreaking havoc. Scraggy and Murkrow can both get rid of Misdreavus, and both of them receive aid in return; with Heal Bell support, Scraggy can use Moxie instead of Shed Skin and have an easier time sweeping teams. In Murkrow's case, the dark bird now has something to take pesky Thunderbolts and Thunder Waves for it, and can help remove Grass-types for Chinchou.</p>

    [SET]
    name: RestTalk
    move 1: Scald
    move 2: Heal Bell / Discharge
    move 3: Rest
    move 4: Sleep Talk
    item: Eviolite
    ability: Volt Absorb
    nature: Bold
    evs: 76 HP / 132 Def / 228 SDef / 60 Spd

    [SET COMMENTS]

    <p>Say hello to the number one Murkrow counter to ever exist in Little Cup: RestTalk Chinchou. Most Murkrow are strong enough to harm offensive Chinchou even with resisted Brave Bird and then finish Chinchou off with Sucker Punch. With this set, however, the case is different. This Chinchou takes very little from Brave Bird and can avoid Sucker Punch with Rest and Sleep Talk. Poor old Murkrow now has no choice but to flee the scene, and is forever embarrassed by the fact that it is now a bird that can't beat a fish. Scald is preferred over Surf or Hydro Pump because it can spread burns despite being very weak. Heal Bell is again used to remove status, and it works well in conjunction with RestTalk because it can wake up Chinchou early. However, Discharge can help spread paralysis and OHKO Murkrow. Its also useful in stopping Croagunk, who otherwise walls this set to hell and back thanks to Dry Skin.</p>

    [ADDITIONAL COMMENTS]

    <p>With Eviolite and the given spread, Chinchou reaches a sturdy 18 Defense and 24 Special Defense, which makes dealing damage to it difficult. However, as Chinchou is relying on two attacks or even just one to deal damage to the opposing team, it's going to be walled by many more Pokemon than its other sets. If Chinchou is not running Discharge, Water-types such as Tirtouga or Omanyte can set up in its face and put its team in a tough spot. Opposing Chinchou with Hidden Power Grass are even more threatening, walling this Chinchou thoroughly no matter what attacks it carries. Lileep can effortlessly stop all three of these Pokemon thanks to Storm Drain. Croagunk, using its Dry Skin ability, can easily scare out Chinchou; therefore, Pokemon that can take advantage of Croagunk's Poison typing such as Abra and Drilbur and Fire-types to exploit Dry Skin such as Ponyta and Houndour make for good teammates.</p>

    [SET]
    name: Choice Scarf
    move 1: Hydro Pump / Surf
    move 2: Thunderbolt
    move 3: Ice Beam
    move 4: Volt Switch
    item: Choice Scarf
    ability: Volt Absorb
    nature: Modest
    evs: 232 SpA / 52 Def / 224 Spe

    [SET COMMENTS]

    <p>Chinchou has a decent Speed stat that is more than good enough to make a Choice Scarf set viable. With a Scarf, Chinchou hits 24 Speed, which outspeeds every unboosted Pokemon in the tier and even outspeeds Dragon Dance Scaggy. Hydro Pump is used for more power, while Surf is an option for better accuracy. Thunderbolt is Chinchou's main way of using its Electric STAB, but due to the problems of locking itself into Thunderbolt, Volt Switch is a good move to use when one is wary of an Electric resist switching in. Ice Beam is for the pesky Grass-types that tend to switch into Chinchou, and it also helps combat Lileep to some extent. Ice Beam also offers additional coverage to widen the pool of Pokemon that Chinchou can revenge kill.</p>

    [ADDITIONAL COMMENTS]

    <p>Without an Eviolite, Chinchou will not be taking hits. That means anything that can outspeed it will have a good chance to KO it. Chinchou's frailty is made worse by the fact that Chinchou has to switch out to change moves, which can make it setup fodder for many threats. Mienfoo can help Chinchou deal with this to an extent by forming a VoltTurn core, which helps the two check each other's counters by Volt Switching and U-Turning back and forth.</p>

    [SET]
    name: Agility
    move 1: Agility
    move 2: Hydro Pump / Surf
    move 3: Thunderbolt
    move 4: Hidden Power Grass / Ice Beam
    item: Life Orb
    ability: Volt Absorb
    nature: Modest
    evs: 232 SpA / 52 SpD / 224 Spe

    [SET COMMENTS]

    <p>What used to be a threatening force is now the equivalent of a war veteran; although it did well in its time (the previous generation), this set now needs tons of support to work in the same way. With a single boost, Agility Chinchou hits 32 Speed, outspeeding everything in Little Cup. This would be great if Chinchou had stellar defenses to back it up, but again it must use Life Orb instead of Eviolite in order to deal a sufficient amount of damage. These weak defenses make setting up much harder. This issue is compounded by Chinchou's four-moveslot syndrome; whatever attacking moves it carries, there will always be Pokemon that wall it. Choosing between Hidden Power Grass and Ice Beam depends on what you need to hit. The former gets rid of opposing Chinchou, but leaves you helpless against Grass-types; the latter is the exact opposite. Hidden Power Grass is recommended because the only thing Ice Beam hits that Hydro Pump or Surf and Thunderbolt don't hit is Grass-types, and opposing Chinchou with Eviolite can actually beat this set one on one should it not carry Hidden Power Grass.</p>

    [ADDITIONAL COMMENTS]

    <p>Depending on the fourth move you chose, the teammates you need will change drastically. If you opt for Hidden Power Grass, then Grass-types become a major problem. Therefore, Fire-types such as Houndour or Larvesta can help deal with them. Murkrow can also be helpful. If you go with Ice Beam, then Chinchou are problematic. Lileep, Snover, and even Foongus can help out with this.</p>

    [Other Options]

    <p>Chinchou has a movepool that ranges from the ocean floor it lives on to the clouds it often gets carried away in by its predators in. It has so many options that tons of sets instantly come to mind. Sadly, not all of them are good. Water Absorb is Chinchou's Dream World Ability, and while it sounds good on a sand team, Lileep uses an immunity to Water-type attacks (Storm Drain) much better. Chinchou has many physical moves at its disposal, but due to its low Attack stat, it is unable to use them effectively. Rain Dance seems like a fun way to help Hydro Pump and utilize Thunder, but rain is generally unviable in Little Cup and Chinchou doesn't have a moveslot for it. If you have Snover on your team, you can run Blizzard over Ice Beam, but it's really situational and Ice Beam is almost always better in every situation due to the presence of Sand in Little Cup. Chinchou also has access to Confuse Ray, Supersonic, and Screech, but these often amount to no more than gimmicks and shouldn't be run over the listed sets without a very specific purpose in mind. Psybeam can be used to get a surprise hit on Croagunk, but doing so will force Chinchou to lose precious coverage. Toxic can be used on the RestTalk set to help beat Lileep in a stall war, but it does not fit with the purpose of the RestTalk set and would require nearly an entirely different set to work properly. Substitute might sound good with Chinchou's high HP stat, but Heal Bell completely outclasses it in status blocking, and Chinchou isn't meant to take hits. Hidden Power Fire might be useful in hitting Snover as well as stopping Steel-types such as Bronzor and especially Ferroseed, which walls Chinchou horribly, but it's best to leave those pesks to Fire-types. Even Bronzor isn't 2HKOed by Hidden Power Fire and is hit harder by Surf anyway.</p>

    [Checks and Counters]

    <p>If you're hungry, you can chop up Chinchou into sushi, which is exactly what Munchlax does to this poor fish. Nothing Chinchou can do will hurt Munchlax, which can just use Earthquake to shake up a little fishy stir-fry. Lileep has Storm Drain and Giga Drain to easily dispose of Chinchou. Misdreavus can easily KO thanks to her good Speed and unusually high Special Defense. Timburr and Shed Skin Scraggy can counter the RestTalk set without fear of Scald burns and set up. Foongus, Shroomish, and even Cacnea can threaten Chinchou with their Grass STABs, but they fear Ice Beam. Drilbur can OHKO with Earthquake, and Snover and Ferroseed wall Chinchou to hell and back but only fear the rare Hidden Power Fire. Diglett can trap Chinchou and OHKO it if it gets a free switch. Murkrow can severely damage non-RestTalk Chinchou with Sucker Punch. Any faster threats with physical moves can easily prey on Chinchou and make it their dinner.</p>

    Note: One thing that was more associated with content that I did had to do with your mentions of Hidden Power Fire re: Bronzor. Surf actually hits Bronzor harder than Hidden Power Fire, so I replaced mentions of Bronzor with Snover, which was conspicuously absent from your Checks and Counters anyway :P. (Don't worry, I didn't say that Snover was a Steel-type!)
    Otherwise, this analysis was pretty good! I tend to have my prose be a little more succinct but it wasn't overly verbose and the flavor was pretty good.
  16. Gengan

    Gengan

    Joined:
    Jul 18, 2012
    Messages:
    542
    Implemented wchuck (sorry for being late >.<')
  17. melvni

    melvni
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Oct 2, 2010
    Messages:
    1,148
    GP check. Good job on writing this up. This looks good.
    Additions in Blue
    Subtractions in Red
    Comments in Purple

    Show Hide
    [Overview]

    <p>From the cold, dark depths of the great Johto sea comes a fish that strikes fear into the hearts of Electric-types everywhere. Chinchou is the only Water / Electric type in Little Cup, which lets it check Electric-types while damaging opposing Water-types like Staryu. Chinchou's lack of a weakness to Electric ability to deal with Electric-types is further improved by its wonderful ability, Volt Absorb. Not only does it give Chinchou an immunity to Electric attacks, but it also heals Chinchou each time it activates; this makes even Water / Ground types jealous of Chinchou's ability to switch into Electric-type attacks. Chinchou's typing and ability are backed by a fabulous base 75 HP stat and a decent base 67 Speed stat. Finally, the best thing ever given to this floppy fish is Volt Switch, which gives Chinchou a brand new role as a scout. Even Ground-types fear Chinchou because it can blast them with a Hydro Pump and continue on its way. It also has a movepool as deep as the sea it came from, with both offensive and defensive options at its disposal, including the coveted Heal Bell.</p>

    <p>With so many amazing qualities, you might wonder why Chinchou isn't on every Little Cup team in existence. Despite However, despite being a versatile Pokemon overall, Chinchou is held back by its other, less impressive attributes. It has very pitiful Defense, making the Fighting-types littered about common throughout Little Cup a major threat to it. Chinchou also has subpar Special Attack, which means any attempt at being an offensive threat will be a rather weak one. Its Special Defense isn't good either, so Chinchou won't be taking hits if it isn't equipped with an Eviolite. Its Speed is also average, causing it to be outsped by fast attackers. However, despite all of its shortcomings, Chinchou manages to be a threat in LC; if you're not careful, Chinchou will drag you down to the deepest trench in the ocean and make you its prey.</p>

    [SET]
    name: Eviolite Offensive
    move 1: Hydro Pump
    move 2: Volt Switch / Thunderbolt
    move 3: Hidden Power Grass
    move 4: Heal Bell
    item: Eviolite
    ability: Volt Absorb
    nature: Modest
    evs: 52 Def / 232 SAtk / 224 Spe

    [SET COMMENTS]

    <p>This is Chinchou's most versatile set. With it, Chinchou It can be a great special attacker while also supporting its team with Heal Bell. Hydro Pump is a must, as Chinchou needs it to ensure the highest power damage output possible. Volt Switch is a great scouting move, and it deals good damage with STAB and the given EVs. However, as using Volt Switch forces Chinchou to switch out, Thunderbolt can be used as a more reliable attack at the expense of losing opportunities to gain momentum. Hidden Power Grass is used for opposing Chinchou, which can take both Hydro Pump and Volt Switch or Thunderbolt with ease. Heal Bell is the icing on the cake; with it, Chinchou can relieve itself and its teammates from any status conditions at the cost of a single turn. With the combination of Volt Absorb and Heal Bell, Chinchou fills the role of a cleric nicely.</p>

    [ADDITIONAL COMMENTS]

    <p>With the given EV spread and Eviolite, Chinchou has 24 / 15 / 18 defenses, 16 Special Attack, and 16 Speed. This means Chinchou will match up well with almost anything in the tier so long as it's not Grass-typed. Drilbur in sand, however, is also troubling to Chinchou. Despite being able to hit the mole it with Hydro Pump, Chinchou can't outspeed it in sand, and its Electric typing means that Drilbur can easily OHKO it with Earthquake. Snover or Scarf Porygon make excellent teammates to deal with Drilbur. Another troubling opponent is Lileep, which blocks Hydro Pump with Storm Drain, takes little damage from anything else, and can KO Chinchou with Giga Drain. Mienfoo and Timburr can easily dispatch Lileep, and Mienfoo enjoys having any burns inflicted to it healed away by Chinchou's Heal Bell. Misdreavus, with her high Special Defense, can handle all of Chinchou's attacks with ease and start wreaking havoc. Scraggy and Murkrow can both get rid of Misdreavus, and both of them receive aid in return; with Heal Bell support, Scraggy can use Moxie instead of Shed Skin and have an easier time sweeping teams. In Murkrow's case, the dark bird now has something to Chinchou can take pesky Thunderbolts and Thunder Waves for it due to Volt Absorb, and while it can help remove Grass-types for Chinchou. (the reason I'm suggesting this is because expressions like 'the bird' are supposed to be avoided when possible; however, if you don't like my rephrasing, feel free to use your own)</p>

    [SET]
    name: RestTalk
    move 1: Scald
    move 2: Heal Bell / Discharge
    move 3: Rest
    move 4: Sleep Talk
    item: Eviolite
    ability: Volt Absorb
    nature: Bold
    evs: 76 HP / 132 Def / 228 SDef / 60 Spd

    [SET COMMENTS]

    <p>Say hello to the number one Murkrow counter to ever exist in Little Cup: RestTalk Chinchou. Most Murkrow are strong enough to harm offensive Chinchou even with resisted Brave Bird and then finish Chinchou it off with Sucker Punch. With this set, however, the case is different. This Chinchou takes very little from Brave Bird and can avoid Sucker Punch with Rest and Sleep Talk. Poor old Murkrow now has no choice but to flee the scene, (remove comma) and is forever embarrassed by the fact that it is now a bird that can't beat a fish. Scald is preferred over Surf or Hydro Pump because it can spread burns despite being very weak. Heal Bell is again used to remove status, and it works well in conjunction with RestTalk because it can wake up Chinchou early. However, Discharge can help spread paralysis and OHKO Murkrow. Its It's also useful in stopping Croagunk, who otherwise walls this set to hell and back thanks to Dry Skin.</p>

    [ADDITIONAL COMMENTS]

    <p>With Eviolite and the given spread, Chinchou reaches a sturdy 18 Defense and 24 Special Defense, which makes dealing damage to it difficult. However, as Chinchou is relying on two attacks or even just one to deal damage to the opposing team, it's going to be walled by many more Pokemon than its other sets. If Chinchou is not running Discharge, Water-types such as Tirtouga or Omanyte (not saying this necessarily needs to be changed (they may very well still wall it anyway, I just don't play enough little cup to know), but your two examples of water-types walling Chinchou and setting up on it are both neutral to water) can set up in its face and put its team in a tough spot. Opposing Chinchou with Hidden Power Grass are even more threatening, walling this Chinchou thoroughly no matter what attacks it carries. Lileep can effortlessly stop all three of these Pokemon thanks to Storm Drain. Croagunk, using its Dry Skin ability, can easily scare out Chinchou; therefore, Pokemon that can take advantage of Croagunk's Poison typing such as Abra and Drilbur and Fire-types to exploit Dry Skin such as Ponyta and Houndour make for good teammates.</p>

    [SET]
    name: Choice Scarf
    move 1: Hydro Pump / Surf
    move 2: Thunderbolt
    move 3: Ice Beam
    move 4: Volt Switch
    item: Choice Scarf
    ability: Volt Absorb
    nature: Modest
    evs: 232 SpA / 52 Def / 224 Spe

    [SET COMMENTS]

    <p>Chinchou has a decent Speed stat that is more than good enough to make a Choice Scarf set viable. With a Scarf, Chinchou hits 24 Speed, which outspeeds every unboosted Pokemon in the tier and even outspeeds Dragon Dance Scaggy. Hydro Pump is used for more power, while Surf is an option for better accuracy. Thunderbolt is Chinchou's main way of using its Electric STAB, but due to the problems of locking itself into Thunderbolt, Volt Switch is a good move to use when one is wary of an Electric resist switching in. Ice Beam is for the pesky Grass-types such as Lileep that tend to switch into Chinchou, and it also helps combat Lileep to some extent. Ice Beam also offers additional coverage to widen the pool of Pokemon that Chinchou can revenge kill.</p>

    [ADDITIONAL COMMENTS]

    <p>Without an Eviolite, Chinchou will not be taking hits. That means anything that can outspeed it will have a good chance to KO it. Chinchou's frailty is made worse by the fact that Chinchou has to switch out to change moves, which can make it setup fodder for many threats. Mienfoo can help Chinchou deal with this to an extent by forming a VoltTurn core with it, which helps the two check each other's counters by Volt Switching and U-Turning back and forth.</p>

    [SET]
    name: Agility
    move 1: Agility
    move 2: Hydro Pump / Surf
    move 3: Thunderbolt
    move 4: Hidden Power Grass / Ice Beam
    item: Life Orb
    ability: Volt Absorb
    nature: Modest
    evs: 232 SpA / 52 SpD / 224 Spe

    [SET COMMENTS]

    <p>What used to be a threatening force is now the equivalent of a war veteran; although it did well in its time (the previous generation), this set now needs tons of support to work in the same way. With a single boost, Agility Chinchou hits 32 Speed, outspeeding everything in Little Cup. This would be great if Chinchou had stellar defenses to back it up, but again it must use Life Orb instead of Eviolite in order to deal a sufficient amount of damage. These weak defenses make setting up much harder. This issue is compounded by Chinchou's four-moveslot syndrome; whatever attacking moves it carries, there will always be Pokemon that wall it. Choosing between Hidden Power Grass and Ice Beam depends on what you need to hit. The former gets rid of opposing Chinchou, but leaves you helpless against Grass-types; the latter is the exact opposite. Hidden Power Grass is recommended because the only thing Ice Beam hits that Hydro Pump or Surf and Thunderbolt don't hit is Grass-types, and opposing Chinchou with Eviolite can actually beat this set one on one should it not carry Hidden Power Grass.</p>

    [ADDITIONAL COMMENTS]

    <p>Depending on the fourth move you chose, the teammates you need will change drastically. If you opt for Hidden Power Grass, then Grass-types become a major problem. Therefore, Fire-types such as Houndour or and Larvesta can help deal with them. Murkrow can also be helpful. If you go with Ice Beam, then Chinchou are problematic. Lileep, Snover, and even Foongus can help out with this.</p>

    [Other Options]

    <p>Chinchou has a movepool that ranges from the ocean floor it lives on to the clouds it often gets carried away in to by its predators in. It has so many options that tons of sets instantly come to mind. Sadly, not all of them are good. Water Absorb is Chinchou's Dream World Ability, and while it sounds good on a sand team, Lileep uses an immunity to Water-type attacks (Storm Drain) much better. Chinchou has many physical moves at its disposal, but due to its low Attack stat, it is unable to use them effectively. Rain Dance seems like a fun way to help power up Hydro Pump and utilize Thunder, but rain is generally unviable in Little Cup and Chinchou doesn't have a moveslot for it. If you have Snover on your team, you can run Blizzard over Ice Beam, but it's really situational and Ice Beam is almost always better in every situation due to the presence of Sand in Little Cup. Chinchou also has access to Confuse Ray, Supersonic, (supersonic is just a worse confuse ray) and Screech, but these often usually amount to no more than gimmicks and shouldn't be run over the listed sets without a very specific purpose in mind. Psybeam can be used to get a surprise hit on Croagunk, but doing so will force Chinchou to lose precious coverage. Toxic can be used on the RestTalk set to help beat Lileep in a stall war, but it does not fit with the purpose of the RestTalk set and would require nearly an entirely different set to work properly. Substitute might sound good with Chinchou's high HP stat, but Heal Bell completely outclasses it in status blocking, and Chinchou isn't meant to take hits. Hidden Power Fire might be useful in for hitting Snover as well as stopping Steel-types such as Bronzor and especially Ferroseed, which walls Chinchou horribly, but it's best to leave those pesks pests to Fire-types. Even (removing even because it implied that if anything would be 2hkoed it would be bronzor, which didn't make sense since Ferroseed is 4x weak to fire and Bronzor has high defensive stats) Bronzor isn't 2HKOed by Hidden Power Fire and is hit harder by Surf anyway.</p>

    [Checks and Counters]

    <p>If you're hungry, you can chop up Chinchou into sushi, which is exactly what Munchlax does to this poor fish. Nothing Chinchou can do will hurt Munchlax, which can just use Earthquake to shake up a little fishy stir-fry. Lileep has Storm Drain and Giga Drain to easily dispose of Chinchou. Misdreavus can easily KO thanks to her good Speed and unusually high Special Defense. Timburr and Shed Skin Scraggy can counter the RestTalk set without fear of Scald burns and set up. Foongus, Shroomish, and even Cacnea can threaten Chinchou with their Grass STABs, but they fear Ice Beam. Drilbur can OHKO with Earthquake, and Snover and Ferroseed wall Chinchou to hell and back but only fear while only fearing the rare Hidden Power Fire. Diglett can trap Chinchou and OHKO it if it gets a free switch. Murkrow can severely damage non-RestTalk Chinchou with Sucker Punch. Any Almost all faster threats with physical moves can easily prey on Chinchou and make it their dinner.</p>


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  18. Gengan

    Gengan

    Joined:
    Jul 18, 2012
    Messages:
    542
    Thank you Melvini. This is done.

    Also, concerning the Omanyte/Tirtouga thing, I'm not totally sure about whether to remove that. I'll leave that to better judgement (aka the people who upload this)
  19. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
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    Ok, I'm on it. EDIT: I just left the Omanyte/Tirtouga thing as is, though added that Tirtouga should be wary of burns.

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