Chivalry Returns UU RMT In a metagame not so far a way run by deviously underhanded pokemon, a new group of heros rise to stand against the evil and enforce values and morals long forgotten. The goal is to vanquish and to save while following the code of chivalry. The heros work to acheive a balance of offense and defense as the metagame is changing and requires bulk and power to be successful. Ode of Changes (Will be in bold if changed) Testing Roost on Krow Testing magnet rise over aquatail on aggron Testing out d2m suggested rotom changes Changed Dusclops to Scarfed Rotom-Franky Changed Dark Pulse to Focus Blast- Franky Changed Mespirits moveset and evs- Franky The Noble Lead Lead Prudentia Mespirit @ Leftovers Nature: Jolly Ability: Levitate" Evs: 4 HP / 252 Atk / 252 Spe Moveset: Zen Headbutt- Stab U-Turn- Coverage and prevents her from becoming pursuit bait Stealth Rock- Obvious deters switches a relative stable Thunder Wave- Slow Stuff Down and cripple "Prudence" — Foresight, wisdom, and personal discretion. The name applies because that is what Mespirit does she is not over aggressive and allows basic scouting and weakening of the opponents. Chosen for the combination of bulk and power, she begins the balance that the heros search for. She is the legendary being of emotion that found the hero and told him of his quest. She also knows much more then any of the others and brought the team together. Why her- Good coverage allows for her to handle anything pretty well. Thunderwave is there to cripple the pokemon as to gain any upper hand, knights are noble not stupid. Stealth rocks is a must. Also her almost blandness allows her to be and overall jack of all trades which is useful. As other members of the team personify the extremes of attack and defense. Furthermore levitate allows her to take earthquakes that scare off aggron. To Be a Knight you must live by the Sword- The Sweepers Physical Sweeper Firmitas Honchrow @ Life Orb Nature: Adamant Ability: Insomnia Evs: 4 HP / 252 Atk / 252 Spe Moveset: Sucker Punch- Priority Brave Bird- Stab and Power Superpower- Coverage Pursuit- Stab gets people running away from him "Tenacity" — Strength of mind, the ability to stick to one's purpose. The name applies as krow as one job and sticks to it consistently "destroy the other team." Coming from the dark side himself, he knows the creulty but can attest to also its power. He himself uses several dark techniques to trap his opponent and go for a kill. Luckily the knight was able to befriend him and break him of his dark intentions. Although some are weary of his intentions he currently fights for good with his might leaving many onlookers in awe. Why Him- As soon as I saw brave bird I wanted to test it out to find that krow has become possibly the most potent UU pokemon. Moves relatively standard as they work. Sucker Punch makes them damn if they attack and the other moves make them damned if they don't. Overall physical powerhouse taking down most of the UU metagame by himself. Specail Sweeper Comitas Toxicroak @ Life Orb Nature: Dry Skin Ability: Timid Evs:4 HP / 252 SpA / 252 Spe Moveset: Nasty Plot- Stat Up Vacuum Wave- Priority Stab Sludge Bomb- Stab Dark Pulse/ Focus Blast-Coverage/ stab "Humour" — Ease of manner, courtesy, openness, and friendliness. With that smile he is always good for a laugh. A skilled assassin specailizing in killing, he is ready to give all he has to win. He often works to finish off enemies while scheming to become powerful enough to fight alone. Although at first he comes off as a loner he has slowly become accostomed to being part of the team. Why Him- As rain dance teams have been a problem for me in the past I have added toxicroak to soak it up. Running nasty plot set for some surprise but also to add a specail attacker to the team. Priority is always appreciated. Specail Sweeper/ Trickster Industria Rotom @ Choice Scarf Nature: Timid Ability: Levitate Evs: 252 SpA / 6 SpD / 252 Spe Moveset: Hidden Power Ice- Coverage Thunderbolt- Stab Shadowball- Stab Trick-Crippling "Industriousness" — Hard work. The name applies as he possibly the hardest worker on the team. Without the refined skills as the other he has learned to do his best even if that means he has to trick his opponent. With the battle for the land growing ever closer a more aggressive member was needed. Constantia returned to the spirit world allowing Industria to take his place after seeing his hard work. Why Him- Although I tried to escape it the offensive UU metagame pulled me back and I needed more offense to the team. Rotom provides speed to finish off most things while having stab thunderbold to deal with many walls that need to be worn down or finished off. With good typing and levitate rotom can also come in on earthquakes while also avoiding spikes and t-spikes. Late-Game Sweeper Virtus Aggron @ Life Orb Nature: Adamant Ability: Rock Head Evs: 4 HP / 252 Atk / 252 Spe Moveset: Rock Polish- Get some speed Aqua Tail- Coverage Head Smash- Primary move and Stab Earthquake- coverage "Manliness" - Valor, excellence, courage, character, and worth. Vir meaning "man". The iron clad knight exemplifies chivalry. In his early years he was banished from the kingdom for opposing the evil he saw in the kingdom only to be wounded by its might. After leaving he spent his time honing his skills and learning new techniques. With a new technique this knight takes his place at the table and can smash skulls with pure brute force. Like any hero he possess fatal weaknesses that he must taken care of by his team. Why Him- A highly anticipated new HGSS moveset Aggron takes his place as the star of the show and demolishes weakened teams. He was chosen as he was interesting to me and probably several others. As the core of the team I had to build around him but it was worth it as he can really give stuff a beating if use correctly Every knight needs protection- The Wall Def Wall Humanitas Milotic @ Leftovers Nature: Bold Ability: Marvel Scale Evs: 252 HP / 252 Def / 4 SpD Moveset: Hidden Power Grass-Coverage Recover- Duh Surf- Stab Ice Beam-Coverage "Humanity" — Refinement, civilization, learning, and being cultured. The fair maiden joins team acting as the quintessence of civilization. With great coverage she wears down many foes, placing them in the range to be finished by the more aggresive members. She also possess the ability of durability to survive to see the victory. She looks forward to rebuilding society after the evil has been vanquished. As for battle however she often steps back from a problem and thinks them through. Why Her- Well because she is a relative stable to the UU metagame and walls much of it while also being able to hit back with a wide move pool. Wears down everything thus makes killing easier as the other members don't have to take hits. Conclusion The team works on the basic principle of divide and conquer. Mespirt, Milotic, and Rotom all work to wear down the foe allowing the rest of the team to set-up and go for the win. I know that with the HGSS changes the metagame is in a phase of changing. But I did my best to predict what would occur. If I missed anything always up for suggestions.