Choice Band Crawdaunt



[SET]
name: Choice Band
move 1: Knock Off
move 2: Aqua Jet
move 3: Crabhammer
move 4: Crunch
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Crawdaunt's main STAB move, crippling whatever takes the hit by removing its item. Aqua Jet allows Crawdaunt to compensate for its low base Speed as well as revenge kill a few notable threats from full HP, namely Excadrill and Mega Diancie. In addition, Aqua Jet is capable of KOing the likes of Weavile, Tornadus-T, and more after a bit of prior damage due to Crawdaunt's raw strength. Crabhammer is Crawdaunt's most powerful STAB move and is easily capable of 2HKOing most Pokemon that resist it. Crunch is a secondary Dark-type STAB move that doesn't lose out on power when the target no longer has an item. Furthermore, Crunch also nails Mega Evolutions, which don't take increased damage from Knock Off. Mega Venusaur is a prime target of Crunch, and it's generally advised that one anticipate obvious switches to it and act accordingly. Finally, should Ferrothorn be a concern, Superpower may be worth running over Crunch.

Set Details
========

252 Attack investment maximizes Crawdaunt's damage output, allowing it to wallbreak to its highest potential. 252 Speed EVs in tandem with a Jolly nature put Crawdaunt at 229 Speed, which enables it to outspeed most Rotom-W and defensive Landorus-T. A Choice Band combined with Adaptability boosts Crawdaunt's wallbreaking power to insane levels; even Pokemon that resist its moves will commonly find themselves being 2HKOed. Should more breaking power be desirable, one can opt for an Adamant nature to improve Crawdaunt's matchup versus bulkier teams.

Usage Tips
========

Given that Crawdaunt is a frail and slow wallbreaker, Volt Switch and U-turn support to bring it in safely is ideal. Double switches accomplish similar things but are generally more risky. Be sure to utilize Knock Off early-game to cripple whatever has the misfortune of switching into Crawdant, as it not only is extremely powerful but also has utility in removing the target's item. Since Crawdaunt excels versus defensive builds as opposed to offensive ones, playing a more prediction-heavy style may be needed to maximize Crawdaunt's effectiveness when facing more offensive builds. For example, Crawdaunt may be better off using Knock Off against an opposing Sand Rush Excadrill as opposed to Aqua Jet, as Aqua Jet is assumed to be the move of choice in that scenario and does little to any Pokémon that resist Water.

Team Options
========

As previously mentioned, the key to maximizing Crawdaunt's effectiveness is through Volt Switch and U-turn support from bulky pivots. Examples of these teammates include defensive Mega Scizor, Jirachi, Landorus-T, Assault Vest Tornadus-T, and Rotom-W. In respect to partners that directly help cover weaknesses, one will need to consider teammates that can deal with the likes of Keldeo, Azumarill, bulky Grass-types, and Fairies. Amoonguss is capable of dealing with Keldeo and Azumarill, both of which resist Crawdaunt's STAB moves and threaten it greatly. Talonflame in particular works well alongside Crawdaunt offensively, as it can check Keldeo, Grass-types, and Fairies such as Mega Altaria (defensive variants virtually completely block Crawdaunt). Because it can greatly threaten most Grass-types and Keldeo, Latios or Latias makes for a solid addition to Crawdaunt teams and can possibly provide Defog support to builds running Talonflame alongside Crawdaunt. Heatran is capable of scaring out most threatening Grass-types, namely defensive Mega Venusaur and Serperior, while providing Stealth Rock support. Assault Vest or Life Orb Tornadus-T can also threaten Grass-types well with its Flying STAB moves and additionally can bring Crawdaunt in via U-turn. Any Pokemon that enjoys common Crawdaunt switch-ins being weakened works well, so anything that wants the likes of Keldeo, Ferrothorn, Amoonguss, and physically defensive Tangrowth gone is an ideal partner that can form a potent offensive duo with Crawdaunt. Swords Mega Scizor and Mega Gyarados are good examples; Mega Scizor appreciates Keldeo being weakened, while Mega Gyarados loves having Keldeo, Ferrothorn, and other bulky Grass-types crippled for its sweeps. Mega Charizard X appreciates Crawdaunt's generally wallbreaking capabilities, namely versus Slowbro and the bulky Ground-types that stop its sweeps. Since Crawdaunt mainly threatens slower, bulkier builds, it naturally pairs well with teammates that are capable of threatening more offensive builds, such as Talonflame, Mega Lopunny, and Mega Manectric.
 
Last edited:

bludz

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Moves
  • Change up the order. 1. Knock Off 2. Aqua Jet 3. Crabhammer 4. Crunch -- this order more reflects how often you'll use each move and how important they are
  • Mention that Crunch hits Megas, not just pokemon whose item have been Knocked Off already. It's also the best way to hit Mega Venusaur, which although uncommon, would otherwise 1v1 Crawdaunt.

Set Details
  • Slash or at least mention Adamant Nature as it nukes bulky teams better, and these are the teams which Crawdaunt feasts on already

Usage Tips
  • Move Knock Off / VoltTurn bullets to the top above the switch-in thing
  • Mention predictions against offensive teams i.e. Knock Off vs Excadrill because they will expect Aqua Jet, and Crawdaunt is unable to switch moves
  • Understanding the choice lock can be setup fodder or a momentum killer if Rotom-Wash comes in on Aqua Jet

Team Options
  • LATIOS PLS. Provides speed, checks Keldeo and Manaphy as well as many of the bulkier Grass-types
  • Heatran for also checking bulky Grass- and Steel-types as well as Stealth Rock support to help achieve more 2HKOs
  • Tornadus-T -- Speed, U-turn
  • Charizard X appreciates Crawdaunt's wallbreaking ability
1/3
 
Last edited:
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In the moves section, bring up that Aqua Jet also picks off other faster threats like Weavile and Tornadus-T after some prior damage. When you mention Crabhammer, the second part is a bit unclear and doesn't seem all that relevant to mention, so just remove that point. Other than that, this looks good so 3/3.
 

Fireflame

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[SET]
name: Choice Band
move 1: Knock Off
move 2: Aqua Jet
move 3: Crabhammer
move 4: Crunch
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Crawdaunt's main STAB move, crippling whatever takes the hit by removing its item. Aqua Jet allows Crawdaunt to compensate for its low base speed,(RC) as well as revenge kill a few notable threats from full HP, namely Excadrill and Mega-Diancie. In addition, Aqua Jet is capable of KOing the likes of Weavile, Tornadus-T, and more after a bit of prior damage due to its Crawdaunt's (aqua jet is a weak move, so it's not aqua jet's raw strength - it's Crawdaunt's) raw strength. Crabhammer is Crawdaunt's most powerful STAB move and second most spammable move behind Knock Off (I don't think that this is necessary since Crabhammer is the third move listed, and it doesn't matter if it's the "second most spammable". I would just mention Crabhammer's benefits and why it's here). Crunch is a secondary Dark Dark-type STAB move that doesn't lose out on power when the target no longer has an item.(end sentence);(remove semicolon) Furthermore,(AC) Crunch also nails Megas (I don't know if this is an accepted term but I don't see any problem with using it) that which (the "that" makes it sound like some megas take increased damage and some don't) don't take increased damage from Knock Off. Mega-Venasaur Mega Venusaur is a prime target of Crunch, and it's generally advised that one anticipates obvious switches into it and act accordingly. Finally, should Ferrothorn be a concern, Superpower may be worth running over Crunch.

Set Details
========

252 Attack maximizes Crawdaunt's damage output, allowing it to wallbreak to its highest potential. 252 Speed EVs in tandem with a Jolly nature puts Crawdaunt at 229 Speed, which enables it to outspeed most Rotom-W and defensive Landorus-T. A Choice Band plus combined with Adaptability boosts Crawdaunt's breaking wallbreaking power to insane levels; even resists will commonly find themselves being 2HKO'd 2HKOed. Should more breaking power be desirable, one can opt for an Adamant nature to improve Crawdaunt's match-up vs. matchup versus bulkier teams.

Usage Tips
========

Given that Crawdaunt is,(RC) by definition,(RC) (not needed) a frail and slow wallbreaker, Volt Switch and U-turn support to bring it in safely is ideal. Double switches accomplish similar things but are generally more risky. Be sure to utilize Knock Off early game early-game to cripple whatever has the misfortune of switching into Crawdant, as it is not only extremely powerful, but also has utility in removing the target's item. Since Crawdaunt excels versus defensive builds as opposed to offensive ones, it may tend to struggle in the face of against (sounds better) faster teams. As such, playing a more prediction-heavy style may be needed to maximize Crawdaunt's effectiveness when facing more offensive builds. For example, Crawdaunt may be better off using Knock Off against an opposing Sand Rush Excadrill as opposed to Aqua Jet, as Aqua Jet is assumed to be the move of choice in that scenario and does little to any Pokemon that resist Water decent water resist ("resist" can never be used as a noun and types need to be capitalized).

Team Options
========

As previously mentioned, the key to maximizing Crawdaunt's effectiveness is through support via Volt Switch and U-turn support (sounds better) from bulky pivots. Examples of these types of teammates include defensive Mega-Scizor Mega Scizor, Jirachi, Landorus-T, Assault Vest Tornadus-T, and Rotom-W. In respect to partners that directly help cover weaknesses, one will need to consider teammates that can deal with the likes of Keldeo, Azumarill, bulky grasses Grass-types, and fairies Fairies. Amoonguss is capable of dealing with Keldeo and Azumarill, both of which resist Crawdaunt's STAB combo moves and threaten it greatly offensively (It's already assumed that they threaten Crawdaunt offensively, as they're not safe switching into any STAB move even through a resisted hit). Talonflame,(RC) in particular,(RC) works well alongside Crawdaunt offensively,(AC) as it can check Keldeo, grass-types Grass-types, and fairies Fairies such as Mega-Altaria Mega Altaria (defensive variants virtually completely block Crawdaunt). Because it can greatly threaten most grasses and Keldeo, Latios or Latias make for a solid addition to Crawdaunt teams, and can possibly provide Defog support to builds running Talonflame alongside Crawdaunt. Latios and Latias make for solid additions to Crawdaunt teams because they can greatly threaten Keldeo and most Grass-types, and possibly provide Defog support for builds running Talonflame alongside Crawdaunt. (This new sentence is much clearer. Never start a sentence with "because", and this change improves the flow of the sentence because you mention the teammate(s) and then give the reasons why they are good) Heatran is capable of scaring out most threatening grasses Grass-types, namely defensive Mega-Venusaur Mega Venusaur and Serperior, while providing Stealth Rock support.(end sentence);(remove semicolon) (talking about a new Pokemon now) Assault Vest or Life Orb Tornadus-T can also threaten grasses well Grass-types with its Flying STAB moves (you need to use "STAB moves" when referring to STAB), but exchanges Stealth Rock utility for the ability to bring in Crawdaunt via U-turn. Any Pokémon Pokemon that enjoy common Crawdaunt switchins switch-ins being weakened work well, so anything that wants the likes of Keldeo, Ferrothorn, Amoonguss, physically defensive Tangrowth, and so on are ideal partners that can form a potent offensive duo with Crawdaunt. Swords Dance Mega-Scizor Mega Scizor (any Mega Scizor appreciates these things, and the "Swords Dance" sounds like Gyarados can learn swords dance too) and Mega-Gyarados Mega Gyarados are good examples; Mega-Scizor Mega Scizor appreciates Keldeo being weakened, while Mega-Gyarados Mega Gyarados loves having Keldeo, Ferrothorn, and other bulky grasses Grass-types crippled for its sweeps. Mega-Charizard X Mega Charizard X appreciates Crawdaunt's generally (?) wallbreaking capabilities, namely versus Slowbro and the bulky grounds Ground-types that stop its cleanings sweeps. Since Crawdaunt mainly threatens slower, bulkier builds, naturally Crawdaunt pairs well with teammates that are capable of terrorizing threatening the more offensive builds side of the team style spectrum. Examples of partners that fulfill this role would include Talonflame, Mega-Lopunny Mega Lopunny, and Mega-Manectric Mega Manectric.
Next time you write an analysis, please refer to this. You kept making the same mistakes, so be sure to correct them in the future. Most importantly, Megas don't have hyphens and you need to write the full type ("grasses" isn't accepted, only exceptions are "Dragons" and "Fairies"). There were other things that could have easily been prevented had you referred to the Spelling and Grammar Standards.
 

Rare Poison

if im butter then ur a hot knife
is a Tiering Contributor Alumnus
GP 1/2

Fireflame479: Remove Add Comments (AC)= add comma (RC)= remove comma
RP: add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[SET]
name: Choice Band
move 1: Knock Off
move 2: Aqua Jet
move 3: Crabhammer
move 4: Crunch
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Crawdaunt's main STAB move, crippling whatever takes the hit by removing its item. Aqua Jet allows Crawdaunt to compensate for its low base Speed,(RC) as well as revenge kill a few notable threats from full HP, namely Excadrill and Mega-Diancie Mega Diancie. In addition, Aqua Jet is capable of KOing the likes of Weavile, Tornadus-T, and more after a bit of prior damage due to its Crawdaunt's (aqua jet is a weak move, so it's not aqua jet's raw strength - it's Crawdaunt's) raw strength. Crabhammer is Crawdaunt's most powerful STAB move and second most spammable move behind Knock Off (I don't think that this is necessary since Crabhammer is the third move listed, and it doesn't matter if it's the "second most spammable". I would just mention Crabhammer's benefits and why it's here). Crunch is a secondary Dark Dark-type STAB move that doesn't lose out on power when the target no longer has an item.(end sentence);(remove semicolon) Furthermore,(AC) (this change wasn't necessary but ok) Crunch also nails Megas, (AC) (I don't know if this is an accepted term but I don't see any problem with using it) that which (the "that" makes it sound like some megas take increased damage and some don't) don't take increased damage from Knock Off. Mega-Venasaur Mega Venusaur is a prime target of Crunch, and it's generally advised that one anticipates obvious switches into it and act accordingly. Finally, should Ferrothorn be a concern, Superpower may be worth running over Crunch.

Set Details
========

252 Attack investment maximizes Crawdaunt's damage output, allowing it to wallbreak to its highest potential. 252 Speed EVs in tandem with a Jolly nature puts Crawdaunt at 229 Speed, which enables it to outspeed most Rotom-W and defensive Landorus-T. A Choice Band plus combined with Adaptability boosts Crawdaunt's breaking wallbreaking power to insane levels; even Pokemon that resists its moves will commonly find themselves being 2HKO'd 2HKOed. Should more breaking power be desirable, one can opt for an Adamant nature to improve Crawdaunt's match-up vs. matchup versus bulkier teams.

Usage Tips
========

Given that Crawdaunt is,(RC) by definition,(RC) (not needed) a frail and slow wallbreaker, Volt Switch and U-turn support to bring it in safely is ideal. Double switches accomplish similar things but are generally more risky. Be sure to utilize Knock Off early game early-game to cripple whatever has the misfortune of switching into Crawdant, as it is not only extremely powerful, but also has utility in removing the target's item. Since Crawdaunt excels versus defensive builds as opposed to offensive ones, it may tend to struggle in the face of against (sounds better) faster teams. As such, playing a more prediction-heavy style may be needed to maximize Crawdaunt's effectiveness when facing more offensive builds. For example, Crawdaunt may be better off using Knock Off against an opposing Sand Rush Excadrill as opposed to Aqua Jet, as Aqua Jet is assumed to be the move of choice in that scenario and does little to any Pokemon that resist Water decent water resist ("resist" can never be used as a noun and types need to be capitalized). (yea)

Team Options
========

As previously mentioned, the key to maximizing Crawdaunt's effectiveness is through support via Volt Switch and U-turn support (sounds better) from bulky pivots. Examples of these types of (this change probably wasn't unnecessary) teammates include defensive Mega-Scizor Mega Scizor, Jirachi, Landorus-T, Assault Vest Tornadus-T, and Rotom-W. In respect to partners that directly help cover weaknesses, one will need to consider teammates that can deal with the likes of Keldeo, Azumarill, bulky grasses Grass-types, and fairies Fairies. Amoonguss is capable of dealing with Keldeo and Azumarill, both of which resist Crawdaunt's STAB combo moves ("combination" is probably fine?) and threaten it greatly offensively (It's already assumed that they threaten Crawdaunt offensively, as they're not safe switching into any STAB move even through a resisted hit). Talonflame,(RC) in particular,(RC) works well alongside Crawdaunt offensively,(AC) as it can check Keldeo, grass-types Grass-types, and fairies Fairies such as Mega-Altaria Mega Altaria (defensive variants virtually completely block Crawdaunt). Because it can greatly threaten most grasses and Keldeo, Latios or Latias make for a solid addition to Crawdaunt teams, and can possibly provide Defog support to builds running Talonflame alongside Crawdaunt. Latios and Latias make for solid additions to Crawdaunt teams because they can greatly threaten Keldeo and most Grass-types, and possibly provide Defog support for builds running Talonflame alongside Crawdaunt. (This new sentence is much clearer. Never start a sentence with "because", and this change improves the flow of the sentence because you mention the teammate(s) and then give the reasons why they are good) (first of all, starting a sentence with "because" is perfectly fine [if it's done properly, which it was]. secondly, I strongly recommend you don't change a sentence entirely just because you didn't like its original composition. in this instance, by doing so, you also changed the meaning of the sentence, albeit very slightly) Heatran is capable of scaring out most threatening grasses Grass-types, namely defensive Mega-Venusaur Mega Venusaur and Serperior, while providing Stealth Rock support.(end sentence);(remove semicolon) (talking about a new Pokemon now) Assault Vest or Life Orb Tornadus-T can also threaten grasses well Grass-types with its Flying STAB moves (you need to use "STAB moves" when referring to STAB), (RC) but exchanges Stealth Rock utility (how...?) for the ability to bring in Crawdaunt via U-turn. Any Pokémon Pokemon that enjoys common Crawdaunt switchins switch-ins being weakened works well, so anything that wants the likes of Keldeo, Ferrothorn, Amoonguss, and physically defensive Tangrowth, and so on gone are ideal partners is an ideal partner that can form a potent offensive duo with Crawdaunt. Swords Dance Mega-Scizor Mega Scizor (any Mega Scizor appreciates these things, and the "Swords Dance" sounds like Gyarados can learn swords dance too) (now you're just changing the content. keep "Swords Dance") and Mega-Gyarados Mega Gyarados are good examples; Mega-Scizor Mega Scizor appreciates Keldeo being weakened, while Mega-Gyarados Mega Gyarados loves having Keldeo, Ferrothorn, and other bulky grasses Grass-types crippled for its sweeps. Mega-Charizard X Mega Charizard X generally (I'm assuming this is what you meant) appreciates Crawdaunt's generally (?) wallbreaking capabilities, namely versus Slowbro and the bulky grounds Ground-types that stop its cleanings sweeps. Since Crawdaunt mainly threatens slower, bulkier builds, naturally Crawdaunt it naturally pairs well with teammates that are (not necessary but ok) capable of terrorizing threatening the more offensive builds side of the team style spectrum. Examples of partners that fulfill this role would include Talonflame, Mega-Lopunny Mega Lopunny, and Mega-Manectric Mega Manectric.


sorry for the color explosion daddy's kisses but well done

Fireflame479 I strongly recommend you hang out with us at GP Discord; I feel like it would help you tremendously. Also, this thread is an incredible resource that goes over subjective changes, which I think could help you.
 

Lumari

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GP 2/2
[SET]
name: Choice Band
move 1: Knock Off
move 2: Aqua Jet
move 3: Crabhammer
move 4: Crunch
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Crawdaunt's main STAB move, crippling whatever takes the hit by removing its item. Aqua Jet allows Crawdaunt to compensate for its low base Speed as well as revenge kill a few notable threats from full HP, namely Excadrill and Mega Diancie. In addition, Aqua Jet is capable of KOing the likes of Weavile, Tornadus-T, and more after a bit of prior damage due to Crawdaunt's raw strength. Crabhammer is Crawdaunt's most powerful STAB move and is easily capable of 2HKOing most resists Pokemon that resist it. Crunch is a secondary Dark-type STAB move that doesn't lose out on power when the target no longer has an item. Furthermore, Crunch also nails Mega Evolutions, which don't take increased damage from Knock Off. Mega Venasaur Venusaur is a prime target of Crunch, and it's generally advised that one anticipates anticipate obvious switches into it and act accordingly. Finally, should Ferrothorn be a concern, Superpower may be worth running over Crunch.

Set Details
========

252 Attack investment maximizes Crawdaunt's damage output, allowing it to wallbreak to its highest potential. 252 Speed EVs in tandem with a Jolly nature puts put Crawdaunt at 229 Speed, which enables it to outspeed most Rotom-W and defensive Landorus-T. A Choice Band combined with Adaptability boosts Crawdaunt's wallbreaking power to insane levels; even Pokemon that resist its moves will commonly find themselves being 2HKOed. Should more breaking power be desirable, one can opt for an Adamant nature to improve Crawdaunt's matchup versus bulkier teams.

Usage Tips
========

Given that Crawdaunt is a frail and slow wallbreaker, Volt Switch and U-turn support to bring it in safely is ideal. Double switches accomplish similar things but are generally more risky. Be sure to utilize Knock Off early-game to cripple whatever has the misfortune of switching into Crawdant, as it not only is not only extremely powerful (RC) but also has utility in removing the target's item. Since Crawdaunt excels versus defensive builds as opposed to offensive ones, it may tend to struggle against faster teams. As such, (that's basically saying the same thing twice) playing a more prediction-heavy style may be needed to maximize Crawdaunt's effectiveness when facing more offensive builds. For example, Crawdaunt may be better off using Knock Off against an opposing Sand Rush Excadrill as opposed to Aqua Jet, as Aqua Jet is assumed to be the move of choice in that scenario and does little to any Pokémon that resist Water.

Team Options
========

As previously mentioned, the key to maximizing Crawdaunt's effectiveness is through Volt Switch and U-turn support from bulky pivots. Examples of these teammates include defensive Mega Scizor, Jirachi, Landorus-T, Assault Vest Tornadus-T, and Rotom-W. In respect to partners that directly help cover weaknesses, one will need to consider teammates that can deal with the likes of Keldeo, Azumarill, bulky Grass-types, and Fairies. Amoonguss is capable of dealing with Keldeo and Azumarill, both of which resist Crawdaunt's STAB moves and threaten it greatly. Talonflame in particular works well alongside Crawdaunt offensively, as it can check Keldeo, Grass-types, and Fairies such as Mega Altaria (RH) (defensive variants virtually completely block Crawdaunt). Because it can greatly threaten most Grass-types and Keldeo, Latios or Latias make makes for a solid addition to Crawdaunt teams (RC) and can possibly provide Defog support to builds running Talonflame alongside Crawdaunt. Heatran is capable of scaring out most threatening Grass-types, namely defensive Mega Venusaur and Serperior, while providing Stealth Rock support. Assault Vest or Life Orb Tornadus-T can also threaten Grass-types well with its Flying STAB moves and additionally can bring Crawdaunt in via U-turn. Any Pokemon that enjoys common Crawdaunt switch-ins being weakened works well, so anything that wants the likes of Keldeo, Ferrothorn, Amoonguss, and physically defensive Tangrowth gone is an ideal partner that can form a potent offensive duo with Crawdaunt. Swords Mega Scizor and Mega Gyarados are good examples; Mega Scizor appreciates Keldeo being weakened, while Mega Gyarados loves having Keldeo, Ferrothorn, and other bulky Grass-types crippled for its sweeps. Mega Charizard X generally appreciates Crawdaunt's generally wallbreaking capabilities, namely versus Slowbro and the bulky Ground-types that stop its sweeps. Since Crawdaunt mainly threatens slower, bulkier builds, it naturally pairs well with teammates that are capable of threatening more offensive builds, such as Examples of partners that fulfill this role include Talonflame, Mega Lopunny, and Mega Manectric.
 

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