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Completed Chris Teke the Blackmailer vs Rewindman the ASB player (2v2 doubles with a twist)

Discussion in 'ASB' started by Metal Bagon, Aug 25, 2011.

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  1. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Sorry but I don't have a lot of time so the OP will lack flavour sorry.

    Where does Woodchuck come into this, maybe this next quiote will answer your question...
    Yeah I edited the quote a bit, my friends say I'd make a good journalist but anyway, After this quote confirming that I'm reffing that battle I'll post the teams.

    Lol, I spelt blackmailing wrong, anyway, here is the teams (Now with quotation).

    Team Chris Teke
    Anybody&#039;s the Nidoran♂ <br /> <img src="http://veekun.com/dex/media/black-white/shiny/32.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" /> (open)


    Nidoran♂ (*) Anybody's(M)
    Nature: Rash

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 1
    Weight Class: 1

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities:

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks a male opponent of the same Egg Group (Monster/Ground), and decreasing the power of all its attacks by two (2) when it faces a female opponentin the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Poison Point: (Can be disabled) This Pokemon’s quills are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Hustle (DW): (Can Be Activated, Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Attacks:
    Level Up
    *Leer
    *Peck
    *Focus Energy
    *Tackle
    *Horn Attack
    *Double Kick
    *Poison Sting
    *Focus Energy
    *Fury Attack
    *Helping Hand

    Egg Moves
    *Sucker Punch
    *Confusion
    *Poison Tail

    TM/HM
    *Toxic
    *Venoshock
    *Thunderbolt
    Ice Beam


    Rico the Piplup<br /> <img src="http://veekun.com/dex/media/black-white/393.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" /> (open)

    Piplup (*) Rico (M)
    Nature: Timid

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 46 (+)
    Size Class: 1
    Weight Class: 1
    Gains an accuracy boost of 7

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).

    Defiant (DW): (Innate, Locked) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Attacks:
    Level Up
    *Pound
    *Growl
    *Bubble
    *Water Sport
    *Peck
    *Bide
    *BubbleBeam
    *Fury Attack

    Egg Moves
    *Aqua Ring
    *Yawn
    *Mud Slap

    TM/HM
    *Scald
    *Grass Knot
    *Icebeam


    Now PM me yours.[/QUOTE]

    Team Rewindman
    Now here is the order things will start with.

    1. Chris Teke sends out pokemon and chooses abilities
    2. Rewindman sends out his Sneasel and Issues actions
    3. Chris Teke will issue actions.
    4. I ref
    5. Chris Teke Issues actions
    6. rewindman Issues actions
    7. I ref
    Rinse and Repeat.

    Remember, this is mirror world (as said in one of the quotes) so the pokemon you send out will be cloned. Other than that, we are ready to start.
  2. Chris Teke

    Chris Teke

    Joined:
    Aug 5, 2008
    Messages:
    371
    Go anybody's! Activate your Poison Point!
  3. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Let's go Bonnies, inner focus I suppose.

    Sneasel 1: Start out by faking out one of the nidorans, that should stop it for sometime. Then, hit it with a dig followed by another Dig.
    Fake out (Nidoran 1) - Dig (Nidoran 1) - Dig (Nidoran 1)

    Sneasel 2: Fake out the other nidoran, then target the same nidoran as your partner with your digs.
    Fake out (nidoran 2) - Dig (Nidoran 1) - Dig (Nidoran 1)

    If a nidoran faints, just target the other nidoran.
  4. Chris Teke

    Chris Teke

    Joined:
    Aug 5, 2008
    Messages:
    371
    Alright, both of you are going to flinch your first move, so leer at them. Then they are going to be evasive, so it is time for some tactics to actually hit them. One of you give a helping hand to the other while he quadruple kicks one after she comes up. Then gas the other one out with toxic while the first Anybody's cools down.

    Anybody's 1: Leer= Helping Hand= Toxic into the hole (Bonnie 1)
    Anybody's 2: Leer= Double Kick+Double Kick (Bonniel 2)= cool down

    intended effect of the combo is to abuse the negative priority of combo moves (-2, which is the same bracket as dig) as well as hit four times
  5. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Round 1

    Pre-Round
    Chris Teke
    [​IMG]
    Nidoran – Anybody’s (M) (1)
    HP: 90
    Energy: 100
    Stat Changes:
    Other:

    and
    [​IMG]
    Nidoran – Anybody’s (M) (2)
    HP: 90
    Energy: 100
    Stat Changes:
    Other:

    VS

    Rewindman
    [​IMG]
    Sneasel – Bonnie (F) (1)
    HP: 90
    Energy: 100
    Stat Changes:
    Other:
    and
    Rewindman
    [​IMG]
    Sneasel – Bonnie (F) (2)
    HP: 90
    Energy: 100
    Stat Changes:
    Other:
    I won’t post flavour until Chris Teke honours his part of the agreement and actually posts the OP of my battle vs Woodchuck. Sorry Rewindman. You guys just look at the calcs to find out what happen.

    Also, if you are waiting on your tutor ref Chris, you’ve got Rediamond.

    Post-Round
    Chris Teke
    [​IMG]
    Nidoran – Anybody’s (M) (1)
    HP: 28
    Energy: 79
    Stat Changes:
    Other:
    and
    [​IMG]
    Nidoran – Anybody’s (M) (2)
    HP: 83
    Energy: 64
    Stat Changes:
    Other:

    VS


    Rewindman
    [​IMG]
    Sneasel – Bonnie (F) (1)
    HP: 90
    Energy: 72
    Stat Changes:
    Other:
    and
    [​IMG]
    Sneasel – Bonnie (F) (2)
    HP: K
    Energy: O
    Stat Changes:
    Other:

    Calcs
    Show Hide

    Sneasel 1
    Fake Out @ Nidoran 1 4 energy 7 damage
    Dig @ Nidoran 1 10 energy 17 damage
    Dig @ Nidoran 1 14 energy 17 damage
    Sneasel 2
    Fake Out @Nidoran 2 4 energy 7 damage
    Dig @ Nidoran 1 14 energy 21 damage RNG rolled 1/100 for a crit
    KOed
    Nidoran 1
    Flinched
    Helping Hand 14 energy, Nidoran 2’s Double Kick + Double Kick combo BAP increased to 16!
    Toxic @ Bonnie 1 7 energy RNG rolled 99/100 for a miss
    Nidoran 2
    Flinched
    Double Kick + Double Kick Combo
    BAP (without helping hand boost): 8
    Energy: 12
    Quadruple Kick @ Bonnie 2 energy 12 36 damage
    Quadruple Kick @ Bonnie 2 energy 12 36 damage
    Quadruple Kick @ Bonnie 2 energy 12 36 damage
    Bonnie 2 is KOed!
    Combo cooldown


    Chris Teke is first.
  6. Chris Teke

    Chris Teke

    Joined:
    Aug 5, 2008
    Messages:
    371
    Across the hall, the mirrors of Chris and Metal Bagon can be seen. For some reason, they are in different positions, with Chris reffing ad Metal Bagon battling. It appears that rediamond just gave Chris the go ahead to begin the match.

    Good job boys, let's try to do that much again. She will probably dig again, so the quaduple kick and helping hand tactic will be useful. While one of you cools down, try to toxic her. If she is underground, aim it down the hole like last time. If she has not fainted by then, both of you should venoshock her. If she protects her first action, just chill, and use the tactic the next turn and push actions down.

    Anybody's 1: Quadruple Kick=cool down= venoshock
    Anybody's 2: Helping Hand= Toxic (down the dug hole if need be)= venoshock
    If protect is used action one:
    Anybody's 1: Chill=Quadruple Kick= cool down
    Anybody's 2: Chill=Helping Hand= Toxic (again down the dug hole if need be)
  7. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Don't worry bonnie, I got a plan, start out by Agility Dodging that first attack, then dig nidoran 1 and finish it off with an Ice Punch against Nidoran # 1.

    However, If for whatever reason agility dodging would not dodge all of the double kicks, dig and stay underground on action 1, complete the attack on action 2 then ice punch nidoran #1.


    Agility (evasive) - Dig (nidoran 1) - Ice Punch (nidoran 1)

    if agility doesnt dodge all doublekicks:

    Dig (stay underground) - Dig (Complete attack nidoran 1) - Ice Punch (nidoran 1)
  8. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Round 2

    Pre-Round
    Chris Teke
    [​IMG]
    Nidoran – Anybody’s (M) (1)
    HP: 28
    Energy: 79
    Stat Changes:
    Other:
    and
    [​IMG]
    Nidoran – Anybody’s (M) (2)
    HP: 83
    Energy: 64
    Stat Changes:
    Other:

    VS
    Rewindman
    [​IMG]
    Sneasel – Bonnie (F) (1)
    HP: 90
    Energy: 72
    Stat Changes:
    Other:

    Hey who’s that handsome person in the mirror, O yeah, it’s me!

    Bonnie digs underground to avoid the helping hand boosted quadruple kick. While one Anybody’s cools down from the combo the other fires a toxic blob down the hole dug by Bonnie to badly poision her. Bonnie finally comes up from underground and dig attacks one of the Anybody’s. One Anybody’s use venoshock on Bonnie but the other doesn’t get the chance because Bonnie KO’d him with an Ice Punch. But Bonnie also takes some toxic damage.

    Because Chris Teke absolutely stuffed up we have to go into a third round here; and Rewindman will go first because I say so.
    Post-Round
    Chris Teke
    [​IMG]
    Nidoran – Anybody’s (M) (1)
    HP: K
    Energy: O
    Stat Changes:
    Other:
    and
    [​IMG]
    Nidoran – Anybody’s (M) (2)
    HP: 83
    Energy: 35
    Stat Changes:
    Other:

    VS
    Rewindman
    [​IMG]
    Sneasel – Bonnie (F) (1)
    HP: 72
    Energy: 53
    Stat Changes:
    Other: Toxic Posion (will do two (2) damage next round)


    calcs (open)

    Sneasel 1
    Dig 3 energy
    Dig @ Nidoran 1 1 10 energy 17 damage
    -1 HP toxic damage
    Ice Punch @ Nidoran 1 6 energy 21 damage
    -1 HP toxic damage
    Nidoran 1
    Double Kick + Double Kick Combo
    BAP (without helping hand boost): 8
    Energy: 12
    Quadruple Kick @ Bonnie 12 energy Missed
    Quadruple Kick @ Bonnie 12 energy Missed
    Quadruple Kick @ Bonnie 12 energy Missed
    Quadruple Kick @ Bonnie 12 energy Missed
    Combo cooldown
    KO’d
    Nidoran 2
    Helping Hand 14 energy, Nidoran 2’s Double Kick + Double Kick combo BAP increased to 16!
    Toxic @ Bonnie 1 7 energy Sneseal one is now Toxic poisoned
    Venoshock 8 energy 16 damage
  9. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    From what I see, Seasel 1 faked out nidoran 1 last time, so I should be able to fake out nidoran 2 wih the flinch this time. Thus, start out with a fake out, then hammer him with a dig followed by another dig! if the quadruple kick attack is used on the second action, stay underground and attack during the cooldown!

    Fake Out - Dig - Dig

    If quardruple kick used on a2:
    Fake out - Dig (stay undergroun) - Dig (attack)
  10. rewindman

    rewindman

    Joined:
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    Messages:
    822
    You can postpone the attack for dig, thus when u were attacking on a1, I was still underground and didn't come up till a2
  11. Chris Teke

    Chris Teke

    Joined:
    Aug 5, 2008
    Messages:
    371
    Never mind. Sorry! Totally misread.

    Alright, another flinch. And I am stupid. Use a different combo this time. Double veno shock her after she surfaces.

    chill=venoshock+venoshock= cool down.

    Wow I am an idiot. Sorry again. Hectic day.
  12. Metal Bagon

    Metal Bagon

    Joined:
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    Messages:
    1,677
    Round 3

    Pre-Round
    Chris Teke
    [​IMG]
    Nidoran – Anybody’s (M) (2)
    HP: 83
    Energy: 35
    Stat Changes:
    Other:

    VS

    Rewindman
    [​IMG]
    Sneasel – Bonnie (F) (1)
    HP: 72
    Energy: 53
    Stat Changes:
    Other: Toxic Posion (will do two (2) damage this round)

    Ref my match now Chris Teke or you will regret it.

    No, with that aside, Rewindman commands Bonnie to Fake Anybody’s out, flinching him. Next up Bonnie digs but Anybody’s just abuses combo attacks -2 priority to strike after Bonnie resurfaces. The combo in question is a very Shocking Venom Shock, it also happens to crit. Finally, while Anybody’s cools down, Bonnie uses dig again.

    Now that the round has ended, I want to do some free advertising for my RP idea in the RP Approval Thread, page 14. Now back to the battle and
    Chris Teke will go first.

    Post-Round
    Chris Teke
    [​IMG]
    Nidoran – Anybody’s (M) (2)
    HP: 42
    Energy: 10
    Stat Changes:
    Other:

    VS

    Rewindman
    [​IMG]
    Sneasel – Bonnie (F) (1)
    HP: 31
    Energy: 25
    Stat Changes:
    Other: Toxic Posion (will do three (3) damage next round)


    calcs (open)

    Sneasel 1
    Fake Out 4 energy 7 damage
    Dig @ Nidoran 1 10 energy 17 damage
    Dig @ Nidoran 1 14 energy 17 damage
    -6 HP throughout the round because of Poison
    Nidoran 2
    Flinched
    Venom Shock + Venom Shock Combo
    BAP: 29
    Energy: 20
    Effect Chance: Not Needed
    Shocking Venom Shock 20 energy 35 damage RNG rolled 1/100 for a crit
    Combo Cooldown
  13. Chris Teke

    Chris Teke

    Joined:
    Aug 5, 2008
    Messages:
    371
    Rediamond has still not approved the match.

    Double Kick, venoshock, Double kick.

    If she digs and attacks the same turn, use a double of what ever move you were supposed to use.

    If she digs and stays under, chill that turn, and hit her when she attacks.
  14. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    counter - faint attack - ice punch

    That should do it
  15. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Round 4

    Pre-Round
    [​IMG]
    Nidoran – Anybody’s (M) (2)
    HP: 42
    Energy: 10
    Stat Changes:
    Other:

    VS

    Rewindman
    [​IMG]
    Sneasel – Bonnie (F) (1)
    HP: 31
    Energy: 25
    Stat Changes:
    Other: Toxic Posion (will do three (3) damage this round)

    Final Round, yay.

    Anboy’s uses double kick for some 4x SE smashing but Bonnie counters it back. Bonnie then takes advantage of the momentum to use Faint Attack that hit with a gamechanging crit.

    Unlucky there Chris Teke, losing because of some nasty hax, but great win for Rewindman! Being able to avoid that lethal double kick combo several times helped him seal that victory.

    Post-Round
    [​IMG]
    Nidoran – Anybody’s (M) (2)
    HP: K
    Energy: O
    Stat Changes:
    Other:
    VS
    Rewindman
    [​IMG]
    Sneasel – Bonnie (F) (1)
    HP: 7
    Energy: 9
    Stat Changes:
    Other: Toxic Posion (will do four (4) damage next round)

    calcs (open)

    Sneasel 1
    Counter 12 energy 27 damage
    -3 Damage from Poison
    Faint Attack 4 energy 15 damage RNG rolled 1/16 for a crit! (Just reread the ref training grounds).
    -3 Damage from Poison
    Nidoran 2
    Double Kick 3 energy 9 damage
    Double Kick 3 energy 9 damage
    KO



    Rewards
    Each trainer gets 2 TC
    Each Pokemon gets 1 EC 2 MC and 1 DC
    Anbody’s gets 1 KOC while Bonnie gets 2
    1 get 4 RC, yay!
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