Clamperl (Update)

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus

http://www.smogon.com/dp/pokemon/clamperl

[Overview]

<p>Don't be fooled by Clamperl's baby face and charms; she's one of the most deadly Pokemon in UU. DeepSeaTooth doubles her Special Attack stat, giving her more immediate power than even the feared Deoxys-A. However, without her signature item, Clamperl is essentially useless. Clamperl also has awful Speed, making Trick Room a necessity to her success. If you can provide adequate support for her, Clamperl will be a dangerous addition to your team.</p>

[SET]
name: Trick Room Sweeper
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Brine / Toxic
item: DeepSeaTooth
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 30 Atk / 30 SpA / 3 Spe

[SET COMMENTS]

<p>Although Clamperl is slow and frail, she hits like a truck. When Trick Room is in effect, Clamperl becomes one of the fastest Pokemon in the game. Additionally, Her Water-typing gives her a resistance to many common priority moves, such as Ice Shard, Bullet Punch, and Aqua Jet, making her the ideal Trick Room abuser. DeepSeaTooth doubles Clamperl's Special Attack to an insane 542, turning her into a dangerous threat when used correctly. Surf provides reliable STAB, Ice Beam hits Grass-types, and Hidden Power Grass is for rival Water-types, like Quagsire and Milotic. Finally, Brine deals more damage to weakened opponents, which is especially helpful against Chansey and Registeel, while Toxic cripples defensive Pokemon who are difficult to get past. Keep in mind that when using Clamperl, it is very important that you switch her in unscathed, as her defenses are very low.</p>

[ADDITIONAL COMMENTS]

<p>The idea behind this set is to be as slow as possible, so a Quiet nature and 0 Speed EVs are used. The IVs give Clamperl the lowest possible Speed while keeping Hidden Power Grass at 70 Base Power. Hidden Power Electric is an option instead of Hidden Power Grass, as it allows Clamperl to use a lower Speed IV of 2, though this leaves Clamperl vulnerable to Quagsire, Lanturn, and Gastrodon.</p>

<p>Clamperl appreciates the presence of entry hazards, as they greatly aid her sweep. Spikes and Stealth Rock are both capable of damaging the opposing Pokemon upon switching in, eliminating Focus Sashes and crippling bulkier Pokemon such as Registeel. Cloyster and Cacturne are wonderful choices to set up Spikes, while Registeel and Donphan are good choices for Stealth Rock. Toxic Spikes are also awesome, as they cripple bulky Water-types like Milotic and Slowking, though they also activate Guts, which is the main downside to using them. Omastar and Nidoqueen both do a good job at setting up Toxic Spikes due to their high defensive stats.</p>

<p>Trick Room support is vital to Clamperl's success, making Uxie, Claydol, and Solrock good partners. Claydol and Solrock are probably the best, as they can set up Stealth Rock and then Explode after setting up Trick Room, allowing Clamperl to switch in unharmed. Rain Dance support is also helpful, boosting the power of Clamperl's Surf. This can be set up by Pokemon such as Uxie, Slowbro, and Mesprit.</p>

[Team Options]

<p>Defensive Water-types can be difficult to get past, so a partner who can dispose of them is recommended. Grass-types such as Exeggutor, Venusaur, and Cacturne are all excellent choices, as they can hit Water-types with their super effective STAB moves, while most of them also have access to Leech Seed to drain the HP of more defensive Pokemon. Exeggutor also has the added bonus of providing Trick Room support. Electric-types such as Ampharos, Magneton, and Lanturn are also good options due to their ability to hit Water-types super effectively; additionally, they generally have high Special Defense stats and are slow enough to function in Trick Room. Finally, Toxic Spikes are helpful, as they wear down bulky Pokemon like Milotic.</p>

<p>Chansey and Clefable are nigh impossible for Clamperl to break through due to their massive HP and Special Defense stats. Fighting-types such as Hariyama and Hitmontop are good choices to get past these walls due to their high Attack stats; as an added bonus, Hariyama doesn't mind status due to his Guts ability, making him an ideal switch-in to the aforementioned walls. Blaziken is another great choice due to his mixed attacking stats, allowing him to lure in special walls with Fire Blast and Hidden Power, then hit them with STAB Superpower. Finally, Dugtrio is an excellent partner, as he can switch into Electric-type moves with immunity, trap Chansey or Clefable with his ability, and proceed to smash them with Earthquake or Beat Up.</p>

<p>Trick Room is almost a must when using Clamperl, so having a teammate that can use it is a requirement. Exeggutor, Solrock, and Claydol can all provide Trick Room support and follow up with Explosion to allow Clamperl to enter the battle unscathed. Porygon2 and Dusclops also make great partners and are far more bulky than most other users of Trick Room. As Clamperl is quite frail, priority moves will become an issue, especially moves such as Sucker Punch, ExtremeSpeed, and Shadow Sneak. To counter this, a defensive partner like Registeel or Milotic may be used to switch into common priority moves, while Milotic can restore damage taken from entry hazards with Recover or Rest. Finally, Uxie and Mesprit are amazing teammates as well, as they can provide dual screen, Stealth Rock, and even Trick Room support.</p>

[Optional Changes]

<p>Clamperl has a very limited movepool, giving her few options to play with. DeepSeaScale can be used on a defensive set, along with Toxic and Protect to stall, though Pokemon such as Milotic do this much better thanks to their reliable recovery moves and much higher HP stats. Substitute may be used on a switch to ease prediction, though if Trick Room is in effect, this will waste a valuable turn.</p>

[Counters]

<p>Pokemon with high Special Defense are the best counters, taking reduced damage from Clamperl's attacks and having a way to stall or retaliate. Chansey, Clefable, and Registeel are good choices, with all of them having access to some form of recovery (in Registeel's case, using Rest to recover damage), while hitting Clamperl with Seismic Toss or Earthquake. Bulky Water-types also do a decent job, as they don't take much damage from Surf or Ice Beam, and usually carry a super effective Hidden Power that will KO Clamperl. Just be careful about switching into Hidden Power Grass, as most bulky Water-types can be 2HKOed by it. Ludicolo is a lesser-used counter, though he can switch into Surf and Hidden Power thanks to his handy resistances, and takes less damage from Ice Beam due to his high Special Defense. Provided you can switch in safely, priority moves will be deadly towards Clamperl. Arcanine can switch into Ice Beam or Hidden Power Grass and hit Clamperl with ExtremeSpeed, while Spiritomb does a fine job with Sucker Punch and his good defensive stats. Finally, Clamperl is useless without her signature item, so Knock Off, Trick, and Switcheroo users utterly destroy Clamperl.</p>
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Ok, I don't think QCing has ever been so easy lol. Make last slot Brine / Toxic (Confuse Ray is just ludicrous on a Pokemon like Clampearl, and Brine has its eventual uses against Chansey and weakened Registeel). Outside of that, ap-p-p-p-roved.
 
Rain in OC lets it 2HKO Clefable and Registeel.

And Clefable can't do much without Thunderbolt, n'est pas? Um, or Trick.

Also, SpD Tank Lanturn is 2HKOed by HP Grass after SR. So is 252/0 Milotic.

Should probably mention some Trick Room users in TO. Like stuff with Explosion, to bring Clamperl in unharmed, since it can't take hits. Like Claydol or Solrock or something. They lure Bulky Waters in too.

EDIT: ahahahaha oops.
 

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
I already did mention Rain in AC, and Trick Room in AC as well (if you look at my previous writing, you'll see I always give examples). Also, I was going to mention the Hidden Power Grass thing in counters, this is just the notes, I'm going to bulk it out later when it gets approved.
 
Does this get Hydro Pump? I know Huntail and Gorebyss both have it so could it be bred onto Clamperl? If so it could be slashed in the last slot I guess or OC.

I guess you should mention in the counters section that Clamperl hates Trick/Switcheroo/Knock Off
 

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
No, Clamperl doesn't get Hydro Pump. Also, I'll mention that Choice items and loss of item are a problem.
 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
[Overview]

<p>Although Clamperl doesn't look the part, she's one of the most deadly Pokemon in UU. DeepSeaTooth doubles her Special Attack stat, and makes her even more powerful than Deoxys-A in Ubers. However, without her signature item, Clamperl is almost useless. Too bad Clamperl also has awful Speed, making Trick Room a necessity to her success; provide adequite support and Clamperl is a dangerous addition to your team.</p>

[SET]
name: Trick Room Sweeper
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Brine / Toxic
item: DeepSeaTooth
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 30 Atk / 30 SpA / 3 Spe

[Set Comments]

<p>Although Clamperl is slow and frail, she hits like a truck. When Trick Room is in effect, Clamperl becomes one of the fastest Pokemon in the game, and her Water-typing gives her a resistance to some common priority moves such as Ice Shard, Bullet Punch, and Aqua Jet. DeepSeaTooth doubles Clamperl's Special Attack to an insane 542, making her a dangerous threat when handled correctly. Surf provides reliable STAB, Ice Beam hits Grass-types, and Hidden Power Grass is for rival Water-types like Quagsire and Milotic. Finally, Brine deals more damage to weakened opponents, especially helpful against Chansey and Registeel, and Toxic will cripple defensive Pokemon who are difficult to get past. Just make sure you get Clamperl in unscathed, as her defenses are very low.</p>

[Additional Comments]

<p>The idea behind this set is to be as slow as possible, so a Quiet nature and no Speed EVs accomplish that. The IVs give Clamperl the lowest possible Speed, while maintaining Hidden Power with 70 Base Power. Hidden Power Electric is an option instead of Hidden Power Grass, though this leaves Clamperl vulnerable to Quagsire and Gastrodon. This isn't all bad though, as Clamperl can lower her Speed IV to 2.</p>

<p>Clamperl appreciates the presence of entry hazards as they greatly aid her sweep. Spikes and Stealth Rock both damage the opponent upon switching in, eliminating Focus Sash, and crippling bulkier Pokemon like Registeel. Cloyster and Cacturne are good choices to set up Spikes, while Registeel and Donphan are good choices for Stealth Rock. Toxic Spikes are also great as they cripple bulky Water-types like Milotic and Slowking, though they also activate Guts, which is the main downside to using them. Omastar and Nidoqeen both do a good job at setting them up.</p>

<p>Trick Room support is vital to Clamperl's success, making Uxie, Claydol, and Solrock good partners for Clamperl. Claydol and Solrock are probably the best as they can Explode after setting up Trick Room, allowing you to bring in Clamperl unharmed. Rain Dance support is also helpful as it boosts the power of Clamperl's Surf. This can be set up by Pokemon like Uxie, Ambipom, and Mesprit.</p>

[Team Options]

<p>Defensive Water-types can be difficult to get past, so a partner who can dispose of them is reccommneded. Grass-types such as Sceptile, Venusaur, and Cacturne are all excellent choices as they can hit Water-types with their super effective STAB moves, while most of them also have access to Leech Seed to drain more defensive opponents. Electric-types such as Rotom, Magneton, and Lanturn are also good options, hitting Water-types super effectively, as well as generally having a high Special Defense. Finally, Toxic Spikes are helpful as they wear down bulky Pokemon like Milotic, and the increasing poison damage will overcome recovery moves.</p>

<p>Chansey and Clefable are the most difficult to break through, with their massive HP and Special Defense enabling them to stall Clamperl for a long time. Fighting-types such as Hariyama and Hitmonlee are good choices due to their huge Attack stats, while Hariyama also doesn't mind status due to his Guts ability. Blaziken is another great choice due to his mixed attacking stats, allowing him to lure in special walls with Fire Blast and Hidden Power, then hitting them with STAB Superpower. Finally, Dugtrio is an excellent partner as he can switch into Electric-type moves with immunity, trap Chansey or Clefable with his ability, and proceed with Earthquake or Beat Up.</p>

<p>As Clamperl is so frail, priority moves will become an issue, especially moves like Sucker Punch, ExtremeSpeed, and Shadow Sneak. To counter this, a defensive partner like Registeel or Milotic may be used to switch into common priority moves, while Milotic can restore health from entry hazards with Recover or Rest. Regirock, Omastar, and Uxie are other decent options.</p>

[Optional Changes]

<p>Clamperl has a very limited movepool, giving her few options to play with. DeepSeaScale can be used on a defensive set, along with Toxic and Protect to stall, though Pokemon like Milotic do this much better due to reliable recovery moves. Substitute may be used on a switch, though it wastes Trick Room if it's in effect.</p>

[Counters]

<p>Pokemon with high Special Defense are the best, taking reduced damage from Clamperl's attacks and having a way to stall or retaliate. Chansey, Clefable, and Registeel are all good choices, all having access to some form of recovery, even (in Registeel's case, using Rest to recover damage), while hitting Clamperl with Seismic Toss or Earthquake. Bulky Water-types also do a decent job as they don't take much damage from Surf and Ice Beam, and usually carry Hidden Power to KO Clamperl. Just be careful about switching into Hidden Power Grass, as most bulky Water-types can be 2HKOed by it. Ludicolo is a lesser used counter, though it can switch into Surf and Hidden Power with resistance, and takes less damage from Ice Beam due to its high Special Defense. Providing you can switch in safely, priority moves will be deadly towards Clamperl. Arcanine can switch into Ice Beam and Hidden Power Grass and hit Clamperl with ExtremeSpeed, while Spiritomb does a fine job with Sucker Punch and its good defensive stats. Finally, Clamperl is useless without her signature item, so Knock Off, Trick, and Switcheroo users are always helpful.</p>
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
"Power Electric is an option instead of Hidden Power Grass, though this leaves Clamperl vulnerable to Quagsire and Gastrodon."

Don't forget to add Lanturn here, as it's the only Pokemon out of those that is actually in UU.
 
Just a small error:

<p>Clamperl appreciates the presence of entry hazards as they greatly aid her sweep. Spikes and Stealth Rock both damage the opponent upon switching in, eliminating Focus Sash, and crippling bulkier Pokemon like Registeel. Cloyster and Cacturne are good choices to set up Spikes, while Registeel and Donphan are good choices for Stealth Rock. Toxic Spikes are also great as they cripple bulky Water-types like Milotic and Slowking, though they also activate Guts, which is the main downside to using them. Omastar and Nidoqeen Nidoqueen both do a good job at setting them up.</p>
 

Honko

he of many honks
is a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnus
Blue is changes/additions
Red is removals

[Overview]

<p>Although Clamperl doesn't look the part, she's one of the most deadly Pokemon in UU. DeepSeaTooth doubles her Special Attack stat, giving her more immediate power than even Deoxys-A in Ubers. However, without her signature item, Clamperl is almost useless. (space) Clamperl also has awful Speed, making Trick Room a necessity to her success; provide adequate support and Clamperl will be a dangerous addition to your team.</p>

[SET]
name: Trick Room Sweeper
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Brine / Toxic
item: DeepSeaTooth
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 30 Atk / 30 SpA / 3 Spe

[Set Comments]

<p>Although Clamperl is slow and frail, she hits like a truck. When Trick Room is in effect, Clamperl becomes one of the fastest Pokemon in the game, and her Water-typing gives her a resistance to some common priority moves, (comma) such as Ice Shard, Bullet Punch, and Aqua Jet. DeepSeaTooth doubles Clamperl's Special Attack to an insane 542, making her a dangerous threat when handled correctly. Surf provides reliable STAB, Ice Beam hits Grass-types, and Hidden Power Grass is for rival Water-types like Quagsire and Milotic. Finally, Brine deals more damage to weakened opponents, which is especially helpful against Chansey and Registeel, while Toxic will cripple defensive Pokemon who are difficult to get past. Just make sure you get Clamperl in unscathed, as her defenses are very low.</p>

[Additional Comments]

<p>The idea behind this set is to be as slow as possible, so a Quiet nature and 0 Speed EVs are used. The IVs give Clamperl the lowest possible Speed, (remove comma) while keeping Hidden Power at 70 Base Power. Hidden Power Electric is an option instead of Hidden Power Grass, as it allows Clamperl to use a lower Speed IV of 2, though this leaves Clamperl vulnerable to Quagsire, Lanturn, and Gastrodon. This isn't all bad though, as Clamperl can lower her Speed IV to 2.</p>

<p>Clamperl appreciates the presence of entry hazards as they greatly aid her sweep. Spikes and Stealth Rock both damage the opponent upon switching in, eliminating Focus Sashes, (remove comma) and crippling bulkier Pokemon like Registeel. Cloyster and Cacturne are good choices to set up Spikes, while Registeel and Donphan are good choices for Stealth Rock. Toxic Spikes are also great as they cripple bulky Water-types like Milotic and Slowking, though they also activate Guts, which is the main downside to using them. Omastar and Nidoqueen both do a good job at setting them up.</p>

<p>Trick Room support is vital to Clamperl's success, making Uxie, Claydol, and Solrock good partners for Clamperl. Claydol and Solrock are probably the best as they can Explode after setting up Trick Room, allowing you to bring in Clamperl unharmed. Rain Dance support is also helpful as it boosts the power of Clamperl's Surf. This can be set up by Pokemon like Uxie, Ambipom, and Mesprit.</p>

[Team Options]

<p>Defensive Water-types can be difficult to get past, so a partner who can dispose of them is recommended. Grass-types (space) such as Sceptile, Venusaur, and Cacturne are all excellent choices as they can hit Water-types with their super effective STAB moves, while most of them also (space) have access to Leech Seed to drain the HP of more defensive opponents. Electric-types such as Rotom, Magneton, and Lanturn are also good options, as they can hit Water-types super effectively and generally have high Special Defense. Finally, Toxic Spikes are helpful as they wear down bulky Pokemon like Milotic, and the increasing poison damage will eventually overcome recovery moves.</p>

<p>Chansey and Clefable are the most difficult to break through, with their massive HP and Special Defense enabling them to stall Clamperl for a long time. Fighting-types such as Hariyama and Hitmonlee are good choices to get past these walls due to their huge Attack stats, while Hariyama also doesn't mind status due to his Guts ability. Blaziken is another great choice due to his mixed attacking stats, allowing him to lure in special walls with Fire Blast and Hidden Power, then hit them with STAB Superpower. Finally, Dugtrio is an excellent partner as he can switch into Electric-type moves with immunity, trap Chansey or Clefable with his ability, and proceed with Earthquake or Beat Up.</p>

<p>As Clamperl is quite frail, priority moves will become an issue, especially moves like Sucker Punch, ExtremeSpeed, and Shadow Sneak. To counter this, a defensive partner like Registeel or Milotic may be used to switch into common priority moves, while Milotic can restore damage taken from entry hazards with Recover or Rest. Regirock, Omastar, and Uxie are other decent options.</p>

[Optional Changes]

<p>Clamperl has a very limited movepool, giving her few options to play with. DeepSeaScale can be used on a defensive set, along with Toxic and Protect to stall, though Pokemon like Milotic do this much better with access to reliable recovery moves and much higher HP. Substitute may be used on a switch to ease prediction, though if Trick Room is in effect this will waste a valuable turn.</p>

[Counters]

<p>Pokemon with high Special Defense are the best, taking reduced damage from Clamperl's attacks and having a way to stall or retaliate. Chansey, Clefable, and Registeel are all good choices, with all of them having access to some form of recovery (in Registeel's case, using Rest to recover damage), while hitting Clamperl with Seismic Toss or Earthquake. Bulky Water-types also do a decent job as they don't take much damage from Surf and Ice Beam, (remove comma) and usually carry a super effective Hidden Power that will KO Clamperl. Just be careful about switching into Hidden Power Grass, as most bulky Water-types can be 2HKOed by it. Ludicolo is a lesser used counter, though he can switch into Surf and Hidden Power with resistance, and takes less damage from Ice Beam due to his high Special Defense. Provided you can switch in safely, priority moves will be deadly towards Clamperl. Arcanine can switch into Ice Beam or Hidden Power Grass and hit Clamperl with ExtremeSpeed, while Spiritomb does a fine job with Sucker Punch and his good defensive stats. Finally, Clamperl is useless without her signature item, so Knock Off, Trick, and Switcheroo users are always helpful.</p>
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

blue is additions
red is removals

[Overview]

<p>Although Clamperl doesn't look the part, she's one of the most deadly Pokemon in UU. DeepSeaTooth doubles her Special Attack stat, giving her more immediate power than even the feared Deoxys-A. However, without her signature item, Clamperl is almost essentially useless. Clamperl also has awful Speed, making Trick Room a necessity to her success; provide success. If you can provide adequate support for her, and Clamperl will be a dangerous addition to your team.</p>

[SET]
name: Trick Room Sweeper
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Brine / Toxic
item: DeepSeaTooth
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 30 Atk / 30 SpA / 3 Spe

[Set Comments]

<p>Although Clamperl is slow and frail, she hits like a truck. When Trick Room is in effect, Clamperl becomes one of the fastest Pokemon in the game, and her game. Additionally, Her Water-typing gives her a resistance to some many common priority moves, such as Ice Shard, Bullet Punch, and Aqua Jet, making her the ideal Trick Room abuser. DeepSeaTooth doubles Clamperl's Special Attack to an insane 542, making turning her into a dangerous threat when handled used correctly. Surf provides reliable STAB, Ice Beam hits Grass-types, and Hidden Power Grass is for rival Water-types like Quagsire and Milotic. Finally, Brine deals more damage to weakened opponents, which is especially helpful against Chansey and Registeel, while Toxic will cripples defensive Pokemon who are difficult to get past. Just make sure you get Clamperl Keep in mind that when using Clamperl, it is very important that you switch her in unscathed, as her defenses are very low.</p>

[Additional Comments]

<p>The idea behind this set is to be as slow as possible, so a Quiet nature and
0 Speed EVs are used. The IVs give Clamperl the lowest possible Speed while keeping Hidden Power at 70 Base Power. Hidden Power Electric is an option instead of Hidden Power Grass, as it allows Clamperl to use a lower Speed IV of 2, though this leaves Clamperl vulnerable to Quagsire, Lanturn, and Gastrodon.</p>

<p>Clamperl appreciates the presence of entry hazards, as they greatly aid her sweep. Spikes and Stealth Rock are both capable of damage damaging the opponent opposing Pokemon upon switching in, eliminating Focus Sashes and crippling bulkier Pokemon like such as Registeel. Cloyster and Cacturne are good wonderful choices to set up Spikes, while Registeel and Donphan are good choices for Stealth Rock. Toxic Spikes are also great awesome, as they cripple bulky Water-types like Milotic and Slowking, though they also activate Guts, which is the main downside to using them. Omastar and Nidoqueen both do a good job at setting them up Toxic Spikes due to their high defensive stats.</p>

<p>Trick Room support is vital to Clamperl's success, making Uxie, Claydol, and Solrock good partners for Clamperl. Claydol and Solrock are probably the best, as they can Explode after setting up Trick Room, allowing you to bring in Clamperl to switch in unharmed. Rain Dance support is also helpful, boosting as it boosts the power of Clamperl's Surf. This can be set up by Pokemon like such as Uxie, Ambipom, and Mesprit.</p>

[Team Options]

<p>Defensive Water-types can be difficult to get past, so a partner who can dispose of them is
recommended. Grass-types such as Sceptile, Venusaur, and Cacturne are all excellent choices, as they can hit Water-types with their super effective STAB moves, while most of them also have access to Leech Seed to drain the HP of more defensive opponents Pokemon. Electric-types such as Rotom, Magneton, and Lanturn are also good options, as they can options due to their ability to hit Water-types super effectively; additionally, they and generally have high Special Defense stats. Finally, Toxic Spikes are helpful, as they wear down bulky Pokemon like Milotic, and the increasing poison damage will eventually overcome recovery moves. Milotic.</p>

<p>Chansey and Clefable are the most difficult very tough for Clamperl to break through, with through due to their massive HP and Special Defense enabling them to stall Clamperl for a long time stats. Fighting-types such as Hariyama and Hitmonlee are good choices to get past these walls due to their huge Attack stats, while stats; as an added bonus, Hariyama also doesn't mind status due to his Guts ability, making him an ideal switch-in to the aforementioned walls. Blaziken is another great choice due to his mixed attacking stats, allowing him to lure in special walls with Fire Blast and Hidden Power, then hit them with STAB Superpower. Finally, Dugtrio is an excellent partner, as he can switch into Electric-type moves with immunity, trap Chansey or Clefable with his ability, and proceed to smash them with Earthquake or Beat Up.</p>

<p>As Clamperl is
quite frail, priority moves will become an issue, especially moves like such as Sucker Punch, ExtremeSpeed, and Shadow Sneak. To counter this, a defensive partner like Registeel or Milotic may be used to switch into common priority moves, while Milotic can restore damage taken from entry hazards with Recover or Rest. Regirock, Omastar, and Uxie are other decent options.</p>

[Optional Changes]

<p>Clamperl has a very limited movepool, giving her few options to play with. DeepSeaScale can be used on a defensive set, along with Toxic and Protect to stall, though Pokemon like such as Milotic do this much better with thanks to their access to reliable recovery moves and much higher HP stats. Substitute may be used on a switch to ease prediction, though if Trick Room is in effect, this will waste a valuable turn.</p>

[Counters]

<p>Pokemon with high Special Defense are the best counters, taking reduced damage from Clamperl's attacks and having a way to stall or retaliate. Chansey, Clefable, and Registeel are good choices,
with all of them having access to some form of recovery (in Registeel's case, using Rest to recover damage), while hitting Clamperl with Seismic Toss or Earthquake. Bulky Water-types also do a decent job, as they don't take much damage from Surf and or Ice Beam, and usually carry a super effective Hidden Power that will KO Clamperl. Just be careful about switching into Hidden Power Grass, as most bulky Water-types can be 2HKOed by it. Ludicolo is a lesser-used counter, though he can switch into Surf and Hidden Power with resistance thanks to his handy resistances, and takes less damage from Ice Beam due to his high Special Defense. Provided you can switch in safely, priority moves will be deadly towards Clamperl. Arcanine can switch into Ice Beam or Hidden Power Grass and hit Clamperl with ExtremeSpeed, while Spiritomb does a fine job with Sucker Punch and his good defensive stats. Finally, Clamperl is useless without her signature item, so Knock Off, Trick, and Switcheroo users are always helpful utterly destroy Clamperl.</p>


sorry this took me a while to get to. i've been pretty busy irl lately

 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
I was a little perplexed as to why Trick Room or dual screen support wasn't mentioned in Team Options, but outside of that, good job as always.

Uploaded.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top