Completed Clash! Endquote takes on Metal Bagon at the arena!

Discussion in 'ASB' started by Ragnarokalex, Jan 5, 2012.

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  1. Ragnarokalex

    Ragnarokalex

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    Today we have another match scheduled here at the ASB Arena, this time between Endquote and Metal Bagon, our match today will be waged under these rules:

    and as for the teams we have:

    Team Endquote:
    Fang (open)

    [​IMG][​IMG]
    Feraligatr(*) Fang (M)
    Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks: (33)

    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Thrash (*)
    Crunch
    Superpower
    Agility
    Screech

    Counter
    Seismic Toss
    Endure
    Mimic
    DynamicPunch
    Spite

    Dragon Dance (*)
    Aqua Jet (*)
    Mud Sport (*)
    Ice Punch

    Dig (*)
    Shadow Claw(*)
    Waterfall (*)
    Double Team
    Rain Dance
    Protect
    Substitute
    Earthquake
    Roar
    Attract

    Watt (open)

    [​IMG][​IMG]
    Galvantula: Watt (F)
    Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks: (25)

    String Shot (*)
    Leech Life (*)
    Spider Web (*)
    Thunder Wave (*)
    Screech (*)
    Fury Cutter (*)
    Electroweb (*)
    Bug Bite (*)
    Gastro Acid (*)
    Agility
    Sucker Punch

    Cross Poison (*)
    Disable (*)
    Rock Climb (*)

    Substitute (*)
    Light Screen (*)
    X-Scissor (*)
    Energy Ball
    Toxic
    Hidden Power (Fire: 7)
    Protect
    Thunder
    Attract
    Hyper Beam
    Volt Switch

    Smudge (open)

    [​IMG][​IMG]
    Swalot(*) Smudge (M)

    Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 48 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks: (29)

    Pound (*)
    Yawn (*)
    Poison Gas (*)
    Sludge (*)
    Amnesia (*)
    Encore (*)
    Toxic
    Gastro Acid
    Sludge Bomb
    Wring Out
    Stockpile
    Spit Up
    Swallow

    Counter
    Endure
    Mimic

    Destiny Bond (*)
    Mud-Slap (*)
    Pain Split (*)

    Ice Beam (*)
    Shadow Ball (*)
    Double Team (*)
    Protect
    Dream Eater
    Solarbeam
    Shock Wave
    Venoshock
    Attract
    Hyper Beam


    and Team Metal Bagon:

    [​IMG]
    KFC the Blaziken (open)

    Blaziken - KFC (F)
    Nature: Quirky (Neutral Nature)
    Type: Fire/Fighting
    Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
    Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (24):
    Scratch
    Growl
    Focus Energy
    Ember
    Double-Kick
    Peck
    Sand-Attack
    Fire Spin
    Quick Attack
    Slash
    Sky Uppercut
    Flare Blitz

    Double Team
    Return
    Flame Charge
    Subsitute
    Swords Dance
    Brick Break
    Flamethrower

    Agility
    Flame Burst
    Rock Slide

    Counter
    Overheat

    [​IMG]
    Dark Death the Honchkrow (open)


    Honchkrow - Dark Death(M)
    Nature: Quirky Nature Neutral
    Type: Dark/Flying
    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Descrpition:
    Dark Death was first caught to be part of MB's flying gym team, but Objection quickly put an end to that. Dark Death and MB still share a strong connection and despite being a dark type, he is very quirky. Often making jokes, but not quite going as far as Smiley, he is one of the most enjoyable pokemon to have in MB's traveling party. He still strives for power though, and hopes to achieve it in the Battle Hall. Upon conclusion in the Battle Hall he evolved and has reached a power that he never thought possible in his old form, now he just wants to master as many moves has possible, as long as they are useful.

    Abilities:
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Insomnia: (innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Moxie (DW unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    Attacks (26):
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Dark Pulse
    Night Slash
    Nasty Plot


    Payback
    Psychic
    Subsitute
    Fly
    Taunt
    Torment
    Shadow Ball
    Aerial Ace
    Thunder Wave


    Perish Song
    Roost
    Drill Peck
    Confuse Ray

    Heat Wave
    Superpower

    [​IMG]

    Roar the Veil Hax Dragon the Garchomp (open)

    Gachomp - Roar the Veil Hax Dragon (or Rory for short) (M)
    Nature: Jolly, + Speed -1 in Sp.Attack
    Type: Dragon/Ground
    Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 117 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22


    EC: 9/9
    MC: 1
    DC: 5/5


    Attacks (33):
    Fire Fang
    Tackle
    Sand Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Dual Chop
    Slash
    Dragon Claw
    Dig
    Crunch
    Dragon Rush

    Earthquake
    Return
    Protect
    Dig
    Brick Break
    Rock Slide
    Substitute
    Giga Impact
    Stone Edge
    Swords Dance
    Dragon Tail
    Roar
    Toxic
    Double Team
    Shadow Claw
    Bulldoze

    Outrage
    Iron Head
    Double Edge

    Aqua Tail



    Alright lets start with Endquote's mons, followed by Metal Bagons mons/orders, then Endquote's orders, then ill ref
  2. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Here we go!

    [​IMG] [​IMG]

    Fang and Smudge, let's do it!
  3. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,659
    You had to choose Fang, didn't you?

    Rory and Dark Death, lets do this.

    Rory: Dig (stay underground) ~ Stay underground ~ Dig (attack) @ Fang
    SUB: IF Fang uses Dig A1, THEN use an earthquake + earthquake combo instead and Dig on A3.

    Dark Death: Perish Song ~ 20 HP sub ~ Thunder Wave @ Fang
    SUB: IF either pokemon use protect on A1, THEN switch A1 and A2 around.
  4. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Damn it, this is the second time that bird has shut me down with Perish Song!
    Never...again...

    Right, guys, let's kill it with ice!
    [​IMG]
    Enable Sheer Force

    Ice Punch Dark Death ~ Ice Fang Dark Death ~ Ice Punch Dark Death
    [​IMG][​IMG]
    Encore Dark Death ~ Ice Beam Dark Death ~ Ice Beam Dark Death

    IF Dark Death faints (There'd have to be like five crits, but I'm a paranoid guy), target Rory, both of you!
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,845
    Pre Round 1 (open)

    [​IMG]
    Feraligatr [Fang] Male
    hp: 100
    energy: 100%
    status: none
    boosts: none
    Speed: 78
    [​IMG]
    Swalot [Smudge] Male
    hp: 110
    energy: 100%
    status: none
    boosts: none
    Speed: 48

    [​IMG]
    Garchomp [Roary] Male
    hp: 110
    energy: 100%
    status: none
    boosts: none
    Speed: 117
    [​IMG]
    Honchkrow [Dark Death] Male
    hp: 110
    energy: 100%
    status: none
    boosts: none
    Speed: 71


    Unfortunately its a little late for flavor right now, will post some in the morning.

    Post Round 1 (open)

    [​IMG]
    Feraligatr [Fang] Male
    hp: 87
    energy: 83%
    status: none
    boosts: none
    Speed: 78
    [​IMG]
    Swalot [Smudge] Male
    hp: 110
    energy: 72%
    status: none
    boosts: none
    Speed: 48

    [​IMG]
    Garchomp [Roary] Male
    hp: 110
    energy: 82%
    status: none
    boosts: none
    Speed: 117
    [​IMG]
    Honchkrow [Dark Death] Male
    hp: 6
    energy: 55%
    status: Frozen (2 Actions)
    boosts: none
    Speed: 71


    All mons will faint in 2 Rounds!!

    Calculations (open)

    Roary digs underground, -2 Energy
    Fang uses Ice Punch -> Dark Death loses 22 HP, -6 Energy
    To Crit <625, 6880 no
    Dark Death uses Perish Song -> All mons will faint in 3 rounds, -15 Energy
    Smudge uses Encore -> Dark Death fell for the Encore, -10 Energy

    Roary remains underground, -6 Energy
    Fang uses Ice Fang -> Dark Death loses 20 HP, -5 Energy
    To Hit <9500, 3772 yes
    To Crit <625, 9585 no
    Dark Death uses PerishSong -> All mons are sick of hearing the song, -15 Energy
    Smudge uses Ice Beam -> Dark Death loses 20 HP, -7 Energy
    To Crit <625, 8274 no
    To Freeze <1000, 4444 no

    Roary uses Dig -> Fang loses 13 HP, -10 Energy
    To Crit <625, 4951 no
    Fang uses ICe Punch -> Dark Death loses 22 HP, -6 Energy
    To Crit <625, 3022 no
    Dark Death uses Perish Song -> All mons are booing Dark Deaths performance, -15 Energy
    Smudge uses Ice Beam -> Dark Death loses 20 HP, -11 Energy
    To Crit <625, 1897 no
    To Freeze <1000, 604 yes
    Roll for duration: 2 actions
  6. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Alright, here we go, guys!
    [​IMG]
    Keep Sheer Force Enabled.

    Finish off the frozen turkey with a Waterfall (Dark Death)~ Ice Punch Rory ~ Ice Punch Rory

    IF Rory is underground a2 or a3, Dragon Dance the first time and Chill the second.
    [​IMG]
    Smudge, I want you to focus on that bloody dragon!

    Ice Beam Rory x3

    IF Rory is underground, then use an Ice Beam/Hyper Beam combo on the action he comes up (if it's a1 or a2) or Chill if it's a3.

    If that substitution doesn't make any sense, it's because I'm really tired right now and can hardly summon the strength to type these letterahjsdjfhas...
  7. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,659
    Dark Death: Die (if you don't die then roost ~ chill ~ Thunder Wave @ Fang)

    Rory: Chill ~ Dig (stay underground) ~ dig (stay underground)
  8. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
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    Pre Round 2 (open)

    [​IMG]
    Feraligatr [Fang] Male
    hp: 87
    energy: 83%
    status: none
    boosts: none
    Speed: 78
    [​IMG]
    Swalot [Smudge] Male
    hp: 110
    energy: 72%
    status: none
    boosts: none
    Speed: 48

    [​IMG]
    Garchomp [Roary] Male
    hp: 110
    energy: 82%
    status: none
    boosts: none
    Speed: 117
    [​IMG]
    Honchkrow [Dark Death] Male
    hp: 6
    energy: 55%
    status: Frozen (2 Actions)
    boosts: none
    Speed: 71


    Fang quickly finishes Dark Death with a large water-charged tackle, while Smudge manages to clip Roary with an Ice Beam before it manages to burrow its way back underground for the rest of the round. Fang and Smudge take their frustration out on the hole left behind by pounding it with Ice attacks that end up tolling their energy.

    Post Round 2 (open)

    [​IMG]
    Feraligatr [Fang] Male
    HP: 87
    Energy: 62%
    Status: none
    Boosts: none
    Speed: 78
    [​IMG]
    Swalot [Smudge] Male
    HP: 110
    Energy: 15%
    Status: none
    Boosts: none
    Speed: 48

    [​IMG]
    Garchomp [Roary] Male
    HP: 84
    Energy: 86%
    Status: none
    Boosts: Underground
    Speed: 117
    [​IMG]
    Honchkrow [Dark Death] Male
    HP: KO
    Energy: KO%
    Status: none
    Boosts: none
    Speed: 71


    All mons will faint in 1 Rounds!!

    Calculations (open)

    Roary Chills -> +12 Energy
    Fang uses Waterfall -> Dark Death loses 18 HP, -5 Energy
    To Crit <625, 5990 no
    Fang KOs Dark Death
    Smudge uses Ice Beam -> Roary loses 26 HP, -15 Energy

    Roary digs underground, -2 Energy
    Fang uses Ice Punch -> Misses, -6 Energy
    Smudge uses Ice Beam -> Misses, -19 Energy

    Roary Stays underground, -6 Energy
    Fang uses Ice Punch -> Misses, -10 Energy
    Smudge uses Ice Beam -> Misses, -23 Energy
  9. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,659
    I'm thinking, I'm thinking.

    Stay Underground x3
    SUB: IF earthquake is used, THEN attack Fang with dig instead of staying underground and replace your remaining actions with Substitute 25 HP ~ Substitute 25 HP.
    SUB2: IF you have already attacked with dig and fang uses Ice Fang, THEN use
    dig and stay underground instead.

    Hopefully you'll underdstand my subs but if you don't then I'll explain it to you depending on what Endquote does. Hopefully this is foolproof though.
  10. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    So for the first Substitution, if I use Earthquake, you surface after the attack and proceed to Substitute repeatedly.

    For the second substitution, Ice Fang will cause you to dive back underground.
    Coward. Luckily, you forgot about the stronger, more accurate Ice Punch.

    Let's see here...

    [​IMG]
    Earthquake ~ Ice Punch ~ Ice Punch
    [​IMG]
    Ice Beam + Ice Beam combo ~ faint from energy exhaustion ~ stay fainted

    All attacks target Rory. (CAPTAIN OBVIOUS, AWAAAAAY!)
  11. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,659
  12. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
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    Pre Round 3 (open)

    [​IMG]
    Feraligatr [Fang] Male
    HP: 87
    Energy: 62%
    Status: none
    Boosts: none
    Speed: 78
    [​IMG]
    Swalot [Smudge] Male
    HP: 110
    Energy: 50%
    Status: none
    Boosts: none
    Speed: 48

    [​IMG]
    Garchomp [Roary] Male
    HP: 84
    Energy: 86%
    Status: none
    Boosts: Underground
    Speed: 117
    [​IMG]
    Honchkrow [Dark Death] Male
    HP: KO
    Energy: KO%
    Status: none
    Boosts: none
    Speed: 71


    Fang quickly finishes Dark Death with a large water-charged tackle, while Smudge manages to clip Roary with an Ice Beam before it manages to burrow its way back underground for the rest of the round. Fang and Smudge take their frustration out on the hole left behind by pounding it with Ice attacks that end up tolling their energy.

    Post Round 3 (open)

    [​IMG]
    Feraligatr [Fang] Male
    HP: 87
    Energy: 49%
    Status: none
    Boosts: none
    Speed: 78
    [​IMG]
    Swalot [Smudge] Male
    HP: 94
    Energy: 10%
    Status: none
    Boosts: none
    Speed: 48

    [​IMG]
    Garchomp [Roary] Male
    HP: KO
    Energy: KO%
    Status: none
    Boosts: none
    Speed: 117
    [​IMG]
    Honchkrow [Dark Death] Male
    HP: KO
    Energy: KO%
    Status: none
    Boosts: none
    Speed: 71


    All mons fainted!

    Calculations (open)

    Roary Uses Dig -> Fang loses 13 HP, -9 Energy
    To Crit <625, 1025 no
    Fang uses Earthquake -> Roary loses 11 HP, Smudge loses 16 HP, -7 Energy
    To Crit <625, Roary 4330 no, Smudge 6809 no
    Smudge uses Mega Ice Beam -> Roary loses 54 HP, -40 Energy
    To Crit <625, 3324 no
    To Freeze <2000, 8745 no
    Roary KOs Smudge

    Roary uses Substitute -> Not enough HP, -24 Energy
    Fang uses Ice Punch -> Roary loses 29 HP, -6 Energy
    To Crit <625, 9010 no
    To Freeze <1000, 1015 no
    Fang KOs Roary


    Cangratulations to EndQuote on your victory!!! and congrats to Metal Bagon on your valiant effort!

    Metal Bagon: 2 CC
    Roary: 3 MC
    Dark Death: 3 MC

    Endquote: 2 CC
    Fang: 3 MC, 2 KOC
    Smudge: 3 MC

    And i Recieve 5 UC, GG to both of you, and feel free to ask any question about the turnout.
  13. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
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    So the mega-ice-beam did no damage?
    Eh, ref discretion, I'll take a tie.

    gg, Metal Bagon! One of these days, that Perish-Song-abusing bird is going down. XD

    Thanks for reffing, Ragnarokalex!
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
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    OK, turns out that i messed up Swalots sub 2nd Round, so it turns out that he WILL have enough energy to get the combo off, so that Fang actually would have KOed him, so EndQuote actually wins the match. The final round has been updated with accurate prizes. Terribly sorry about the mixup guys
  15. Metal Bagon

    Metal Bagon

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    May 27, 2011
    Messages:
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    Freeze hax :(
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