Clash! Endquote takes on Metal Bagon at the arena!

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Today we have another match scheduled here at the ASB Arena, this time between Endquote and Metal Bagon, our match today will be waged under these rules:

Right, let's see if I still suck at Doubles.

Open Challenge!
2v2 FE Doubles
2 Day DQ
0 Recoveries, 5 Chills
ASB Arena

Switch= Banananananananananananananana peel
Items=No
Abilites=All
and as for the teams we have:

Team Endquote:

Feraligatr(*) Fang (M)
Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks: (33)

Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Crunch
Superpower
Agility
Screech

Counter
Seismic Toss
Endure
Mimic
DynamicPunch
Spite

Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)
Ice Punch

Dig (*)
Shadow Claw(*)
Waterfall (*)
Double Team
Rain Dance
Protect
Substitute
Earthquake
Roar
Attract


Galvantula: Watt (F)
Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks: (25)

String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electroweb (*)
Bug Bite (*)
Gastro Acid (*)
Agility
Sucker Punch

Cross Poison (*)
Disable (*)
Rock Climb (*)

Substitute (*)
Light Screen (*)
X-Scissor (*)
Energy Ball
Toxic
Hidden Power (Fire: 7)
Protect
Thunder
Attract
Hyper Beam
Volt Switch


Swalot(*) Smudge (M)

Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks: (29)

Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)
Toxic
Gastro Acid
Sludge Bomb
Wring Out
Stockpile
Spit Up
Swallow

Counter
Endure
Mimic

Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Double Team (*)
Protect
Dream Eater
Solarbeam
Shock Wave
Venoshock
Attract
Hyper Beam


and Team Metal Bagon:


Blaziken - KFC (F)
Nature: Quirky (Neutral Nature)
Type: Fire/Fighting
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (24):
Scratch
Growl
Focus Energy
Ember
Double-Kick
Peck
Sand-Attack
Fire Spin
Quick Attack
Slash
Sky Uppercut
Flare Blitz

Double Team
Return
Flame Charge
Subsitute
Swords Dance
Brick Break
Flamethrower

Agility
Flame Burst
Rock Slide

Counter
Overheat


Honchkrow - Dark Death(M)
Nature: Quirky Nature Neutral
Type: Dark/Flying
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Descrpition:
Dark Death was first caught to be part of MB's flying gym team, but Objection quickly put an end to that. Dark Death and MB still share a strong connection and despite being a dark type, he is very quirky. Often making jokes, but not quite going as far as Smiley, he is one of the most enjoyable pokemon to have in MB's traveling party. He still strives for power though, and hopes to achieve it in the Battle Hall. Upon conclusion in the Battle Hall he evolved and has reached a power that he never thought possible in his old form, now he just wants to master as many moves has possible, as long as they are useful.

Abilities:
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Insomnia: (innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Moxie (DW unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Attacks (26):
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Dark Pulse
Night Slash
Nasty Plot


Payback
Psychic
Subsitute
Fly
Taunt
Torment
Shadow Ball
Aerial Ace
Thunder Wave


Perish Song
Roost
Drill Peck
Confuse Ray

Heat Wave
Superpower



Gachomp - Roar the Veil Hax Dragon (or Rory for short) (M)
Nature: Jolly, + Speed -1 in Sp.Attack
Type: Dragon/Ground
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 117 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22


EC: 9/9
MC: 1
DC: 5/5


Attacks (33):
Fire Fang
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash
Dragon Claw
Dig
Crunch
Dragon Rush

Earthquake
Return
Protect
Dig
Brick Break
Rock Slide
Substitute
Giga Impact
Stone Edge
Swords Dance
Dragon Tail
Roar
Toxic
Double Team
Shadow Claw
Bulldoze

Outrage
Iron Head
Double Edge

Aqua Tail



Alright lets start with Endquote's mons, followed by Metal Bagons mons/orders, then Endquote's orders, then ill ref
 
You had to choose Fang, didn't you?

Rory and Dark Death, lets do this.

Rory: Dig (stay underground) ~ Stay underground ~ Dig (attack) @ Fang
SUB: IF Fang uses Dig A1, THEN use an earthquake + earthquake combo instead and Dig on A3.

Dark Death: Perish Song ~ 20 HP sub ~ Thunder Wave @ Fang
SUB: IF either pokemon use protect on A1, THEN switch A1 and A2 around.
 
Damn it, this is the second time that bird has shut me down with Perish Song!
Never...again...

Right, guys, let's kill it with ice!

Enable Sheer Force

Ice Punch Dark Death ~ Ice Fang Dark Death ~ Ice Punch Dark Death

Encore Dark Death ~ Ice Beam Dark Death ~ Ice Beam Dark Death

IF Dark Death faints (There'd have to be like five crits, but I'm a paranoid guy), target Rory, both of you!
 

Feraligatr [Fang] Male
hp: 100
energy: 100%
status: none
boosts: none
Speed: 78

Swalot [Smudge] Male
hp: 110
energy: 100%
status: none
boosts: none
Speed: 48


Garchomp [Roary] Male
hp: 110
energy: 100%
status: none
boosts: none
Speed: 117

Honchkrow [Dark Death] Male
hp: 110
energy: 100%
status: none
boosts: none
Speed: 71


Unfortunately its a little late for flavor right now, will post some in the morning.


Feraligatr [Fang] Male
hp: 87
energy: 83%
status: none
boosts: none
Speed: 78

Swalot [Smudge] Male
hp: 110
energy: 72%
status: none
boosts: none
Speed: 48


Garchomp [Roary] Male
hp: 110
energy: 82%
status: none
boosts: none
Speed: 117

Honchkrow [Dark Death] Male
hp: 6
energy: 55%
status: Frozen (2 Actions)
boosts: none
Speed: 71


All mons will faint in 2 Rounds!!

Roary digs underground, -2 Energy
Fang uses Ice Punch -> Dark Death loses 22 HP, -6 Energy
To Crit <625, 6880 no
Dark Death uses Perish Song -> All mons will faint in 3 rounds, -15 Energy
Smudge uses Encore -> Dark Death fell for the Encore, -10 Energy

Roary remains underground, -6 Energy
Fang uses Ice Fang -> Dark Death loses 20 HP, -5 Energy
To Hit <9500, 3772 yes
To Crit <625, 9585 no
Dark Death uses PerishSong -> All mons are sick of hearing the song, -15 Energy
Smudge uses Ice Beam -> Dark Death loses 20 HP, -7 Energy
To Crit <625, 8274 no
To Freeze <1000, 4444 no

Roary uses Dig -> Fang loses 13 HP, -10 Energy
To Crit <625, 4951 no
Fang uses ICe Punch -> Dark Death loses 22 HP, -6 Energy
To Crit <625, 3022 no
Dark Death uses Perish Song -> All mons are booing Dark Deaths performance, -15 Energy
Smudge uses Ice Beam -> Dark Death loses 20 HP, -11 Energy
To Crit <625, 1897 no
To Freeze <1000, 604 yes
Roll for duration: 2 actions
 
Alright, here we go, guys!

Keep Sheer Force Enabled.

Finish off the frozen turkey with a Waterfall (Dark Death)~ Ice Punch Rory ~ Ice Punch Rory

IF Rory is underground a2 or a3, Dragon Dance the first time and Chill the second.

Smudge, I want you to focus on that bloody dragon!

Ice Beam Rory x3

IF Rory is underground, then use an Ice Beam/Hyper Beam combo on the action he comes up (if it's a1 or a2) or Chill if it's a3.

If that substitution doesn't make any sense, it's because I'm really tired right now and can hardly summon the strength to type these letterahjsdjfhas...
 
Dark Death: Die (if you don't die then roost ~ chill ~ Thunder Wave @ Fang)

Rory: Chill ~ Dig (stay underground) ~ dig (stay underground)
 

Feraligatr [Fang] Male
hp: 87
energy: 83%
status: none
boosts: none
Speed: 78

Swalot [Smudge] Male
hp: 110
energy: 72%
status: none
boosts: none
Speed: 48


Garchomp [Roary] Male
hp: 110
energy: 82%
status: none
boosts: none
Speed: 117

Honchkrow [Dark Death] Male
hp: 6
energy: 55%
status: Frozen (2 Actions)
boosts: none
Speed: 71


Fang quickly finishes Dark Death with a large water-charged tackle, while Smudge manages to clip Roary with an Ice Beam before it manages to burrow its way back underground for the rest of the round. Fang and Smudge take their frustration out on the hole left behind by pounding it with Ice attacks that end up tolling their energy.


Feraligatr [Fang] Male
HP: 87
Energy: 62%
Status: none
Boosts: none
Speed: 78

Swalot [Smudge] Male
HP: 110
Energy: 15%
Status: none
Boosts: none
Speed: 48


Garchomp [Roary] Male
HP: 84
Energy: 86%
Status: none
Boosts: Underground
Speed: 117

Honchkrow [Dark Death] Male
HP: KO
Energy: KO%
Status: none
Boosts: none
Speed: 71


All mons will faint in 1 Rounds!!

Roary Chills -> +12 Energy
Fang uses Waterfall -> Dark Death loses 18 HP, -5 Energy
To Crit <625, 5990 no
Fang KOs Dark Death
Smudge uses Ice Beam -> Roary loses 26 HP, -15 Energy

Roary digs underground, -2 Energy
Fang uses Ice Punch -> Misses, -6 Energy
Smudge uses Ice Beam -> Misses, -19 Energy

Roary Stays underground, -6 Energy
Fang uses Ice Punch -> Misses, -10 Energy
Smudge uses Ice Beam -> Misses, -23 Energy
 
I'm thinking, I'm thinking.

Stay Underground x3
SUB: IF earthquake is used, THEN attack Fang with dig instead of staying underground and replace your remaining actions with Substitute 25 HP ~ Substitute 25 HP.
SUB2: IF you have already attacked with dig and fang uses Ice Fang, THEN use
dig and stay underground instead.

Hopefully you'll underdstand my subs but if you don't then I'll explain it to you depending on what Endquote does. Hopefully this is foolproof though.
 
So for the first Substitution, if I use Earthquake, you surface after the attack and proceed to Substitute repeatedly.

For the second substitution, Ice Fang will cause you to dive back underground.
Coward. Luckily, you forgot about the stronger, more accurate Ice Punch.

Let's see here...


Earthquake ~ Ice Punch ~ Ice Punch

Ice Beam + Ice Beam combo ~ faint from energy exhaustion ~ stay fainted

All attacks target Rory. (CAPTAIN OBVIOUS, AWAAAAAY!)
 

Feraligatr [Fang] Male
HP: 87
Energy: 62%
Status: none
Boosts: none
Speed: 78

Swalot [Smudge] Male
HP: 110
Energy: 50%
Status: none
Boosts: none
Speed: 48


Garchomp [Roary] Male
HP: 84
Energy: 86%
Status: none
Boosts: Underground
Speed: 117

Honchkrow [Dark Death] Male
HP: KO
Energy: KO%
Status: none
Boosts: none
Speed: 71


Fang quickly finishes Dark Death with a large water-charged tackle, while Smudge manages to clip Roary with an Ice Beam before it manages to burrow its way back underground for the rest of the round. Fang and Smudge take their frustration out on the hole left behind by pounding it with Ice attacks that end up tolling their energy.


Feraligatr [Fang] Male
HP: 87
Energy: 49%
Status: none
Boosts: none
Speed: 78

Swalot [Smudge] Male
HP: 94
Energy: 10%
Status: none
Boosts: none
Speed: 48


Garchomp [Roary] Male
HP: KO
Energy: KO%
Status: none
Boosts: none
Speed: 117

Honchkrow [Dark Death] Male
HP: KO
Energy: KO%
Status: none
Boosts: none
Speed: 71


All mons fainted!

Roary Uses Dig -> Fang loses 13 HP, -9 Energy
To Crit <625, 1025 no
Fang uses Earthquake -> Roary loses 11 HP, Smudge loses 16 HP, -7 Energy
To Crit <625, Roary 4330 no, Smudge 6809 no
Smudge uses Mega Ice Beam -> Roary loses 54 HP, -40 Energy
To Crit <625, 3324 no
To Freeze <2000, 8745 no
Roary KOs Smudge

Roary uses Substitute -> Not enough HP, -24 Energy
Fang uses Ice Punch -> Roary loses 29 HP, -6 Energy
To Crit <625, 9010 no
To Freeze <1000, 1015 no
Fang KOs Roary


Cangratulations to EndQuote on your victory!!! and congrats to Metal Bagon on your valiant effort!

Metal Bagon: 2 CC
Roary: 3 MC
Dark Death: 3 MC

Endquote: 2 CC
Fang: 3 MC, 2 KOC
Smudge: 3 MC

And i Recieve 5 UC, GG to both of you, and feel free to ask any question about the turnout.
 
So the mega-ice-beam did no damage?
Eh, ref discretion, I'll take a tie.

gg, Metal Bagon! One of these days, that Perish-Song-abusing bird is going down. XD

Thanks for reffing, Ragnarokalex!
 
OK, turns out that i messed up Swalots sub 2nd Round, so it turns out that he WILL have enough energy to get the combo off, so that Fang actually would have KOed him, so EndQuote actually wins the match. The final round has been updated with accurate prizes. Terribly sorry about the mixup guys
 
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