[Why this set deserves to be on site]
. Claydol has a small niche in checking two huge threats in the OU metagame, Landorus and Terrakion.
. Claydol can 2OHKO both of those threats, making it a reliable counter, in addition to being a check.
. Claydol has access to the invaluable Rapid Spin, a move many defensive pokes in OU only dream of. In addition to checking Terrakion and Landorus, Claydol can support teammates that are weak to entry hazards, with Rapid spin.
. Claydol is able to avoid Spikes and Toxic Spikes due to its ability, which is invaluable on any rapid spinner.
.Overall decent defense spread with 60HP,105 DEF and 120 SPD
.Useful immunity with the ability levitate.
.Access to rapid spin.
.No access to reliable recovery outside of Rest.
.The ability to dodge most entry hazards and the resistance to Stealth Rock only makes it a more efficient Rapid Spinner.
name: Physically Defensive
move 1: Rapid Spin
move 2: Stealth rock / Toxic
move 3: Ice Beam
move 4: Earthquake
evs: 252 HP / 252 DEF / 4SPD
. This set is likely Claydol's most competitively viable set.
. Claydol is able to check Terrakion and Landorus as Terrakion's STAB moves are resisted by Claydol, and Landorus's can't hit Claydol with Earthquake.
. Ice Beam allows Claydol to prevent Dragonite and Salamence from setting up on itself. Ice beam also allows Claydol to hit Landorus.
. Claydol has access to rapid spin, which can aid Claydol's teammates in sweeping.
. Claydol makes for an excellent and efficient Stealth Rock user since it can check common physical sweepers like Landorus and Terrakion, and then set up Stealth Rocks as they switch. If Stealth Rock is already being used, Toxic can also be used in the second slot.
. Earthquake gives Claydol a power STAB move that allows Claydol to two hit KO standard Terrakion
. In addition to checking Landorus and Terrakion, Claydol can switch in on Mienshao without much to fear, other than taking a bit of damage from U-Turn.
. A screen of choice, whether it be Light Screen or Reflect, can also be used in the fourth move slot.
. Psychic is a good way for Claydol to hit Conkeldurr, as well as adding an additional STAB move.
. Claydol is also a excellent switch in to all gliscor variants that are lacking Toxic. Ice Fang will be doing minuscule damage to Claydol, and Claydol can fire back with a 4X super effective Ice Beam.
. Claydol makes an excellent member to a Sun team. Claydol resists rock type moves, and is immune to all ground type moves. In addition to supporting a Drought team with its typing, it can also remove entry hazards, which Drought teams struggle with in particular.
. Claydol can also use Psychic as a move in the 4th move slot, but Earthquake hits more things for super effective damage.
. Claydol can also run a dual screening set but this means that Claydol will likely be losing out on Rapid Spin.
. Claydol learns Calm Mind, but is largely outclassed by Reuinculus.
. Grass Knot deserves a mention because it can hit Gastrodon switch ins.
. Hidden Power Fire allows you to hit common switch ins like Ferrothorn and Scizor, whom Claydol has trouble with.
. Claydol can't do much to bulky waters, other than Toxic.
. Adamant Lucario has a solid chance of killing Claydol if it manages to get up a Swords Dance as Claydol switches in, and Stealth Rocks are up.
. Gyarados spells doom for Claydol, as it can not take STAB Waterfalls from the beast.
. Powerful special attackers in general will destroy Claydol, although Claydol has very nice natural special bulk.
. Chansey and Blissey can cover the special attacks that Claydol can't take, while supporting Claydol with Wish. Claydol can also take all the STAB fighting moves that Chansey and Blissey are afraid of.
. Jirachi complements Claydol well, as Jirachi resists many of Claydol's weaknesses and Claydol is immune to Jirachi's ground weakness. Similar to Chansey and Blissey, a specially defensive Jirachi can take special moves aimed at Claydol.