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Completed Cleanin' Up: Glacier vs. Espyowner

Discussion in 'ASB' started by Birkal, Apr 10, 2013.

  1. Birkal

    Birkal Caw.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,706
    [​IMG]

    "Oh, howdy folks! I'm just gettin' ready fer close here at the Type Sherp. I don't gots anythin' better to do, so I'll ref yer Pogeyman match, I s'pose!"


    [box]4vs4 LC Doubles
    2 Day DQ
    Unlimited Recoveries and Chills
    2 Subtitutions per Pokemon
    All Abilities
    Items: ON
    Switch: OK

    Arena: Mr. Heetloof's Magical Type Shop
    Show Hide
    Field Type = Neutral
    Complexity = Moderate
    Format = Eh, whatever
    No Restrictions on anything

    Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

    The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

    Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
    Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
    Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
    Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
    Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
    Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
    Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
    Torch: Light up your favorite pal, and voila! Instant fire-type!
    Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
    Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
    Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
    Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
    Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
    Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
    Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
    Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
    Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
    [/box]​

    Gastly (Zero) (open)
    [​IMG]
    Gastly (Zero) [Male]
    Nature: Timid (+15% speed, -1 attack, +29% accuracy)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:

    Levitate:
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: N/A

    Attacks:

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball

    Disable
    Perish Song
    Smog
    Will-O-Wisp
    Clear Smog

    Protect
    Sludge Bomb
    Taunt
    Thunderbolt
    Torment
    Gothita (Roll) (open)
    [​IMG]
    Gothita (Roll) [Female]
    Nature: Modest (+1 Special Attack, -1 Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Frisk
    :
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Shadow Tag (Dream World):
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:

    Pound
    Confusion
    Tickle
    Fake Tears
    DoubleSlap
    Psybeam
    Embargo
    Faint Attack
    Psyshock

    Dark Pulse
    Mean Look
    Miracle Eye
    Mirror Coat
    Uproar

    Taunt
    Torment
    Thunderbolt
    Thunder Wave
    Protect
    Aron (Stone Man) (open)
    [​IMG]
    Aron (Stone Man) [Male]
    Nature: Adamant (+Attack, -Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal:
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 (5 with Heavy Metal)

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:

    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Protect
    Metal Burst

    Head Smash
    Endeavor
    Dragon Rush

    Earthquake
    Shadow Claw
    Rock Polish
    Dratini (Dynamo Man) (open)
    [​IMG]
    Dratini (Dynamo Man) [Male]
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Shed Skin
    :
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (Dream World):
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Aqua Jet
    ExtremeSpeed
    Dragon Pulse
    Light Screen
    Iron Tail

    Ice Beam
    Thunderbolt
    Flamethrower
    Surf
    Substitute


    Natalie the Tirtouga (open)


    [​IMG]
    Natalie the Tirtouga (F)
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Water 1/Water 3
    Abilities:
    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 19 (-)
    Size Class: 1
    Weight Class: 2

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    Ancient Power
    Crunch
    Wide Guard
    Brine
    Rock Slide
    Shell Smash
    Aqua Tail

    Flail
    Knock Off
    Rock Throw

    Stone Edge
    Protect
    Smack Down

    20 Moves
    Snuggles the Swinub (open)

    [​IMG]
    Swinub [Snuggles, "The Runt"] (Female)

    Nature: Sassy (+spd, -spe)

    Info on Snuggles:

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/9
    MC: 0
    DC: 3/5

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Earthquake
    Ice Shard
    Take Down

    Icicle Crash
    Body Slam
    Rock Slide

    Protect
    Bulldoze
    Substitute
    Hail

    18 moves
    Nala the Scratchet (open)


    [​IMG]
    Scratchet (Nala) [F]
    Nature: Brave (+atk -spe)
    Type: Normal / Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 1/6
    MC: 0
    DC: 1/5

    Moves

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Roost
    Confuse ray
    Stealth Rock

    Taunt
    Brick Break
    Earthquake
    Strength

    13 Moves
    Glacia the Seel (open)
    [​IMG]

    Glacia the Seel (Female)

    Nature: Brave (+atk, -speed)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ice Body (Innate, DW LOCKED): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (-10% Evasion)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Headbutt
    Growl
    Aurora Beam
    Icy Wind
    Water Sport
    Encore
    Ice Shard
    Rest
    Aqua Ring

    Disable
    Fake Out
    Perish Song

    Double Team
    Substitute
    Dive

    15 Moves
  2. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    "A shop might close for the night, but an opportunity to battle should never be neglected! I promise Mr. Janitor, we won't dirty the place up /too/ much!"

    Let's go! Glacia the Seel, and Nala the Scratchet!

    Glacia gets an Amulet Coin, and will snatch that Shovel from the top shelf!
    Nala gets an Exp Share, and it seems she fancies the Gypsy Tent!
  3. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Starting this one off with Roll @ Lucky Egg and Rusty Ghostbuster
    then I'll go into Zero @ Exp. Share and Model Train!

    Roll:
    Taunt (Scratchet) - Psyshock (Seel) - Psyshock (Seel)
    IF you are the target of Taunt A1 THEN Protect and push actions back.
    IF you are the target of Taunt A1 AND A2 THEN Psyshock - Psybeam - Psyshock (all Seel).

    Zero:
    Sludge Bomb (Scratchet) - Shadow Ball (Seel) - Sludge Bomb (Scratchet)
  4. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Glacia: Encore Roll's Taunt~Dive (Roll)~Dive (Roll)

    Nala: Stealth Rock~Earthquake~Earthquake
  5. Birkal

    Birkal Caw.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,706
    [​IMG]

    Hoo, wee! We seem to got a real presser-cooker goin'. Looks like all the Pogeymans are rarin' to go, so let 'em have it!

    Just make sure Mr. Heetloof doesn't catch us... I don't think he'd want us to be using his Magic Shop after hours...

    [​IMG]
    Seel (Glacia) (F) @ Amulet Coin
    Type: Water / Ground
    HP: 100
    En: 100
    Ranks: 3/2/2/3
    Speed: 39
    SC/WC: 2/4
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Scratchet (Nala) (F) @ Exp. Share
    Type: Normal / Fighting / Psychic
    HP: 90
    En: 100
    Ranks: 4/3/1/3
    Speed: 34
    SC/WC: 1/2
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Gothita (Roll) (F) @ Lucky Egg
    Type: Psychic / Ghost
    HP: 90
    En: 100
    Ranks: 1/2/3/3
    Speed: 45
    SC/WC: 1/1
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Gastly (Zero) (M) @ Exp. Share
    Type: Ghost / Poison / Steel
    HP: 90
    En: 100
    Ranks: 1/2/4/2
    Speed: 92
    SC/WC: 3/1
    Stats: N/A
    Status: N/A
    Other: N/A​

    Calcs (open)
    Action 1:
    Scratchet used Stealth Rock!
    -12 energy
    Gastly used Sludge Bomb!
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    RNG Roll (Poison) [<=3000 Poison]: 4249/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage (Scratchet)
    -7 energy
    Gothita used Taunt!
    -10 energy
    Seel used Encore!
    -10 energy

    Action 2:
    Gastly used Shadow Ball!
    RNG Roll (Crit) [<=625 Crit]: 1810/10000 (No)
    RNG Roll (Stats) [<=2000 Stats]: 4181/10000 (No)
    (8+3+(6-4.5)) = 12.5 damage (Seel)
    -6 energy
    Gothita used Taunt!
    -14 energy
    Seel used Dive!
    RNG Roll (Crit) [<=625 Crit]: 9397/10000 (No)
    (8+3+(4.5-3)) = 12.5 damage (Gothita)
    -10 energy
    Scratchet used Earthquake!
    RNG Roll (Crit) [<=625 Crit]: 7430/10000 (No)
    (10+(6-3)) = 13 damage (Gothita)
    -7 energy

    Action 3:
    Gastly used Sludge Bomb!
    RNG Roll (Crit) [<=625 Crit]: 895/10000 (No)
    RNG Roll (Poison) [<=2000 Poison]: 9979/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage (Scratchet)
    -7 energy
    Gothita used Taunt!
    -18 energy
    Seel used Dive!
    RNG Roll (Crit) [<=625 Crit]: 2105/10000 (No)
    (8+3+(4.5-3)) = 12.5 damage (Gothita)
    -14 energy
    Scratchet used Earthquake!
    RNG Roll (Crit) [<=625 Crit]: 3616/10000 (No)
    (10+(6-3)) = 13 damage (Gothita)
    -11 energy


    [​IMG]
    Seel (Glacia) (F) @ Amulet Coin
    Type: Water / Ground
    HP: 87
    En: 66
    Ranks: 3/2/2/3
    Speed: 39
    SC/WC: 2/4
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Scratchet (Nala) (F) @ Exp. Share
    Type: Normal / Fighting / Psychic
    HP: 63
    En: 70
    Ranks: 4/3/1/3
    Speed: 34
    SC/WC: 1/2
    Stats: N/A
    Status: N/A
    Other: Taunt (4a)

    [​IMG]
    Gothita (Roll) (F) @ Lucky Egg
    Type: Psychic / Ghost
    HP: 38
    En: 58
    Ranks: 1/2/3/3
    Speed: 45
    SC/WC: 1/1
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Gastly (Zero) (M) @ Exp. Share
    Type: Ghost / Poison / Steel
    HP: 90
    En: 80
    Ranks: 1/2/4/2
    Speed: 92
    SC/WC: 3/1
    Stats: N/A
    Status: N/A
    Other: N/A​

    Other:

    Stealth Rock (EspyOwner)


    Order of Events:

    Glacier Knight orders.
    EspyOwner follows suit.
    I referee!​
  6. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    "Nala come back! You won't be of much use against these foes!"

    Returning Nala the Scratchet
    Sending Out Natalie the Tirtouga@Amulet Coin and an Ominous Hood
  7. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
  8. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Natalie: Crunch (Roll)~Bite (Roll)~Crunch (Roll)
    -If Roll is protected, use Shell Smash that action, BUT only once, and push the queue down
    -If You are tormented a3, use Ancient Power that action

    KO SUB: if Roll faints, use Aqua Tail (Zero) all Remaining Actions

    Glacia: Icy Wind~Aqua Ring~Icy Wind
    -if taunted a2, use Dive (Roll) that action
    -if tormented a3, use Aurora Beam (Roll) that action

    KO SUB: If Roll faints, target zero with all remaining actions
  9. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Zero:
    Hypnosis(Natalie) - Thunderbolt (Natalie) - Hypnosis(Natalie)
    IF Natalie is asleep A3 THEN use Will-o-Wisp (Natalie)

    Roll:
    Thunderbolt (Natalie) - Taunt (Natalie) - Thunderbolt (Natalie)
  10. Birkal

    Birkal Caw.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,706
    [​IMG]

    "Oh ho ho! You kids and you're pogeymans. Reminds me of when I was a young boy... We'd play marbles 'til sundown. Whoo-WEE was that the life!"​

    [​IMG]
    Seel (Glacia) (F) @ Amulet Coin
    Type: Water / Ground
    HP: 87
    En: 66
    Ranks: 3/2/2/3
    Speed: 39
    SC/WC: 2/4
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Tirtouga (Natalie) (F) @ Amulet Coin
    Type: Water / Rock / Dark
    HP: 90
    En: 100
    Ranks: 3/4/2/2
    Speed: 19
    SC/WC: 1/2
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Gothita (Roll) (F) @ Lucky Egg
    Type: Psychic / Ghost
    HP: 38
    En: 58
    Ranks: 1/2/3/3
    Speed: 45
    SC/WC: 1/1
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Gastly (Zero) (M) @ Exp. Share
    Type: Ghost / Poison / Steel
    HP: 90
    En: 80
    Ranks: 1/2/4/2
    Speed: 92
    SC/WC: 3/1
    Stats: N/A
    Status: N/A
    Other: N/A​

    Calcs (open)
    Action 1:
    Gastly used Hypnosis! (Tirtouga)
    RNG Roll (Hit) [<=6000 Yes]: 3510/10000 (Yes)
    RNG Roll (Level): 2/3 (Deep)
    -7 energy
    Gothita used Thunderbolt! (Tirtouga)
    RNG Roll (Crit) [<=625 Crit]: 3311/10000 (No)
    RNG Roll (Stats) [<=1000 Status]: 5601/10000 (No)
    (10-3+(4.5-3)) x 1.5 = 12.75 damage
    -7 energy
    Seel used Icy Wind!
    RNG Roll (Hit) [<=9500 Hit]: 3284/10000 (Yes)
    RNG Roll (Crit) [<=625 Crit]: 5030/10000 (No)
    (6+3+(3-3)) x .75 = 6.75 damage (Gastly)
    (6+3+(3-4.5)) x .75 = 5.625 damage (Gothita)
    Speed lowered!
    -5 energy
    Tirtouga is fast asleep!

    Action 2:
    Gastly used Thunderbolt! (Tirtouga)
    RNG Roll (Crit) [<=625 Crit]: 1810/10000 (No)
    RNG Roll (Stats) [<=1000 Status]: 4181/10000 (No)
    (10-3+(6-3)) x 1.5 = 15 damage
    -7 energy
    Seel used Aqua Ring!
    +2 HP
    -9 energy
    Gothita used Taunt! (Tirtouga)
    -10 energy
    Tirtouga used Bite! (Gastly)
    RNG Roll (Crit) [<=625 Crit]: 7430/10000 (No)
    (6+3+(4.5-3)) x 1.5 = 15.75 damage
    -4 energy

    Action 3:
    Gastly used Hypnosis! (Tirtouga)
    RNG Roll (Hit) [<=6000 Yes]: 3613/10000 (Yes)
    RNG Roll (Level): 3/3 (Intense)
    -7 energy
    Seel used Icy Wind!
    RNG Roll (Hit) [<=9500 Hit]: 8407/10000 (Yes)
    RNG Roll (Crit) [<=625 Crit]: 8004/10000 (No)
    (6+3+(3-3)) x .75 = 6.75 damage (Gastly)
    (6+3+(3-4.5)) x .75 = 5.625 damage (Gothita)
    Speed fell!
    +2 HP
    -5 energy
    Gothita used Thunderbolt! (Tirtouga)
    RNG Roll (Crit) [<=625 Crit]: 525/10000 (Yes)
    RNG Roll (Status) [<=1000 Status]: 2493/10000 (No)
    (10-3+3+(4.5-3)) x 1.5 = 17.25 damage
    Tirtouga is fast asleep!


    [​IMG]
    Seel (Glacia) (F) @ Amulet Coin
    Type: Water / Ground
    HP: 91
    En: 47
    Ranks: 3/2/2/3
    Speed: 39
    SC/WC: 2/4
    Stats: N/A
    Status: N/A
    Other: Aqua Ring (4a)

    [​IMG]
    Tirtouga (Natalie) (F) @ Amulet Coin
    Type: Water / Rock / Dark
    HP: 45
    En: 96
    Ranks: 3/4/2/2
    Speed: 19
    SC/WC: 1/2
    Stats: N/A
    Status: Sleep (1a)
    Other: Taunt (5a)

    [​IMG]
    Gothita (Roll) (F) @ Lucky Egg
    Type: Psychic / Ghost
    HP: 27
    En: 34
    Ranks: 1/2/3/3
    Speed: 45 18
    SC/WC: 1/1
    Stats: -2 Spe
    Status: N/A
    Other: N/A

    [​IMG]
    Gastly (Zero) (M) @ Exp. Share
    Type: Ghost / Poison / Steel
    HP: 60
    En: 59
    Ranks: 1/2/4/2
    Speed: 92 36
    SC/WC: 3/1
    Stats: -2 Spe
    Status: N/A
    Other: N/A​

    Other:

    Stealth Rock (EspyOwner)


    Order of Events:

    EspyOwner orders.
    Glacier Knight follows suit.
    I referee!​
  11. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Espy's mons should have -2 speed
  12. Birkal

    Birkal Caw.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,706
    They did have -2 Speed; that's apparent in the calculations and the final number listed next to their speed stat. The only thing I missed was putting it next to the "Stats" box. I've edited that in now.
  13. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Forfeiting, I am very sick right now and I'm not sure when I'll be better. Not going to ask you to hold a match for an indefinite amount of time.
  14. Birkal

    Birkal Caw.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,706
    [​IMG]

    "Aww, hope ya get better soon, kiddo!"

    Glacier Knight wins!

    Glacier Knight: 5 CC
    Scratchet: 1 EC, 1 DC, 3 MC
    Tirtouga: 1 EC, 1 DC, 2 MC
    Seel: 1 EC, 1 DC, 2 MC
    Swinub: 1 EC, 1 DC, 2 MC

    Birkal: 5 UC​

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