[SET]
name: Stall
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Toxic / Heal Bell
item: Leftovers
ability: Magic Guard
nature: Careful
evs: 252 HP / 252 SpD / 4 Spe
[SET COMMENTS]
<p>Clefable is unarguably one of the best stallers in the UU metagame. This stems from her immunity to all kinds of passive damage; notably, this includes an immunity to damaging statuses such as burn and Toxic, and entry hazards, which would usually cripple other walls. In addition to this, Clefable packs great overall defenses, pseudo-instant recovery in the form of Wish and Protect, and Seismic Toss to deal consistent damage against foes that can utilize Taunt to shut Clefable down. However, aside from stalling, Clefable can also provide some valuable team support via Wish and Toxic or Heal Bell, which means that she isn't completely useless when she can't stall. Toxic is always useful to cripple opposing walls that are difficult to beat otherwise, such as Milotic, whereas Heal Bell's ability to cure your team of status can easily prove useful against opponents who possess Pokemon that like to abuse status-inducing moves.</p>
[ADDITIONAL COMMENTS]
<p>Clefable's EVs are geared towards her Special Defense stat, as specially offensive threats are easier for Clefable to deal with than physically based ones. This is partially due to the fact that all the Fighting-types in UU use physical attacks, and Clefable has little hope of sponging physical hits from the likes of Hitmonlee or Hariyama, whereas she is perfectly capable of taking on special attacks from the likes of Venusaur. However, a more physically defensive spread is still usable, since Clefable still has enough Defense to take on foes such as Rhyperior and Donphan, though Clefable does a worse job at this role than a Pokemon like Leafeon, who boasts considerably more Defense and a super effective STAB move to take on these Pokemon with.</p>
<p>There are numerous changes that can be made to this set. Cosmic Power can give Clefable more stall power, and thanks to her immunity to dangerous statuses such as Toxic, Clefable is one of, if not the best user of the move. However, it leaves Clefable susceptible to being pseudo-hazed, and using Cosmic Power will cause Clefable to drop either Seismic Toss or Toxic. Losing either is not particularly desirable, as it leaves Clefable a veritable sitting duck against many foes. Without Toxic, Clefable isn't stalling without major support, and without Seismic Toss, Clefable is walled by every Pokemon who is immune to Toxic, most of which can simply take the opportunity to setup. Ice Beam with a Calm nature is an option over Seismic Toss to hit Ghost-types, who would otherwise be able to switch into Clefable with ease and shut her down with either Substitute or Taunt, but aside from that, it will do less against most opponents. Softboiled is an option if you find that Clefable needs a less time-consuming form of recovery, or if you want both Heal Bell and Toxic on the same set, though Wish and Protect are easily superior for stalling purposes.</p>
<p>Residual damage is the greatest addition to this set, bar none. Toxic Spikes in particular are a great asset, since they are the easiest way of causing poison status without wasting a moveslot. Drapion and the previously mentioned Cloyster both are great Toxic Spikers, though Drapion may be the better choice because it lacks a Fighting-type weakness which happens to be shared by Clefable. Toxic Spikes can be absorbed by Poison-type Pokemon, so having a counter to the most common Poison-types in Venusaur, Drapion, and Toxicroak is a good idea. Donphan is able to handle the latter two reliably with his STAB Earthquake and great bulk, while Arcanine or Moltres are able to defeat the ubiquitous Venusaur. Due to how much Clefable appreciates entry hazards, Ghost-types are useful to block Rapid Spin. Mismagius, Rotom, and Spiritomb are ideal Pokemon for this job, and they can even use Will-O-Wisp to burn Pokemon who are immune to Toxic. Ironically, Clefable is walled herself by the former two Pokemon if they possess Taunt or Substitute, and Spiritomb makes a magnificent counter to them due to his ability to trap and KO them with Pursuit.</p>
<p>Stat-boosting Pokemon tend to give Clefable trouble as well; due to her poor offensive prowess (Seismic Toss just doesn't cut it against many foes), many Pokemon can set up with ease. RestTalk Calm Mind Uxie, for example, will take little damage from Seismic Toss and will be able to set up a plethora of Calm Minds before Resting away Toxic and any accumulated damage. To deal with such foes, pseudo-hazers, and Haze Milotic are the best options; the latter of which possessing monstrous defenses and a great typing to take on most stat-boosting threats. Defensive Venusaur is a fantastic phazers, as he can check a multitude of different threats depending on whether not he is physically defensive or specially defensive. Specially defensive Venusaur can take on Mismagius and Rotom, not really minding burns thanks to Heal Bell support from Clefable, while physically defensive Venusaur can check Rhyperior and Feraligatr. In addition to this, phazers can also take advantage of the entry hazards that Clefable enjoys, since they can shuffle the opposing team around and rack up damage with them.</p>