[WIN] Cliff of Thunder (Hard) - akela and AOPSUser

A long and narrow bridge of stone allows you to reach the impervious peak, stormed by blinding thunderbolts and battered by incessant winds. There doesn't seem to be any tunnels, so your only choice is to follow the rather unstable and rough cliff which follows the circumference of the tall mountain. Sometimes, a bolt of lightning strikes really near your position, but nevertheless you keep going on, until the cliff ends with a cave. You enter in, pleased for leaving behind the frigid winds and the loud thunders.

This cavern seems to be illuminated from within, quite to your surprise. Several blue crystals, sparking with weak jolts of electricity, paint the surrounding walls with fascinating cerulean reflexes. After some time, you also note that a lot of the rock composing the cave, from the floor to the walls to the ceiling, seems to be of metallic composition. The path ends at a certain point, with a hole in the floor. After some esitations, you go through it, not without the necessary care. The tunnel is not really long, and you soon find yourselves in another cavern, much larger than the previous one. Crystals like the ones which you found here and there so far are now all over the place, shining like torches and bathing the entire area in a wonderful soothing atmosphere. However, now, walking through the crystals is particularly difficult, since they zap if you get too close to them.

Nevertheless, you manage to cover the distance to the end of the cavern. You are now in a barren hall, rather little compared to the cavern you're coming from. There are still some of those crystals all around, with some particularly large rocks charged with electricity - you count two of them. But since you're here for other reason rather than counting stones, you head for the exit... until a slide blocks your path! Luckily you're unaffected, but now you'll have to remove the rubble which is preventing you from keep going. You call your Pokémon to help you in the task, but suddendly a strange noise catches your attention. Looks like your Pokémon will be required for something else first!



(3 of them)

HP 200 (each)
Atk 4
Def 4
SpA 5
SpD 3
Spe 52
Size Class 1
Weight Class 1
10+10% Accuracy boost


Abilities: Magnet Pull, Sturdy, Analytic

Quietness: Magnemite is immune to Taunt, Rage Powder and Follow Me

Akela's team

Quagsire [I Can't Even] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Ground
Egg Group: Water 1/Field
Abilities: Damp, Water Absorb, Unaware
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks: [30/94]
Level Up [10/13]
Amnesia
Earthquake
Mud Bomb
Mud Shot
Mud Sport
Muddy Water
Slam
Tail Whip
Water Gun
Yawn
Egg [6/14]
Acid Spray
Ancient Power
Counter
Double Kick
Encore
Recover
Tutor [0/19]
Earth Power
Endure
TM/HM [11/47]
Brick Break
Dig
Focus Punch
Ice Beam
Protect
Rock Slide
Rock Tomb
Sludge Wave
Stone Edge
Substitute
Toxic
Event [1/3]
Belly Drum

Moves Remaining (*Raid Useful?)
Level Up [3] {3}: Haze, Mist, Rain Dance
Egg [8] {24}: After You, , Body Slam, Curse, Eerie Impulse*, Guard Swap, Spit Up, Stockpile*, Swallow*
Past Gen Tutor [16] {48}: Aqua Tail, Defense Curl, Dive*, Double-Edge, Dynamic Punch, Headbutt, Ice Punch*, Icy Wind*, Iron Tail, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss, Snore*
Past Gen TM/HM [5] {15}: Captivate, Natural Gift, Secret Power, Water Pulse, Whirlpool
Current Gen TM/HM [31] {62}: Attract, Blizzard*, Bulldoze*, Confide, Double Team, Facade, Flash, Fling, Focus Blast, Frustration, Giga Impact, Hail, Hidden Power ???*, Hyper Beam, Infestation, Power-Up Punch*, Rest*, Return, Rock Smash, Round, Safeguard*, Sandstorm, Scald, Sleep Talk*, Sludge Bomb, Strength, Surf, Swagger, Thief, Waterfall
Event [2] {6}: Scary Face, Tackle
Seismitoad [Cid Fabool IX] [M]

Mild Nature (+1 SpA, -1 Def)
Type: Water/Ground
Egg Group: Water 1
Abilities: Swift Swim, Poison Touch, Water Absorb
Stats:
HP: 110
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 74
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: [46/70]
Level Up [16/16]
Acid
Aqua Ring
Bubble
Bubble Beam
Drain Punch
Echoed Voice
Flail
Growl
Hydro Pump
Hyper Voice
Mud Shot
Muddy Water
Rain Dance
Round
Supersonic
Uproar
Egg [7/8]
After You
Earth Power
Mud Bomb
Mud Sport
Refresh
Snore
Water Pulse
Tutor [2/9]
Bounce
Icy Wind
TM/HM [16/36]
Brick Break
Bulldoze
Dig
Earthquake
Hidden Power Rock
Infestation
Protect
Rest
Rock Slide
Rock Tomb
Scald
Sludge Bomb
Sludge Wave
Substitute
Surf
Toxic

Moves Remaining (*Raid Useful?)
Egg [1] {3}: Mist
ORAS Tutor [7] {14}: Endeavor, Focus Punch, Gastro Acid, Ice Punch, Knock Off, Low Kick, Stealth Rock
Current TM/HM [21] {42}: Attract, Confide, Double Team, Facade, Fling, Focus Blast*, Frustration, Giga Impact, Grass Knot, Hail, Hyper Beam, Payback, Poison Jab, Power-Up Punch*, Return, Rock Smash, Secret Power, Sleep Talk, Strength,Swagger, Venoshock
Claydol [Dreidel] [-]

Quiet Nature (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type: Ground/Psychic
Egg Group: Mineral
Ability: Levitate
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0

Attacks:
Level Up [16/19]
Ancient Power
Confusion
Cosmic Power
Earth Power
Explosion
Extrasensory
Harden
Heal Block
Mud-Slap
Power Trick
Psybeam
Rapid Spin
Rock Tomb
Sandstorm
Self-Destruct
Teleport
Tutor [6/16]
Drill Run
Endure
Gravity
Signal Beam
Skill Swap
Trick
TM/HM [23/46]
Ally Switch
Bulldoze
Calm Mind
Dazzling Gleam
Dig
Earthquake
Gyro Ball
Hidden Power Ground
Ice Beam
Light Screen
Protect
Psychic
Psyshock
Reflect
Rock Slide
Safeguard
Smack Down
Stone Edge
Substitute
Telekinesis
Toxic
Trick Room
Event [1/2]
Refresh

Moves Remaining (*Raid Useful?)
Level Up [3] {3}: Guard Split, Hyper Beam, Power Split
CG Tutor [7] {14}: Magic Coat, Recycle, Snore, Stealth Rock, Trick, Wonder Room, Zen Headbutt
Past Gen Tutor [3] {9}: Double-Edge, Headbutt, Mimic
Past Gen TM/HM [2] {6}: Natural Gift, Secret Power
Current Gen TM/HM [23] {46}: Charge Beam, Confide, Double Team, Dream Eater, Facade, Flash, Frustration, Giga Impact, Grass Knot, Psych Up, Rain Dance, Rest, Return, Rock Polish, Rock Smash, Round, Shadow Ball, Sleep Talk, Solar Beam, Strength, Sunny Day, Swagger
Event [1] {3}: Shock Wave
Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Egg Group: Monster/Field
Abilities: Lightningrod, Rock Head, Reckless
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: [124/124]
Level Up [16/16]
Bulldoze
Chip Away
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Leer
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg [19/19]
Counter
Crunch
Crush Claw
Curse
Dragon Rush
Fire Fang
Guard Split
Ice Fang
Iron Tail
Magnitude
Metal Burst
Pursuit
Reversal
Rock Climb
Rock Slide
Rototiller
Skull Bash
Thrash
Thunder Fang
Tutor [15/15]
Ancient Power
Aqua Tail
Block
Double-Edge
Earth Power
Endeavor
Endure
Fire Punch
Ice Punch
Icy Wind
Outrage
Spite
Superpower
Thunder Punch
Uproar
TM/HM [73/73]
Attract
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Captivate
Confide
Cut
Dig
Double Team
Dragon Pulse
Dragon Tail
Dynamic Punch
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Flying
Hyper Beam
Ice Beam
Incinerate
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Return
Rage
Rain Dance
Rest
Roar
Rock Polish
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snore
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Water Gun
Whirlpool
Zap Cannon
Event [1/1]
Helping Hand


AOPSUser's team:


Garchomp "Gimli" (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)

Type: Dragon/Ground

Abilities: Sand Veil/Rough Skin (Unlocked)
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
+16% Accuracy

Mega ability: Sand Force

Mega stats:
HP: 110
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 106 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 26
+13% Accuracy

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash
Dragon Claw
Dig
Dragon Rush
Dual Chop
Crunch
Fire Fang

Outrage
Scary Face
Thrash
Body Slam
Double-Edge
Endure
Whirlpool
Mud Shot
Mud-Slap
Natural Gift
Rock Climb

Protect
Earthquake
Toxic
Earth Power
Sleep Talk
Stealth Rock
Flamethrower
Fire Blast
Rest
Dragon Pulse
Iron Head
Frustration
Rain Dance
Sleep Talk
Surf
Stone Edge
Return
Brick Break
Sunny Day
Iron Tail
Bulldoze
Rock Slide
Dragon Tail
Draco Meteor
Roar
Aerial Ace
Double Team
Substitute
Shadow Claw
Rock Smash
Poison Jab
Strength
Swagger
Aqua Tail
Hyper Beam
Giga Impact
Hidden Power (Grass)
Incinerate
Strength
Hone Claws
Rock Tomb

Total: 65

Gastrodon "Escargslow" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Water/Ground

Abilities: Sticky Hold/Storm Drain/Sand Force (Unlocked)
Glyph of Recover: Allows Recover to be used on other friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 29 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Grass)
Rain Dance
Body Slam
Muddy Water
Recover

Counter
Yawn
Mirror Coat
Acid Armor
Fissure
Earth Power
Brine
Pain Split
Dive
Endure
Block
Icy Wind
Clear Smog

Scald
Infestation
Protect
Double Team
Substitute
Surf
Ice Beam
Sludge Wave
Rest
Sleep Talk
Hail
Blizzard
Earthquake
Bulldoze
Stone Edge
Rock Tomb
Rock Slide
Waterfall
Dig
Sandstorm
Sludge Bomb
Hyper Beam
Giga Impact
Round
Flash

Total: 48

Fidgit "Handsome" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Poison/Ground

Abilities: Persistent/Vital Spirit/Prankster (Unlocked)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
-10% Evasion

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Air Slash
Gravity
Toxic Spikes
Body Slam
Lucky Chant
Me First
Heal Block
Magic Room
Wonder Room
Circle Throw
Comet Punch
Wide Guard
Earth Power
Rototiller
Misty Terrain
Sticky Web

Heal Pulse
Wish
Me First
Spikes
Acid Spray
Disable
Drill Run
Skill Swap
Block
Icy Wind
Knock Off
Quick Guard
Mimic
Entrainment
Haze

Shadow Ball
U-Turn
Sludge Wave
Toxic
Protect
After You
Helping Hand
Stealth Rock
Torment
Reflect
Light Screen
Sludge Wave
Stone Edge
Earthquake
Smack Down
Trick Room
Dig

Dispel

Total: 57


Colossoil "Triassic" (F)
Nature: Hasty (+15% Speed, +14% Accuracy, -Defense)

Type: Dark/Ground

Abilities: Rebound/Guts/Pressure (Unlocked)
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
+14% Accuracy

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Muddy Water
Magnitude
Pursuit
Stockpile
Swallow
Spit Up
Drill Run
Peck
Horn Attack
Crunch
Megahorn
Horn Drill
Rototiller

Fake Out
Water Spout
Sucker Punch
Encore
Fissure
Knock Off
Snatch
Earth Power

Protect
Rain Dance
Sludge Wave
Earthquake
Double Team

Total: 34
 
For some reason this seems familiar...

Fidgit: Wide Guard --- Gravity

Garchomp: [MEGA EVOLVE] Earthquake --- Earth Power (Magnemite 1)

Gastrodon: Earthquake --- Earth Power (Magnemite 1)

Colossoil: Earthquake --- Drill Run (Magnemite 1)


This time they only outspeed 3/8 of our team :O But I still think we should just mass EQ them. There's not too much setup here. Let me know if you think otherwise etc.
 
Quagsire: Earthquake > Earth Power (Magnemite 1)
IF Magnemite 1 is KOed, THEN Target Magnemite 2 instead.
If Magnemite 2 is KOed, THEN Target Magnemite 3 instead.

Seismitoad: Earthquake > Earth Power (Magnemite 1)
IF Magnemite 1 is KOed, THEN Target Magnemite 2 instead.
If Magnemite 2 is KOed, THEN Target Magnemite 3 instead.

Claydol: Earthquake > Earth Power (Magnemite 1)
IF Magnemite 1 is KOed, THEN Target Magnemite 2 instead.
If Magnemite 2 is KOed, THEN Target Magnemite 3 instead.

Rhydon: Earthquake > Drill Run (Magnemite 1)
IF Magnemite 1 is KOed, THEN Target Magnemite 2 instead.
If Magnemite 2 is KOed, THEN Target Magnemite 3 instead.
 
Round 1

The Magnemites strike back against the faster members of the raid, but the squad's powerful Ground-type assaults make quick work of them. However, suddendly a magnetic force shrouds the three magnets and makes them join in a new entity! To make things worse, the electricity lingering in the place polarizes the raid Pokemon... although it seems the charges balance each other out in the end.


HP 500
Atk 4
Def 4
SpA 7
SpD 4
Spe 81
Size Class 2
Weight Class 3
12+10% Accuracy boost


Abilities: Analytic, Magnet Pull, Sturdy

Quietness: Magneton is immune to Taunt, Rage Powder and Follow Me

|Spe 30| HP 100/Energy 94
HP 100
Atk 3 (4)
Def 3 (4)
SpA 4
SpD 3
Spe 30 (-10% Eva)
SC 3 / WC 4
Abilities: Damp, Water Absorb, Unaware

|Spe 74| HP 110/Energy 88
HP 110
Atk 3
Def 2
SpA 4
SpD 3
Spe 74
SC 3 / WC 4
Abilities: Swift Swim, Poison Touch, Water Absorb

|Spe 65| HP 90/Energy 94
HP 90
Atk 3
Def 4
SpA 4
SpD 5
Spe 65 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate

|Spe 34| HP 110/Energy 94
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
1] |Spe 118| HP 94/Energy 89
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 110/Energy 94
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 83
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
2] |Spe 110| HP 88/Energy 89
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

(1) HP 0/200 [0% HP]
(2) HP 0/200 [0% HP]
(3) HP 0/200 [0% HP]
HP 500/500 [100% HP], Reflective Wall (retaliates against physical attacks)
Gravity: 4 rounds remaining

Garchomp evolved into Mega Garchomp!
Wide Guard: 7 energy

Crit (1-625): 4812/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] - 1 [Sturdy]) * 2.25 = 30 damage, 6 energy

Crit (1-625): 5477/10000
Earthquake (Magnemite2): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] - 1 [Sturdy]) * 2.25 = 30 damage

Crit (1-625): 154/10000
Earthquake (Magnemite3, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] - 1 [Sturdy] + 3 [Crit]) * 2.25 = 37 damage

Crit (1-625): 624/10000
Earthquake (Magnemite1, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 7 [Landborn Gauntlets] + 3 [Crit]) * 2.25 = 47 damage, 6 energy

Crit (1-625): 3963/10000
Earthquake (Magnemite2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 41 damage

Crit (1-625): 2096/10000
Earthquake (Magnemite3): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 41 damage

Crit (1-625): 1972/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage, 6 energy

Crit (1-625): 2600/10000
Earthquake (Magnemite2): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage

Crit (1-625): 1353/10000
Earthquake (Magnemite3): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage

Crit (1-625): 9223/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage, 6 energy

Crit (1-625): 2703/10000
Earthquake (Magnemite2): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage

Crit (1-625): 2321/10000
Earthquake (Magnemite3): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage

Crit (1-625): 6432/10000
(1) Double-edge (Colossoil): 11 [BP] + 3 [Stat Dif] + 2 [Analytic] = 16 damage, 5 recoil

Crit (1-625): 3641/10000
(2) Double-edge (Colossoil): 11 [BP] + 3 [Stat Dif] + 2 [Analytic] = 16 damage, 5 recoil

Crit (1-625): 2503/10000
SpD drop (1-2000): 3811/10000

(3) Flash Cannon (Garchomp): 8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Analytic] = 16 damage

Crit (1-625): 2442/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage, 6 energy

Crit (1-625): 5950/10000
Earthquake (Magnemite2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage

Crit (1-625): 503/10000
Earthquake (Magnemite3, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt] + 3 [Crit]) * 2.25 = 36 damage

Crit (1-625): 2477/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy] + 1 [Rare Candy]) * 2.25 = 24 damage, 6 energy

Crit (1-625): 2245/10000
Earthquake (Magnemite2): (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy] + 1 [Rare Candy]) * 2.25 = 24 damage

Crit (1-625): 1142/10000
Earthquake (Magnemite3): (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy] + 1 [Rare Candy]) * 2.25 = 24 damage

Crit (1-625): 1264/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 22 damage, 6 energy
(1) Magnemite fainted!

Crit (1-625): 2882/10000
Earthquake (Magnemite2): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 22 damage

Crit (1-625): 8475/10000
Earthquake (Magnemite3): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 22 damage
(3) Magnemite fainted!

--------------------------------------------------------------------------
Gravity: Gravity for 5 rounds, 10 energy
Drill Run (Magnemite1): missed, 5 energy
Earth Power (Magnemite1): missed, 5 energy

Crit (1-625): 9335/10000
Earth Power (Magnemite2): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 33 damage, 6 energy
(2) Magnemite fainted!
Transform: The surrounding magnetic forces cause the three Magnemite to join into a Magneton
Magneton activates its Reflective Wall

Gravity for 4 more rounds

Polarity shift (Rolling 1/2 for each Pokemon)









Positive Charge: balanced
Negative Charge: balanced
 
Last edited:

"Does this electricity actually do anything?"

Fidgit: Light Screen (Colossoil, Garchomp, Rhydon) --- Reflect [GLYPH]

Garchomp: Mud Shot (Magneton) --- Earth Power (Magneton)

Gastrodon: Mud Bomb (Magneton) --- Earth Power (Magneton)

Colossoil: Earth Power (Magneton) --- Chill

I actually have Earth Power this time! I think. Better check that. And also yay we actually have offense on the Reflective Wall turns this time!
 
Quagsire: Earth Power (Magneton) > Mud Shot (Magneton)

Seismitoad: Mud Bomb (Magneton) > Earth Power (Magneton)

Claydol: Earth Power (Magneton) > Hidden Power Ground (Magneton)

Rhydon: Earth Power (Magneton) > Flamethrower (Magneton)
 
Round 2

Magneton is greatly damaged by the team's elemental assaults, but Triassic struggles to handle the foe's brutal paybacks alone. Things could actually get worse, even, as the Steel-type construct changes its defensive barrier and loads up a huge amount of electricity, while the team's polarity shifts all around.

|Spe 30| HP 100/Energy 85 (Reflect for 8 more actions)
HP 100
Atk 3 (5)
Def 3 (5)
SpA 4
SpD 3
Spe 30 (-10% Eva)
SC 3 / WC 4
Abilities: Damp, Water Absorb, Unaware

|Spe 74| HP 110/Energy 78 (Reflect for 8 more actions)
HP 110
Atk 3
Def 2
SpA 4
SpD 3
Spe 74
SC 3 / WC 4
Abilities: Swift Swim, Poison Touch, Water Absorb

|Spe 65| HP 90/Energy 84 (Reflect for 8 more actions)
HP 90
Atk 3
Def 4
SpA 4
SpD 5
Spe 65 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate

|Spe 34| HP 110/Energy 81 (Reflect for 8 more actions, Light Screen for 7 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
1] |Spe 106| HP 94/Energy 81 (Reflect for 8 more actions, Light Screen for 7 more actions)
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 110/Energy 82 (Reflect for 8 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 65 (Reflect for 8 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
2] |Spe 110| HP 56/Energy 96 (Reflect for 8 more actions, Light Screen for 7 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 158/500 [32% HP], Reflective Shield (retaliates against special attacks), 1 Charge Counter (+4 BP to Special Attacks)
Gravity: 3 rounds remaining

Light Screen: Rhydon, Garchomp, and Colossoil are protected against special attacks for 9 actions, 9 energy

Crit (1-625): 2880/10000
Earth Power (Magneton): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 39 damage, 5 energy

Crit (1-625): 3888/10000
Mud Shot (Magneton): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 21 damage, 3 energy

Crit (1-625): 6481/10000
(1) Double-edge (Colossoil): 12 [BP] + 3 [Stat Dif] + 2 [Analytic] = 17 damage, 5 recoil

Crit (1-625): 4260/10000
Mud Bomb (Magneton): (7 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 25 damage, 4 energy

Crit (1-625): 1059/10000
Earth Power (Magneton): (9 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage, 6 energy

Crit (1-625): 1915/10000
Earth Power (Magneton): (9 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage, 6 energy

Crit (1-625): 4559/10000
Earth Power (Magneton): (9 [BP] + 3 [STAB] - 1 [Sturdy] + 1 [Rare Candy]) * 2.25 = 27 damage, 6 energy

Crit (1-625): 9371/10000
Mud Bomb (Magneton): (7 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 24 damage, 6 energy

--------------------------------------------------------------------------
Reflect: The entire team is protected against physical attacks for 6 actions, 9 energy
Chill: Restores 12 energy

Crit (1-625): 4848/10000
Earth Power (Magneton): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 28 damage, 5 energy

Crit (1-625): 9333/10000
Acc drop (1-3000): 8130/10000

Mirror Shot (Colossoil): 7*0.67 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Analytic] = 15 damage

Crit (1-625): 9562/10000
Earth Power (Magneton): (9 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage, 6 energy

Crit (1-625): 3217/10000
Hidden Power (Magneton): (7 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 25 damage, 4 energy

Crit (1-625): 5009/10000
Burn (1-1000): 5566/10000

Flamethrower (Magneton): (9 [BP] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 1.5 = 11 damage, 7 energy

Crit (1-625): 8774/10000
Mud Shot (Magneton): (6 [BP] + 3 [STAB] - 1 [Sturdy] + 1 [Rare Candy]) * 2.25 = 20 damage, 3 energy

Crit (1-625): 357/10000
Earth Power (Magneton, Critical Hit): (9 [BP] + 3 [STAB] - 1 [Sturdy] + 3 [Crit]) * 2.25 + 4 [Soft Sand] = 36 damage, 6 energy

Gravity for 3 more rounds

Dynamo: Magneton gets a Charge counter (+4 to the BP of Special Attacks)
Magneton shifts to Reflective Shield

Polarity shift (Rolling 1/2 for each Pokemon)









Positive Charge: +12 to the power of attacks used by or against this Pokemon
Negative Charge: -12 to the power of attacks used by or against this Pokemon
Aggro threshold: 71
60
54
54
49
47
39
34
 
Last edited:
lol


"*collapses* Ugh I can't move..."


"ROAAAAAAAR"


"At least we didn't get 8 negative charges."

Fidgit: Heal Pulse (Colossoil) --- Wide Guard

Colossoil: Dig (Magneton) --- Earthquake

Garchomp: Sand Tomb (Magneton) --- Earthquake

Gastrodon: Waterfall (Magneton) --- Earthquake

We should not be reaching A2 this round. Use anything and everything at your disposal. For example, Quagsire's Double Kick has 18 BAP for 4 EN (I think).
 
Just to note, zarator, Rare Candy boosts the Ranks of pokemon with less than 18 BRT (Like Quagsire) by two (2) instead of one (1). Therefore, Quagsire's Atk and Def should be 5 with Rare Candy, not 4. While this does not significantly impact the previous rounds, this probably will come into play later on.


Quagsire: Double Kick (Magneton) > Earthquake

Seismitoad: Brick Break (Magneton) > Earthquake

Claydol: Drill Run (Magneton) > Earthquake

Rhydon: Drill Run (Magneton) > Earthquake
 
Round 3

Magneton fires off a beam of elemental energy that freezes Cid solid! Nevertheless, the other Ground-types manage to finish it off...

... however, the three magnets are compressed by magnetic forces and fused in a new, even more frightening entity!


HP 900
Atk 5
Def 5
SpA 7
SpD 4
Spe 69
Size Class: 3
Weight Class: 5
6+10% Accuracy boost

Abilities: Magnet Pull, Sturdy, Analytic


Quietness: Magneton is immune to Taunt, Rage Powder and Follow Me

|Spe 30| HP 100/Energy 85 (Reflect for 7 more actions)
HP 100
Atk 3 (5)
Def 3 (5)
SpA 4
SpD 3
Spe 30 (-10% Eva)
SC 3 / WC 4
Abilities: Damp, Water Absorb, Unaware

|Spe 74| HP 80/Energy 78 (Reflect for 7 more actions, Frozen for 1 more action)
HP 110
Atk 3
Def 2
SpA 4
SpD 3
Spe 74
SC 3 / WC 4
Abilities: Swift Swim, Poison Touch, Water Absorb

|Spe 65| HP 90/Energy 79 (Reflect for 7 more actions)
HP 90
Atk 3
Def 4
SpA 4
SpD 5
Spe 65 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate

|Spe 34| HP 110/Energy 76 (Reflect for 7 more actions, Light Screen for 6 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
1] |Spe 106| HP 94/Energy 77 (Reflect for 7 more actions, Light Screen for 6 more actions)
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 110/Energy 82 (Reflect for 7 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 51 (Reflect for 7 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
2] |Spe 110| HP 76/Energy 89 (Reflect for 7 more actions, Light Screen for 6 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 0/500 [0% HP]
HP 900, Reflective Shield (retaliates against special attacks)
Gravity: 2 rounds remaining

Heal Pulse (Colossoil): 20 HP restored, 14 energy
Colossoil dug underground!

Crit (1-625): 38255/10000
Sand Tomb (Magneton): (4 [BP] + 3 [STAB] + 4 [Stat Dif] - 1 [Sturdy] + 12 [Polarity]) * 2.25 = 50 damage, Magnezone is trapped, 4 energy

Crit (1-625): 792/10000
Status (1-667: Burn, 668-1333: Freeze, 1334-2000: Paralysis): 1264/10000
Freeze duration: 2/2

Tri Attack (Seismitoad): 8 [BP] + 5.5 [Stat Dif] + 4 [Charge] + 12 [Polarity] = 30 damage, Seismitoad is frozen for 2 actions
Seismitoad is frozen solid!

Crit (1-1250): 1630/10000
Drill Run (Magneton): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt] + 12 [Polarity]) * 2.25 = 51 damage, 5 energy

Crit (1-1250): 9406/10000
Drill Run (Magneton): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt] + 12 [Polarity]) * 2.25 = 57 damage, 5 energy
Magneton fainted!
Transform: The surrounding magnetic forces causes Magneton to mutate into a MAgnezone!
Magnezone activates its Reflective Shield

Gravity for 2 more rounds

Polarity shift (Rolling 1/2 for each Pokemon)









Positive Charge: +12 to the power of attacks used by or against this Pokemon
Negative Charge: -12 to the power of attacks used by or against this Pokemon
 
Last edited:
See this is where Colo having threat would have been nice.

Fidgit: Wide Guard --- Heal Pulse (Garchomp)

Garchomp: Earthquak --- Sand Tomb (Magnezone)

Gastrodon: Earthquake --- Waterfall (Magnezone)

Colossoil: Earthquake --- Chill

Time to play the "how much damage can you deal in one round" game!
 
Quagsire: Earthquake > Dig (Magnezone)

Seismitoad: Earthquake > Dig (Magnezone)

Claydol: Earthquake > Drill Run (Magnezone)

Rhydon: Earthquake > Drill Run (Magnezone)
 
Round 4

The team takes advantage of the favourable polarity to strike at Magnezone, while Handsome does his best to protect Gimli from the foe's powerful counterattacks. The polarity seems to have find a balance once again, but suddenly Magnezone loads up a huge amount of electricity!

|Spe 30| HP 100/Energy 70 (Reflect for 5 more actions)
HP 100
Atk 3 (5)
Def 3 (5)
SpA 4
SpD 3
Spe 30 (-10% Eva)
SC 3 / WC 4
Abilities: Damp, Water Absorb, Unaware

|Spe 74| HP 80/Energy 69 (Reflect for 5 more actions)
HP 110
Atk 3
Def 2
SpA 4
SpD 3
Spe 74
SC 3 / WC 4
Abilities: Swift Swim, Poison Touch, Water Absorb

|Spe 65| HP 90/Energy 68 (Reflect for 5 more actions)
HP 90
Atk 3
Def 4
SpA 4
SpD 5
Spe 65 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate

|Spe 34| HP 110/Energy 65 (Reflect for 5 more actions, Light Screen for 4 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
1] |Spe 106| HP 66/Energy 67 (Reflect for 7 more actions, Light Screen for 6 more actions)
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 110/Energy 71 (Reflect for 5 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 30 (Reflect for 5 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
2] |Spe 110| HP 76/Energy 95 (Reflect for 5 more actions, Light Screen for 4 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 359, Reflective Wall (retaliates against physical attacks), 2 Charges (+8 BP to special attacks), Sand Tomb (3a)
Gravity: 1 round remaining

Wide Guard: 7 energy

Crit (1-625): 8523/10000
Earthquake (Magnezone): (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy] + 7 [Landborn Gauntlets] - 12 [Polarity]) * 2.25 = 10 damage, 6 energy

Crit (1-625): 1591/10000
Earthquake (Magnezone): (10*0.75 [BP] + 3 [STAB] + 2.5 [Stat Dif] - 1 [Sturdy] + 12 [Polarity]) * 2.25 = 54 damage, 6 energy
Seismitoad is frozen solid!

Crit (1-625): 772/10000
Gyro Ball (Garchomp): 9*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Analytic] + 12 [Polarity] = 26 damage
Rough Skin: 26*0.25 = 7 damage

Crit (1-1250): 7706/10000
Earthquake (Magnezone): (10*0.75 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt] + 12 [Polarity]) * 2.25 = 46 damage, 6 energy

Crit (1-1250): 5502/10000
Earthquake (Magnezone): (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt] + 12 [Polarity]) * 2.25 = 53 damage, 6 energy

Crit (1-625): 5927/10000
Earthquake (Magnezone): (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy] + 1 [Rare Candy] + 12 [Polarity]) * 2.25 = 51 damage, 6 energy

Crit (1-625): 5144/10000
Earthquake (Magnezone): (10*0.75 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 12 [Polarity]) * 2.25 + 4 [Soft Sand] = 47 damage, 6 energy

---------------------------------------------------------------------------
Heal Pulse (Garchomp): 20 HP restored, 14 energy
Chill: Restores 12 energy

Crit (1-625): 3088/10000
Sand Tomb (Magnezone): (4 [BP] + 3 [STAB] + 2.5 [Stat Dif] - 1 [Sturdy] + 12 [Polarity]) * 2.25 = 46 damage, Magnezone is trapped, 4 energy
Seismitoad thawed out!
Seismitoad dug underground!

Crit (1-625): 4900/10000
Frustration (Garchomp): 8*0.67 [BP] + 3 [Stat Dif] + 2 [Analytic] + 12 [Polarity] = 22 damage
Rough Skin: 22*0.25 = 6 damage

Crit (1-1250): 3439/10000
Drill Run (Magnezone): (8 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt] + 12 [Polarity]) * 2.25 = 47 damage, 6 energy

Crit (1-1250): 1545/10000
Drill Run (Magnezone): (8 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt] + 12 [Polarity]) * 2.25 = 54 damage, 5 energy
Quagsire dug underground!

Crit (1-625): 8961/10000
Waterfall (Magnezone): 8 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 12 [Polarity] = 19 damage, 5 energy

Crit (1-625): 1246/10000
Dig (Magnezone): (8 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt] + 12 [Polarity]) * 2.25 = 47 damage, 9 energy

Crit (1-625): 8663/10000
Dig (Magnezone): (8 [BP] + 3 [STAB] - 1 [Sturdy] + 1 [Rare Candy] + 12 [Polarity]) * 2.25 = 52 damage, 9 energy

Sand Tomb: Magnezone suffers 2 damage
Gravity for 1 more round

Magnezone shifts to Reflective Wall
Giga Dynamo: Magnezone gets two Charge Counters (+8 to the BP of special attacks)

Polarity shift (Rolling 1/2 for each Pokemon)









Positive Charge: Balanced
Negative Charge: Balanced
Aggro threshold: 133
107
103
102
93
66
47
20
10
 
Last edited:
lol

Fidgit: Chill --- Heal Pulse (Garchomp)

Garchomp: Mud Shot (Magneton) --- Earth Power (Magneton)

Gastrodon: Mud Bomb (Magneton) --- Earth Power (Magneton)

Colossoil: Earth Power (Magneton) --- Earth Power (Magneton)

Last round was productive.
 
Quagsire: Earth Power (Magnezone) > Mud Shot (Magnezone)

Seismitoad: Mud Bomb (Magnezone) > Earth Power (Magnezone)

Claydol: Earth Power (Magnezone) > Hidden Power Ground (Magnezone)

Rhydon: Earth Power (Magnezone) > Flamethrower (Magnezone)
 
Round 5

With one last all-out push, the team manages to crush even Magnezone. The electricity abandons its steel body all at once, in a crackling burst of lightning!

|Spe 30| HP 100/Energy 61 (Reflect for 3 more actions)
HP 100
Atk 3 (5)
Def 3 (5)
SpA 4
SpD 3
Spe 30 (-10% Eva)
SC 3 / WC 4
Abilities: Damp, Water Absorb, Unaware

|Spe 74| HP 80/Energy 59 (Reflect for 3 more actions)
HP 110
Atk 3
Def 2
SpA 4
SpD 3
Spe 74
SC 3 / WC 4
Abilities: Swift Swim, Poison Touch, Water Absorb

|Spe 65| HP 90/Energy 59 (Reflect for 3 more actions)
HP 90
Atk 3
Def 4
SpA 4
SpD 5
Spe 65 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate

|Spe 34| HP 110/Energy 52 (Reflect for 3 more actions, Light Screen for 2 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
1] |Spe 106| HP 34/Energy 59 (Reflect for 3 more actions, Light Screen for 2 more actions, -1 Accuracy)
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 110/Energy 61 (Reflect for 3 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 28 (Reflect for 3 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
2] |Spe 110| HP 76/Energy 81 (Reflect for 3 more actions, Light Screen for 2 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 0
Gravity: expired

Crit (1-625): 1554/10000
Earth Power (Magnezone): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 37 damage, 5 energy

Crit (1-625): 8012/10000
Mud Shot (Magnezone): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 21 damage, 3 energy
Chill: Restores 12 energy

Crit (1-625): 6701/10000
Mud Bomb (Magnezone): (7 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 25 damage, 4 energy

Crit (1-625): 2612/10000
Acc drop (1-3000): 3742/10000

Mirror Shot (Garchomp): 7*0.67 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Analytic] + 8 [Charge] = 23 damage

Crit (1-625): 443/10000
Earth Power (Magnezone, Critical Hit): (9 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt] + 3 [Crit]) * 2.25 = 36 damage, 6 energy

Crit (1-625): 7327/10000
Earth Power (Magnezone): (9 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage, 6 energy

Crit (1-625): 9710/10000
Earth Power (Magnezone): (9 [BP] + 3 [STAB] - 1 [Sturdy] + 1 [Rare Candy]) * 2.25 = 27 damage, 6 energy

Crit (1-625): 5888/10000
Mud Bomb (Magnezone): (7 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 24 damage, 6 energy

Sand Tomb: Magnezone suffers 2 damage
---------------------------------------------------------------------------
Heal Pulse (Garchomp): 20 HP restored, 14 energy

Crit (1-625): 7864/10000
Earth Power (Magnezone): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 37 damage, 5+4 energy

Crit (1-625): 9935/10000
Earth Power (Magnezone): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 28 damage, 6 energy

Crit (1-625): 873/10000
Earth Power (Magnezone): (9 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage, 6 energy

Crit (1-625): 197/10000
Acc drop (1-3000): 944/10000

Mirror Shot (Garchomp): 7 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Analytic] + 8 [Charge] + 3 [Crit] = 29 damage, -1 Accuracy

Crit (1-625): 4937/10000
Hidden Power (Magnezone): (6 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage, 3 energy

Crit (1-625): 7231/10000
Burn (1-1000): 7600/10000

Flamethrower (Magnezone): (9 [BP] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 1.5 = 11 damage, 7 energy

Crit (1-625): 9587/10000
Mud Shot (Magnezone): (6 [BP] + 3 [STAB] - 1 [Sturdy] + 1 [Rare Candy]) * 2.25 = 20 damage, 3 energy

Crit (1-625): 6710/10000
Earth Power (Magnezone): (9 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 29 damage, 6 energy
Magnezone fainted!


Congratulations, akela and AOPSUser, on your success!

Each trainer: 2 CC, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Flash Cannon: Removes Flash Cannon's secondary effect chance and causes it to have a 30% chance to raise user's Special Attack by 1 stage (Doesn't work on Pokémon with the ability Sheer Force)
Glyph of Explosion: Causes Explosion to no longer deal damage. Instead, it will restore 15 energy to all friendly targets.
Lightning Stone: Raises the power of Electric-type attacks by (4), and reduces the energy cost of Reflect and Light Screen by (1) while extending the duration of these moves by (3) additional actions.
Badge of Valor X2


You will be able to claim your rewards once your raid is over.
 
After few time, you manage to clear your way, allowing you to reach the outside once again. Now you are probably higher than before, and the winds blow even stronger. Fearsome lightnings glow at every instant in the black, clouded sky. The route proceeds in a circular fashion around the mountain, slowly rising. Sometimes you find peculiar rock shapes, almost resembling artificial constructions. But if they indeed were, they are so ruined you can't possibly grasp what they used to look in the past.

The path ends almost atop of the peak. In front of you, a perilous bridge of wood oscillates upon the bottomless pit below you. The bridge looks seriously unsafe and ready to crash under the harshness of the wild winds which blow at this height, but you are not willing to go back either. After an understandable moment of breathtaking and reflection, you start making your careful steps on the eroded wooden bars of the bridge. They make alarming noises as you put your feet over them, and sometimes they even crack, almost making you fall below a fair share of times. You wonder why you're here, among other things. Nevertheless, after the longest minutes in your life, you find yourself on the other side of the bridge. Suddendly, a bolt of lightning hits the bridge near its center, setting it on fire and causing it to crack and fall. If you had any ideas about turning back, it looks like nature kindly lifted you from the burden of choice.

As you proceed through this sort of plateau, you spot here and there huge stalagmites, drawing lightnings and discharging them to the ground like immense lightningrods. Taken between a mix of fear and awe, you advance between these impressive wonders, until you reach the other side of the plateau. A rather narrow route descends along the shape of the peak. You have no idea where will it take you, but you decide to go through it nonetheless. The path slowly widens until it becomes a quite large cliff, which surrounds the mountain on its northern side - assuming your senses can still tell you where north is. After not long, though, you find yourself in a dead end, much to your disappointment. A slide blocked the path, preventing you from continuing. You can't go back either, since the bridge was turned to ashes under your sorry eyes. You start to think about what to do, but then again, suddendly a mighty roar breaks your concentration, and spurs you to turn your eyes above!



HP 1050
Atk 5
Def 4
SpA 7
SpD 4
Spe 115
Size Class: 4
Weight Class: 4
16+10% Accuracy boost


Abilities: Static, Pressure

Lightning Shield: prevents any damage or status from affecting Zapdos. Can absorb up to 500 HP before faltering.
A Tynamo spawns
A Tynamo spawns
A Tynamo spawns

The thunder bird looks menacing enough, but he doesn't seem to be alone either! Down the cliff slowly crawl three strange creatures!


HP 90 (Add)
Atk 3
Def 2
SpA 3
SpD 2
Spe 60
Size Class: 1
Weight Class: 1


Ability: Levitate
 
Oh hey another Lightning Stone!


"This place seems a bit...different..."


"That's because zarator patched the raid. But I probably shouldn't break the fourth wall here."

Fidgit: Gravity --- Wide Guard

Garchomp [MEGA EVOLVE]: Earth Power (Zapdos) --- Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Rock Slide (Tynamo 1, Tynamo 2, Tynamo 3)

Gastrodon: Earth Power (Zapdos) --- Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Icy Wind (Tynamo 1, Tynamo 2, Tynamo 3)

Colossoil [Pressure OFF]: Dig (Zapdos) --- Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Water Spout (Tynamo 1, Tynamo 2, Tynamo 3)

Rhydon's actions:
Rhydon: Rock Tomb (Zapdos) --- Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Smack Down (Zapdos) A1 and Rock Tomb (Zapdos) A2.

In the event that Zapdos is untargetable A1, no one except Rhydon is to touch it. Instead waste your turn doing something else or Chilling. Rhydon must get threat no matter what and keep it. Rock Tomb gets Rhydon 40 threat, which should be enough to seal threat even with Colossoil's Landborn Gauntlets, though it'll certainly be close there.
 
Quagsire: Earth Power (Zapdos) > Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Rock Slide (Tynamo 1, Tynamo 2, Tynamo 3) instead.

Seismitoad: Earth Power (Zapdos) > Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Bubble (Tynamo 1, Tynamo 2, Tynamo 3) instead.

Claydol: Earth Power (Zapdos > Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Rock Slide (Tynamo 1, Tynamo 2, Tynamo 3) instead.

Rhydon: Rock Tomb (Zapdos) --- Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Smack Down (Zapdos) A1 and Rock Tomb (Zapdos) A2.
 
AOPSUser: You don't need to toggle Pressure OFF, it's off by default

Round 1

The team immediately focuses on Zapdos, irrespective of the relatively harmless Tynamos. Nevertheless, the subsequent sequence of quakes makes short work of the eels, unable to escape the violent strikes because of the intensified gravity. However, another pack of Tynamo quickly replaces the former.

|Spe 30| HP 100/Energy 84
HP 100
Atk 3 (5)
Def 3 (5)
SpA 4
SpD 3
Spe 30 (-10% Eva)
SC 3 / WC 4
Abilities: Damp, Water Absorb, Unaware

|Spe 74| HP 110/Energy 84
HP 110
Atk 3
Def 2
SpA 4
SpD 3
Spe 74
SC 3 / WC 4
Abilities: Swift Swim, Poison Touch, Water Absorb

|Spe 65| HP 90/Energy 84
HP 90
Atk 3
Def 4
SpA 4
SpD 5
Spe 65 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate

|Spe 34| HP 96/Energy 87
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
1] |Spe 106| HP 82/Energy 85
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 110/Energy 84
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 83 (Puddle)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
2] |Spe 110| HP 108/Energy 83
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 1050/1050 [100% HP] (Shield: 196/500)
HP 0/90 [0% HP]
HP 0/90 [0% HP]
HP 0/90 [0% HP]
(1) HP 90/90 [100% HP]
(2) HP 90/90 [100% HP]
(3) HP 90/90 [100% HP]
Trick Room: 4 rounds remaining

Garchomp evolved into Mega Garchomp!

Gravity: Gravity for 5 rounds, 10 energy

Crit (1-625): 7103/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 damage, 5+2 energy

Crit (1-625): 2217/10000
Double-edge (Garchomp): 13 [BP] + 3 [Stat Dif] = 16 damage, 4 recoil
Rough Skin: 16*0.25 = 4 damage

Colossoil dug underground!

Crit (1-625): 1907/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit (1-625): 2041/10000
(1) Tackle (Garchomp): 4 [BP] = 4 damage
Rough Skin: 4*0.25 = 1 damage

Crit (1-625): 7891/10000
(2) Tackle (Garchomp): 4 [BP] = 4 damage
Rough Skin: 4*0.25 = 1 damage

Crit (1-625): 5051/10000
(3) Tackle (Garchomp): 4 [BP] = 4 damage
Rough Skin: 4*0.25 = 1 damage

Crit (1-625): 8813/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit (1-625): 2365/10000
Rock Tomb (Zapdos): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 3+2 energy

Crit (1-625): 6772/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 1 [Rare Candy]) * 1.5 = 20 damage, 6+2 energy

Crit (1-625): 9435/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB]) * 1.5 + 4 [Soft Sand] = 22 damage, 6+2 energy

Crit (1-625): 5683/10000
Dig (Zapdos): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 7+2 energy

---------------------------------------------------------------------------
Wide Guard: 7 energy

Crit (1-625): 8707/10000
Flinch (1-2000): 2270/10000

Extrasensory (Rhydon): 8 [BP] + 5.5 [Stat Dif] = 14 damage

Crit (1-625): 2457/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 6+2 energy

Crit (1-625): 6610/10000
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 33 damage

Crit (1-625): 4494/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 33 damage

Crit (1-625): 9593/10000
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 33 damage

Crit (1-625): 1067/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 22 damage, 6+2 energy

Crit (1-625): 220/10000
Earthquake (Tynamo1, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 7 [Stat Dif] + 3 [Crit]) * 1.5 = 31 damage

Crit (1-625): 8620/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 26 damage

Crit (1-625): 4388/10000
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 26 damage

Crit (1-625): 9874/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 6+2 energy

Crit (1-625): 395/10000
Earthquake (Tynamo1, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 26 damage
(1) Tynamo fainted!

Crit (1-625): 9624/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage

Crit (1-625): 3675/10000
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage

Crit (1-625): 3845/10000
(2) Tackle (Colossoil): 4 [BP] + 1.5 [Stat Dif] = 6 damage

Crit (1-625): 3285/10000
(3) Tackle (Colossoil): 4 [BP] + 1.5 [Stat Dif] = 6 damage

Crit (1-625): 8040/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 6+2 energy

Crit (1-625): 2668/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage
(2) Tynamo fainted!

Crit (1-625): 8097/10000
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage
(3) Tynamo fainted!

Crit (1-625): 4499/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit (1-625): 1841/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage, 6+2 energy

Crit (1-625): 9773/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 + 4 [Soft Sand] = 18 damage, 6+2 energy

Gravity for 4 more rounds

(1) A Tynamo spawns!
(2) A Tynamo spawns!
(3) A Tynamo spawns!

Target: 7/8
Puddle: Fidgit is unable to use contact moves and takes damage equal to a STAB 4 BP Water-type attack from a Rank 3 Sp. Attack at the end of every action. This effect lasts until the end of next round
Aggro threshold: 76
59
58
50
40
40
38
38
 
Last edited:
I may have slightly miscalculated. Only slightly.

Fidgit: Reflect [GLYPH] --- Wide Guard

Colossoil: Double Team --- Earthquake

Garchomp: Earth Power (Zapdos) --- Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Rock Slide (Tynamo 1, Tynamo 2, Tynamo 3)

Gastrodon: Earth Power (Zapdos) --- Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Icy Wind (Tynamo 1, Tynamo 2, Tynamo 3)

So Rhydon does the same thing as last round. This time Rhydon WILL have threat though. For real. Just remember the untargetable subs are the same as last round.
 
Quagsire: Earth Power (Zapdos) > Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Rock Slide (Tynamo 1, Tynamo 2, Tynamo 3) instead.

Seismitoad: Earth Power (Zapdos) > Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Bubble (Tynamo 1, Tynamo 2, Tynamo 3) instead.

Claydol: Earth Power (Zapdos) > Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Rock Slide (Tynamo 1, Tynamo 2, Tynamo 3) instead.

Rhydon: Rock Tomb (Zapdos) --- Earthquake
IF Zapdos is untargetable when you are to act A1, THEN use Smack Down (Zapdos) A1 and Rock Tomb (Zapdos) A2.

Well, this is the most damage I can honestly hope for. Might as well go with it...
 
Sorry for late reffing, I was busy developing stuff

Round 2

The team manages to finally break through Zapdos's shield, while the Tynamo all around it fall one after the other. However, the thunderstorm intensifies as well... and another puddle forms beneath Dreidel!

|Spe 30| HP 100/Energy 68 (Reflect for 7 more actions)
HP 100
Atk 3 (5)
Def 3 (5)
SpA 4
SpD 3
Spe 30 (-10% Eva)
SC 3 / WC 4
Abilities: Damp, Water Absorb, Unaware

|Spe 74| HP 110/Energy 68 (Reflect for 7 more actions)
HP 110
Atk 3
Def 2
SpA 4
SpD 3
Spe 74
SC 3 / WC 4
Abilities: Swift Swim, Poison Touch, Water Absorb

|Spe 65| HP 89/Energy 68 (Puddle, Reflect for 7 more actions)
HP 90
Atk 3
Def 4
SpA 4
SpD 5
Spe 65 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate

|Spe 34| HP 77/Energy 74 (Reflect for 7 more actions, -1 Accuracy)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
1] |Spe 106| HP 82/Energy 70 (Reflect for 7 more actions)
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 110/Energy 68 (Reflect for 7 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 84/Energy 67 (Puddle, Reflect for 7 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
2] |Spe 110| HP 73/Energy 69 (Reflect for 7 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 979/1050 [94% HP]
HP 0/90 [0% HP]
HP 0/90 [0% HP]
HP 0/90 [0% HP]
Gravity: 3 Rounds remaining

Reflect: The entire team is protected against physical attacks for 9 actions, 9 energy

Crit (1-625): 3069/10000
Confusion (1-1000): 1186/10000

Signal Beam (Colossoil): (8 [BP] + 5.5 [Stat Dif]) * 1.5 = 20 damage
Enigma Berry: 10 HP restored. 1 more use.
Double Team: Threat reduced by 15%, 6 energy

Crit (1-625): 9018/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 damage, 5+2 energy

Crit (1-625): 7486/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit (1-625): 3279/10000
(1) Tackle (Claydol): 4*0.67 [BP] - 1.5 [Stat Dif] = 1 damage

Crit (1-625): 36/10000
(2) Tackle (Colossoil, Critical Hit): 4 [BP] + 1.5 [Stat Dif] + 3 [Crit] = 9 damage

Crit (1-625): 1834/10000
(3) Tackle (Colossoil): 4*0.67 [BP] + 1.5 [Stat Dif] = 4 damage

Crit (1-625): 1126/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit (1-625): 5207/10000
Rock Tomb (Zapdos): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 3+2 energy

Crit (1-625): 9039/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 1 [Rare Candy]) * 1.5 = 20 damage, 6+2 energy

Crit (1-625): 7347/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB]) * 1.5 + 4 [Soft Sand] = 22 damage, 6+2 energy

Puddle: (4 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 8 damage
---------------------------------------------------------------------------
Wide Guard: 7 energy

Crit (1-625): 129/10000
Mud-slap (Rhydon, Critical Hit): (4 [BP] + 5.5 [Stat Dif] + 3 [Crit]) * 1.5 = 19 damage, -1 Accuracy

Crit (1-625): 9768/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 6+2 energy

Crit (1-625): 6828/10000
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 33 damage

Crit (1-625): 7558/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 33 damage

Crit (1-625): 6320/10000
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 33 damage

Crit (1-625): 871/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 22 damage, 6+2 energy

Crit (1-625): 1912/10000
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 26 damage

Crit (1-625): 4075/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 26 damage

Crit (1-625): 2218/10000
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 26 damage

Crit (1-625): 5440/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 6+2 energy

Crit (1-625): 1090/10000
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage

Crit (1-625): 9624/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage

Crit (1-625): 3675/10000
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage

Crit (1-625): 1712/10000
(1) Tackle (Colossoil): 4*0.67 [BP] + 1.5 [Stat Dif] = 4 damage

Crit (1-625): 1295/10000
(2) Tackle (Colossoil): 4*0.67 [BP] + 1.5 [Stat Dif] = 4 damage

Crit (1-625): 6504/10000
(3) Tackle (Colossoil): 4*0.67 [BP] + 1.5 [Stat Dif] = 4 damage

Crit (1-625): 7882/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 6+2 energy
Zapdos's Lightning Shield shattered!
Puddles no longer despawn


Crit (1-625): 4079/10000
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage
(1) Tynamo fainted!

Crit (1-625): 9215/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage
(2) Tynamo fainted!

Crit (1-625): 531/10000
Earthquake (Tynamo3, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 26 damage
(3) Tynamo fainted!

Crit (1-625): 6984/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit (1-625): 5212/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage, 6+2 energy

Crit (1-625): 7408/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 + 4 [Soft Sand] = 18 damage, 6+2 energy

Puddle: (4 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 8 damage
Gravity for 3 more rounds

Target: 3/7
Puddle: Claydol is unable to use contact moves and takes damage equal to a STAB 4 BP Water-type attack from a Rank 3 Sp. Attack at the end of every action. This effect lasts until the end of next round
Aggro threshold: 154
118
92
80
80
78
76
76
 
Last edited:
We have Gravity up, not Trick Room.

Holy shit that last round was literally perfect.

Fidgit: Light Screen (Rhydon, Garchomp, Gastrodon) --- Wide Guard

Colossoil: Dig (Zapdos) --- Earthquake
IF Zapdos is untargetable when you are to act, THEN Chill.

Garchomp: Earth Power (Zapdos) --- Earthquake
IF Zapdos is untargetable when you are to act, THEN Chill.

Gastrodon: Earth Power (Zapdos) --- Earthquake

IF Zapdos is untargetable when you are to act, THEN Chill.

Strategy here is to push as much damage as we can before we die. Mud-Slap is unfortunate but Gravity negates the -1 Acc for now. If you want you can have Rhydon Rock Tomb.
 
Quagsire: Earth Power (Zapdos) > Earthquake
IF Zapdos is untargetable when you are to act, THEN Chill.

Seismitoad: Earth Power (Zapdos) > Earthquake
IF Zapdos is untargetable when you are to act, THEN Chill.

Claydol: Earth Power (Zapdos) > Earthquake
IF Zapdos is untargetable when you are to act, THEN Chill.

Rhydon: Rock Tomb (Zapdos) > Earthquake
IF Zapdos is untargetable when you are to act, THEN Chill.
 

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