Celestavian
Smooth
I'm coolguy789 btw
Not a week after posting my only good Ubers team, I catch wind of the TUberline Bridge challenge. Five of the best battlers would assemble and take challenges, and the one who would beat them all would get the coveted rainbow tuber. However, I couldn't do that without any fresh teams to use, so I set out to build a new one.
In my usual "throw a bunch of powerful stuff together" fashion, I created a rather mediocre team. I quickly found out that I should use some kind of supporter to help pave the way for my sweepers. Darkrai stood out, with its Dark Void making the battle 6-5 more often than not. However, I wanted a more support-oriented set rather than a sweeper, and left out Nasty Plot in favor of Thunder Wave. I didn't even know it got it, since I had never seen anyone use it. However, the surprise value from that put the battle in my favor a huge percentage of the time, as Darkrai felled all the Kyogres and Palkias switching in with a burst of electric energy. Now that 2 Pokemon on their team were little more than dead weight, they couldn't stand up to the power of my sweepers.
Now that you know how the team works, it's time to take a look:
At A Glance
In-Depth Analysis:
Arceus @ Silk Scarf
Trait: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
IVs: 30 Def
- Swords Dance
- ExtremeSpeed
- Brick Break
- Shadow Claw
This is a bulkier version of the standard Extreme Killer set and is part 1 of my sweeper duo. While Rayquaza is more of a wallbreaker with its ultra powerful Outrages, Arceus is usually the clean up, busting through the holes that Rayquaza and Kyogre make. I put it in the lead slot so that it doesn't give away that Darkrai or Genesect will be leading off, and even though it isn't entirely necessary to do so, it works for me quite a bit. Swords Dance boosts my Attack stat, and then ExtremeSpeed kills everything. Shadow Claw is needed to hit Ghost-types such as Giratina-O and Arceus-Ghost, and while it actually does slightly less to Lugia than ExtremeSpeed, the high critical hit ratio has helped me out on more than one occasion. Brick Break is something I put on to deal with Ferrothorn and other Steels, but quite frankly, it is pretty weak. Since I have Groudon on the team, I am considering using Overheat so that I can beat Ferrothorn and Skarmory better, but with the popularity of Kyogre and the fact that I am using it as well, it might be too unreliable, especially when Rayquaza also has Overheat, and a lot more power behind it.
Darkrai @ Focus Sash
Trait: Bad Dreams
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Dark Void
- Thunder Wave
- Focus Blast
- Dark Pulse
This is a set I came up with when first making the team. The main purpose of the team was to cripple the enemy team as much as possible and then sweep with either Rayquaza or Arceus. While making the moveset for Darkrai, I found myself with an extra slot. I didn't want to use Nasty Plot, because that sucks early-game. Using Substitute would defeat the purpose of the Sash. So I scrolled through its movepool and came across the perfect option: Thunder Wave. After putting something to sleep with Dark Void, since no one wants to give Darkrai free turns by staying in while asleep, 9 times out of 10, the opponent will switch. Using this, I then cripple the switch-in with Thunder Wave, which is usually their scarfer coming in to finish me off. It works wonders, and since I can revenge kill pretty much anything that Darkrai paralyses, the match is pretty much 5-4 in my favor after like 3 or 4 turns, which is a huge advantage. Dark Pulse is the obvious STAB move, but I really wish it got Night Daze or something since it just barely misses the OHKO on Mewtwo, something people also like to switch into Darkrai for some reason. Focus Blast 2HKOes sleeping Ferrothorn and Dialga, who are two Pokemon that are sometimes left in for whatever reason.
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Water Spout
- Thunder
- Surf
- Ice Beam
Now that I have my early-game momentum grabber, I now need to start punching holes into the other team. Choice Scarf Kyogre drowns a ton of stuff in the Ubers metagame, so I went with that to start off with. At full power, Water Spout is truly terrifying in the rain, making it the main STAB move. Surf is the back up, for when I can't afford to be locked into Water Spout, such as against unboosted Arceus. Taking the ExtremeSpeed would weaken Water Spout a lot, so I don't want to be forced to switch out if they bring in something like Mewtwo, who could take the weak Water Spout and either set up or KO me. Ice Beam hits Dragons super effectively, but unfortunately only scores a 3HKO on Latias, allowing it to set up in my face. With Genesect and two priority spammers, however, I'm not worried about that too much. Thunder hits opposing Kyogre and is a good move all around for scoring random paralysis, further crippling the opposing team for Rayquaza and Arceus.
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Punch
Groudon functions as the team's defensive pivot, and prevents opposing Extreme Killer Arceus from running over me. The EV spread allows me to be 3HKOed by a +2 ExtremeSpeed, and then I can phaze it out with Dragon Tail. Stealth Rock is an excellent move for offensive teams, and helps my +2 Arceus guarantee the OHKO with ExtremeSpeed against Zekrom and Kyurem-W. It also helps take the edge off of Lugia, who now no longer has Multiscale to be an annoying piece of shit with. Earthquake is the obvious STAB move, and even without investment it does a lot of damage. Fire Punch hits Ferrothorn and Forretress for massive damage, preventing them from laying their hazards or spinning away mine. It also serves as a pseudo-STAB move in the sun against stuff like Lugia and Gliscor. Dragon Tail gets rid of dangerous set-up sweepers such as Rayquaza while also dealing good damage. However, I might replace it with Roar since Lugia's Sub isn't broken by Fire Punch most of the time.
Genesect @ Choice Scarf
Trait: Download
EVs: 252 SAtk / 252 Spd / 4 Atk
Hasty Nature
- U-turn
- Bug Buzz
- Ice Beam
- Thunder
Genesect serves as a fast, powerful secondary Scarf user that doesn't exacerbate my Dragon weakness like Palkia would. Being a Dream World player since early BW1, I am well aware of how awesome Genesect is, but I have never tried it in Ubers. U-turn racks up damage while keeping the momentum on my side of the field, but due to the lack of investment it needs a Download boost to be able to deal good damage against anything but Psychic-types and Darkrai. I've put full investment in Special Attack due to the fact that I have far more special attacks than physical. U-turn grabs momentum and OHKOes Darkrai with a boost and heavily dents Mewtwo and the Latis. Bug Buzz serves as my other STAB move, and with a Download boost it hits pretty hard. Ice Beam hits Dragons and Groudon, which is especially helpful since I can revenge kill +1 Rayquaza with it since I outspeed it. Thunder hits Lugia and Ho-Oh for some damage, while also being a good neutral move to throw out if Bug Buzz is not an option for some reason.
Rayquaza @ Life Orb
Trait: Air Lock
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Dragon Dance
- ExtremeSpeed
- Outrage
- Overheat
The other of my two sweepers and the team's wallbreaker, Rayquaza is awesome after a boost. I chose the Dragon Dance set over the Swords Dance set because I like the Speed boost that the former offers. I might want to try out the SD set though, since the DD set sometimes just doesn't have enough power. Outrage is my main STAB move, and it 2HKOes Lugia, OHKOes some Arceus formes, and in general just destroys almost everything it hits. Steel-types like Ferrothorn and Forretress can be pesky though, so that' where Overheat comes in. It makes a deadly pair with Air Lock, which prevents the rain from letting those two Steel-types get away with a 2HKO. It also allows me to revenge kill Excadrill very easily. ExtremeSpeed provides a second priority move for the team, and with Stealth Rock, Palkia and Kyogre are 2HKOed by it with no boosts. It also lets Arceus finish them off if I can't use it twice with Rayquaza.
Major Threats
Lugia
Since Kyurem-W came out, I've forgotten just how annoying Lugia really is, since I'm used to being able to OHKO it with no issues whatsoever. Now that I'm using a team without it, though, Lugia has become a huge pain. The SubRoost set shuts down half of my team. Rayquaza is my best bet, since a +1 Outrage 2HKOes easily, but if it has Ice Beam instead of Toxic, that won't work either. If they let Darkrai put me to sleep, then Lugia becomes a lot less threatening, but that usually doesn't happen. This is the main reason why I'm considering Roar over Dragon Tail on Groudon.
Giratina + Steel-type cores
Giratina by itself is another wall that can give me problems due to Will-O-Wisp. However, Rayquaza can scare it away pretty easily because Giratina must be at full health to deal with it. Pair Giratina with a Steel-type though, and now begins a guessing game that screws me over if I lose. It also prevents Kyogre and Genesect from doing much since Steel-types resist Ice Beam. However, neither Giratina nor the Steel-type in question have reliable recovery, so wearing them both down is my best bet at beating them.
Conclusion
Perhaps my favorite part of teambuilding (read: the only part I like) is finding a cool new set, or just using an old one that has fallen out of favor. This kind of thing is what drives the metagame forward. As long as I have put the thought of "Gee, what would my team do if I ran into this new set" into at least one teambuilder's head, I feel like I've left an impact on the metagame. That is especially important in such a centralized metagame that we have here in BW2 Ubers. If all it takes to give you the edge is to change one moveslot, then what else could we come up with?
As always, rate, hate, and steal please!
Arceus @ Silk Scarf
Trait: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
IVs: 30 Def
- Swords Dance
- ExtremeSpeed
- Brick Break
- Shadow Claw
Darkrai @ Focus Sash
Trait: Bad Dreams
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Dark Void
- Thunder Wave
- Focus Blast
- Dark Pulse
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Punch
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Water Spout
- Thunder
- Surf
- Ice Beam
Genesect @ Choice Scarf
Trait: Download
EVs: 252 SAtk / 252 Spd / 4 Atk
Hasty Nature
- U-turn
- Bug Buzz
- Ice Beam
- Thunder
Rayquaza @ Life Orb
Trait: Air Lock
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Dragon Dance
- ExtremeSpeed
- Outrage
- Overheat
Trait: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
IVs: 30 Def
- Swords Dance
- ExtremeSpeed
- Brick Break
- Shadow Claw
Darkrai @ Focus Sash
Trait: Bad Dreams
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Dark Void
- Thunder Wave
- Focus Blast
- Dark Pulse
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Punch
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Water Spout
- Thunder
- Surf
- Ice Beam
Genesect @ Choice Scarf
Trait: Download
EVs: 252 SAtk / 252 Spd / 4 Atk
Hasty Nature
- U-turn
- Bug Buzz
- Ice Beam
- Thunder
Rayquaza @ Life Orb
Trait: Air Lock
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Dragon Dance
- ExtremeSpeed
- Outrage
- Overheat