CM Sylveon 2/2

Checkmater

It’s just us kittens left, and the rain is coming
is a Tiering Contributor
[SET]
name: Calm Mind
move 1: Hyper Voice
move 2: Calm Mind
move 3: Substitute / Hidden Power Ground
move 4: Protect
item: Leftovers
ability: Pixilate
nature: Modest
evs: 248 HP / 164 Def / 88 SpA / 8 SpD

[SET COMMENTS]
Moves
========
Hyper Voice is a powerful STAB move that does heavy damage to every Pokemon in the metagame that doesn't resist it. Calm Mind turns Sylveon into a very threatening specially attacking presence. Substitute is used in order to avoid pesky status moves, in particular Amoonguss's Spore, while setting up as well as to provide Sylveon some room to set up more easily. Hidden Power Ground can be used instead of Substitute in order to deal decent damage to threatening Steel-types such as Heatran, Aegislash, and Jirachi. Protect lets Sylveon shield itself from attacks while a partner takes out a threat, stall out opposing field conditions, recover HP safely, and punish double targets.

Set Details
========
The HP and Defense EVs allow Sylveon to survive two Earthquakes from Landorus-T and also prevents Landorus-T's Rock Slide from breaking Sylveon's Substitutes, and the HP and Special Defense investment allows Sylveon to always survive a Flash Cannon from Life Orb Aegislash. Leftovers is the chosen item in order to recover HP passively behind a Substitute. Sylveon can also make use of a Pixie Plate in order to bluff a Choice Specs set and have more power behind its Hyper Voice pre-boost. However, that is not typically recommended, as Calm Mind Sylveon really appreciates the recovery, especially when using Substitute.

Usage Tips
========
This set functions best on more balanced, semi-Trick Room team compositions, whereas more immediate offensively oriented teams prefer to use a Choice Specs set. The key to making full use of Calm Mind Sylveon is to find an opportunity to come in on a non-threatening foe such as Hydreigon and proceed to set up. Sylveon should use Substitute to avoid status, most notably burn, as that hinders it as it sets up. In addition, Substitute is invaluable against foes that are unable to break it or when a foe uses Protect. Due to the high Base Power of Hyper Voice, Sylveon becomes incredibly threatening even at +1 or +2, meaning that setting up to +6 is often unnecessary, often being more of a mistake, as Sylveon should begin to provide offensive support as soon as possible.

Team Options
========
Calm Mind Sylveon is best used with some form of redirection, an Intimidate user, and a Fake Out user. Fake Out and redirection provide Sylveon with safe turns to set up, and Intimidate helps to mitigate Sylveon's Defense deficiency. Effective users of Fake Out include Scrafty, which comes with Intimidate and a good matchup against Aegislash and Jirachi, and Mega Kangaskhan, which is an imposing offensive presence that tends to detract the opponent's attention away from Sylveon. More offensively inclined teams can make use of Infernape, which can deal with various threats to Sylveon thanks to its useful Fire- and Fighting-type coverage. Other Intimidate users such as Landorus-T and Gyarados also work well as partners, both being able to deal with Fire-types easily, with Landorus-T also working well as a Steel-type check. Steel-type checks in general are very much appreciated by Sylveon, with Pokemon such as Heatran, Charizard, Keldeo, and Terrakion all being good candidates for this position. The ideal redirection options for Sylveon are Jirachi and Amoonguss, both of which can provide safety from threatening physical attacks in order to allow Sylveon to safely set up. Calm Mind Sylveon works well when used in conjunction with a Trick Room user, with Pokemon such as Cresselia, Hoopa-U, and Jellicent being good partners for the job. Hoopa-U in particular works excellently due to the ease with which it handles opposing Aegislash and Jirachi, which can easily deal with Sylveon otherwise.
 
Last edited by a moderator:

Yoda2798

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Do this for 3/3

Moves
  • Mention that Substitute helps Sylveon a lot against Amoonguss.
Set Details
  • Mention that Pixie Plate notably 2HKOes Mega Kangaskhan without a boost.
Usage Tips
  • In the sentence about avoiding status, mention using Substitute to do this.
  • After the aforementioned sentence, add in a sentence saying to also use Substitute when the opponent can't break it.
 

Rare Poison

if im butter then ur a hot knife
is a Tiering Contributor Alumnus
GP 1/2

add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[SET]
name: Calm Mind
move 1: Hyper Voice
move 2: Calm Mind
move 3: Substitute / Hidden Power Ground
move 4: Protect
item: Leftovers
ability: Pixilate
nature: Modest
evs: 248 HP / 164 Def / 88 SpA / 8 SpD

[SET COMMENTS]
Moves
========
Hyper Voice is a powerful STAB move which that does heavy damage to every non-resisted Pokemon in the metagame. Calm Mind turns Sylveon in to a into a very threatening presence on the special side. Substitute is used in order to avoid pesky status moves, in particular Amoonguss's Spore, whilst while setting up, (RC) as well as to provide Sylveon some room in order to setup set up easier more easily. Hidden Power Ground can be used instead of Substitute in order to deal decent amounts of damage to threatening Steel-types such as Heatran, Aegislash, and Jirachi. Protect lets Sylveon shield itself from attacks while a partner takes out a threat, stall out opposing field conditions, recover HP safely, and punish double targets.

Set Details
========
The HP and Defense EVs allow Sylveon to survive 2 Earthquakes from Landorus-T, (RC) and also prevents Landorus-T's Rock Slide from breaking Sylveon's Substitutes, and the HP and Special Defense investment allows Sylveon to always survive a Flash Cannon from Life Orb Aegislash. Leftovers is the chosen item in order to recover HP passively behind a Substitute. Sylveon can also make use of a Pixie Plate in order to bluff a Choice Specs set, (RC) while still 2HKO'ing 2HKOing Mega Kangaskhan, (RC) . (period) However, (AC) that is not recommended, (AC) as Calm Mind Sylveon really appreciates the healing, (AC) and even with a boosting item, (AC) the damage output at +0 is mediocre at best.

Usage Tips
========
This set functions best on more balanced, semi-Trick Room team compositions, whereas more immediate offensively oriented teams prefer to use the a Choice Specs set. The key to making full use of Calm Mind Sylveon is to find an opportunity to come in on a non-threatening foe such as Hydreigon and proceed to setup set up. Sylveon should use Substitute take care to avoid being statused with Substitute status, most notably burns, as that hinders it as it setups sets up. In addition, Substitute is invaluable against foes that are unable to break it or when a foe uses Protect. Due to the high Base Power of Hyper Voice, Sylveon becomes incredibly threatening at even +1 or +2, (AC) meaning that setting up to +6 is often unnecessary, often being more of a mistake, (AC) as Sylveon should begin to provide offensive support as soon as possible.

Team Options
========
Calm Mind Sylveon is best used with some form of redirection, an Intimidate user, and a Fake Out user. Fake Out and redirection provide Sylveon with safe turns to setup set up, and Intimidate helps to mitigate Sylveon's (apo.) Defense deficiency. Effective partners for Fake Out include Scrafty, who which comes with Intimidate, and Mega Kangaskhan, (AC) who which is an imposing offensive presence that tends to attract detract the opponent's (apo.) attention away from Sylveon, (RC) . (period) and More offensively inclined teams can make use of Infernape, (AC) who which can deal with various threats to Sylveon thanks to its useful Fire- and Fighting-type coverage. Other Intimidate users such as Landorus-T and Gyarados also work well as partners, both being able to deal with Fire-types easily, and Landorus-T also working well as a Steel-type check. Steel-type checks in general are very much appreciated by Syveon Sylveon, Pokemon such as Heatran, Charizard, Keldeo, and Terrakion all being good candidates for this position. The ideal redirection options for Sylveon are Jirachi and Amoonguss, both of which can provide safety from threatening physical attacks in order to allow Sylveon to safely setup set up. Calm Mind Sylveon works well when used in conjunction with a Trick Room user, with partners Pokemon such as Cresselia, Hoopa-U, and Jellicent being good partners for the job. Hoopa-U in particular works excellently due to the ease in which it handles opposing Aegislash and Jirachi, (AC) which can easily deal with Sylveon otherwise.

 
Last edited:

Pilo

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[SET]
name: Calm Mind
move 1: Hyper Voice
move 2: Calm Mind
move 3: Substitute / Hidden Power Ground
move 4: Protect
item: Leftovers
ability: Pixilate
nature: Modest
evs: 248 HP / 164 Def / 88 SpA / 8 SpD

[SET COMMENTS]
Moves
========
Hyper Voice is a powerful STAB move that does heavy damage to every non-resisted Pokemon in the metagame. Calm Mind turns Sylveon into a very threatening presence on the special side. Substitute is used in order to avoid pesky status moves, in particular,(+comma) Amoonguss's Spore, while setting up) as well as to provide Sylveon some room to set up more easily. Hidden Power Ground can be used instead of Substitute in order to deal decent amounts of unnecessary damage to threatening Steel-types such as Heatran, Aegislash, and Jirachi. Protect lets Sylveon shield itself from attacks while a partner takes out a threat, stall out opposing field conditions, recover HP safely, and punish double targets.

Set Details
========
The HP and Defense EVs allow Sylveon to survive 2 Earthquakes from Landorus-T and also prevents Landorus-T's Rock Slide from breaking Sylveon's Substitutes, and the HP and Special Defense investment allows Sylveon to always survive a Flash Cannon from Life Orb Aegislash. Leftovers is the chosen item in order and allows Sylveon to recover HP passively behind a Substitute. Sylveon can also make use of a Pixie Plate in order to bluff a Choice Specs set while still 2HKOing Mega Kangaskhan. However, that this subjective is not recommended, as Calm Mind Sylveon really appreciates the healing recovery also subjective, and even with a boosting item, the damage output at +0 is mediocre at best.

Usage Tips
========
This set functions best on more balanced, semi-Trick Room team compositions, whereas more immediate offensively oriented teams prefer to use a Choice Specs set. The key to making full use of Calm Mind Sylveon is to find an opportunity to come in on a non-threatening foe such as Hydreigon and proceed to set up. Sylveon should use Substitute to avoid status, most notably burns, as that they hinders hinder it as it sets up. In addition, Substitute is invaluable against foes that are unable to break it or when a foe uses Protect. Due to the high Base Power of Hyper Voice, Sylveon becomes incredibly threatening at even even at +1 or +2, meaning that setting up to +6 is often unnecessary, often being more of a mistake, as Sylveon should begin to provide offensive support as soon as possible.

Team Options
========
Calm Mind Sylveon is best used with some form of redirection, an Intimidate user, and a Fake Out user. Fake Out and redirection provide Sylveon with safe turns to set up, and Intimidate helps to mitigate Sylveon's Defense deficiency. Effective partners for users of Fake Out include Scrafty, which comes with Intimidate, and Mega Kangaskhan, which is an imposing offensive presence that tends to detract the opponent's attention away from Sylveon. More offensively inclined teams can make use of Infernape, which can deal with various threats to Sylveon thanks to its useful Fire- and Fighting-type coverage. Other Intimidate users such as Landorus-T and Gyarados also work well as partners, both being able to deal with Fire-types easily, and Landorus-T also working well as a Steel-type check. Steel-type checks,(+comma) in general,(+comma) are very much appreciated by Sylveon, with Pokemon such as Heatran, Charizard, Keldeo, and Terrakion all being good candidates for this position. The ideal redirection options for Sylveon are Jirachi and Amoonguss, both of which can provide safety from threatening physical attacks in order to allow Sylveon to safely set up. Calm Mind Sylveon works well when used in conjunction with a Trick Room user, with Pokemon such as Cresselia, Hoopa-U, and Jellicent being good partners for the job. Hoopa-U in particular works excellently due to the ease in which it handles opposing Aegislash and Jirachi, which can easily deal with Sylveon otherwise.
 

Lumari

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TFP Leader
Pilobacon: add remove comments
TDP: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)

GP 2/2

[SET]
name: Calm Mind
move 1: Hyper Voice
move 2: Calm Mind
move 3: Substitute / Hidden Power Ground
move 4: Protect
item: Leftovers
ability: Pixilate
nature: Modest
evs: 248 HP / 164 Def / 88 SpA / 8 SpD

[SET COMMENTS]
Moves
========
Hyper Voice is a powerful STAB move that does heavy damage to every non-resisted Pokemon in the metagame that doesn't resist it. Calm Mind turns Sylveon into a very threatening specially attacking presence on the special side. Substitute is used in order to avoid pesky status moves, in particular,(+comma) (don't add this comma) Amoonguss's Spore, while setting up) as well as to provide Sylveon some room to set up more easily. Hidden Power Ground can be used instead of Substitute in order to deal decent amounts of unnecessary (optional) damage to threatening Steel-types such as Heatran, Aegislash, and Jirachi. Protect lets Sylveon shield itself from attacks while a partner takes out a threat, stall out opposing field conditions, recover HP safely, and punish double targets.

Set Details
========
The HP and Defense EVs allow Sylveon to survive 2 two Earthquakes from Landorus-T and also prevents Landorus-T's Rock Slide from breaking Sylveon's Substitutes, and the HP and Special Defense investment allows Sylveon to always survive a Flash Cannon from Life Orb Aegislash. Leftovers is the chosen item in order and allows Sylveon (original is better) to recover HP passively behind a Substitute. Sylveon can also make use of a Pixie Plate in order to bluff a Choice Specs set while still 2HKOing Mega Kangaskhan. However, that this subjective is not recommended, as Calm Mind Sylveon really appreciates the healing recovery also subjective, and even with a boosting item, the damage output at +0 is mediocre at best.

Usage Tips
========
This set functions best on more balanced, semi-Trick Room team compositions, whereas more immediate offensively oriented teams prefer to use a Choice Specs set. The key to making full use of Calm Mind Sylveon is to find an opportunity to come in on a non-threatening foe such as Hydreigon and proceed to set up. Sylveon should use Substitute to avoid status, most notably burns burn, as that they hinders hinder (and then keep the singular here) it as it sets up. In addition, Substitute is invaluable against foes that are unable to break it or when a foe uses Protect. Due to the high Base Power of Hyper Voice, Sylveon becomes incredibly threatening at even even at +1 or +2, meaning that setting up to +6 is often unnecessary, often being more of a mistake, as Sylveon should begin to provide offensive support as soon as possible.

Team Options
========
Calm Mind Sylveon is best used with some form of redirection, an Intimidate user, and a Fake Out user. Fake Out and redirection provide Sylveon with safe turns to set up, and Intimidate helps to mitigate Sylveon's Defense deficiency. Effective partners for users of (optional-ish) Fake Out include Scrafty, which comes with Intimidate, and Mega Kangaskhan, which is an imposing offensive presence that tends to detract the opponent's attention away from Sylveon. More offensively inclined teams can make use of Infernape, which can deal with various threats to Sylveon thanks to its useful Fire- and Fighting-type coverage. Other Intimidate users such as Landorus-T and Gyarados also work well as partners, both being able to deal with Fire-types easily, and Landorus-T also working well as a Steel-type check. Steel-type checks,(+comma) in general,(+comma) (don't add these commas) are very much appreciated by Sylveon, with (ye good) Pokemon such as Heatran, Charizard, Keldeo, and Terrakion all being good candidates for this position. The ideal redirection options for Sylveon are Jirachi and Amoonguss, both of which can provide safety from threatening physical attacks in order to allow Sylveon to safely set up. Calm Mind Sylveon works well when used in conjunction with a Trick Room user, with Pokemon such as Cresselia, Hoopa-U, and Jellicent being good partners for the job. Hoopa-U in particular works excellently due to the ease in with which it handles opposing Aegislash and Jirachi, which can easily deal with Sylveon otherwise.
 
Last edited:

shaian

you love to see it
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HOLD UP NIGGAS,

gone for like 2 weeks or w/e and y'all already need help. Yoda was wrong when he wrote this:
  • Mention that Pixie Plate notably 2HKOes Mega Kangaskhan without a boost.
88+ SpA Pixie Plate Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Mega Kangaskhan: 145-172 (41.3 - 49%) -- guaranteed 3HKO
(145, 147, 150, 151, 153, 154, 156, 157, 159, 162, 163, 165, 166, 168, 169, 172)

Dude, you forgot to factor in spread. And, if we grant you the assumption of having meant 252+ pixie plate 2hkos, you would be sorta right but it would be a roll:

252+ SpA Pixie Plate Pixilate Sylveon Hyper Voice vs. 4 HP / 0 SpD Mega Kangaskhan: 168-198 (47.7 - 56.2%) -- 82.4% chance to 2HKO
(168, 169, 171, 174, 175, 177, 180, 181, 183, 186, 187, 189, 192, 193, 195, 198)

smh i didnt write that shit down for a reason
 

talkingtree

large if factual
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Went ahead and implemented the 2/2 as well as shaian's note because I'm impatient and really looking forward to seeing 0 analyses on the to-do list.

Thanks everyone! Uploaded and moving :D
 

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