Completed CMFP vs. Smashlloyd20! A doubles debut?

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#1
C$FP's Team:
Aipom (Male)
Nature: Jolly (+ to Speed; +22% Accuracy; - from Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Run Away
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Ability 2: Pick Up
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Ability 3 (DW): Skill Link
Type: Innate
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech

Bounce
Counter
Fake Out

Taunt
Dig
Low Sweep

Moves: 15
Staryu (Genderless)
Nature: Timid (+ to Speed; +22% Accuracy; - from Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Illuminate
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

Ability 2: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3 (DW): Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Aurora Beam
Barrier
Supersonic

Blizzard
Thunder
Surf

Moves: 13



Smashlloyd20's team:

Zap-Happy [Magneton] (-)
NATURE: Timid (+11% Accuracy)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 8/9
MC: 7
DC: 3/5

ATTACKS
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon

Thunderbolt
Volt Switch
Flash Cannon


Windows XP [Metang] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16

EC: 8/9
MC: 10
DC: 5/5

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face

Iron Defense
Zen Headbutt
Iron Head


2v2 NFE Doubles
1 Day DQ
ASB Arena
2 recoveries/5 chills per mon
1 substitution per mon
training items=sure
switch=magic bananas​

Order:

CM$P sends out Pokemon and chooses items
Smashlloyd20 sends out Pokemon, chooses items, then issues actions.
CM$P issues actions
I ref and get embarrassed when I make the inevitable mistake.


I think I did that right...
 
#3
Both of my team members will have Leftovers.

Magneton: Thunderbolt (Staryu)~Volt Switch (Aipom)~Thunderbolt (staryu)

Metang: Zen Headbutt (staryu)~Iron Defense~Zen Headbutt (Staryu)
IF Aipom uses Fake out, push actions down
 
#4
Magneton should have 90 HP and 3 Defense. In other news, we are so dead.

Aipom: Low Sweep (Magneton), Dig (Magneton), Dig (Magneton)

Staryu: Supersonic (Magneton), Surf, Surf

come on speed ties, go my way!
 
#5
Hello, just informing you guys that I am stepping in to basically ref this thing. (Since there have been no rounds so far). I'm relatively new to reffing doubles so bear with me.


Windows XP
HP: 90
EN: 100


Zap-Happy
HP: 100
EN: 100

VS


Aipom
HP: 90
EN: 100


Staryu
HP: 90
EN: 100


Action 1:
SPEED TIE: 5457 (Staryu)

Staryu used Supersonic!
Hit: [<=7700] 5216/10000 (Yes)
Confusion roll: 1773/10000 (Intense)
-4 Energy

Aipom used Low Sweep (Magneton)!
Crit: [<=625] 3253/10000 (No)
Calculation: (6+3*1.5-3*1.5)*1.5=9
-4 Energy
Magneton's Speed fell! (Still above Metang's)

Magneton used Thunderbolt (Staryu)!
Confuse: [>=5000] 2215/10000 (No)
Crit: [<=625] 2328/10000 (No)
Para: [<=1000] 8552/10000 (No)
Calculation: (10+3+5*1.5-2*1.5)*1.5=26.25
-6 Energy

Metang used Zen Headbutt (Staryu)!
Hit: [<=9000] 9488/10000 (No)
It missed!
-6 Energy

+1 HP for each Magneton and Metang.
Magneton's Confusion degraded!

Action 2:
SPEED TIE: 3425 (Aipom)

Aipom dug underground!

Staryu used Surf!
It missed Aipom!
Magneton:
Crit: [<=625] 415/10000 (Yes)
Calculation: 10+3+3+3*1.5-3*1.5=16
Metang:
Crit: [<=625] 736/10000 (No)
Calculation: 10+3+3*1.5-3*1.5=13
-6 Energy

Magneton used Volt Switch (Aipom)!
Confuse: [>=5000] 7703/10000 (Yes)
Calculation: 4+1*1.5-4*1.5=-0.5=0
-3 Energy
Magneton's Confusion degraded!

Metang used Iron Defense!
-6 Energy

Aipom used Dig (Magneton)!
Crit: [<=625] 541/10000 (Yes)
Calculation: (8+3+3*1.5-3*1.5)*2.25=24.75
-10 Energy

+1 HP for Magneton and Metang
Magneton's Confusion degraded!

Action 3:
SPEED TIE: 6082 (Staryu)

Staryu used Surf!
Aipom:
Crit: [<=625] 8538/10000 (No)
Calculation: 10+3+3*1.5-2*1.5=14.5
Magneton:
Crit: [<=625] 8381/10000 (No)
Calculation: 10+3++3*1.5-3*1.5=13
Metang:
Crit: [<=625] 2405/10000 (No)
Calculation: 10+3+3*1.5-3*1.5=13
-10 Energy

Aipom dug underground!

Magneton used Thunderbolt (Staryu)!
Confuse: [>=5000] 4119/10000 (No)
Crit: [<=625] 9232/10000 (No)
Para: [<=1000] 9077/10000 (No)
Calculation: (10+3+5*1.5-2*1.5)*1.5=26.25
-6 Energy

Metang used Zen Headbutt (Staryu)!
Hit: [<=9000] 6782/10000 (Yes)
Crit: [<=625] 8107/10000 (No)
Calculation: 8+3+4*1.5-2*1.5=13
-5 Energy

Aipom used Dig (Magneton)!
Crit: [<=625] 5225/10000 (Yes)
Calculation: (8+3*1.5-3*1.5)*2.25=18
-14 Energy

+1 HP for Magneton and Metang
Magneton's Confusion degraded!

END OF ROUND


Let me know if I made any mistakes!


Windows XP
HP: 66
EN: 82
Other: +2 Def


Zap-Happy
HP: 24
EN: 91
Other: -1 Speed, Confused (0a)

VS


Aipom
HP: 75
EN: 72
Other: none


Staryu
HP: 24
EN: 80
Other: none


Won't summarize this round, C$FP haxed Smashlloyd, Magneton and Staryu are getting worn down, Staryu in Magneton's KO range, C$FP forgot to activate Illuminate, Metang and Aipom didn't do much.

We have C$FP in the lead, but Smashlloyd is looking to make this a 1v1 soon, and Metang beats Aipom 1 on 1, so this is problematic for C$FP...

-C$FP orders.
-Smashlloyd orders.
-I ref.
 
#6
Hydro Pump would be so useful right now...

Aipom: Fake Out (Magneton), Low Sweep (Magneton), Low Sweep (Magneton)
IF Magneton faints, THEN replace remaining actions with Dig (Metang)
IF Magneton has fainted AND Metang uses Iron Head (Aipom), THEN use Counter that action

Staryu: Water Gun (Mangeton), Water Gun (Magneton), Supersonic (Metang)
 
#8
hi

magneton: get flinched~tbolt staryu~tbolt staryu

metang: zbutt staryu~zbutt staryu~iron head aipom

FOR BOTH MONS: if the mon you would target is dead change targets to the other one
 
#9
Sorry for the late reffing. At least now it's Spring Break.


Windows XP
HP: 66
EN: 82
Other: +2 Def


Zap-Happy
HP: 24
EN: 91
Other: -1 Speed, Confused (0a)

VS


Aipom
HP: 75
EN: 72
Other: none


Staryu
HP: 24
EN: 80
Other: none


Action 1:
Aipom used Fake Out (Magneton)!
Crit: [<=625] 7400/10000 (No)
Calculation: (4+3+3*1.5-3*1.5)*(2/3)=4.67
-3 Energy

Staryu used Water Gun (Magneton)!
Crit: [<=625] 3250/10000 (No)
Calculation: 4+3+3*1.5-3*1.5=7
-3 Energy
Magneton was drenched!

Magneton flinched!

Metang used Zen Headbutt (Staryu)!
Hit: [<=9000] 5994/10000 (Yes)
Crit: [<=625] 8532/10000 (No)
Calculation: 8+3+4*1.5-2*1.5=15
-5 Energy

+1 HP for Magneton and Metang.

Action 2:
SPEED TIE: 6457 (Staryu)

Staryu used Water Gun (Magneton)!
Crit: [<=625] 3516/10000 (No)
Calculation: 4+3+3*1.5-3*1.5=7
-6 Energy

Aipom used Low Sweep (Magneton)!
Crit: [<=625] 7185/10000 (No)
Calculation: (6+3*1.5-3*1.5)*1.5=9
-4 Energy
Magneton fainted!

Metang used Zen Headbutt (Staryu)!
Hit: [<=9000] 4143/10000 (Yes)
Crit: [<=625] 5536/10000 (No)
Calculation: 8+3+4*1.5-2*1.5=15
-9 Energy
Staryu fainted!

+1 HP for Metang

Action 3:
Metang used Iron Head!
Crit: [<=625] 7693/10000 (No)
Flinch: [<=3000] 9873/10000 (No)
Calculation: 8+3+41.5-2*1.5=15
-6 Energy

Aipom used Counter!
Calculation: 15*1.5=22.5
-13.5 Energy!

+1 HP for Metang

END OF ROUND



Windows XP
HP: 46
EN: 62
Other: +1 Def, 1 KOC


Zap-Happy
HP: -3
EN: 91
Other: KOed

VS


Aipom
HP: 60
EN: 51
Other: 1 KOC


Staryu
HP: -6
EN: 71
Other: KOed


-Smashlloyd
-C$FP
-Me
 
#13
I just realized I forgot Leftovers. Not that it mattered all that much.


Windows XP
HP: 46
EN: 62
Other: +1 Def, 1 KOC


Zap-Happy
HP: -3
EN: 91
Other: KOed

VS


Aipom
HP: 60
EN: 51
Other: 1 KOC


Staryu
HP: -6
EN: 71
Other: KOed


Action 1:
Aipom used Fake Out (Metang)!
Crit: [<=625] 3366/10000 (No)
Calculation: (4+3+3*1.5-4*1.5)*(2/3)-1/5=2.17
-3 Energy

Metang flinched!

+1 HP for Metang

Action 2:
Aipom dug underground!

Metang used Zen Headbutt!
It missed!
-5 Energy

Aipom used Dig!
Crit: [<=625] 7430/10000 (No)
Calculation: (8+3*1.5-4*1.5)*1.5-1.5=8.25
-10 Energy

+1 HP for Metang

Action 3:
Aipom dug underground!

Metang used Iron Head!
It missed!
-6 Energy

Aipom used Dig!
Crit: [<=625] 1549/10000 (No)
Calculation: (8+3*1.5-4*1.5)*1.5-1.5=8.25
-14 Energy

+1 HP for Metang

END OF ROUND



Windows XP
HP: 30
EN: 51
Other: 1 KOC


Zap-Happy
HP: -3
EN: 91
Other: KOed

VS


Aipom
HP: 60
EN: 24
Other: 1 KOC


Staryu
HP: -6
EN: 71
Other: KOed


-C$FP
-Smashlloyd
-Me
 
#14
OK Aipom, you're doing well, now just don't exhaust yourself!

chill, Bounce, chill
IF Iron Head, THEN Counter and push actions back, but only activate this sub once
 
#16

Windows XP
HP: 30
EN: 51
Other: 1 KOC


Aipom
HP: 60
EN: 24
Other: 1 KOC


Action 1:
Aipom chilled!
+12 Energy

Metang used Zen Head Smash!
Hit: [<=9000] 7577/10000 (Yes)
Crit: [<=625] 731 (So close)
Calculation: 18+3+4*1.5-2*1.5=24
-18 Energy

+1 HP for Metang

Action 2:
Aipom dug underground!

Metang must recharge!

Aipom used Dig!
Crit: [<=625] 333/10000 (Yes)
Calculation: (8+3+3*1.5-4*1.5)*1.5=14.25

+1 HP for Metang

Action 3:
Aipom chilled!
+12 Energy

Metang used Zen Headbutt!
Hit: [<=9000] 8740/10000 (Yes)
Crit: [<=625] 4881/10000 (No)
Calculation: 8+3+4*1.5-2*1.5=14
-5 Energy

+1 HP for Metang

END OF ROUND



Windows XP
HP: 19
EN: 29
Other: 1 KOC


Aipom
HP: 22
EN: 38
Other: 1 KOC


-smashlloyd
-C$FP
-Me
 
#17
damn so close

gg

iron head+iron head~cooldown~zen headbutt
IF he uses a damaging evasive attack and holds it A1, chill until the action when he comes up and release your combo then
 
#18
When there is no other hope to pull a win over a tie,

Dodge, chill, Dig

and hope for the best. (in this case the odds are actually in my favor, yay +Spe and tiny mon)
 
#20

Windows XP
HP: 19
EN: 29
Other: 1 KOC


Aipom
HP: 22
EN: 38
Other: 1 KOC


Action 1:
Aipom dodged!
-5 Energy
Accuracy reduction: 40+(98-43)/5=51%

Metang used Iron Head Smash!
Hit: [<=4900] 5464/10000 (No)
-24.5 Energy

+1 HP for Metang

Action 2:
Aipom chilled!
+12 Energy

Metang must recharge!

+1 HP for Metang

Action 3:
Aipom dug underground!

Metang used Iron Head!
It missed!
-5 Energy

Metang exhausted itself!
Metang fainted!

END OF BATTLE


The battle came down to a coin toss...
And Aipom won.


Windows XP
HP: 21
EN: -0.5
Other: 1 KOC, faint


Aipom
HP: 22
EN: 35
Other: 2 KOC


Prizes:

smashlloyd20: 2CC.
Aipom: 2 KOC, 1 EC, 3 MC, 1 DC.
Staryu: 1 EC, 3 MC, 1 DC
Metang: 3 MC, 1 KOC
Magneton: 1 EC, 2 MC, 1 DC
C$FP: 2 CC
Me: 5 UC.
 
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