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Completed CMFP vs. Smashlloyd20! A doubles debut?

Discussion in 'ASB' started by EspyOwner, Mar 13, 2012.

Thread Status:
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  1. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    C$FP's Team:
    Aipom (open)
    Aipom (Male)
    Nature: Jolly (+ to Speed; +22% Accuracy; - from Special Attack)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Ability 1: Run Away
    Type: Innate
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Ability 2: Pick Up
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Ability 3 (DW): Skill Link
    Type: Innate
    This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 98 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Tail Whip
    Sand-Attack
    Astonish
    Baton Pass
    Tickle
    Fury Swipes
    Swift
    Screech

    Bounce
    Counter
    Fake Out

    Taunt
    Dig
    Low Sweep

    Moves: 15
    Staryu (open)
    Staryu (Genderless)
    Nature: Timid (+ to Speed; +22% Accuracy; - from Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Illuminate
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

    Ability 2: Natural Cure
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 3 (DW): Analytic
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift

    Aurora Beam
    Barrier
    Supersonic

    Blizzard
    Thunder
    Surf

    Moves: 13



    Smashlloyd20's team:
    Magneton (open)

    [​IMG]
    Zap-Happy [Magneton] (-)
    NATURE: Timid (+11% Accuracy)

    TYPE
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    STATS
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 8/9
    MC: 7
    DC: 3/5

    ATTACKS
    Tri Attack
    Metal Sound
    Tackle
    Sonicboom
    Thundershock
    Supersonic
    Thunder Wave
    Spark
    Lock-On
    Magnet Rise
    Zap Cannon

    Thunderbolt
    Volt Switch
    Flash Cannon

    Metang (open)

    [​IMG]
    Windows XP [Metang] (M)
    Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 6 (202.5 kg)
    Base Rank Total: 16

    EC: 8/9
    MC: 10
    DC: 5/5

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face

    Iron Defense
    Zen Headbutt
    Iron Head



    Order:

    CM$P sends out Pokemon and chooses items
    Smashlloyd20 sends out Pokemon, chooses items, then issues actions.
    CM$P issues actions
    I ref and get embarrassed when I make the inevitable mistake.


    I think I did that right...
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Alright guys, just try to get something out of this match which is probably going to be a loss, so each use an Exp. Share.
  3. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Both of my team members will have Leftovers.

    Magneton: Thunderbolt (Staryu)~Volt Switch (Aipom)~Thunderbolt (staryu)

    Metang: Zen Headbutt (staryu)~Iron Defense~Zen Headbutt (Staryu)
    IF Aipom uses Fake out, push actions down
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Magneton should have 90 HP and 3 Defense. In other news, we are so dead.

    Aipom: Low Sweep (Magneton), Dig (Magneton), Dig (Magneton)

    Staryu: Supersonic (Magneton), Surf, Surf

    come on speed ties, go my way!
  5. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,553
    Hello, just informing you guys that I am stepping in to basically ref this thing. (Since there have been no rounds so far). I'm relatively new to reffing doubles so bear with me.

    Start of Round (open)
    [​IMG]
    Windows XP
    HP: 90
    EN: 100

    [​IMG]
    Zap-Happy
    HP: 100
    EN: 100

    VS

    [​IMG]
    Aipom
    HP: 90
    EN: 100

    [​IMG]
    Staryu
    HP: 90
    EN: 100


    Calculations (open)
    Action 1:
    SPEED TIE: 5457 (Staryu)

    Staryu used Supersonic!
    Hit: [<=7700] 5216/10000 (Yes)
    Confusion roll: 1773/10000 (Intense)
    -4 Energy

    Aipom used Low Sweep (Magneton)!
    Crit: [<=625] 3253/10000 (No)
    Calculation: (6+3*1.5-3*1.5)*1.5=9
    -4 Energy
    Magneton's Speed fell! (Still above Metang's)

    Magneton used Thunderbolt (Staryu)!
    Confuse: [>=5000] 2215/10000 (No)
    Crit: [<=625] 2328/10000 (No)
    Para: [<=1000] 8552/10000 (No)
    Calculation: (10+3+5*1.5-2*1.5)*1.5=26.25
    -6 Energy

    Metang used Zen Headbutt (Staryu)!
    Hit: [<=9000] 9488/10000 (No)
    It missed!
    -6 Energy

    +1 HP for each Magneton and Metang.
    Magneton's Confusion degraded!

    Action 2:
    SPEED TIE: 3425 (Aipom)

    Aipom dug underground!

    Staryu used Surf!
    It missed Aipom!
    Magneton:
    Crit: [<=625] 415/10000 (Yes)
    Calculation: 10+3+3+3*1.5-3*1.5=16
    Metang:
    Crit: [<=625] 736/10000 (No)
    Calculation: 10+3+3*1.5-3*1.5=13
    -6 Energy

    Magneton used Volt Switch (Aipom)!
    Confuse: [>=5000] 7703/10000 (Yes)
    Calculation: 4+1*1.5-4*1.5=-0.5=0
    -3 Energy
    Magneton's Confusion degraded!

    Metang used Iron Defense!
    -6 Energy

    Aipom used Dig (Magneton)!
    Crit: [<=625] 541/10000 (Yes)
    Calculation: (8+3+3*1.5-3*1.5)*2.25=24.75
    -10 Energy

    +1 HP for Magneton and Metang
    Magneton's Confusion degraded!

    Action 3:
    SPEED TIE: 6082 (Staryu)

    Staryu used Surf!
    Aipom:
    Crit: [<=625] 8538/10000 (No)
    Calculation: 10+3+3*1.5-2*1.5=14.5
    Magneton:
    Crit: [<=625] 8381/10000 (No)
    Calculation: 10+3++3*1.5-3*1.5=13
    Metang:
    Crit: [<=625] 2405/10000 (No)
    Calculation: 10+3+3*1.5-3*1.5=13
    -10 Energy

    Aipom dug underground!

    Magneton used Thunderbolt (Staryu)!
    Confuse: [>=5000] 4119/10000 (No)
    Crit: [<=625] 9232/10000 (No)
    Para: [<=1000] 9077/10000 (No)
    Calculation: (10+3+5*1.5-2*1.5)*1.5=26.25
    -6 Energy

    Metang used Zen Headbutt (Staryu)!
    Hit: [<=9000] 6782/10000 (Yes)
    Crit: [<=625] 8107/10000 (No)
    Calculation: 8+3+4*1.5-2*1.5=13
    -5 Energy

    Aipom used Dig (Magneton)!
    Crit: [<=625] 5225/10000 (Yes)
    Calculation: (8+3*1.5-3*1.5)*2.25=18
    -14 Energy

    +1 HP for Magneton and Metang
    Magneton's Confusion degraded!

    END OF ROUND


    Let me know if I made any mistakes!

    End of Round (open)
    [​IMG]
    Windows XP
    HP: 66
    EN: 82
    Other: +2 Def

    [​IMG]
    Zap-Happy
    HP: 24
    EN: 91
    Other: -1 Speed, Confused (0a)

    VS

    [​IMG]
    Aipom
    HP: 75
    EN: 72
    Other: none

    [​IMG]
    Staryu
    HP: 24
    EN: 80
    Other: none


    Won't summarize this round, C$FP haxed Smashlloyd, Magneton and Staryu are getting worn down, Staryu in Magneton's KO range, C$FP forgot to activate Illuminate, Metang and Aipom didn't do much.

    We have C$FP in the lead, but Smashlloyd is looking to make this a 1v1 soon, and Metang beats Aipom 1 on 1, so this is problematic for C$FP...

    -C$FP orders.
    -Smashlloyd orders.
    -I ref.
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Hydro Pump would be so useful right now...

    Aipom: Fake Out (Magneton), Low Sweep (Magneton), Low Sweep (Magneton)
    IF Magneton faints, THEN replace remaining actions with Dig (Metang)
    IF Magneton has fainted AND Metang uses Iron Head (Aipom), THEN use Counter that action

    Staryu: Water Gun (Mangeton), Water Gun (Magneton), Supersonic (Metang)
  7. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,553
    Smashlloyd? Hello?
  8. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    hi

    magneton: get flinched~tbolt staryu~tbolt staryu

    metang: zbutt staryu~zbutt staryu~iron head aipom

    FOR BOTH MONS: if the mon you would target is dead change targets to the other one
  9. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,553
    Sorry for the late reffing. At least now it's Spring Break.

    Start of Round (open)
    [​IMG]
    Windows XP
    HP: 66
    EN: 82
    Other: +2 Def

    [​IMG]
    Zap-Happy
    HP: 24
    EN: 91
    Other: -1 Speed, Confused (0a)

    VS

    [​IMG]
    Aipom
    HP: 75
    EN: 72
    Other: none

    [​IMG]
    Staryu
    HP: 24
    EN: 80
    Other: none


    Calculations (open)
    Action 1:
    Aipom used Fake Out (Magneton)!
    Crit: [<=625] 7400/10000 (No)
    Calculation: (4+3+3*1.5-3*1.5)*(2/3)=4.67
    -3 Energy

    Staryu used Water Gun (Magneton)!
    Crit: [<=625] 3250/10000 (No)
    Calculation: 4+3+3*1.5-3*1.5=7
    -3 Energy
    Magneton was drenched!

    Magneton flinched!

    Metang used Zen Headbutt (Staryu)!
    Hit: [<=9000] 5994/10000 (Yes)
    Crit: [<=625] 8532/10000 (No)
    Calculation: 8+3+4*1.5-2*1.5=15
    -5 Energy

    +1 HP for Magneton and Metang.

    Action 2:
    SPEED TIE: 6457 (Staryu)

    Staryu used Water Gun (Magneton)!
    Crit: [<=625] 3516/10000 (No)
    Calculation: 4+3+3*1.5-3*1.5=7
    -6 Energy

    Aipom used Low Sweep (Magneton)!
    Crit: [<=625] 7185/10000 (No)
    Calculation: (6+3*1.5-3*1.5)*1.5=9
    -4 Energy
    Magneton fainted!

    Metang used Zen Headbutt (Staryu)!
    Hit: [<=9000] 4143/10000 (Yes)
    Crit: [<=625] 5536/10000 (No)
    Calculation: 8+3+4*1.5-2*1.5=15
    -9 Energy
    Staryu fainted!

    +1 HP for Metang

    Action 3:
    Metang used Iron Head!
    Crit: [<=625] 7693/10000 (No)
    Flinch: [<=3000] 9873/10000 (No)
    Calculation: 8+3+41.5-2*1.5=15
    -6 Energy

    Aipom used Counter!
    Calculation: 15*1.5=22.5
    -13.5 Energy!

    +1 HP for Metang

    END OF ROUND


    End of Round (open)
    [​IMG]
    Windows XP
    HP: 46
    EN: 62
    Other: +1 Def, 1 KOC

    [​IMG]
    Zap-Happy
    HP: -3
    EN: 91
    Other: KOed

    VS

    [​IMG]
    Aipom
    HP: 60
    EN: 51
    Other: 1 KOC

    [​IMG]
    Staryu
    HP: -6
    EN: 71
    Other: KOed


    -Smashlloyd
    -C$FP
    -Me
  10. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    excellent

    magrise~zbutt~iron head
    IF counter a2 or a3, confusion and push actions down

    AGH I NEED A SECOND SUB
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Excellent for you? No, at least, not yet.

    Fake Out, Dig, Dig
  12. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    SEE I TOLD YOU I NEEDED A SECOND SUB
  13. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,553
    I just realized I forgot Leftovers. Not that it mattered all that much.

    Start of Round (open)
    [​IMG]
    Windows XP
    HP: 46
    EN: 62
    Other: +1 Def, 1 KOC

    [​IMG]
    Zap-Happy
    HP: -3
    EN: 91
    Other: KOed

    VS

    [​IMG]
    Aipom
    HP: 60
    EN: 51
    Other: 1 KOC

    [​IMG]
    Staryu
    HP: -6
    EN: 71
    Other: KOed


    Calculations (open)
    Action 1:
    Aipom used Fake Out (Metang)!
    Crit: [<=625] 3366/10000 (No)
    Calculation: (4+3+3*1.5-4*1.5)*(2/3)-1/5=2.17
    -3 Energy

    Metang flinched!

    +1 HP for Metang

    Action 2:
    Aipom dug underground!

    Metang used Zen Headbutt!
    It missed!
    -5 Energy

    Aipom used Dig!
    Crit: [<=625] 7430/10000 (No)
    Calculation: (8+3*1.5-4*1.5)*1.5-1.5=8.25
    -10 Energy

    +1 HP for Metang

    Action 3:
    Aipom dug underground!

    Metang used Iron Head!
    It missed!
    -6 Energy

    Aipom used Dig!
    Crit: [<=625] 1549/10000 (No)
    Calculation: (8+3*1.5-4*1.5)*1.5-1.5=8.25
    -14 Energy

    +1 HP for Metang

    END OF ROUND


    End of Round (open)
    [​IMG]
    Windows XP
    HP: 30
    EN: 51
    Other: 1 KOC

    [​IMG]
    Zap-Happy
    HP: -3
    EN: 91
    Other: KOed

    VS

    [​IMG]
    Aipom
    HP: 60
    EN: 24
    Other: 1 KOC

    [​IMG]
    Staryu
    HP: -6
    EN: 71
    Other: KOed


    -C$FP
    -Smashlloyd
    -Me
  14. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    OK Aipom, you're doing well, now just don't exhaust yourself!

    chill, Bounce, chill
    IF Iron Head, THEN Counter and push actions back, but only activate this sub once
  15. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    okay

    zbutt+zbutt combo~chill~zbutt
  16. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,553
    Start of Round (open)
    [​IMG]
    Windows XP
    HP: 30
    EN: 51
    Other: 1 KOC

    [​IMG]
    Aipom
    HP: 60
    EN: 24
    Other: 1 KOC


    Calculations (open)
    Action 1:
    Aipom chilled!
    +12 Energy

    Metang used Zen Head Smash!
    Hit: [<=9000] 7577/10000 (Yes)
    Crit: [<=625] 731 (So close)
    Calculation: 18+3+4*1.5-2*1.5=24
    -18 Energy

    +1 HP for Metang

    Action 2:
    Aipom dug underground!

    Metang must recharge!

    Aipom used Dig!
    Crit: [<=625] 333/10000 (Yes)
    Calculation: (8+3+3*1.5-4*1.5)*1.5=14.25

    +1 HP for Metang

    Action 3:
    Aipom chilled!
    +12 Energy

    Metang used Zen Headbutt!
    Hit: [<=9000] 8740/10000 (Yes)
    Crit: [<=625] 4881/10000 (No)
    Calculation: 8+3+4*1.5-2*1.5=14
    -5 Energy

    +1 HP for Metang

    END OF ROUND


    End of Round (open)
    [​IMG]
    Windows XP
    HP: 19
    EN: 29
    Other: 1 KOC

    [​IMG]
    Aipom
    HP: 22
    EN: 38
    Other: 1 KOC


    -smashlloyd
    -C$FP
    -Me
  17. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    damn so close

    gg

    iron head+iron head~cooldown~zen headbutt
    IF he uses a damaging evasive attack and holds it A1, chill until the action when he comes up and release your combo then
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    When there is no other hope to pull a win over a tie,

    Dodge, chill, Dig

    and hope for the best. (in this case the odds are actually in my favor, yay +Spe and tiny mon)
  19. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    ...dodge?

    did he just use DODGE?

    i think he just used dodge...
  20. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,553
    Start of Round (open)
    [​IMG]
    Windows XP
    HP: 19
    EN: 29
    Other: 1 KOC

    [​IMG]
    Aipom
    HP: 22
    EN: 38
    Other: 1 KOC


    Calculations (open)
    Action 1:
    Aipom dodged!
    -5 Energy
    Accuracy reduction: 40+(98-43)/5=51%

    Metang used Iron Head Smash!
    Hit: [<=4900] 5464/10000 (No)
    -24.5 Energy

    +1 HP for Metang

    Action 2:
    Aipom chilled!
    +12 Energy

    Metang must recharge!

    +1 HP for Metang

    Action 3:
    Aipom dug underground!

    Metang used Iron Head!
    It missed!
    -5 Energy

    Metang exhausted itself!
    Metang fainted!

    END OF BATTLE


    The battle came down to a coin toss...
    And Aipom won.

    End of Round (open)
    [​IMG]
    Windows XP
    HP: 21
    EN: -0.5
    Other: 1 KOC, faint

    [​IMG]
    Aipom
    HP: 22
    EN: 35
    Other: 2 KOC


    Prizes:

    smashlloyd20: 2CC.
    Aipom: 2 KOC, 1 EC, 3 MC, 1 DC.
    Staryu: 1 EC, 3 MC, 1 DC
    Metang: 3 MC, 1 KOC
    Magneton: 1 EC, 2 MC, 1 DC
    C$FP: 2 CC
    Me: 5 UC.
  21. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Well, I got it down to a coin toss. gg
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    yup, I just used Dodge, and ftw. GG smashlloyd, and thanks for reffing, typon!
  23. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Question, AOPS; since this battle started Metang has filled up both its DC and EC. Does that qualify it for the 3 MC bonus?
  24. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,553
    Yeah, I'm pretty sure it would.
  25. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Alright, thanks.
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