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Completed Coconut Extraordinaire! Engineer Vs. Smashlloyd!

Discussion in 'ASB' started by Ragnarokalex, Sep 10, 2011.

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  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Alright mon we have an epic battle set up here between even more epic opponents! Engineer and Smashlloyd gonna be showing us how it be done here today! Before we start this bash on the beach, lets look at all the rules for this encounter!


    and now for Team Engineer:
    Yaku the Muk (open)

    [​IMG][​IMG]
    Muk (Yaku) (M)
    Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Stats: 105 / 105 / 75 / 65 / 100 / 50

    HP: 110
    Atk: **** (4)
    Def: *** (3)
    SpA+: **** (4)
    SpD: **** (4)
    Spe-: 43 (50 / 1.15)

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Evolution Counter: 6 / 6
    Move Counter: 4
    Dream Counter: 5 / 5

    Attacks:
    Poison Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb
    Acid Armor
    Gunk Shot

    Acid Spray
    Shadow Sneak
    Stockpile

    Endure

    Venom Shock
    Thunderbolt
    Fire Blast
    Giga Drain
    Shadow Ball
    Brick Break
    Explosion
    Bide
    Rock Slide
    Toxic
    Dig

    Move Count: 25
    Tanka the Venusaur (open)

    [​IMG][​IMG]
    Venusaur (Tanka) (F)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion

    Type: Grass / Poison
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 80 / 82 / 83 / 100 / 100 / 80

    HP: 100
    Atk: *** (3)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: **** (4)
    Spe-: 69 (80 / 1.15)

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: 9 / 9
    Move Counter: 3
    Dream Counter: 3 / 5

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Synthesis

    Giga Drain
    Light Screen
    Power Whip

    Venom Shock
    Substitute
    Reflect
    Flash

    Move Count: 18
    Sasori the Drapion (open)

    [​IMG][​IMG]
    Drapion (Sasori) (F)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type: Dark / Poison
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
    Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Stats: 70 / 90 / 110 / 60 / 75 / 95

    HP: 100
    Atk+: **** (4)
    Def: **** (4)
    SpA-: * (1)
    SpD: *** (3)
    Spe: 95

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Evolution Counter: 6 / 6
    Move Counter: 1
    Dream Counter: 5 / 5

    Attacks:
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face
    Crunch
    Cross Poison
    Bug Bite
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Fang

    Confuse Ray
    Whirlwind
    Agility

    Aqua Tail

    Swords Dance
    Substitute
    Taunt
    Earthquake
    Rock Slide
    Double Team
    Protect

    Move Count: 25


    and Team Smashlloyd:
    Skarmory (open)
    [​IMG]
    Skarmory [Scree] (Male)
    Nature: Adamant (+1 Attack, -1 Special Attack)

    Type: Steel/Flying

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    HP: 100
    Atk: 4 (+)
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 0/5

    Abilities:

    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Weak Armor (DW Lock) (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (14):
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter

    Sky Attack
    Pursuit
    Curse

    Swords Dance
    Fly
    Double Team

    Excadrill (open)

    [​IMG]
    Excadrill [Durr] (M)
    Adamant Nature (+Atk, -SpA)

    Type: Ground/Steel
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk: 6 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 4
    DC: 2/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws

    Iron Defense
    Skull Bash
    Metal Sound

    Earthquake
    Rock Slide
    Swords Dance


    Engineer will send out 2 pokes first
    then Smashlloyd will issue orders
    then Engineer will issue orders
    finally I will ref
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Umm, it's Singles, so I send out one mon...

    [​IMG]
    Sasori, shake those coconuts down!
  3. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    [​IMG]
    Alright, time to try in an ASB for the first time in quite a while! Durr the Excadrill, get out there!

    Start out with an Iron Defense, but if you see it gearing up for a Taunt change to Earthquake! Follow up with a Skull Bash, and another Earthquake!
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
    [​IMG]
    Come on, we can do this! It's not like we're weak to our opponent's STAB move...

    Kick things off with a blazing Fire Fang. Next, keep your distance between Durr and set up a Substitute (15). Then, let your substitute crumble into dust while you summon a quick Whirlwind to screw things up! Try and aim your winds to curve upwards so we can cause some coconuts to fall! Of course, if this would compromise the effect of Whirlwind, forget it.
  5. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,996
    Pre Round 1 (open)

    [​IMG]
    Drapion [Sasori] Female
    hp: 100
    energy: 100%
    status: none
    boosts: none
    Speed: 95

    [​IMG]
    Excadrill [Durr] Male
    hp: 110
    energy: 100%
    status: none
    boosts: none
    Speed: 88


    Will post flavor when i get back.

    Pre Round 1 (open)

    [​IMG]
    Drapion [Sasori] Female
    hp: 79
    energy: 77%
    status: none
    boosts: none
    Speed: 95

    [​IMG]
    Excadrill [Durr] Male
    hp: 83
    energy: 79%
    status: none
    boosts: none
    Speed: 88



    Calculations (open)

    Drapion uses Fire Fang -> Excadrill loses 15 HP, -5 Energy
    Excadrill uses Iron Defense -> +2 Def, -7 Energy

    Drapion uses Substitute -> 15 HP Sub made, -12 Energy
    Excadrill uses Skull Bash -> +1 Def, Drapion loses 13 HP, -8 Energy

    Excadrill uses Earthquake -> Sub Destroyed, -6 Energy
    3 coconuts are knoced from the tree: 2 hits Excadrill for 8 Damage, 1 hits Drapion for 3 Damage
    Drapion uses Whirlwind -> Excadrill's stats reset, -7 Energy
    2 Coconuts are knocked from the tree: 1 hits Excadrilll for 4 Damage, 1 hits Drapion for 3 Damage
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    hax please?

    Confuse Ray - Aqua Tail - Fire Fang
    Try and use Aqua Tail to slam Excadrill into a farther coconut tree, making them fall on Exca but not you.
  7. smashlloyd20

    smashlloyd20

    Joined:
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    Messages:
    3,307
    Alright, here's what we're going to do. Start off with an Evasive Dig and Stay Under your second action. Come up with the Dig on your third action. Remember that you underspeed him!

    Oh and pray very, very hard that you don't get haxed to infinity...
  8. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,996
    Pre Round 2 (open)

    [​IMG]
    Drapion [Sasori] Female
    hp: 79
    energy: 77%
    status: none
    boosts: none
    Speed: 95

    [​IMG]
    Excadrill [Durr] Male
    hp: 83
    energy: 79%
    status: none
    boosts: none
    Speed: 88


    Durr quickly digs underground while Sasori barely manages to catch him with a confuse ray that slightly confuses him. Durr hides underground as Sasori launches multiple attacks that mearly fly over him, finally Durr pops back up and hits Sasori for a rather large amount of damage.

    Post Round 2 (open)

    [​IMG]
    Drapion [Sasori] Female
    hp: 59
    energy: 60%
    status: none
    boosts: none
    Speed: 95

    [​IMG]
    Excadrill [Durr] Male
    hp: 83
    energy: 66%
    status: none
    boosts: none
    Speed: 88



    Calculations (open)

    Drapion uses Confuse Ray -> Excadrill slightly confused, -7 Energy
    Excadrill uses Dig -> Excadrill underground, -2 Energy

    Drapion uses Aqua Tail -> Miss, -5 Energy
    Excadrill stays underground -> -2 Energy

    Drapion uses Fire Fang -> Miss, -5 Energy
    Excadrill uses Dig -> Drapion loses 20 HP, -9 Energy
  9. smashlloyd20

    smashlloyd20

    Joined:
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    Messages:
    3,307
    Alright, way to fight that confusion Durr! We've placed ourselves at a rather advantageous point. Let's take advantage of that!

    Earthquake, then Skull Bash, then another Earthquake! If he uses Double Team, use Metal Sound and the clone that reacts to the sound is your next target! (Clones don't have working ears).
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Let's try this!

    Start out with a simple Confuse Ray, then go for a Fire Fang + Crunch combo! Slam him as hard as you can into a faraway coconut tree!

    EDIT: If the combo would not have enough velocity for the slamming to occur, replace it with a Fire Fang with an Aqua Tail follow-up; again, use any means you can to slam Exca into a tree.
  11. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,996
    Pre Round 3 (open)

    [​IMG]
    Drapion [Sasori] Female
    hp: 59
    energy: 60%
    status: none
    boosts: none
    Speed: 95

    [​IMG]
    Excadrill [Durr] Male
    hp: 83
    energy: 66%
    status: none
    boosts: none
    Speed: 88


    Sorry, no time for flavor again, have to work soon. BEWARE OF COCONUTS!


    Post Round 3 (open)

    [​IMG]
    Drapion [Sasori] Female
    hp: 5
    energy: 41%
    status: none
    boosts: none
    Speed: 95

    [​IMG]
    Excadrill [Durr] Male
    hp: 30
    energy: 49%
    status: none
    boosts: +1 Def
    Speed: 88



    Calculations (open)

    Drapion uses Confuse Ray -> Excadrill severely confused, -7 Energy
    Excadrill hits itself in confusion -> 10 Damage -3 Energy

    Drapion uses Fire Fang -> Excadrill loses 13 HP, -5 Energy
    Excadrill uses Skull Bash ->+1 Def, Drapion loses 13 HP, -8 Energy

    Drapion uses Aqua Tail -> CRIT, Excadrill loses 21 HP, -7 Energy
    3 coconuts fall from the tree! 2 hit Drapion for 6 Damage, 1 hits Excadrill for 3 Damage
    Excadrill uses Earthquake -> Drapion loses 23 HP, -6 Energy
    6 Coconuts fall from the trees! 4 hit Drapion for 12 Damage, 2 Hit Excadrill for 4 Damage
  12. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Alright Durr, great job! Metal Claw until he dies, but if he goes for Double Team use Earthquake instead to wipe out his clones!
  13. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    BAD COCONUTS. BAD. Hope this works?

    Dash as fast as you can to put a coconut tree between you and Durr - Confuse Ray - Fire Fang

    The point of this is to make the first Metal Claw hit the coconut tree and cause coconuts to fall on Durr. If this wouldn't work, then use the following set of actions:

    Confuse Ray - Super Aqua Tail - rest
    Again, smash that Excadrill into the coconut tree.
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 4 (open)

    [​IMG]
    Drapion [Sasori] Female
    hp: 5
    energy: 41%
    status: none
    boosts: none
    Speed: 95

    [​IMG]
    Excadrill [Durr] Male
    hp: 30
    energy: 49%
    status: none
    boosts: +1 Def
    Speed: 88


    Poor Sasori gets knocked out by coconut avalanche. :(


    Post Round 4 (open)

    [​IMG]
    Drapion [Sasori] Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 95

    [​IMG]
    Excadrill [Durr] Male
    hp: 27
    energy: 46%
    status: none
    boosts: +1 Def
    Speed: 88



    Calculations (open)

    Drapion dives for cover -> -5 Energy
    Excadrill uses Metal Claw -> 3 Coconuts are knocked from the tree, 2 Hit Drapion for 6 Damage, 1 hits Excadrill for 3 Damage KO


    Engineer send out your next poke with actions, Smashlloyd issue actions, and ill ref
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    D:

    Go, Yaku!

    Fire Blast - Mud-Slap - chill
    IF (Excadrill uses Dig) THEN (Use a Mud-Slap + Mud Bomb combo and push back the queue twice if he'll come up by the end of the action and it's not A3; otherwise, use Minimize the first time and Stockpile all times after (pushing back the queue, of course))
  16. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    All right Durr, amazing job! Let's soften this blob...thing...up for out last team member to destroy!

    Earthquake-Skull Bash-Earthquake
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 5 (open)

    [​IMG]
    Muk [Yaku] Male
    hp: 110
    energy: 100%
    status: none
    boosts: none
    Speed: 43

    [​IMG]
    Excadrill [Durr] Male
    hp: 27
    energy: 46%
    status: none
    boosts: +1 Def
    Speed: 88


    Excadrill gets knocked out while charging up for Skull Bash


    Post Round 5 (open)

    [​IMG]
    Muk [Yaku] Male
    hp: 84
    energy: 89%
    status: none
    boosts: none
    Speed: 43

    [​IMG]
    Excadrill [Durr] Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 88



    Calculations (open)

    Excadrill uses Earthquake -> Muk loses 26 Hp, -6 Energy
    Muk uses Fire Blast -> Excadrill loses 20 HP, -8 Energy

    Muk uses Mud Slap -> Excadrill loses 8 HP, -3 Energy KO


    Smashlloyd send out your next poke + actions
  18. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Okay, Scree the Skarmory! Time for your maiden flight!

    Although this might seem odd, we're going with an offensive strategy! Start off with Sand Attack, and follow up with Swords Dance and Sky Attack!
  19. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    We can toy with accuracy too!

    Start your round off with a quick Minimize; making yourself smaller should make the coconuts less likely to hit you (and hopefully make the sand miss). Then, go for a Fire Blast (HIT TREES COCONUTS FALL) and follow up with a Harden!
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 6 (open)

    [​IMG]
    Muk [Yaku] Male
    hp: 84
    energy: 89%
    status: none
    boosts: none
    Speed: 43

    [​IMG]
    Skarmory [Skree] Male
    hp: 100
    energy: 100%
    status: none
    boosts: none
    Speed: 70


    sorry for no flavor again, going to bed @.@


    Post Round 6 (open)

    [​IMG]
    Muk [Yaku] Male
    hp: 64
    energy: 67%
    status: -1 Acc
    boosts: Minimized
    Speed: 43

    [​IMG]
    Skarmory [Skree] Male
    hp: 78
    energy: 80%
    status: none
    boosts: +2 Attack
    Speed: 70



    Calculations (open)

    Skarmory uses Sand Attack -> Muk -1 Acc, -4 Energy
    Muk uses Minimize -> Muk Minimized, -9 Energy

    Skarmory uses Swords Dance -> +2 Attack, -7 Energy
    Muk uses Fire Blast -> Skarmory loses 20 HP, -8 Energy

    Muk uses Harden -> +1 Defense, -5 Energy
    Skarmory uses Sky Attack -> Muk loses 20 HP, 2 HP Recoil, -9 Energy
  21. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Let's hope that Minimize gives you some help!

    Fire Blast - Acid Spray - Fire Blast
    SET THOSE COCONUTS ON FIRE AND MAKE THEM FALL ON SCREE!!!

    Oh, and if Scree uses Double Team, use Rock Slide AND MAKE COCONUTS FALL.
  22. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Alright Scree, nice work! But there's one flaw in his plan; he assumes the coconuts can hit us anywhere...

    Start off with a non-attack Fly to rise above the tops of the coconut trees; there won't be coconuts hitting you up there! Then stay in the air and follow up with a Swords Dance and a Sky Attack!
  23. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,996
    Pre Round 7 (open)

    [​IMG]
    Muk [Yaku] Male
    hp: 64
    energy: 67%
    status: -1 Acc
    boosts: Minimized
    Speed: 43

    [​IMG]
    Skarmory [Skree] Male
    hp: 78
    energy: 80%
    status: none
    boosts: +2 Attack
    Speed: 70


    Skree flew up high to avoid the veritable avalanche of coconuts that Yaku causes, who only manage to avoid causing himself massive damage from the coconuts is by being minimized. Skree finishes off his flight with a ruthless sky attack that deals significant damage to Yaku and leaves him in a precarious situation.


    Post Round 7 (open)

    [​IMG]
    Muk [Yaku] Male
    hp: 27
    energy: 49%
    status: -1 Acc
    boosts: Minimized
    Speed: 43

    [​IMG]
    Skarmory [Skree] Male
    hp: 78
    energy: 58%
    status: none
    boosts: +3 Attack
    Speed: 70



    Calculations (open)

    Skarmory uses Fly -> Skarmory flies high, -3 Energy
    Muk uses Fire Blast -> Coconut tree lit on fire, -8 Energy
    Muk is hit by 3 Coconuts dealing 9 Damage

    Skarmory uses Swords Dance -> +2 Attack, -10 Energy
    Muk uses Acid Spray -> Coconut tree melted, -2 Energy

    Muk uses Fire Blast -> Coconut tree lit on fire, -8 Energy
    Muk is hit by 2 coconuts dealing 6 Damage
    Skarmory uses Sky Attack -> Muk loses 22 HP, -9 Energy
  24. smashlloyd20

    smashlloyd20

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    Aug 7, 2010
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    3,307
    All right Scree, great work! Let's finish this!

    Start off with a Swords Dance and use Sky Attack then (attacking) Fly!

    If he tries to evade you on action 2 or 3, use Pursuit instead!
  25. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    I absolutely oppose the usage of moves while you are in the invulnerable stages of Fly, Dig, etc. If that was allowed, I could simply stay in the air and do whatever I wanted while the opponent was unable to hit me (see this reffing, where Acid Spray and Fire Blast didn't even touch Skarmory). Does that sound right? No. While it's probably too late to change the reffing, I'd just like to say this first since imo it really isn't right.

    I'll post my actions tomorrow when I'm less bamboozled.
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