Cofagrigus (Analysis)

#1
QC Checked: 2/2
GP Checked: 2/2


Cofagrigus

[Overview]

<p>With massive Defense and Special Defense, but low HP, Cofagrigus is the Dusknoir of VGC 2011. It even performs the same role, setting up Trick Room. The item Mental Herb, along with Cofagrigus's natural bulk, allows it to set up Trick Room almost without fail.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Shadow Ball
move 3: Will-o-Wisp
move 4: Protect / Calm Mind / Hidden Power Fighting
item: Mental Herb / Sitrus Berry
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This set aims to set up Trick Room, and is very effective at this role. With Cofagrigus's low Speed, Trick Room is perfect for it. Shadow Ball provides Cofagrigus with a solid STAB move, in addition to hitting common Pokemon such as Jellicent and Chandelure for super effective damage. Will-O-Wisp neuters threats such as Scrafty and Bisharp, who threaten Cofagrigus with Dark-type moves. The last move is mainly filler, with Protect being used to allow your partner to KO a threat, or stall out an opposing team's Tailwind. Calm Mind boosts Cofagrigus's Special Defense and Special Attack to increasingly high levels, which, when coupled with its high Defense, will make it hard to KO. Hidden Power Fighting mitigates Cofagrigus's vulnerability to Dark-type enemies, including Scrafty, Hydreigon, and the 4x weak Bisharp.</p>

[ADDITIONAL COMMENTS]

<p>Mental Herb allows Cofagrigus to set up Trick Room with impunity, since most Pokemon cannot OHKO it, and even when double targeted by both enemies. If you have Fake Out support, however, a Sitrus Berry would be best to increase Cofagrigus's longevity. Sassy and max Special Defense EVs are used to reinforce Cofagrigus's weaker Special Defense, leaving physical defense to be covered by Cofagrigus's impressive 145 base Defense. However, if using Calm Mind, some EVs should be diverted from Special Defense to Defense, as Calm Mind can be relied on to enhance Cofagrigus's Special Defense. Kasib and Colbur Berry are options to prevent Cofagrigus from getting OHKOed by a Ghost- or Dark-type attacks.</p>

<p>Anything that can ease Cofagrigus's job of setting up Trick Room is greatly appreciated. Good examples of such support include Scrafty's Fake Out and Amoonguss's Rage Powder. One of the few things that could (potentially) KO Cofagrigus is a Heat Wave / Water Spout combo from Chandelure and Jellicent, respectively. In addition to its role of providing Fake Out support, Scrafty can beat the aforementioned attack combo by OHKOing Chandelure or severely weakening Jellicent and its Water Spout with Crunch.</p>

[Other Options]

<p>Nasty Plot could be utilized on a more offensive set with Grass Knot and Psychic, but Cofagrigus is more of a support Pokemon than an attacker, and its base 95 Special Attack and shallow movepool makes this option very underwhelming. Rest and Toxic could be used in combination with a Chesto Berry to bring some stall capabilities, but in the fast-paced metagame that is VGC 2011, this is not recommended. Imprison is a viable option, which paired alongside with Trick Room and Shadow Ball, could shut down opposing Chandelure and Jellicent. Disable could be useful to stop Cofagrigus from being 2HKOed, but in the fast-paced metagame that VGC is, it is usually a waste of a moveslot.</p>

[Checks and Counters]

<p>Without Hidden Power Fighting, Bisharp and Scrafty completely wall Cofagrigus. The only thing they have to watch out for is Cofagrigus's ability, Mummy, which will eliminate their precious abilities. Hydregion has no need worry about mummy, as it utilizes non-contact moves, and Cofagrigus cannot touch Hydregion either. A bulky Jellicent can take a Shadow Ball or two, and hit back hard with a Shadow Ball that likely has 252 Special Attack EVs behind it.</p>
 
#4
Deletions
Additions / Corrections
Comments

[Overview]

<p>With massive Defense and Special Defense, but low HP, Cofagrigus is the Dusknoir of VGC 2011. It even performs the same role, setting up Trick Room. The item Mental Herb, along with Cofagrigus's natural bulk, allows it to set up Trick Room almost without fail.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Shadow Ball
move 3: Will-O-Wisp
move 4: Protect / Calm Mind / Hidden Power Fighting
nature: Sassy
item: Mental Herb/Sitrus Berry
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This set aims to set up Trick Room, and set it up it can. With Cofagrigus's low Speed, Trick Room is perfect for it. Shadow Ball provides Cofagrigus with a solid STAB move, in addition to hitting common Pokemon such as Jellicent and Chandelure for super effective damage. Will-O-Wisp neuters such threats as Scrafty and Bisharp, who threaten Cofagrigus with Dark-type moves. The last move is mainly filler, with Protect being used to allow your partner to KO a threat, or stall out an opposing team's Tailwind. Calm Mind boosts Cofagrigus's Special Defense and Special Attack to increasingly high levels, which, when coupled with its high Defense, will make it becomes very hard to KO. Hidden Power Fighting can be used to somewhat counter Pokemon whom Cofagrigus can otherwise not touch, such as Bisharp, Scrafty, and Hydregion.</p>

[ADDITIONAL COMMENTS]

<p>Mental Herb allows Cofagrigus to set up Trick Room with impunity, since most Pokemon cannot OHKO it and even when double attacked it can often survive. If you have Fake Out support, however, a Sitrus Berry would be best to increase Cofagrigus's longevity. Sassy and max Special Defense EVs are there because with its 145 base Defense, Cofagrigus does not need many EVs there. However, if using Calm Mind, some EVs should be diverted from Special Defense to Defense because Calm Mind will boost your Cofagrigus's Special Defense. Kasib and Colbur Berry are options, to prevent Cofagrigus getting OHKOed by a Ghost- or Dark-type attack.</p>

<p>Anything that can ease Cofagrigus's job of Trick Room setter setting up Trick Room is greatly needed. Fake Out support from a Pokemon such as Scrafty provides this, as does a Rage Powder Amoonguss. One of the few things that could (potentially) KO Cofagrigus is a Heat Wave / Water Spout combo from Chandelure and Jellicent, respectively. A counter to this is Scrafty, who can not only provide Fake Out support, but, with STAB Crunch, OHKO Chandelure or weaken Jellicent to the point where it can't do much with Water Spout with STAB Crunch.</p>

[Other Options]

<p>Nasty Plot could be utilized on a more offensive set with Grass Knot and Psychic, but Cofagrigus is more of a support Pokemon than an attacker, and its base 95 Special Attack makes this option unattractive. Rest and Toxic could be used in combination with a Chesto Berry to make Cofagrigus an effective staller, but in the fast-paced metagame that is VGC 11, this is not recommended. Imprison is a viable alternative, which, paired alongside with Trick Room and Shadow Ball, could shut down opposing Chandelures and Jellicents. Disable could be useful to stop Cofagrigus from being 2HKOed, but with its low accuracy in the fast-paced metagame that VGC is, it is usually a waste of a moveslot.</p>

[Checks and Counters]

<p>Without Hidden Power Fighting, Bisharp and Scrafty completely wall Cofagrigus. The only thing they have to watch out for is Cofagrigus's ability, Mummy, which will render them ineffective. Hydregion needs not worry about this, as it utilizes special-based attacks, and Cofagrigus can not touch Hydregion as well. A bulky Jellicent can take a Shadow Ball or two, and hit back hard with a Shadow Ball that likely has 252 Special Attack EVs behind it.</p>​




GP 1 / 2
 
#5
"Disable could be useful to stop Cofagrigus from being 2HKOed, but with its low accuracy it is usually a waste of a moveslot"
-Disable now has 100% accuracy.
 
#6
Check 2 here

+
-

QC Checked: 2/2
GP Checked: 1/2


Cofagrigus

[Overview]

<p>With massive Defense and Special Defense, but low HP, Cofagrigus is the Dusknoir of VGC 2011. It even performs the same role, setting up Trick Room. The item Mental Herb, along with Cofagrigus's natural bulk, allows it to set up Trick Room almost without fail.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Shadow Ball
move 3: Will-o-wisp
move 4: Protect / Calm Mind / Hidden Power Fighting
nature: Sassy
item: Mental Herb / Sitrus Berry
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This set aims to set up Trick Room, and set it up it can is very effective at this role. With Cofagrigus's low Speed, Trick Room is perfect for it. Shadow Ball provides Cofagrigus with a solid STAB move, in addition to hitting common Pokemon such as Jellicent and Chandelure for super effective damage. Will-O-Wisp neuters such threats such as Scrafty and Bisharp, who threaten Cofagrigus with Dark-type moves. The last move is mainly filler, with Protect being used to allow your partner to KO a threat, or stall out an opposing team's Tailwind. Calm Mind boosts Cofagrigus's Special Defense and Special Attack to increasingly high levels, which, when coupled with its high Defense, will make it hard to KO. Hidden Power Fighting can be used to somewhat counter Pokemon whom Cofagrigus can otherwise not touch, such as Bisharp, Scrafty, and Hydregion mitigates Cofagrigus's vulnerability to Dark-type enemies, including Scrafty, Hydreigon, and the 4x weak Bisharp.</p>

[ADDITIONAL COMMENTS]

<p>Mental Herb allows Cofagrigus to set up Trick Room with impunity, since most Pokemon cannot OHKO it, and it can often survive even when double targeted by both enemies it can often survive. If you have Fake Out support, however, a Sitrus Berry would be best to increase Cofagrigus's longevity. Sassy and max Special Defense EVs are there because with its 145 base Defense, Cofagrigus does not need many EVs there used to reinforce Cofagrigus's weaker Special Defense, leaving physical defense to be covered by Cofagrigus's impressive 145 base Defense. However, if using Calm Mind, some EVs should be diverted from Special Defense to Defense, as because Calm Mind will boost can be relied on to enhance Cofagrigus's Special Defense. Kasib and Colbur Berry are options, to prevent Cofagrigus from getting OHKOed by a Ghost- or Dark-type attacks.</p>

<p>Anything that can ease Cofagrigus's job of setting up Trick Room is greatly needed appreciated. Fake Out support from a Pokemon such as Scrafty provides this, as does a Rage Powder Amoonguss Good examples of such support include Scrafty's Fake Out and Amoonguss's Rage Powder. One of the few things that could (potentially) KO Cofagrigus is a Heat Wave / Water Spout combo from Chandelure and Jellicent, respectively. A counter to this is Scrafty, who can not only provide Fake Out support, but, with STAB Crunch, OHKO Chandelure or weaken Jellicent to the point where it can't do much with Water Spout In addition to its role of providing Fake Out support, Scrafty can beat the aforementioned attack combo by OHKOing Chandelure or severely weakening Jellicent and its Water Spout with Crunch.</p>

[Other Options]

<p>Nasty Plot could be utilized on a more offensive set with Grass Knot and Psychic, but Cofagrigus is more of a support Pokemon than an attacker, and its base 95 Special Attack and shallow movepool makes this option unattractive very underwhelming. Rest and Toxic could be used in combination with a Chesto Berry to make Cofagrigus an effective staller bring some stall capabilities, but in the fast-paced metagame that is VGC 2011, this is not recommended. Imprison is a viable alternative option, which paired alongside with Trick Room and Shadow Ball, could shut down opposing Chandelure and Jellicent. Disable could be useful to stop Cofagrigus from being 2HKOed, but in the fast-paced metagame that VGC is, it is usually a waste of a moveslot.</p>

[Checks and Counters]

<p>Without Hidden Power Fighting, Bisharp and Scrafty completely wall Cofagrigus. The only thing they have to watch out for is Cofagrigus's ability, Mummy, which will render them ineffective eliminate their precious abilities. Hydregion need not has no need to worry about this mummy, as it utilizes special attacks non-contact moves, and Cofagrigus cannot touch Hydregion as well either. A bulky Jellicent can take a Shadow Ball or two, and hit back hard with a Shadow Ball that likely has 252 Special Attack EVs behind it.</p>


2/2
 
#7
GP changes made, but Chou why should cannot be taken out of this sentence?

"Cofagrigus cannot touch Hydregion"

You said to remove cannot, which would make it "Cofagrigus touch Hydregion," which doesn't make any sense.