horyzhnz
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Overview
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Cofagrigus is a slow and bulky mixed wall that also packs a decent punch on the special side. By virtue of its Ghost typing, it can spinblock and has ample opportunities to switch in. Cofagrigus is also one of the most reliable users of Haze and Trick Room, the latter which it can take advantage of with its low Speed. Access to Will-O-Wisp and Nasty Plot lets it wall physical attackers much better and boost its offensive presence. Furthermore, its unique Mummy ability allows it to act as a crutch check to some Pokemon that rely on their abilities. Unfortunately, Cofagrigus's low Speed outside of Trick Room, susceptibility to status, and lack of reliable recovery means that it will be worn down rather quickly, while the buffs to Knock Off and Dark- and Ghost-type moves in general are also bad news for it.
Offensive Trick Room
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name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Hidden Power Fighting
ability: Mummy
item: Leftovers
evs: 252 HP / 4 Def / 252 SpA
nature: Quiet
ivs: 0 Spe
Moves
========
Trick Room can be set up rather easily thanks to Cofagrigus's above-average bulk, and allows it to "outspeed" most Pokemon. Nasty Plot raises its Special Attack to threatening levels. Shadow Ball is its STAB attack with decent coverage, and hits quite hard after a single Nasty Plot. Hidden Power Fighting provides perfect neutral coverage, and stops Cofagrigus from being walled by Normal-types.
Set Details
========
Maximum EV investment in HP and Special Attack allows Cofagrigus to take hits and dish out damage, making this set a tank. A Quiet nature further increases its Special Attack while lowering its Speed, making it even "faster" under Trick Room. Mummy effectively neuters some physical attackers by removing their ability. Leftovers provides some passive recovery.
Usage Tips
========
Trick Room and Nasty Plot are essential to allow Cofagrigus to even attempt a sweep, so beware of Taunt users and opposing Trick Room users; it should be used as a late-game sweeper when its checks and counters have been sufficiently weakened or removed. Cofagrigus can also come in at any point in the match and force out physical attackers with Mummy, allowing for more sweeping opportunities.
Team Options
========
Knock Off absorbers such as Cobalion are appreciated, as the loss of Leftovers is very detrimental. Although this Cofagrigus functions well against balanced and hyper-offensive teams, its Special Attack is still mediocre as best, so wallbreakers such as Abomasnow, Druddigon, Reuniclus, and Rhyperior can take down some bulky walls. Alternatively, other Trick Room users can also aid in sweeping by either setting it up for Cofagrigus, or vice-versa.
Defensive
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name: Defensive
move 1: Will-O-Wisp
move 2: Shadow Ball
move 3: Pain Split / Protect
move 4: Haze / Knock Off
ability: Mummy
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Bold / Relaxed
Moves
========
Will-O-Wisp cuts the opponent's Attack and provides residual damage, allowing Cofagrigus to force out or stall out most physical attackers. Shadow Ball provides a decent STAB attack and prevents Taunt from completely shutting this set down. Pain Split provides semi-reliable recovery and dents Pokemon with high base HP. Haze prevents setup sweepers from boosting properly, Knock Off provides utility by depriving Pokemon of their items, and Protect racks up burn damage and Leftovers recovery while scouting for moves; all are decent choices for the final slot, depending on what role you wish Cofagrigus to be more proficient at.
Set Details
========
248 HP EVs provides a Stealth Rock number, allowing Cofagrigus to take less entry hazard and status damage. 252 Defense EVs further bolsters its already solid physical bulk, and the remaining EVs are placed in Special Defense for a tiny boost. A Bold nature boosts Defense in exchange for a drop in Attack, but a Relaxed nature may be used if Knock Off is elected in the last slot, though its damage increase is negligible. Leftovers provides passive recovery, but it might make Pain Split less effective. Alternatively, a specially defensive spread of 248 HP / 8 Def / 252 SpD can be used to tackle sweepers on the special side.
Usage Tips
========
This set enables Cofagrigus to hard switch into almost any physical attacker without a super effective move, remove their ability, and destroy any offensive momentum. Opportunities to switch in are ample, thanks to its immunities to Normal and Fighting, two rather common offensive types. Will-O-Wisp, or Knock Off if it is run, is generally the best move to use if predicting a switch. Haze should be used on opponents that attempt to use Cofagrigus as setup fodder.
Team Options
========
Entry hazard setters such as Roselia work marvelously with Cofagrigus due to its ability to force many switches. Cleric and Wish support is also greatly appreciated to allow it to continue doing its job. Knock Off absorbers such as Cobalion are also nice, as the loss of Leftovers hurts this set greatly. A special wall such as Slowking is also somewhat necessary, as Cofagrigus's Special Defense is mediocre at best when uninvested.
Other Options
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Toxic and Toxic Spikes are alternative moves that allow Cofagrigus to stall out opponents even better, but the Attack drop with a burn is crucial to walling most physical attackers and Toxic Spikes is illegal with Pain Split. Disable is a cool option if you can predict the opponent correctly. Other attacking moves include Dark Pulse, Infestation, and Energy Ball. Destiny Bond on the Trick Room set can take down a wall with it, while Memento can pave the way for another sweeper to begin boosting.
Checks & Counters
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**Taunt**: Taunt users like Skuntank can usually shut Cofagrigus down; Drapion is possibly the greatest threat to the offensive Trick Room set, having access to Knock Off, Toxic Spikes, and Swords Dance while forcing Cofagrigus out.
**Special Attackers and Walls**: Moltres gets a free switch into Will-O-Wisp, and can Roost stall or hit Cofagrigus on its weak special side. Most other special attackers aren't as crippled by burn, so they can easily force Cofagrigus out. Dedicated special walls can soak up most of Cofagrigus's hits.
**Knock Off**: Knock Off hits for super effective damage and removes Leftovers, crippling Cofagrigus. Despite activating Mummy, it is still one of the best ways of dealing with Cofagrigus.
**Status**: Status such as poison and burn will wear Cofagrigus down very swiftly, as it has no way of removing the and Pain Split can only do so much to alleviate recovery issues.
**Meloetta**: Meloetta is immune to Shadow Ball, doesn't care much for being burned, and can use most variants lacking Knock Off as setup fodder.
Overview
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- solid mixed bulk and decent special attack
- can spinblock
- one of the most reliable haze users
- good in trick room teams
- mummy can let it be a crutch check to mons that rely on their abilities
- gets WoW and nasty plot
- no reliable recovery outside of pain split
- low hp stat, slow outside TR
- more dark and ghost types around nowadays; knock off buff is terrible news for cofagrigus
Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Hidden Power Fighting
ability: Mummy
item: Leftovers
evs: 252 HP / 4 Def / 252 SpA
nature: Quiet
ivs: 0 Spe
Moves
========
- trick room can be set up relatively easily due to its solid bulk
- nasty plot up to increase special attack and sweeping power
- shadow ball gets STAB and has fantastic coverage on its own thanks to steel nerf
- will-o-wisp lets it neuter physical attackers, and in TR it can usually get it off before they attack
- alternatively, use HP fighting for perfect neutral coverage
Set Details
========
- max HP investment increases its overall bulk and lets it tank hits better when TR isn't up
- max SpA investment lets shadow ball and HP fighting hit really hard after nasty plot
- quiet nature and 0 speed ivs makes sure it underspeeds most enemies under TR while increasing special attack
- lefties provides much needed passive recovery, since pain split only wastes limited TR turns
Usage Tips
========
- don't let it taunted before it can set up trick room
- cofagrigus can force a lot of physical attackers out with the combination of WoW and mummy, so you can set up TR, nasty plot, or burn the switch-in
- knock off will severely limit its capabilities, so avoid that at all costs
- if needed, switch in a physically-based wall or sweeper to remove its ability
Team Options
========
- aromatisse can provide wish + cleric support, take knock offs no problem, and can even reset TR
- wish passers help a lot since it will get worn down very easily, even with lefties
- knock off absorbers such as aromatisse and cobalion are appreciated; even though it can take knock offs, losing lefties is bad
- teammates such as abomasnow, rhyperior, druddigon, and reuniclus that can remove special walls, since its special attack is only mediocre at best
- slower sweepers that can take advantage of trick room if cofagrigus goes down
- other trick room setters including slowking and bronzong
Defensive
########
name: Defensive
move 1: Will-O-Wisp
move 2: Shadow Ball
move 3: Pain Split
move 4: Haze / Knock Off / Protect
ability: Mummy
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Impish / Bold
Moves
========
- WoW cuts attack and provides residual damage, allowing it to wall most physical attackers
- shadow ball is STAB and gets really good neutral coverage
- knock off provides more utility and removes items
- pain split is cofagrigus's only real form of recovery other than lefties
- protect lets it scout out moves and rack up burn damage
- haze prevents pokemon from setting up on you
Set Details
========
- 248 HP EVs hits a magical number that means it takes less entry hazard and status damage
- max Defense investment further increases physical bulk
- impish if running knock off, bold if running shadow ball
- lefties provides cofagrigus with passive recovery
- alternatively, base 105 SpD is pretty decent, so a special spread could be used
Usage Tips
========
- it can switch directly into most physical attackers provided they don't have knock off, remove their ability, and wall them even further
- works well against most rapid spin users
- knock off and WoW are generally the best moves to spam
- remember that cofagrigus is slow, and will probably have to take a hit before using pain split
- use haze on special setup sweepers or guts that try and use it as setup fodder
Team Options
========
- again, cleric support and wish passers are nice since cofagrigus can't heal and will get worn down fast; best example is aromatisse, yet again
- knock off absorbers like the aforementioned aromatisse and cobalion, for the same reason as the TR set; losing lefties sucks
- a special wall to come in on strong special hits
- hazard setters like roselia, since it walls a lot of mons with its insane physical bulk
Other Options
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- toxic spikes and toxic, but note that toxic spikes is illegal with pain split
- disable
- memento
- dark pulse, infestation, energy ball
- destiny bond
Checks & Counters
########
- taunt users can shut it down most of the time; drapion has knock off, tspikes, and can even set up swords dance after it forces cofagrigus out
- registeel usually wins against cofagrigus without HP fighting 1v1
- moltres can switch in on WoW proceed to wreck
- knock off users cripple it
- it can struggle to get around some dedicated special walls
- status wears it down very easily
- special attackers in general can prey on its mediocre special bulk
########
- solid mixed bulk and decent special attack
- can spinblock
- one of the most reliable haze users
- good in trick room teams
- mummy can let it be a crutch check to mons that rely on their abilities
- gets WoW and nasty plot
- no reliable recovery outside of pain split
- low hp stat, slow outside TR
- more dark and ghost types around nowadays; knock off buff is terrible news for cofagrigus
Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Hidden Power Fighting
ability: Mummy
item: Leftovers
evs: 252 HP / 4 Def / 252 SpA
nature: Quiet
ivs: 0 Spe
Moves
========
- trick room can be set up relatively easily due to its solid bulk
- nasty plot up to increase special attack and sweeping power
- shadow ball gets STAB and has fantastic coverage on its own thanks to steel nerf
- will-o-wisp lets it neuter physical attackers, and in TR it can usually get it off before they attack
- alternatively, use HP fighting for perfect neutral coverage
Set Details
========
- max HP investment increases its overall bulk and lets it tank hits better when TR isn't up
- max SpA investment lets shadow ball and HP fighting hit really hard after nasty plot
- quiet nature and 0 speed ivs makes sure it underspeeds most enemies under TR while increasing special attack
- lefties provides much needed passive recovery, since pain split only wastes limited TR turns
Usage Tips
========
- don't let it taunted before it can set up trick room
- cofagrigus can force a lot of physical attackers out with the combination of WoW and mummy, so you can set up TR, nasty plot, or burn the switch-in
- knock off will severely limit its capabilities, so avoid that at all costs
- if needed, switch in a physically-based wall or sweeper to remove its ability
Team Options
========
- aromatisse can provide wish + cleric support, take knock offs no problem, and can even reset TR
- wish passers help a lot since it will get worn down very easily, even with lefties
- knock off absorbers such as aromatisse and cobalion are appreciated; even though it can take knock offs, losing lefties is bad
- teammates such as abomasnow, rhyperior, druddigon, and reuniclus that can remove special walls, since its special attack is only mediocre at best
- slower sweepers that can take advantage of trick room if cofagrigus goes down
- other trick room setters including slowking and bronzong
Defensive
########
name: Defensive
move 1: Will-O-Wisp
move 2: Shadow Ball
move 3: Pain Split
move 4: Haze / Knock Off / Protect
ability: Mummy
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Impish / Bold
Moves
========
- WoW cuts attack and provides residual damage, allowing it to wall most physical attackers
- shadow ball is STAB and gets really good neutral coverage
- knock off provides more utility and removes items
- pain split is cofagrigus's only real form of recovery other than lefties
- protect lets it scout out moves and rack up burn damage
- haze prevents pokemon from setting up on you
Set Details
========
- 248 HP EVs hits a magical number that means it takes less entry hazard and status damage
- max Defense investment further increases physical bulk
- impish if running knock off, bold if running shadow ball
- lefties provides cofagrigus with passive recovery
- alternatively, base 105 SpD is pretty decent, so a special spread could be used
Usage Tips
========
- it can switch directly into most physical attackers provided they don't have knock off, remove their ability, and wall them even further
- works well against most rapid spin users
- knock off and WoW are generally the best moves to spam
- remember that cofagrigus is slow, and will probably have to take a hit before using pain split
- use haze on special setup sweepers or guts that try and use it as setup fodder
Team Options
========
- again, cleric support and wish passers are nice since cofagrigus can't heal and will get worn down fast; best example is aromatisse, yet again
- knock off absorbers like the aforementioned aromatisse and cobalion, for the same reason as the TR set; losing lefties sucks
- a special wall to come in on strong special hits
- hazard setters like roselia, since it walls a lot of mons with its insane physical bulk
Other Options
########
- toxic spikes and toxic, but note that toxic spikes is illegal with pain split
- disable
- memento
- dark pulse, infestation, energy ball
- destiny bond
Checks & Counters
########
- taunt users can shut it down most of the time; drapion has knock off, tspikes, and can even set up swords dance after it forces cofagrigus out
- registeel usually wins against cofagrigus without HP fighting 1v1
- moltres can switch in on WoW proceed to wreck
- knock off users cripple it
- it can struggle to get around some dedicated special walls
- status wears it down very easily
- special attackers in general can prey on its mediocre special bulk
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