colex vs ramp flash

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Metagross (Babil)
Nature:
Jolly
Type:
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
Type: Passive
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal:
Type: Passive
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+6% Accuracy & Evasion)
Size Class: 4
Weight Class: 9
Base Rank Total: 22


Tough Claws:
Type: Passive
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) (
Size Class: 4
Weight Class: 11
Base Rank Total: 27


EC: 9/9
AC: 5/5
MC: 8


Attacks: 32/82 Total
Agility
Block
Brick Break
Bulldoze
Bullet Punch
Confusion
Earthquake
Endure
Grass Knot
Hammer Arm
Headbutt
Hold Back
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Power-up Punch
Protect
Psychic
Pursuit
Rock Slide
Sandstorm
Scary Face
Stealth Rock
Take Down
Thunder Punch
Toxic
Zen Headbutt


*Thanks to Ute for the Sprite*
SlowKing (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Passive
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo:
Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage..
Regenerator (DW):
Type: Passive
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
AC: 5/5
MC: 20


Attacks: 57/122 Total
Bide
Blizzard
Brine
Bulldoze
Confusion
Counter
Curse
Disable
Dive
Double Team
Endure
Fire Blast
Flamethrower
Focus Blast
Focus Punch
Foul Play
Future Sight
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (TBD)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Reflect
Safeguard
Scald
Shadow Ball
Signal Beam
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Water Gun
Yawn
Zen Headbutt
Zap Cannon


*Thanks to SimonSays for the sprite*
Blastoise (Shorin) Male
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW):
Type: Passive
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Mega Launcher:
Type: Passive
This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.

Stats:
HP: 100
Atk: Rank 3 (-)
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 78
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
AC: 5/5
MC: 6


Attacks: 45/111 Total
Aqua Jet
Aqua Ring
Aqua Tail
Bide
Bite
Blizzard
Brick Break
Brine
Bubble
Counter
Dig
Dive
Dragon Tail
Endure
Fake Out
Flash Cannon
Focus Blast
Hail
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Scald
Sleep Talk
Substitute
Surf
Swagger
Tackle
Tail Whip
Toxic
Water Gun
Water Pulse
Water Spout
Whirlpool
Withdraw
Yawn



Gallade (Slawter) Male


Nature: Impish (+Def, -Sp. Atk)

Type: Psychic/Fighting

Abilities: Steadfast/Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: *21

EC: 9/9
MC: 0
DC: 5/5

Attacks
Stored Power
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Calm Mind (*)
Heal Pulse (*)
Quick Guard (*)
Wide Guard (*)
Psychic
Imprison
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Close Combat
Helping Hand
Protect
Feint

Disable (*)
Shadow Sneak (*)
Encore (*)
Destiny Bond
Skill Swap

Toxic (*)
Thunderbolt (*)
Trick Room (*)
Reflect
Stone Edge
Will-O-Wisp
Earthquake
Rock Slide
Bulldoze
Giga Impact
Light Screen
Substitute
Low Sweep
Rock Tomb
Torment

Drain Punch
Ice Punch
Thunder Punch
Zen Headbutt
Low Kick
Endure
Fire Punch
Trick
Snatch
Magic Coat
Knock Off
Focus Punch
Dual Chop


Colloshale (M)

Nature:
Jolly (+Spe, +14% Acc, -Sp. Atk)

Type: Dark/Ground

Abilities: Rebound/Guts/Pressure (AC Locked)

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Total: 22
Size Class: 5
Weight Class: 10

EC:6/6
MC: 3
DC: 4/5

Attacks
Leer (*)
Tackle (*)
Rapid Spin (*)
BubbleBeam (*)
Pursuit (*)
Bite (*)
Body Slam (*)
Dig
Bounce
Muddy Water
Drill Run
Peck
Rototiller
Horn Attack
Crunch
Mega Horn
Horn Drill

Fake Out (*)
Fire Fang (*)
Encore (*)
Sucker Punch
Thunder Fang
Flail

Earthquake (*)
Substitute (*)
U-Turn (*)
Protect
Rock Slide
Sludge Wave
Dragon Tail
Taunt
Toxic
Smack Down
Brick Break
Sleep Talk
Rest
Facade
Thief
Endure
Brutal Swing
Payback
Smart Strike
Giga Impact
Bulldoze
Stone Edge
Poison Jab

Dark Pulse
Knock Off
Aqua Tail
Dive
Iron Tail
Snatch
Superpower


Excadrill (M) The Boulder


Nature: Adamant (+Atk, -SAtk)

Type:
Ground/Steel

Abilities:
Sand Rush/Sand Force/Mold Breaker (DW Unlocked)

Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Attract
Brick Break (*)
Brutal Swing
Bulldoze
Confide
Crush Claw (*)
Cut
Dig (*)
Double Team
Drill Run
Earth Power
Earthquake
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes (*)
Giga Impact
Hidden Power Fairy
Hone Claws (*)
Horn Drill
Hyper Beam
Iron Defense (*)
Iron Head
Magnet Rise
Metal Claw (*)
Metal Sound
Mud Slap (*)
Mud Sport (*)
Poison Jab
Protect
Rapid Spin (*)
Rest
Return
Rock Climb
Rock Slide (*)
Rock Smash
Rock Tomb
Rototiller
Round
Sandstorm
Scratch (*)
Secret Power
Shadow Claw
Skull Bash (*)
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor (*)

60/60 Moves: Movepool Complete

Ragnarokalex
Complications
I Ref
 
All @ Exp Share

Metagross: Hammer Arm Excadrill - Hammer Arm Excadrill
IF Excadrill is underground when you would target it, Meteor Mash Gallade that action
IF your target is under the effects of a P/E move when you target it, Hammer Arm Colossoil that action

Slowking: Scald Excadrill - Scald Excadrill
IF Excadrill is underground when you would target it, Grass Knot Colossoil that action
IF your target is under the effects of a P/E move when you target it, Grass Knot Colossoil that action

Blastoise: Water Spout - Water Spout
IF Excadrill is underground when you would target it, Fake Out Colossoil that action, but only once
IF your target is under the effects of a P/E move when you target it, fake Out Colossoil that action, but only once
 
Gallade and Colossoil @ Exp. Share, Excadrill @ Amulet Coin.

Gallade: Protect-Earthquake

Colossoil: Earthquake-Earthquake

Excadrill: Earthquake-Earthquake

Omega synchroquake?
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
5/5/2/3/81
Other:


Hp: 100
En: 100
3/4/4/4/26
Other:


Hp: 100
En: 100
2/4/4/4/78
Other:


Hp:100
En:100
5/4/2/4/80
Other:


Hp: 120
En: 100
5/3/2/3/110
Other:


Hp: 110
En: 100
6/2/1/3/88
Other:

Round 1!​

DATA:

ACTION 1!


Gallade used Protect! (-7en)

Colossoil and Excadrill used Earthquake! (-6en)
Crit: 15 10 6 1 15 8 (one crit at metagross)
Damage:
vs Metagross: (10*0.75+3)*1.5+(10*0.75+3+1.5+3)*1.5=38.25hp
vs Slowking: (10*0.75+3+1.5)+(10*0.75+3+3)= 25.5hp
vs Blastoise: (10*0.75+3+1.5)+(10*0.75+3+3)= 25.5hp
vs Gallade: (10*0.75+3+1.5)+(10*0.75+3+3)= 25.5hp (-10.2en)

Metagross used Hammer Arm! (-7en)
Hit: 71 (yes)
Crit: 6 (no)
Damage: (10+4.5)*1.5= 21.75hp
-1spe

Blastoise used Water Spout! (-7en)
Crit: 16 8 16 (no)
Damage:
vs Gallade: (15*0.745*0.75+3)= 11.38 (-4.55en)
vs Colossoil: (15*0.745*0.75+3+1.5)*1.5= 19.32
vs Excadrill: (15*0.745*0.75+3+1.5)*1.5= 19.32

Slowking used Scald! (-5en)
Crit: 8 (no)
Effect: 10 (no)
Damage: (8+3+1.5)*1.5=18.75hp

ACTION 2

Colossoil, Excadrill and Gallade used Earthquake! (-10 en (7 for gallade))
Crit: 12 13 14 11 4 5 7 2 13 (no)
Damage:
vs Metagross: (10*0.75+3)*1.5+(10*0.75+3+1.5)*1.5+(10*0.75)*1.5= 45hp
vs Slowking: (10*0.75+3+1.5)+(10*0.75+3+3)+(10*0.75+1.5)= 34.5hp
vs Blastoise: (10*0.75+3+1.5)+(10*0.75+3+3)+(10*0.75+1.5)= 34.5hp

Metagross used Hammer Arm! (-11en)
Hit: 18 (yes)
Crit: 9 (no)
Damage: (10+4.5)*1.5= 21.75hp
-1spe

Blastoise used Water Spout! (-11en)
Crit: 1 10 5 (yes on gallade)
Damage:
vs Gallade: (15*0.4*0.75+3+3)= 10.5
vs Colossoil: (15*0.4*0.75+3+1.5)*1.5= 13.5
vs Excadrill: (15*0.4*0.75+3+1.5)*1.5= 13.5

Slowking used Scald! (-9en)
Crit: 12 (no)
Effect: 1 (yes)
Damage: (8+3+1.5)*1.5=18.75hp

Excadrill fainted!
-2hp

- - -


Hp: 17
En: 82
5/5/2/3/81
Other: -2spe


Hp: 40
En: 86
3/4/4/4/26
Other:


Hp: 40
En: 82
2/4/4/4/78
Other:


Hp:89
En:71
5/4/2/4/80
Other:


Hp: 87
En: 84
5/3/2/3/110
Other:


Hp: KO
En: KO
6/2/1/3/88
Other:

Complications
Ragnarokalex
I Ref
 
Colossoil: Earthquake-Earthquake

Gallade: Earthquake-Earthquake

Both: If Metagross is under the effects of a successful P/E action, change that action to Rock Slide.
 
Blastoise: Fake Out Colossoil - Hydro Cannon Colossoil

Metagross: Magnet Rise - Hammer Arm Colossoil

Slowking: Scald Colossoil - Scald Colossoil
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 17
En: 82
5/5/2/3/81
Other: -2spe


Hp: 40
En: 86
3/4/4/4/26
Other:


Hp: 40
En: 82
2/4/4/4/78
Other:


Hp:89
En:71
5/4/2/4/80
Other:


Hp: 87
En: 84
5/3/2/3/110
Other:


Hp: KO
En: KO
6/2/1/3/88
Other:
Round 2!
DATA:

ACTION 1!

Blastoise used Fake Out! (-4en)
Crit: 11 (no)
Damage: (4-1.5)= 2.5hp

colossoil flinched!

Gallade used Earthquake! (-11en)
Crit: 11 1 3 (crit on slowking)
Damage:
vs Metagross: (10*0.75)*1.5= 11.25hp
vs Slowking: (10*0.75+1.5+3)= 12hp
vs Blastoise: (10*0.75+1.5)= 9hp
vs Colossoil: (10*0.75+3)= 10.5hp

Metagross used Magnet Rise! (-5en)
fu

Slowking used Scald! (-13en)
Crit: 4 (no)
Effect: 4 (no)
Damage: (8+3+1.5)*1.5=18.75hp

ACTION 2!

Gallade and Colossoil used Earthquake! (-15 and 6 en)
Crit: 1 9 10 9 (crit on slowking)
Damage:
vs Slowking: (10*0.75+3+1.5+3)+(10*0.75+1.5)= 24hp
vs Blastoise: (10*0.75+3+1.5)+(10*0.75+1.5)= 21hp

Blastoise used Hydro Cannon (Colossoil)! (-9en)
Hit: 11 (yes)
Crit: 3 (no)
Damage: (15+3+3+1.5)*1.5= 33.75hp

Metagross used Hammer Arm! (-7en)
Hit: 73
Crit: 4
Damage: (10+3)*1.5= 19.5hp

Slowking used Scald! (-17en)
Crit: 3 (no)
Effect: 10 (no)
Damage: (8+3+1.5)*1.5=18.75hp

Colossoil fainted!

- - -



Hp: 6
En: 70
5/5/2/3/81
Other: -3spe, magnet rise (4a)


Hp: 4
En: 56
3/4/4/4/26
Other:


Hp: 10
En: 69
2/4/4/4/78
Other: sluggish (1a)


Hp:89
En:45
5/4/2/4/80
Other:


Hp: KO
En: KO
5/3/2/3/110
Other:


Hp: KO
En: KO
6/2/1/3/88
Other:​

Ragnarokalex
Complications
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 6
En: 70
5/5/2/3/81
Other: -3spe, magnet rise (4a)


Hp: 4
En: 56
3/4/4/4/26
Other:


Hp: 10
En: 69
2/4/4/4/78
Other: sluggish (1a)


Hp:89
En:45
5/4/2/4/80
Other:

Round 3!
DATA:

ACTION 1!

Gallade used Night Slash! (-5en)
Metagross ko

Blastoise used Water Gun! (-2en)
Crit: 8
Damage: 4+3+3+1.5= 11.5hp

Slowking used Shadow Ball! (-6en)
Crit: 2
Effect: 3
Damage: (8)*1.5= 12hp

ACTION 2!

Blastoise used Water Gun! (-2en)
Crit: 1 (yes)
Damage: 4+3+3+3+1.5= 14.5hp

Slowking used Shadow Ball! (-6en)
Crit: 5
Effect: 10
Damage: (8)*1.5= 12hp

Gallade used EQ Combo! (-31.5en)
double KO

complications wins.

- - -




Hp: KO
En: KO
5/5/2/3/81
Other: -3spe, magnet rise (4a)


Hp: KO
En: KO
3/4/4/4/26
Other:


Hp: KO
En: KO
2/4/4/4/78
Other: sluggish (1a)


Hp:49
En:8
5/4/2/4/80
Other:
- - -

Prizes:

Ragnarokalex : 1CC
Metagross: 5MC
Slowking: 5MC, 2KOC
Blastoise: 5MC

Complications : 6CC
Gallade: 5MC, 3KOC
Colossoil: 5MC

Frosty : 27UC
 

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