Matthew
I love weather; Sun for days
Hi we've got the best sets ready, I'll start working on Comments ASAP, however people writing Team Options, Other Options, EVs, Opinion and Counters is always welcome. Also we do need a CAP section, but we don't really know how that will work out.
<script language="JavaScript">
var set = new CAPSet();
set.name = "Offensive Soil";
set.move[1] = "Earthquake";
set.move[2] = "Pursuit";
set.move[3] = "Sucker Punch";
set.move[4] = ["Stone Edge", "Taunt", "Selfdestruct"];
set.item = "Life Orb";
set.nature = ["Jolly", "Adamant"];
set.ability = "Guts";
set.evs.Atk = 252;
set.evs.Def = 4;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<p>Colossoil can use a mixture of its sky high Attack and HP stats along with its above average Speed stat to become an extremely threatening sweeper. With great dual STABs very few Pokémon can switch into Colossoil without being remotely threatened. Also due to its ability, Guts, Colossoil can often beat the powerful Rotom formes without having to worry about being defeated itself.</p>
<p>The moveset is very straightforward and is meant to take advantage of Colossoil’s STABs and Speed stat. Earthquake is hitting any Pokémon who isn’t immune or resistant to it fairly hard, while Pursuit can catch Pokemon such as Blissey as they are switching away from this monster. However easily this set deals with the Rotom formes, Rotom-C and Rotom-W with a Choice Scarf can still outpace Colossoil and hurt it with either Leaf Storm or Hydro Pump, respectively. Since no one wants their Colossoil to get taken out early, Sucker Punch can be used to effectively handle the faster Ghost-types. On top of that, Colossoil can also hit faster Pokemon, such as offensive Celebi, Starmie, and Latias, extremely hard before they have a chance to OHKO it. The choice of Stone Edge, Taunt, or Selfdestruct is a difficult choice, but depends on what Pokemon are more threatening to your team. Stone Edge is the preferred option, hitting Gyarados and Salamence extremely hard, while Taunt stops Skarmory from coming in and sending you away with Whirlwind or setting up Spikes. Since no Ghost-type in its right mind will come in against Colossoil, Selfdestruct can be used as a last ditch effort to deal damage to your opponent when Colossoil has very little HP left.</p>
<p>When using this Colossoil, max Attack and Speed EVs are a must, while the remaining 4 EVs are placed in Defense as Colossoil already has a huge HP stat. Life Orb is the preferred item, allowing Colossoil to come in on status and get the Life Orb and Guts boost, however if you feel that Life Orb and Guts is unnecessary you can opt to choose either Flame Orb or Toxic Orb to be placed on Colossoil. Flame Orb is preferred if you plan to keep Colossoil in for 4 turns or more, while Toxic Orb does less damage over the first 2 turns.</p>
<p>Colossoil is a monster of an attacker, and it is hard to find a solid counter to it; however, Colossoil does have problems with bulky Water-types. Pokemon like Suicune and Vaporeon can come in on Colossoil thanks to their high HP and good Defense stats and then hit back with a STAB super effective Water-type attack. To take care of the majority of the bulky Water-types, you can use a Choice Scarf Latias, who will handle the majority of them. Pokemon such as Suicune rely on their ability to use their bulk to set-up, and nothing hurts them more than getting locked into Calm Mind when what they needed to do next turn is use Rest. Latias also resists Water-type attacks, which makes switching in even easier. Latias also resists Fighting-type attacks, things which Colossoil will not enjoy taking. Latias, on the other hand, needs to watch out for Bug- and Dark-type attacks, so a Pokemon such as Heatran can work well by taking both of those types of attacks. Heatran also has wonderful typing mesh with Latias; all of the weaknesses between them are resisted or immune.</p>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Scarf Soil";
set.move[1] = "Crunch";
set.move[2] = "Earthquake";
set.move[3] = "U-turn";
set.move[4] = ["Selfdestruct", "Pursuit"];
set.item = "Choice Scarf";
set.nature = "Jolly";
set.ability = "Guts";
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<p>Though Colossoil may seem to be preferred as a heavy hitter who takes down Pokémon as though they were wet paper, it can also function quite well as a Choice Scarf user. With a 95 base Speed stat, sky high Attack, and lots of HP, Colossoil can switch in time in and time out while crippling walls with STAB Dark- and Ground-type moves. Colossoil still manages to do a great job at beating the powerful Rotom formes, now able to revenge kill even Choice Scarf Rotom-W and Rotom-C, who often forced it out with super effective attacks.</p>
<p>Like most Choice Scarf users, Colossoil's moveset happens to not have a lot of extra options to it. Crunch is to take out Ghost- and Psychic-types whom Colossoil happens to have no trouble switching in on, while Earthquake is a general move which is used to clean up your opponents final Pokémon. Early-game scouting is the best idea, as such U-turn proves to accomplish searching for your opponents counters while slowly dealing damage to them. Finally on the fourth option there are a few select choices to pick from. Selfdestruct may be used after Colossoil has taken down the opponent's Ghost-type and has taken enough damage to no longer be an effective clean-up sweeper or scout. Pursuit may be used to hurt that Ghost-type who always manages to switch out when Crunch is used.</p>
<p>Colossoil wants to hit as hard as it can as fast as it can, so maximizing Speed and Attack first are the best options. The remaining EVs are then thrown into Defense to give an extra point. A Jolly nature is preferred over an Adamant one, as with a Jolly nature you'll now outpace standard Choice Scarf Rotom-A.</p>
<p>Much like the previous set, Suicune and Vaporeon are still hassles to deal with due to their high HP, good Defense stats, and Water-type STAB attacks. Latias, once again, proves to be a useful counter to both of these Pokémon, as it resists Water-type attacks, can use Trick to give them a Choice Scarf, or can simply set up on them with a combo of Calm Mind, Refresh, and Recover. Skarmory also proves to cause this set trouble, so Magnezone can be used to trap Skarmory and OHKO it with super effective STAB Electric-type attacks. </p>
<h2>Team Options</h2>
<p>It’s recommended to use Pokemon who can deal with the problems Colossoil comes across when it’s sweeping. Skarmory, one of the most common Colossoil switch-ins, can be easily beaten by Magnezone, trapping it with its ability, Magnet Pull, and finishing it off with Thunderbolt. Scizor also falls under Magnezone’s grips, especially since Scizor enjoys threatening Colossoil with Bullet Punch. Vaporeon and Suicune have the defenses to switch into Colossoil numerous amounts of times and finish it off with their STAB Surf, meaning Magnezone once again deserves to be mentioned to deal with them, knocking them both out with its STAB Thunderbolt. Heatran is an excellent Pokemon who can dispose of Grass-types who cause Colossoil trouble, especially Celebi and Tangrowth, and can also destroy Skarmory and Scizor.</p>
<p>Since Colossoil is almost guaranteed to bring down Rotom-A and Gengar with its STAB Pursuit or Sucker Punch, it’s not a bad idea to use Pokemon who appreciate them out of the way. Scizor and Lucario are two common examples of Pokemon who Rotom-A and Gengar can generally stop, as Rotom-A resists both of Scizor’s STAB moves and Gengar is immune to ExtremeSpeed from Lucario. With a Rotom-A and Gengar-free battle, Scizor and Lucario can be used with great effectiveness. Gyarados also works the same way as Scizor and Lucario, since Rotom-A is a very common switch-in to Gyarados, which means Colossoil can absorb the Thunderbolt and proceed to eliminate Rotom-A with Pursuit or Sucker Punch. Colossoil is also capable of destroying the #1 special wall in the game: Blissey. That means that strong special sweepers, such as Porygon-Z, Heatran, and Gengar, will be much more difficult to handle, since Blissey is no longer available to deal with them.</p>
<p>Entry hazard support can be extremely beneficial for Colossoil, as it can potentially turn its mere 2HKOs into solid OHKOs. Skarmory and Celebi are great examples of reliable entry hazard supporters, the former setting up Spikes, while the latter setting up Stealth Rock. Speaking of entry hazards, Colossoil’s ability to abuse Rapid Spin to remove them can help out Pokemon who are weak to them, like Gyarados or Salamence. Both Gyarados and Salamence hate the presence of Stealth Rock and it really hinders their ability to keep switching in, so when Stealth Rock is out of the picture, they become much better sweepers.</p>
<h2>Other Options</h2>
<p>Colossoil’s gigantic movepool, consisting of both offensive and defensive moves, opens it up to many other moves that it can use to its advantage.</p>
<p>On the offensive side, Colossoil can use Aqua Tail and Brine to deal heavy damage to bulky Ground-types like Hippowdon, Brine dealing more damage if the opponent is below 50% HP. Drill Peck may be proven useful to OHKO both Heracross and Breloom, two Pokemon who resist both of Colossoil’s STAB moves. Since Colossoil has sets that abuse its Guts ability, Facade’s Base Power shoots up to 140, causing a great deal of damage to many Pokemon. Fake Out and Ice Shard may be useful on Colossoil leads, the former knocking off Focus Sashes from the likes of Azelf and Aerodactyl, with the latter finishing off weakened opponents. Flail may be used in a Substitute + Leichi Berry set, dealing huge amounts of damage. Megahorn’s ability to destroy Celebi and Tangrowth is worth noting, as both of those threats can give Colossoil somewhat of a hard time. Payback can be useful in hitting for 100 Base Power against Pokemon switching in, as well as hitting faster Pokemon, like Salamence, for 100 Base Power. Superpower, although not much of a helpful move, can be used to hurt opposing Colossoil, and Zen Headbutt can hurt Heracross, Breloom, and other bulky Fighting-types, like Machamp. Even though Colossoil is generally used as a physical sweeper because of its huge Attack, it can still use various special moves with its usable base 71 Special Attack. These moves include Dark Pulse, Earth Power, and Muddy Water. Colossoil can also use a Substitute Focus Punch somewhat effectively, though it tends to not hit as hard as the standard Life Orb set does.</p>
<p>On the defensive spectrum, Colossoil has a variety of options to choose from. With Heal Bell, Colossoil can become a reliable cleric, and it also helps it abuse Rebound more often, in case it gets hit by status while it’s in on the field. Knock Off can help remove items from threatening Pokemon, such as Shed Shell from Skarmory or Choice Band from Salamence. Moonlight can be proven useful to aid Colossoil’s survivability, as well as rejuvenating it from the Life Orb recoil or poison or burn status. It can also use it in tandem with Stockpile, making it a tough tank to take down. Colossoil can use an interesting move combination of Perish Song and Mean Look or Whirlpool, giving it the ability to trap a Pokemon and stall it out until the Perish Song count reaches zero. Psych Up, although a bit risky, has a chance to steal Dragon Dance boosts from Salamence or Gyarados, or even Swords Dance boosts from Lucario, and can also work well with Swagger. Rapid Spin is an excellent move on Colossoil, since Colossoil generally always beats Ghost-types with Pursuit or Sucker Punch. A combination of Screech and Pursuit can also be useful, dealing severe damage the opposing Pokemon.</p>
<h2>EVs</h2>
<p>In general, Colossoil should always be running maximum Attack and Speed. Its huge base 122 Attack stat should be taken full advantage of, and its base 95 Speed helps it outpace threats such as Lucario, Gyarados, Rotom-A, and Roserade, in addition to tying Pokemon like Gliscor and Electivire. The only exception to not running maximum Speed is for the SubPunch set, who only needs 220 Speed EVs to outrun the necessary opponents.</p>
<h2>Cap Metagame</h2>
<p>In the CAP metagame, Colossoil still is a great weapon against stall, even with newer threats, such as Arghonaut and Revenankh. If played correctly, Colossoil can usually dismantle the opponent's core, giving other Pokémon the opportunity to sweep. It is able to switch into Blissey with ease, and threaten it with moves such as Pursuit or Earthquake, and is also capable of Taunting. With Colossoil's wide variety of moves, it is a very unpredictable Pokémon and can catch anybody off guard. Being able to soften up the common stall CAPs, such as Arghonaut, Fidgit, and Revenankh, in addition to the usual stall staples, such as Rotom-A and Blissey, it is by far the biggest contributor to CAP anti-stall, also referred to as offense.</p>
<p>Apart from that, Colossoil's problems are essentially the same as they are in OU. Scizor and Salamence can kill off Colossoil and can last a hit. Gyarados is also a common switch-in and check to most Colossoil, although the combination of the residual damage from Stealth Rock and a Sucker Punch will leave Gyarados barely alive, and a Crunch + Stealth Rock switch-in would spell death. Despite this, Colossoil makes a great asset to offense and is one of the best revenge killers around.</p>
<h2>Opinion</h2>
<p>Colossoil has been noticed as one of the most, if not the most reliable, offensive Ground-type in the metagame. With its monstrous base 133 HP, huge base 122 Attack, excellent base 95 Speed, fantastic offensive typing, and excellent abilities, Colossoil can potentially give many teams a huge amount of trouble to bring it down. Those characteristics of Colossoil are definitely great; however, those aren’t its main selling point.</p>
<p>The main reason that makes Colossoil so threatening and valuable is its ability to overcome various users of secondary moves, such as Rotom-A, who is completely destroyed by Colossoil’s powerful Dark-type STAB moves. This is why it is so helpful on offensive teams, being able to switch into various secondary moves with relative impunity that many offensive teams dislike and dispose of them quite easily.</p>
<h2>Counters</h2>
<p>When looking for counters to Colossoil, Skarmory immediately comes to mind. Its high Defense, excellent typing, and resistance to Colossoil's Dark-type attacks and immunity to its Ground-type attacks makes it a primary counter. The only issue Skarmory will face is if Colossoil is using Taunt, since it will be incapable of Roosting, using Whirlwind, or setting up Spikes.</p>
<p>Bulky Water-types, specifically Vaporeon and Suicune, can handle Colossoil with relative ease. Vaporeon has access to Wish and Protect, making it more difficult for Colossoil to take down, while Suicune’s great defensive bulk allows it to set up multiple Calm Minds and Rest off any damage taken. Gyarados, although not as bulky as the aforementioned Water-types, can switch into a predicted Earthquake, activate its Intimidate, and finish off Colossoil with Waterfall. Salamence works the same way, except it can bring down Colossoil with a powerful Draco Meteor or Outrage.</p>
<p>Tangrowth and Celebi are also great switch-ins to Colossoil. Tangrowth boasts excellent defensive stats, those being base 100 HP and 125 Defense, and can easily destroy Colossoil with Power Whip. Celebi has the ability to outpace Colossoil, which means that it can hit Colossoil with Grass Knot first before it can move; however, Celebi must be wary of Sucker Punch, as it will do some heavy damage.</p>
<p>Fighting-types, like Hitmontop, Machamp, Heracross, and Breloom[, can switch into Crunch with ease and proceed to destroy Colossoil with their STAB Fighting moves. Hitmontop in particular has Intimidate to cut Colossoil’s Attack, which makes it much harder for Colossoil to take down Hitmontop with Earthquake. Both Heracross and Breloom resist both of Colossoil's STAB attacks, making them excellent Pokemon to deal with Colossoil.</p>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Offensive Soil";
set.move[1] = "Earthquake";
set.move[2] = "Pursuit";
set.move[3] = "Sucker Punch";
set.move[4] = ["Stone Edge", "Taunt", "Selfdestruct"];
set.item = "Life Orb";
set.nature = ["Jolly", "Adamant"];
set.ability = "Guts";
set.evs.Atk = 252;
set.evs.Def = 4;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<p>Colossoil can use a mixture of its sky high Attack and HP stats along with its above average Speed stat to become an extremely threatening sweeper. With great dual STABs very few Pokémon can switch into Colossoil without being remotely threatened. Also due to its ability, Guts, Colossoil can often beat the powerful Rotom formes without having to worry about being defeated itself.</p>
<p>The moveset is very straightforward and is meant to take advantage of Colossoil’s STABs and Speed stat. Earthquake is hitting any Pokémon who isn’t immune or resistant to it fairly hard, while Pursuit can catch Pokemon such as Blissey as they are switching away from this monster. However easily this set deals with the Rotom formes, Rotom-C and Rotom-W with a Choice Scarf can still outpace Colossoil and hurt it with either Leaf Storm or Hydro Pump, respectively. Since no one wants their Colossoil to get taken out early, Sucker Punch can be used to effectively handle the faster Ghost-types. On top of that, Colossoil can also hit faster Pokemon, such as offensive Celebi, Starmie, and Latias, extremely hard before they have a chance to OHKO it. The choice of Stone Edge, Taunt, or Selfdestruct is a difficult choice, but depends on what Pokemon are more threatening to your team. Stone Edge is the preferred option, hitting Gyarados and Salamence extremely hard, while Taunt stops Skarmory from coming in and sending you away with Whirlwind or setting up Spikes. Since no Ghost-type in its right mind will come in against Colossoil, Selfdestruct can be used as a last ditch effort to deal damage to your opponent when Colossoil has very little HP left.</p>
<p>When using this Colossoil, max Attack and Speed EVs are a must, while the remaining 4 EVs are placed in Defense as Colossoil already has a huge HP stat. Life Orb is the preferred item, allowing Colossoil to come in on status and get the Life Orb and Guts boost, however if you feel that Life Orb and Guts is unnecessary you can opt to choose either Flame Orb or Toxic Orb to be placed on Colossoil. Flame Orb is preferred if you plan to keep Colossoil in for 4 turns or more, while Toxic Orb does less damage over the first 2 turns.</p>
<p>Colossoil is a monster of an attacker, and it is hard to find a solid counter to it; however, Colossoil does have problems with bulky Water-types. Pokemon like Suicune and Vaporeon can come in on Colossoil thanks to their high HP and good Defense stats and then hit back with a STAB super effective Water-type attack. To take care of the majority of the bulky Water-types, you can use a Choice Scarf Latias, who will handle the majority of them. Pokemon such as Suicune rely on their ability to use their bulk to set-up, and nothing hurts them more than getting locked into Calm Mind when what they needed to do next turn is use Rest. Latias also resists Water-type attacks, which makes switching in even easier. Latias also resists Fighting-type attacks, things which Colossoil will not enjoy taking. Latias, on the other hand, needs to watch out for Bug- and Dark-type attacks, so a Pokemon such as Heatran can work well by taking both of those types of attacks. Heatran also has wonderful typing mesh with Latias; all of the weaknesses between them are resisted or immune.</p>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Scarf Soil";
set.move[1] = "Crunch";
set.move[2] = "Earthquake";
set.move[3] = "U-turn";
set.move[4] = ["Selfdestruct", "Pursuit"];
set.item = "Choice Scarf";
set.nature = "Jolly";
set.ability = "Guts";
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<p>Though Colossoil may seem to be preferred as a heavy hitter who takes down Pokémon as though they were wet paper, it can also function quite well as a Choice Scarf user. With a 95 base Speed stat, sky high Attack, and lots of HP, Colossoil can switch in time in and time out while crippling walls with STAB Dark- and Ground-type moves. Colossoil still manages to do a great job at beating the powerful Rotom formes, now able to revenge kill even Choice Scarf Rotom-W and Rotom-C, who often forced it out with super effective attacks.</p>
<p>Like most Choice Scarf users, Colossoil's moveset happens to not have a lot of extra options to it. Crunch is to take out Ghost- and Psychic-types whom Colossoil happens to have no trouble switching in on, while Earthquake is a general move which is used to clean up your opponents final Pokémon. Early-game scouting is the best idea, as such U-turn proves to accomplish searching for your opponents counters while slowly dealing damage to them. Finally on the fourth option there are a few select choices to pick from. Selfdestruct may be used after Colossoil has taken down the opponent's Ghost-type and has taken enough damage to no longer be an effective clean-up sweeper or scout. Pursuit may be used to hurt that Ghost-type who always manages to switch out when Crunch is used.</p>
<p>Colossoil wants to hit as hard as it can as fast as it can, so maximizing Speed and Attack first are the best options. The remaining EVs are then thrown into Defense to give an extra point. A Jolly nature is preferred over an Adamant one, as with a Jolly nature you'll now outpace standard Choice Scarf Rotom-A.</p>
<p>Much like the previous set, Suicune and Vaporeon are still hassles to deal with due to their high HP, good Defense stats, and Water-type STAB attacks. Latias, once again, proves to be a useful counter to both of these Pokémon, as it resists Water-type attacks, can use Trick to give them a Choice Scarf, or can simply set up on them with a combo of Calm Mind, Refresh, and Recover. Skarmory also proves to cause this set trouble, so Magnezone can be used to trap Skarmory and OHKO it with super effective STAB Electric-type attacks. </p>
<h2>Team Options</h2>
<p>It’s recommended to use Pokemon who can deal with the problems Colossoil comes across when it’s sweeping. Skarmory, one of the most common Colossoil switch-ins, can be easily beaten by Magnezone, trapping it with its ability, Magnet Pull, and finishing it off with Thunderbolt. Scizor also falls under Magnezone’s grips, especially since Scizor enjoys threatening Colossoil with Bullet Punch. Vaporeon and Suicune have the defenses to switch into Colossoil numerous amounts of times and finish it off with their STAB Surf, meaning Magnezone once again deserves to be mentioned to deal with them, knocking them both out with its STAB Thunderbolt. Heatran is an excellent Pokemon who can dispose of Grass-types who cause Colossoil trouble, especially Celebi and Tangrowth, and can also destroy Skarmory and Scizor.</p>
<p>Since Colossoil is almost guaranteed to bring down Rotom-A and Gengar with its STAB Pursuit or Sucker Punch, it’s not a bad idea to use Pokemon who appreciate them out of the way. Scizor and Lucario are two common examples of Pokemon who Rotom-A and Gengar can generally stop, as Rotom-A resists both of Scizor’s STAB moves and Gengar is immune to ExtremeSpeed from Lucario. With a Rotom-A and Gengar-free battle, Scizor and Lucario can be used with great effectiveness. Gyarados also works the same way as Scizor and Lucario, since Rotom-A is a very common switch-in to Gyarados, which means Colossoil can absorb the Thunderbolt and proceed to eliminate Rotom-A with Pursuit or Sucker Punch. Colossoil is also capable of destroying the #1 special wall in the game: Blissey. That means that strong special sweepers, such as Porygon-Z, Heatran, and Gengar, will be much more difficult to handle, since Blissey is no longer available to deal with them.</p>
<p>Entry hazard support can be extremely beneficial for Colossoil, as it can potentially turn its mere 2HKOs into solid OHKOs. Skarmory and Celebi are great examples of reliable entry hazard supporters, the former setting up Spikes, while the latter setting up Stealth Rock. Speaking of entry hazards, Colossoil’s ability to abuse Rapid Spin to remove them can help out Pokemon who are weak to them, like Gyarados or Salamence. Both Gyarados and Salamence hate the presence of Stealth Rock and it really hinders their ability to keep switching in, so when Stealth Rock is out of the picture, they become much better sweepers.</p>
<h2>Other Options</h2>
<p>Colossoil’s gigantic movepool, consisting of both offensive and defensive moves, opens it up to many other moves that it can use to its advantage.</p>
<p>On the offensive side, Colossoil can use Aqua Tail and Brine to deal heavy damage to bulky Ground-types like Hippowdon, Brine dealing more damage if the opponent is below 50% HP. Drill Peck may be proven useful to OHKO both Heracross and Breloom, two Pokemon who resist both of Colossoil’s STAB moves. Since Colossoil has sets that abuse its Guts ability, Facade’s Base Power shoots up to 140, causing a great deal of damage to many Pokemon. Fake Out and Ice Shard may be useful on Colossoil leads, the former knocking off Focus Sashes from the likes of Azelf and Aerodactyl, with the latter finishing off weakened opponents. Flail may be used in a Substitute + Leichi Berry set, dealing huge amounts of damage. Megahorn’s ability to destroy Celebi and Tangrowth is worth noting, as both of those threats can give Colossoil somewhat of a hard time. Payback can be useful in hitting for 100 Base Power against Pokemon switching in, as well as hitting faster Pokemon, like Salamence, for 100 Base Power. Superpower, although not much of a helpful move, can be used to hurt opposing Colossoil, and Zen Headbutt can hurt Heracross, Breloom, and other bulky Fighting-types, like Machamp. Even though Colossoil is generally used as a physical sweeper because of its huge Attack, it can still use various special moves with its usable base 71 Special Attack. These moves include Dark Pulse, Earth Power, and Muddy Water. Colossoil can also use a Substitute Focus Punch somewhat effectively, though it tends to not hit as hard as the standard Life Orb set does.</p>
<p>On the defensive spectrum, Colossoil has a variety of options to choose from. With Heal Bell, Colossoil can become a reliable cleric, and it also helps it abuse Rebound more often, in case it gets hit by status while it’s in on the field. Knock Off can help remove items from threatening Pokemon, such as Shed Shell from Skarmory or Choice Band from Salamence. Moonlight can be proven useful to aid Colossoil’s survivability, as well as rejuvenating it from the Life Orb recoil or poison or burn status. It can also use it in tandem with Stockpile, making it a tough tank to take down. Colossoil can use an interesting move combination of Perish Song and Mean Look or Whirlpool, giving it the ability to trap a Pokemon and stall it out until the Perish Song count reaches zero. Psych Up, although a bit risky, has a chance to steal Dragon Dance boosts from Salamence or Gyarados, or even Swords Dance boosts from Lucario, and can also work well with Swagger. Rapid Spin is an excellent move on Colossoil, since Colossoil generally always beats Ghost-types with Pursuit or Sucker Punch. A combination of Screech and Pursuit can also be useful, dealing severe damage the opposing Pokemon.</p>
<h2>EVs</h2>
<p>In general, Colossoil should always be running maximum Attack and Speed. Its huge base 122 Attack stat should be taken full advantage of, and its base 95 Speed helps it outpace threats such as Lucario, Gyarados, Rotom-A, and Roserade, in addition to tying Pokemon like Gliscor and Electivire. The only exception to not running maximum Speed is for the SubPunch set, who only needs 220 Speed EVs to outrun the necessary opponents.</p>
<h2>Cap Metagame</h2>
<p>In the CAP metagame, Colossoil still is a great weapon against stall, even with newer threats, such as Arghonaut and Revenankh. If played correctly, Colossoil can usually dismantle the opponent's core, giving other Pokémon the opportunity to sweep. It is able to switch into Blissey with ease, and threaten it with moves such as Pursuit or Earthquake, and is also capable of Taunting. With Colossoil's wide variety of moves, it is a very unpredictable Pokémon and can catch anybody off guard. Being able to soften up the common stall CAPs, such as Arghonaut, Fidgit, and Revenankh, in addition to the usual stall staples, such as Rotom-A and Blissey, it is by far the biggest contributor to CAP anti-stall, also referred to as offense.</p>
<p>Apart from that, Colossoil's problems are essentially the same as they are in OU. Scizor and Salamence can kill off Colossoil and can last a hit. Gyarados is also a common switch-in and check to most Colossoil, although the combination of the residual damage from Stealth Rock and a Sucker Punch will leave Gyarados barely alive, and a Crunch + Stealth Rock switch-in would spell death. Despite this, Colossoil makes a great asset to offense and is one of the best revenge killers around.</p>
<h2>Opinion</h2>
<p>Colossoil has been noticed as one of the most, if not the most reliable, offensive Ground-type in the metagame. With its monstrous base 133 HP, huge base 122 Attack, excellent base 95 Speed, fantastic offensive typing, and excellent abilities, Colossoil can potentially give many teams a huge amount of trouble to bring it down. Those characteristics of Colossoil are definitely great; however, those aren’t its main selling point.</p>
<p>The main reason that makes Colossoil so threatening and valuable is its ability to overcome various users of secondary moves, such as Rotom-A, who is completely destroyed by Colossoil’s powerful Dark-type STAB moves. This is why it is so helpful on offensive teams, being able to switch into various secondary moves with relative impunity that many offensive teams dislike and dispose of them quite easily.</p>
<h2>Counters</h2>
<p>When looking for counters to Colossoil, Skarmory immediately comes to mind. Its high Defense, excellent typing, and resistance to Colossoil's Dark-type attacks and immunity to its Ground-type attacks makes it a primary counter. The only issue Skarmory will face is if Colossoil is using Taunt, since it will be incapable of Roosting, using Whirlwind, or setting up Spikes.</p>
<p>Bulky Water-types, specifically Vaporeon and Suicune, can handle Colossoil with relative ease. Vaporeon has access to Wish and Protect, making it more difficult for Colossoil to take down, while Suicune’s great defensive bulk allows it to set up multiple Calm Minds and Rest off any damage taken. Gyarados, although not as bulky as the aforementioned Water-types, can switch into a predicted Earthquake, activate its Intimidate, and finish off Colossoil with Waterfall. Salamence works the same way, except it can bring down Colossoil with a powerful Draco Meteor or Outrage.</p>
<p>Tangrowth and Celebi are also great switch-ins to Colossoil. Tangrowth boasts excellent defensive stats, those being base 100 HP and 125 Defense, and can easily destroy Colossoil with Power Whip. Celebi has the ability to outpace Colossoil, which means that it can hit Colossoil with Grass Knot first before it can move; however, Celebi must be wary of Sucker Punch, as it will do some heavy damage.</p>
<p>Fighting-types, like Hitmontop, Machamp, Heracross, and Breloom[, can switch into Crunch with ease and proceed to destroy Colossoil with their STAB Fighting moves. Hitmontop in particular has Intimidate to cut Colossoil’s Attack, which makes it much harder for Colossoil to take down Hitmontop with Earthquake. Both Heracross and Breloom resist both of Colossoil's STAB attacks, making them excellent Pokemon to deal with Colossoil.</p>