Sigilyph
We definitely need a Water-resist and more importantly something that deals with Sharpedo, another thing that I am just going to mention is Yache Berry Virizion, completely untested but in theory works.You most definitely need heat wave, this team doesn't switch into mega steelix at all, also the whole spiritomb > drapion thing
And we seen to not have a water resist lol
What about this:
Wind's Course (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Focus Blast
Takes 40% from melos hyper voice, can deal with sigil too, somewhat, and resists water(we just lose to sharpedo ?_?)
I would suggest it over drapion/spiritomb
I agree a lot and what I really think what kind of through the build off was trying to abuse LureDino. We were trying to abuse it too much which lead our decision towards using Drapion especially when Mawile was added. So now I have a few questions for everyone.Lure MAudino, which doesn't offer a whole lot defensively, can be pretty tough to build with. The team alan used in SPL vs Windsong (Audino / Aero / Venusaur / Emboar / Seismitoad / Malamar) in week 5 has some similar ideas going on, and while lure maudino is great, it really needs the bulky set as "catch-all" answer to some of the things the team struggles to switch in on (inevitably making it weaker to stuff like subcm meloetta or subbu braviary, although i'm contemplating adding encore somewhere if these mons are really as big of an issue in practice). I can't see, unfortunately, the same team utilizing this same offensive maudino because while it seems really good on paper, there are a few inherent flaws.
Audino/M-Audino is weak and slow. It does have great bulk, but if your only recovery is regenerator, meaning you can't even mega evolve, you'll be hard-pressed to make solid use of it. Once its lure set is revealed, its going to be hard pressed to do anything in a match. Healing wish seems splendid too, but being a slow user of it that also can't even hit back hard is a bit pitiful. In some situations in could become a liability. With a defensive set, Audino still has some flaws but at least it can offer utility to a team throughout the game.
After trying to fiddle around with the team a bit, I came up with a result that is somewhat similar to the current build, but I feel a bit more solid, and i actually like the looks of it quite a bit.
I kept M-Audino + Aero + Flygon (gonna use a fast set though), and then decided to use qwilfish because it just solved a lot of problems like it checked some waters, checks durant, good defensive synergy and utility, etc. (I Actually removed flygon, added qwilfish, and then decided to add flygon back again). I then added escavalier because I really hated mawile as the steel type on this team, esca loses out on a proper rock resist and stealth rocks, but it can check psychics like melo superbly. For the last slot I decided Uxie might work since it adds a little bit of momentum, checks fighting types while aero doesn't want to switch in and audino is in regular form, checks sigi with twave, etc. You can see its somewhat similar to Drap / Maw / Sigi but i think what I did works out a little better. I know this isn't the purpose of the thread to just change the team how you like it, but I just wanted to give my two cents on this team since i feel our original build was a bit lacking.