Hello readers, this is my first RMT that I wish to present to you. I recently ranked 98 on the Pokemon Showdown NU ladder, which was my goal with the team (just to rank, not 98). I am a decent player who's taken this team quite far in my opinion, and I'm sharing it in the hopes you good players can improve on what I have and maximise its true potential :) So here we go: [pimg]377[/pimg] Regirock @ Leftovers Trait: Clear Body EV's: 252 HP / 252 Atk / 4 SpD Careful Nature -Stealth Rock -Stone Edge -Drain Punch -Thunder Wave It all started with Regirock. After testing many SR users, Regirock came out on top as my favourite, and is the first addition to this team. SR is useful as we all know, and is a good support to this team. Regirock functions as a great physical wall, due to his titanic 200 defense. Because of this, I felt no need to invest extra Def EV's. Stone Edge for STAB power. Drain Punch has proven so useful for extra survival and damage, and T Wave on switches such as Ludicolo round off his support quite nicely. [pimg]315[/pimg] Roselia @ Eviolite Trait: Natural Cure EV's: 252 HP / 252 SpD / 4 SpA Calm Nature -Sleep Powder -Giga Drain -Toxic Spikes -Spikes I needed a poke to take care of Regirock's weaknesses, and with the departure of Amoonguss and arrival of Roselia, I decided this was the perfect opportunity to try her out. She tanks a SpAtk on the switch, and takes the opportunity to set up. There were many opportunities I could find to send her in and really pressure the opponent with hazards. Toxic Spikes if the opposing team is more defensive or Spikes if it's more offensive to hurt the constant switching I can force with my walls and other pokes. Sleep Powder because it's good, but not always reliable. Giga Drain off dat 100 SpA. That was my defensive core I first established, now I needed a SpAtk core. [pimg]272[/pimg] Ludicolo @ Life Orb Trait: Swift Swim EV's: 252 SpA / 252 Spe / 4 Spd Modest Nature -Rain Dance -Surf -Giga Drain -Ice Beam Ludicolo, the star player of this team. This guy ALWAYS puts in work. With only 2 weaknesses in Bug and Flying moves, you can find lots of opportunities to send him in on resisted/neutral attacks and set up a Rain Dance and sweep the floor. My favourite thing to do is send him in on Alomomola, and I know that he's gonna take something down. Sometimes you can even Giga Drain for an OHKO since he may want to Toxic you. Surf because I missed too much with Hydro Pump. Ice Beam for Grass Types, such as Roselia. Standard set. [pimg]503[/pimg] Samurott @ Life Orb Trait: Torrent EV's: 252 SpA / 252 Spe / 4 Def Modest Nature -Surf -Taunt -HP Grass -Ice Beam I chose Samurott because he has nice bulk and complements well with Rain Dance. I chose Taunt over Megahorn for Ludicolos because Braviary was troubling me with his SubBU set, and it works nicely for walls too. I use my own Ludicolo for Ludicolo. Ice Beam for Grass. I chose speed EV's over HP because the loss of speed was really hurting and I couldn't get enough moves in. His main use is a general powerhouse and wallbreaker. Now I needed a physical core to balance my team. [pimg]623[/pimg] Golurk @ Choice Band Trait: Iron Fist EV's: 172 HP / 252 Atk / 84 SpD Adamant Nature -Shadow Punch -Ice Punch -Drain Punch -Earthquake At first I used Marowak as my physical powerhouse, but I realised with how important my entry hazards were, I needed a spinblocker who could also put huge dents into the enemy. And I stumbled upon this guy. Surprisingly bulky and with 3 immunities, can find good moments to switch in and really hurt something, such as Volt Switchers e.g. Scarf Electabuzz. I chose Choice Band because he normally only stays in for one hit before I need to switch out. Works as a great check to choiced Sawk, but be very wary of Ice Punch. Oh and he is pretty good against Musharna. [pimg]128[/pimg] Tauros @ Life Orb Trait: Sheer Force EV's: 252 Spe / 252 Atk / 4 HP Jolly Nature -Earthquake -Rock Slide -Rock Climb -Zen Headbutt Tauros, the old bull, still alive and kicking. I realised I needed a speedy attacker with coverage options so I chose him. Works well with Golurk to absorb Shadow Balls and retaliate with Zen Headbutt and Rock Slide for Haunter and Drifblim respectively. I chose Rock Climb for max power, but the miss really hurt me sometimes. His main use was finishing off weakened teams. He did a decent job but I felt there could've been a better option. Thank you so much if you've read this far :) So let's have a recap. The overall strategy I used was setting up rocks if possible and finding/forcing an opportunity to set up any form of spikes, then damaging the team with bulky attackers. You'll notice there's not much frailty around. Most of these pokemon can tank an unboosted hit or two and deal much more in return. You can also force switches and put a lot of pressure on them with big hits and hazard damage. I felt along the way that Tauros and Samurott did the least amount of work and I toyed a bit about replacing them but they hung on. Let me know what you guys think and please do try it, it's a pretty fun team in my opinion. I'll leave an import so you can test it on Pokemon Showdown or elsewhere :) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Regirock @ Leftovers Trait: Clear Body EV's: 252 HP / 252 Atk / 4 SpD Careful Nature -Stealth Rock -Stone Edge -Drain Punch -Thunder Wave Roselia @ Eviolite Trait: Natural Cure EV's: 252 HP / 252 SpD / 4 SpA Calm Nature -Sleep Powder -Giga Drain -Toxic Spikes -Spikes Ludicolo @ Life Orb Trait: Swift Swim EV's: 252 SpA / 252 Spe / 4 Spd Modest Nature -Rain Dance -Surf -Giga Drain -Ice Beam Samurott @ Life Orb Trait: Torrent EV's: 252 SpA / 252 Spe / 4 Def Modest Nature -Surf -Taunt -HP Grass -Ice Beam Golurk @ Choice Band Trait: Iron Fist EV's: 172 HP / 252 Atk / 84 SpD Adamant Nature -Shadow Punch -Ice Punch -Drain Punch -Earthquake Tauros @ Life Orb Trait: Sheer Force EV's: 252 Spe / 252 Atk / 4 HP Jolly Nature -Earthquake -Rock Slide -Rock Climb -Zen Headbutt Edit: Don't know why it's showing Jellicent and Rotom-W.