Introduction With the new drops from the OU and being bored of the OU situation, i've decided to built my first UU team and it start to have pretty success in the ladder. But now that i'm a little high then the normal i'm starting to notice some weak point in this team and i want you to suggest me some good improvements. Basically i wanna try the new toy that UU have like Chandelure, Machamp and Alakazam. Team at a Glance The Team Analysis Empoleon (M) @ Leftovers Trait: Torrent EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Stealth Rock - Scald - Grass Knot - Roar Empoleon is a damn good special wall and my stealth rock setupper. The EVs and nature are obviusly for optimize his special wall role, scald have 30% to burn the target, so if it can burn (never happen to me 'coz i'm very unlucky) i can a more advantage on my opponent, since i don't any status inducer move in my team (should i ? that's another question). Grass knot is obviusly for take care of the ground/water mons that try to wall my empoleon. Roar is for phazing and when even the spikes are out it can be very useful. Roserade (M) @ Black Sludge Trait: Natural Cure EVs: 252 HP / 252 SDef / 4 SAtk Calm Nature (+SDef, -Atk) - Rest - Spikes - Giga Drain - Hidden Power [Fire] Roserade is my spikes setupper and second special wall. The combination of rest+Natural Cure provides a reliable recovery at the cost of the switch. Giga drain is STAB and for a partial recovery, HP Fire is for coverage. Heracross (M) @ Choice Scarf Trait: Guts EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature (+Spe -SAtk) - Megahorn - Close Combat - Stone Edge - Pursuit Heracross is a good revenge killer and a pseudo-status absorber, after weaking some counters with hazards he can score many KOs. Megahorn is choosen for STAB and high power against psy mons, CC is the main STAB, Stone Edge is a simple Filler and Pursuit can wreck psy/ghost pokes in the switch, most famous: Zam, Mis and Victini. Chandelure (M) @ Leftovers Trait: Flash Fire EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Substitute - Fire Blast - Shadow Ball - Hidden Power [Fighting] This is the SUB+3 attacks special side of the team, it's very effective and can provides a lot of trouble in to the opponent's team, thanks to his damn good SPA. IDK if HP fight is the right choice or if Grass can be better, but if i get a FF boost, chandelure starts the rampage, stopped only by very bulky special wall and fastest pokes. Alakazam (M) @ Life Orb Trait: Magic Guard EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Psyshock - Shadow Ball - Focus Blast - Grass Knot LO Magic Guard Alakazam is a complete beast. He's one of the fastest pokemon in the tier and one that have 135 SPA that coupled with LO go high and high. The obvius disvantage is that Zam have paper-like defenses and is susceptible to the scarf mons and the priority attackers. He's a good late game sweeper and with the help of the hazards he can open severl holes in the opponent's team. Donphan (M) @ Leftovers Trait: Sturdy EVs: 252 HP / 100 Atk / 152 Def Adamant Nature (+Atk, -SAtk) - Ice Shard - Stone Edge - Earthquake - Rapid Spin Donphan is my spinner and a pretty good physical sweeper. The EV's are given to be bulky and aggressive at the same time, but if you have a better EV spread for raise defense an let it be a good attacker at the same time, it's well accepted. Earthquake is the main STAB, Rapid Spin is what i choose Donphan, Stone age is for the famous EdgeQuake coverage and Ice shard is for priority. The problem with Donphan is that he's affected by the hazards before he can get rid of them with rapid spin, and i'm considering the option to change him with a more effective spinner like Claydol (but clay have a lot of bad weakness but it can provide me a ground immunity wich i lack). Conclusion Hope you like my team and can suggest to me some good improvements, especially for the role of spinner and for a good ground immunity since i don't have one.