[COMPLETED] Pangoro

AccidentalGreed

Sweet and bitter as chocolate.
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#1


I'm the Goddamned Panda
QC Approvals: Alexwolf, Snunch, SOMALIA

GP Approvals: GatoDelFuego

Status: Done

[Pros]

<ul>
<li>Pangoro offers huge physical offense. Not Haxorus-good, but huge enough to bite holes into the opponent when needed.</li>
<li>It also offers great coverage in just its STABs alone, both being only commonly resisted by Fairy-types.</li>
<li>Pangoro is the only Pokemon that is able to use Parting Shot at the moment.</li>
<li>Has decent natural bulk, enough to take a hit or two without faltering.</li>
</ul>

[Cons]

<ul>
<li>Pangoro is unfortunately very slow at base 58 Speed; it is unable to outrun even Tyranitar naturally. It is thus very vulnerable to stray attacks and may go down without doing anything.</li>
<li>It has trouble with Fairy-types in general, since it suffers a quadruple weakness to Fairy-type moves, and pure Fairy-types resist its STAB combination.</li>
<li>Pangoro lacks Sucker Punch and other priority moves, giving it massive competition with other Fighting-types.</li>
</ul>

[Set Recommendations]

[SET]
name: Choice Scarf
move 1: Parting Shot
move 2: Crunch
move 3: Sky Uppercut / Hammer Arm / Storm Throw
move 4: Stone Edge / Poison Jab
nature: Jolly
ability: Iron Fist / Scrappy
item: Choice Scarf
evs: 4 HP / 252 Atk / 252 Spe

<p>Although Pangoro is very slow, its access to Parting Shot differentiates itself sufficiently enough from other faster and more reliable Choice Scarf users. Parting Shot specifically is used to scout the opponent's actions and give its other teammates opportunities to set up or wreck the team, thanks to it lowering the target's Attack and Special Attack. Aside from Parting Shot, Pangoro functions as a pretty decent revenge killer with adequately powerful attacks, outrunning threats slower than the positive-natured base 111 Speed mark by a single point.</p>

<p>Crunch and Sky Uppercut are Pangoro's main attacks, and perform well with each other as they both gain STAB and hit everything neutrally aside from Toxicroak, Heracross, and Fairy-types. Hammer Arm may be used in place of Sky Uppercut for significantly more power (with Iron Fist, it is exactly equal to a Close Combat's damage output if Pangoro had it), but lowers Pangoro's Speed afterwards and prevents it from hitting multiple times in a row effectively. If Scrappy is used, Storm Throw is a more reliable option than the former two moves. Stone Edge and Poison Jab complete Pangoro's coverage, with the former hitting Flying-types super effectively and the latter allowing Pangoro to get past Fairy-types such as Togekiss, Gardevoir, and Azumarill more easily. Keep in mind, however, that aside from Grass- and Fairy-types, Poison Jab is generally an unfavorable move to be locked into.</p>

[Checks and Counters]

<p>Most of the time Pangoro will be using Parting Shot to escape from and weaken its usual checks and counters, giving its own team momentum and possibly setup opportunities in a flash. Aside from this, Pangoro has many checks, especially including fast and hard-hitting threats that can hit it hard or super effectively. Threats such as Togekiss, Gengar, Blaziken, and Talonflame can make short work of it with their Fighting-, Fairy-, or Flying-type moves. Assuming it equips a Choice Scarf, it can still be naturally outsped by Pokemon as fast as Jolly max Speed Mega Lucario. There's a large list of offensive Pokemon that fit under this category, so it is not hard to check it when necessary. As far as counters are concerned, physically defensive Pokemon such as Skarmory and Hippowdon have little issues taking Pangoro on, though again, it is not designed to stay in battle with them, and can simply use Parting Shot to steal momentum away.</p>
 
Last edited:

alexwolf

lurks in the shadows
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#2
Mention Toxicroak and Heracross as Pokemon that resist Pangoro's STAB combo. Also, unless someone vouches for a CB or a bulky Lefties set i don't like either of them, as Pangoro has an awful Speed and a bad defensive typing, leaving it almost useless against many offensive teams. A Scarf set is the best bet of this guy in OU.
 
#3
There's no reason for a bulky Leftovers set, so scrap that completely. I can see Choice Band being somewhat useful with STAB Iron Fist Hammer Arm and a spammable STAB in Crunch, but, as alexwolf said, it's probably too difficult to execute properly given the pathetic Speed stat and mediocre defensive potential. It also has no priority whatsoever, unlike most other Fighting-types, such as Conkeldurr, Breloom, and Lucario. I'd say it's outclassed.
 

AccidentalGreed

Sweet and bitter as chocolate.
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#5
Quite alright, I suppose.

1) Thanks for the QC, alexwolf!

2) The reason why I wanted to discuss Leftovers and Choice Band was because both would force Pangoro to be slower, which as a result would give you a slower Parting Shot, preventing your switch-in from taking damage and allowing it to set up afterwards. In standard play, I'll accept the fact the the Choice Scarf set may be its best, but just discussing some possibilities!
 

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Contributor Alumnus
#7
Thanks, dudes. Remind me if I need to do anything else before this guess fully approved because I just placed in prose, and I need to dinner now!
 
#9
I'm not sure about the HTML, but i think it's right.
Amcheck
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comments
[Pros]

<ul>
<li>Huge aAttack. Not Haxorus-good, but huge enough to bite holes into the opponent.</li>
<li>Offers great coverage in just its STABs alone, both being resisted only by Fairy-types</li>
<li>The only Pokemon who is able to use Parting Shot at the moment.</li>
<li>Decent natural bulk.</li>
</ul>

[Cons]

<ul>
<li>Very slow at base 58 Speed; unable to outrun even Tyranitar naturally. It is thus very vulnerable to stray attacks and may go down without doing anything.</li>
<li>4x weak to Fairy-types, who resist its STAB combination.</li>
<li>Lacks Sucker Punch and other priority moves, giving it massive competition with from other Fighting-types.</li>
</ul>

[Set Recommendations]

<p>Pangoro @ Choice Scarf<br />
Ability: Iron Fist<br />
EVs: 4 HP / 252 Atk / 252 Spe <br />
Jolly Nature (+Spe, -SpA)<br />
- Parting Shot<br />
- Crunch<br />
- Sky Uppercut / Hammer Arm<br />
- Stone Edge / Poison Jab</p>

<p>Although Pangoro is very slow, its access to Parting Shot differentiates itself sufficiently enough from other faster and more reliable Choice Scarf users. Parting Shot specifically is used to scout the opponent's actions and give its other teammates opportunities to set up or wreck the team, thanks to its lowering the target's Attack and Special Attack. Aside from Parting Shot, Pangoro functions as a pretty decent revenge killer with adequately powerful attacks, outrunning threats slower than the base 111 Speed mark by a single point.</p>

<p>Crunch and Sky Uppercut are Pangoro's main attacks, and perform well with each other as they both gain STAB and hit everything neutrally aside from Toxicroak, Heracross, and some Fairy-types. Hammer Arm may be used in place of Sky Uppercut for significantly more power (with Iron Fist, it is exactly equal to a Close Combat's damage output if Pangoro had it) , but lowers Pangoro's Speed afterwards and prevents it from hitting multiple times in a row effectively. Stone Edge and Poison Jab completes Pangoro's coverage, with the former hitting Flying-types super effectively, and the latter allowing Pangoro to get past Fairy-types such as Togekiss, Gardevoir, and Azumarill more easily. Keep in mind, however, that aside from Grass- and Fairy-types, Poison Jab in is generally an unfavorable move to be locked into.</p>

[Checks and Counters]

<p>Most of the time Pangoro will be using Parting Shot to escape from and weaken his usual checks and counters, giving its own team momentum and possibly setup opportunities in a flash. Aside from this, Pangoro has many checks, especially including fast and hard-hitting threats that can hit it hard or super-(remove hyphen)effectively. Threats such as Togekiss, Gengar, Blaziken, and Talonflame can make short work of it with their Fighting-, Fairy-, or Flying-type moves. Assuming it equips a Choice Scarf, it can still be naturally outsped by Pokemon as fast as Jolly max Speed Mega-Lucario. There's a large list of offensive Pokemon that fit under this category, so it is not hard to check it when necessary. As far as counters are concerned, physically defensive Pokemon such as Skarmory and Hippowdon have little issues taking Pangoro on, though again, it is not designed to stay in battle with them, and can simply use Parting Shot to steal momentum away.</p>
 

GatoDelFuego

Pinochet used Sky Drop!
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GP Co-Leader
#10
AccidentalGreed

REMOVE CHANGE COMMENTS

[Pros]

<ul>
<li>Huge Attack. Not Haxorus-good, but huge enough to bite holes into the opponent.</li>
<li>Offers great coverage in just its STABs alone, both being resisted only by Fairy-types</li>
<li>The only Pokemon who that is able to use Parting Shot at the moment.</li>
<li>Decent natural bulk.</li>
</ul>

[Cons]

<ul>
<li>Very slow at base 58 Speed; unable to outrun even Tyranitar naturally. It is thus very vulnerable to stray attacks and may go down without doing anything.</li>
<li>4x weak to Fairy-types, who which also resist its STAB combination.</li>
<li>Lacks Sucker Punch and other priority moves, giving it massive competition with other Fighting-types.</li>
</ul>

[Set Recommendations]

<p>Pangoro @ Choice Scarf<br />
Ability: Iron Fist<br />
EVs: 4 HP / 252 Atk / 252 Spe <br />
Jolly Nature (+Spe, -SpA)<br />
- Parting Shot<br />
- Crunch<br />
- Sky Uppercut / Hammer Arm<br />
- Stone Edge / Poison Jab</p>

<p>Although Pangoro is very slow, its access to Parting Shot differentiates itself sufficiently enough from other faster and more reliable Choice Scarf users. Parting Shot specifically is used to scout the opponent's actions and give its other teammates opportunities to set up or wreck the team, thanks to it lowering the target's Attack and Special Attack. Aside from Parting Shot, Pangoro functions as a pretty decent revenge killer with adequately powerful attacks, outrunning threats slower than the base 111 Speed mark by a single point. Is this with a positive nature on them? either way, be sure to clarify, as that's big for it</p>

<p>Crunch and Sky Uppercut are Pangoro's main attacks, and perform well with each other as they both gain STAB and hit everything neutrally aside from Toxicroak, Heracross, and some Fairy-types. Hammer Arm may be used in place of Sky Uppercut for significantly more power (with Iron Fist, it is exactly equal to a Close Combat's damage output if Pangoro had it), but lowers Pangoro's Speed afterwards and prevents it from hitting multiple times in a row effectively. Stone Edge and Poison Jab completes Pangoro's coverage, with the former hitting Flying-types super effectively, (RC) and the latter allowing Pangoro to get past Fairy-types such as Togekiss, Gardevoir, and Azumarill more easily. Keep in mind, however, that aside from Grass- and Fairy-types, Poison Jab is generally an unfavorable move to be locked into.</p>

[Checks and Counters]

<p>Most of the time Pangoro will be using Parting Shot to escape from and weaken his its usual checks and counters, giving its own team momentum and possibly setup opportunities in a flash. Aside from this, Pangoro has many checks, especially including fast and hard-hitting threats that can hit it hard or super effectively. Threats such as Togekiss, Gengar, Blaziken, and Talonflame can make short work of it with their Fighting-, Fairy-, or Flying-type moves. Assuming it equips a Choice Scarf, it can still be naturally outsped by Pokemon as fast as Jolly max Speed Mega Lucario. There's a large list of offensive Pokemon that fit under this category, so it is not hard to check it when necessary. As far as counters are concerned, physically defensive Pokemon such as Skarmory and Hippowdon have little issues taking Pangoro on, though again, it is not designed to stay in battle with them, and can simply use Parting Shot to steal momentum away.</p>

1/1
 
#12
According to Serebii, the big panda gets storm throw as an egg move. Since it is guaranteed to get a critical hit, it's base power before STAB is 90. This has 100% accuracy, even though it is slightly weaker than Sky Uppercut. Though since it is a critical hit, it should ignore defense boosts (like from Supowering Malamar). Just thought you might want to know.
 
#15
Shouldn't Mold Breaker also be considered to prevent Magic Bounce users from interrupting a set-up strategy? Granted, Parting Shot still forces the Magic Bounce user out, but it also lowers Pangoro's stats and decreases your momentum.