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Completed Complications vs. Elevator Music, with Maxim trying to actually ref

Discussion in 'ASB' started by Maxim, Jul 31, 2013.

  1. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    [​IMG]
    "Phew, haven't dusted off this reffing device for quite some time now. Anyways, let's get the rules out there, and get this thing started!"

    Team Elevator Music:
    Togekissu (open)

    [​IMG] Togekiss [Togekissu] (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 117 [Movepool Complete]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    After You
    Air Cutter
    Air Slash
    AncientPower
    Attract
    Aura Sphere
    Baton Pass
    Bestow
    Body Slam
    Brick Break
    Captivate
    Charm
    Counter
    Covet
    Curse
    Defense Curl
    Defog
    Detect
    Dizzy Punch
    Double Team
    Double-Edge
    Drain Punch
    Dream Eater
    Echoed Voice
    Encore
    Endeavor
    Endure
    Extrasensory
    ExtremeSpeed
    Facade
    Fire Blast
    Flamethrower
    Flash
    Fling
    Fly
    Focus Punch
    Follow Me
    Foresight
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Headbutt
    Heal Bell
    Heat Wave
    Helping Hand
    Hidden Power (Ground, 7)
    Hyper Beam
    Hyper Voice
    Incinerate
    Last Resort
    Light Screen
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mirror Move
    Morning Sun
    Mud-Slap
    Nasty Plot
    Natural Gift
    Ominous Wind
    Peck
    Pluck
    Present
    Protect
    Psych Up
    Psychic
    Psycho Shift
    Psyshock
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Rock Smash
    Rollout
    Roost
    Round
    Safeguard
    Secret Power
    Seismic Toss
    Shadow Ball
    Shock Wave
    Signal Beam
    Silver Wind
    Sky Attack
    Sleep Talk
    Snore
    Softboiled
    SolarBeam
    Steel Wing
    Stored Power
    Substitute
    Sunny Day
    Swagger
    Sweet Kiss
    Swift
    Tailwind
    Telekinesis
    Thunder Wave
    Toxic
    Tri Attack
    Trick
    Twister
    Uproar
    Water Pulse
    Wish
    Work Up
    Yawn
    Zap Cannon
    Zen Headbutt


    Kairyu (open)

    [​IMG] Dragonite [Kairyu] (M)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80 /1.15) (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    Total Moves: 117 [Movepool Complete]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Agility
    Air Cutter
    Aqua Jet
    Aqua Tail
    Attract
    Bide
    Bind
    Blizzard
    Body Slam
    Brick Break
    BubbleBeam
    Bulldoze
    Captivate
    Curse
    Cut
    Defog
    Detect
    Dive
    Double Team
    Double-Edge
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    DragonBreath
    DynamicPunch
    Earthquake
    Endure
    ExtremeSpeed
    Facade
    Fire Blast
    Fire Punch
    Flamethrower
    Fling
    Fly
    Focus Blast
    Focus Punch
    Frustration
    Fury Cutter
    Giga Impact
    Hail
    Haze
    Headbutt
    Heal Bell
    Heat Wave
    Hidden Power (Grass, 7)
    Hone Claws
    Horn Drill
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail
    Leer
    Light Screen
    Mimic
    Mist
    Mud-Slap
    Natural Gift
    Ominous Wind
    Outrage
    Protect
    Rage
    Rain Dance
    Razor Wind
    Reflect
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power
    Shock Wave
    Skull Bash
    Sky Drop
    Slam
    Sleep Talk
    Snore
    Steel Wing
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Supersonic
    Surf
    Swagger
    Swift
    Tailwind
    Take Down
    Thunder
    Thunder Wave
    Thunderbolt
    ThunderPunch
    Toxic
    Twister
    Water Gun
    Water Pulse
    Waterfall
    Whirlpool
    Whirlwind
    Wing Attack
    Wrap
    Zap Cannon


    Team Complications:
    Excadrill (open)

    [​IMG] Nature: Adamant (+Atk, -SAtk)

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush
    Innate
    This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.

    Sand Force
    Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.

    Mold Breaker*
    Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)

    Stats
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch (*)
    Mud Sport (*)
    Rapid Spin (*)
    Mud Slap (*)
    Fury Swipes (*)
    Metal Claw (*)
    Dig (*)
    Hone Claws (*)
    Drill Run
    Fissure
    Swords Dance
    Earthquake
    Horn Drill

    Iron Defense (*)
    Crush Claw (*)
    Skull Bash (*)
    Submission
    Earth Power

    Brick Break (*)
    X-Scissor (*)
    Rock Slide (*)
    Protect
    Giga Impact
    Double Team
    Sandstorm
    Aerial Ace
    Shadow Claw
    Poison Jab
    Substitute
    Bulldoze
    Rock Tomb
    Toxic
    Rest
    Rock Smash
    Facade
    Giga Impact

    Stealth Rock
    Iron Head
    Magnet Rise
    Sleep Talk


    Bolshevik (open)

    Bronzong (Bolshevik)
    [​IMG] Nature: Brave (+Atk, -Spe, -10% Evasion)

    Type:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    Passive
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Heatproof
    Passive
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal (Unlocked)
    Passive
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (23/1.15=20)
    Size Class: 3
    Weight Class: 5 [8 Heavy Metal]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle (*)
    Confusion (*)
    Hypnosis (*)
    Imprison (*)
    Confuse Ray (*)
    Psywave (*)
    Iron Defense (*)
    Extrasensory (*)
    Faint Attack (*)
    Safeguard (*)
    Heavy Slam
    Metal Sound
    Sunny Day
    Rain Dance
    Payback
    Future Sight

    Stealth Rock (*)
    Signal Beam (*)
    Trick (*)
    Zen Headbutt
    Iron Head

    Earthquake (*)
    Psyshock (*)
    Gyro Ball (*)
    Light Screen
    Reflect
    SolarBeam
    Block
    Bulldoze
    Protect
    Trick Room
    Charge Beam
    Shadow Ball
    Rest
    Rock Slide
    Explosion
    Psychic


    "All Right, with that out of the way, let's get started!"

    Turn order:
    Complications issues items
    Elevator Music issues items and orders
    Complications orders
    I ref
  2. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "We resist their STABS, but not their coverage... This will be an interesting duel."
    Excadrill @ Exp. Share
    Bronzong @ Exp. Share
  3. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,744
    Togekiss will take an Amulet Coin, Dragonite will take nothing.

    Togekiss: Aura Sphere (Excadrill) ~ Fire Blast (Excadrill) ~ Aura Sphere (Excadrill)
    IF (Excadrill is under the effects of a protective/evasive move) THEN (use Hidden Power (Bronzong))​
    Dragonite: Fire Blast (Excadrill) ~ Heat Wave ~ Fire Blast (Excadrill)
    IF (Excadrill uses Dig) THEN (use Earthquake)
    IF (Excadrill is under the effects of a protective/evasive move) THEN (use Heat Wave)​
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Let's see how long we'll last."
    The Boulder: Protect-Rock Slide-Rock Slide
    Bolshevik: Light Screen-Heavy Slam (Togekiss)-Heavy Slam (Togekiss)
  5. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Team Elevator Music:
    [​IMG]
    Togekissu (Togekiss)
    Health: 100
    Energy: 100
    Speed: 80
    Stats: 1/4/5/4
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: None
    Item: Amulet Coin

    [​IMG]
    Kairyu (Dragonite)
    Health: 100
    Energy: 100
    Speed: 69 (-10% Evasion)
    Stats: 5/4/4/4
    Size/Weight: 4/6
    Boosts/Drops: None
    Status: None
    Item: None

    Team Complications:
    [​IMG]
    The Boulder (Excadrill)
    Health: 110
    Energy: 100
    Speed: 88
    Stats: 6/2/1/3
    Size/Weight: 1/3
    Boosts/Drops: None
    Status: None
    Item: Exp. Share

    [​IMG]
    Bolshevik (Bronzong)
    Health: 100
    Energy: 100
    Speed: 28 (-10% Evasion)
    Stats: 4/4/3/4
    Size/Weight: 3/8
    Boosts/Drops: None
    Status: None
    Item: Exp. Share

    Round 1: Maxim returns to reffing.

    And the battle starts off with a bang, as the two sides fire volleys of attacks at each other. By the end of it, Elevator Music has come out on top, with a lucky burn on The Boulder and hax in general going his way. Can Complications dig his way out of this one? Stay tuned to find out!

    Calculations (open)

    Pre Battle:
    Speed order:
    Excadrill
    Togekiss
    Dragonite
    Bronzong

    Dice:
    d2 for Speed Ties
    d16 for Crits
    d100 for most everything else

    Action One:
    Excadrill used Protect!
    Excadrill was protected

    Togekiss used Hidden Power on Bronzong
    To Crit: [2>= Yes]=2=Yes
    Damage: [7+3+1.5]*1.5=17.25
    [17.25 Damage B] [-5 Energy T]

    Dragonite used Heat Wave
    Roll Order: Excadrill, Bronzong
    To Hit Excadrill: [10>= Miss]=89=Hit
    To Crit: [1=Yes]=12,5=None
    To Burn: [10>= Yes]=59=No
    Damage (E): [10*.75+1.5]*1.5=13.5
    Damage (B): [10*.75]=7.5
    Excadrill protected against the attack
    [7.5 Damage B] [-7 Energy D]

    Bronzong used Light Screen
    Complication's Team was protected from Special Attacks for 6 Actions!
    [-9 Energy B]

    Excadrill's Protect faded!
    Energy: [7+13.5/2]=13.75
    [-13.75 Energy E]

    Action Two:
    Excadrill used Rock Slide
    Roll Order: Togekiss, Dragonite
    To Hit Togekiss: [10>= Miss]=83=Hit
    To Flinch Togekiss: [30>= Yes]=84=None
    To Crit: [1=yes]=8,3=None
    Damage (D): [8*.75+2.5]*1.5=12.75
    Damage (T): [8*.75+2.5]*1.5=12.75
    [12.75 Damage D] [12.75 Damage T] [-6 Energy E]

    Togekiss used Fire Blast on Excadrill
    To Hit: [15>= Miss]=35=Hit
    To Crit: [2>=Yes]=16=No
    To Burn: [10>=Yes]=3=Yes
    Damage: [12*2/3+3]*1.5=16.5
    [16.5 Damage E] [-8 Energy T]

    Dragonite used Heat Wave
    To Hit Excadrill: [10>= Miss]=5=No
    To Crit: [1=Yes]=12=No
    To Burn: [10>= Yes]=85=No
    Damage (B): [10*.75*2/3]=5
    [5 Damage B] [-11 Energy D]

    Bronzong used Heavy Slam on Togekiss
    BAP: 4+2(8-3)=14
    To Crit: [1=Yes]=4=No
    Energy: 5+8/1.5=10.33
    Damage: [14+3]=17
    [17 Damage T] [-9.33 Energy B]

    [-2 HP E]

    Action Three:
    Excadrill used Rock Slide
    To Hit Togekiss: [10>= Miss]=2
    To Crit: [1=Yes]=1=Yes
    Damage: [8*.75+3-3+2.5]*1.5=12.75
    [12.75 Damage D] [-10 Energy E]

    Togekiss used Aura Sphere on Excadrill
    To Crit: [1=Yes]=13=No
    Damage: [9*2/3+3]*1.5=13.5
    [13.5 Damage E] [-7 Energy T]

    Dragonite used Fire Blast on Excadrill
    To Hit: [15>= Miss]=50=Hit
    To Crit: [1=yes]=12=No
    Already Burned
    Damage: [12*2/3+1.5]*1.5=14.25
    [14.25 Damage E] [-8 Energy D]

    Bronzong used Heavy Slam on Togekiss
    To Crit: [1=Yes]=12=No
    [17 Damage T] [-13.33 Energy B]

    [-2 HP B]

    Totals:
    Excadrill: 48 Damage, -30 Energy
    Bronzong: 30 Damage, -32 Energy
    Dragonite: 26 Damage, -26 Energy
    Togekiss: 47 Damage, -20 Energy


    Team Elevator Music:
    [​IMG]
    Togekissu (Togekiss)
    Health: 53
    Energy: 80
    Speed: 80
    Stats: 1/4/5/4
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: None
    Item: Amulet Coin

    [​IMG]
    Kairyu (Dragonite)
    Health: 74
    Energy: 74
    Speed: 69 (-10% Evasion)
    Stats: 5/4/4/4
    Size/Weight: 4/6
    Boosts/Drops: None
    Status: None
    Item: None

    Team Complications:
    [​IMG]
    The Boulder (Excadrill)
    Health: 62
    Energy: 70
    Speed: 88
    Stats: 6/2/1/3
    Size/Weight: 1/3
    Boosts/Drops: None
    Status: Burned (-3 BP on Physical Attacks, 2 DPA)
    Item: Exp. Share

    [​IMG]
    Bolshevik (Bronzong)
    Health: 70
    Energy: 68
    Speed: 28 (-10% Evasion)
    Stats: 4/4/3/4
    Size/Weight: 3/8
    Boosts/Drops: None
    Status: None
    Item: Exp. Share

    Turn order:
    Complications orders
    Elevator Music orders
    I ref
    Last edited: Aug 2, 2013
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Excadrill's Mold Breaker ignores Multiscale on the Rock Slide rolls, iirc, crits ignore burn reductions (though I'm fuzzy on that one), and Light Screen halves the BAP of single-target attacks, rather than 2/3rds them (I believe that 2/3rds is specifically for multi-target attacks).
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    I fixed the first thing you asked about, but I got confirmation on IRC that burns aren't negated by crits, and as for the Light Screen

    That pretty much says it all right there. Your orders please.
  8. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
  9. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    It clearly says "to protect multiple Pokemon in double/triples." that clearly means a multi-target attack (such as heat wave.) If the effect was meant to be applied to all moves in Doubles and Triples battles, it would say, "to protect Pokemon in doubles/triples battles, it instead reduces base power by 1/3rd," rather than specifying only multiple-target attacks.
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Hmm, the wording could use a bit of refinement yes, but I've always reffed it as when Reflect/Light Screen is applied to multiple pokemon then it reduces BP by 1/3. I just got confirmation from IRC about this.

    Your orders please. :)
  11. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,744
  12. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Sorry I've been so late with several of my battles; I've been very busy in the last week, and consequently my orders may be a bit rushed, so I apologize for that too :/

    Bronzong: Heavy Slam (Togekiss)-Gyro Ball (Togekiss)-Heavy Slam (Togekiss)
    If Togekiss
    is under the effects of a protective/evasive action when you would attack, target Dragonite instead.
    If the target of Bronzomg's attack uses a damaging evasive move, use Future Sight on the first instance, Trick Room on the second instance, and Rain Dance on the third.
    Excadrill: Rock Slide-Iron Head (Togekiss)-Rock Slide


    KO Sub (Both): If Togekiss is unconscious when you would act, redirect to Dragonite.
  13. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,744
    Togekiss: Helping Hand ~ Reflect ~ Hidden Power+Hyper Beam (Bronzong)

    Dragonite: Brick Break+Brick Break (Excadrill) ~ Cooldown (Aqua Jet (Excadrill)) ~ Sky Drop (Bronzong)
  14. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Team Elevator Music:
    [​IMG]
    Togekissu (Togekiss)
    Health: 53
    Energy: 80
    Speed: 80
    Stats: 1/4/5/4
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: None
    Item: Amulet Coin

    [​IMG]
    Kairyu (Dragonite)
    Health: 74
    Energy: 74
    Speed: 69 (-10% Evasion)
    Stats: 5/4/4/4
    Size/Weight: 4/6
    Boosts/Drops: None
    Status: None
    Item: None

    Team Complications:
    [​IMG]
    The Boulder (Excadrill)
    Health: 62
    Energy: 70
    Speed: 88
    Stats: 6/2/1/3
    Size/Weight: 1/3
    Boosts/Drops: None
    Status: Burned (-3 BP on Physical Attacks, 2 DPA), Light Screen (4A)
    Item: Exp. Share

    [​IMG]
    Bolshevik (Bronzong)
    Health: 70
    Energy: 68
    Speed: 28 (-10% Evasion)
    Stats: 4/4/3/4
    Size/Weight: 3/8
    Boosts/Drops: None
    Status: Light Screen (4A)
    Item: Exp. Share

    Round 2: Yup, progressing at a normal rate. -_-

    Calculations (open)

    Action One:
    Togekiss used Helping Hand
    Dragonite's Next attack was amplified!

    Excadrill used Rock Slide
    To Crit: [1=yes]=1,1=BOTH
    To Hit Togekiss: [10>= Miss]=92=Hit
    To Flinch Togekiss: Null
    Damage (D): [8*.75+3-3+2.5]*1.5=12.75
    Damage (T): [8*.75+3-3+2.5]*1.5=12.75
    [12.75 Damage D] [12.75 Damage T] [-14 Energy E]

    Bronzong used Heavy Slam on Togekiss
    To Crit: [1=Yes]=11=No
    [17 Damage T] [-17.33 Energy B]

    Dragonite used Brick Shatter
    BAP: 8*2.25=18
    Energy: [6+10]*1.75=28
    To Crit: [1=Yes]=8=No
    The Light Screen was Shattered!
    The attack was amplified by Togekiss's Helping Hand!
    Damage: [18*2+4.5]*1.5=60.75
    [60.75 Damage E] [-28 Energy D]

    Togekiss's Helping Hand faded
    Energy: [4+36/2]-1=21
    [-21 Energy T]

    [-2 HP E]
    Excadrill fainted!

    Action Two:
    Dragonite had to cooldown

    Togekiss used Reflect
    EM's team was protected from physical attacks for 6 actions
    [-10 Energy T]

    Bronzong used Gyro Ball on Togekiss
    To Crit: [1=yes]=5=No
    BP: 5 + ((80-28) / 10 )=10.2~10
    Damage: [10*2/3+3]=9.67
    [9.67 Damage T] [-6 Energy B]

    Action Three:
    Dragonite used Sky Drop
    Bronzong was carried into the air!

    Bronzong used Heavy Slam
    But the move failed due to being in the air!

    Dragonite dropped Bronzong!
    To Crit: [1=Yes]=13=No
    Damage: [6+8+3+1.5]*.67=12.395
    [12.395 Damage B] [-7 Energy D]

    Togekiss used Hidden Blast
    BAP: 7+15=22
    Typing: Ground
    Energy: [5+10]*1.5=22.5
    Accuracy: [(100+90)/2]=95
    To Hit: [5>= Miss]=20=Hit
    To Crit: [1=Yes]=13=No
    Damage: [22+1.5]*1.5=35.25
    [35.25 Damage B] [-22.5 Energy T]

    Totals:
    Togekiss: 39 Damage, -54 Energy
    Dragonite: 13 Damage, -35 Energy
    Excadrill: 63 Damage, -14 Energy, FAINT
    Bronzong: 48 Damage, -23 Energy


    Team Elevator Music:
    [​IMG]
    Togekissu (Togekiss)
    Health: 14
    Energy: 26
    Speed: 80
    Stats: 1/4/5/4
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: Reflect (4 Actions)
    Item: Amulet Coin

    [​IMG]
    Kairyu (Dragonite)
    Health: 61
    Energy: 39
    Speed: 69 (-10% Evasion)
    Stats: 5/4/4/4
    Size/Weight: 4/6
    Boosts/Drops: None
    Status: Reflect (4 Actions)
    Item: None

    Team Complications:
    [​IMG]
    The Boulder (Excadrill)
    Health: KO
    Energy: 56
    Speed: 88
    Stats: 6/2/1/3
    Size/Weight: 1/3
    Boosts/Drops: None
    Status: Burned (-3 BP on Physical Attacks, 2 DPA)
    Item: Exp. Share

    [​IMG]
    Bolshevik (Bronzong)
    Health: 22
    Energy: 45
    Speed: 28 (-10% Evasion)
    Stats: 4/4/3/4
    Size/Weight: 3/8
    Boosts/Drops: None
    Status: None
    Item: Exp. Share

    Turn Order:
    Elevator Music orders
    Complications orders
    I ref.
    Last edited: Aug 13, 2013
  15. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,744
    you forgot to update dragonite's total

    Togekiss: Cooldown (Chill) ~ Silver Wind (Bronzong) ~ Hidden Power (Bronzong)

    Dragonite: Fire Blast (Bronzong) ~ Thunderbolt (Bronzong) ~ Fire Blast (Bronzong)
  16. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "We'll take out one of them."
    Psywave+Psywave (Togekiss)-Cooldown-Psychic (Dragonite)
  17. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Team Elevator Music:
    [​IMG] Togekissu (Togekiss)
    Health: 14
    Energy: 26
    Speed: 80
    Stats: 1/4/5/4
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: Reflect (4 Actions)
    Item: Amulet Coin

    [​IMG] Kairyu (Dragonite)
    Health: 61
    Energy: 39
    Speed: 69 (-10% Evasion)
    Stats: 5/4/4/4
    Size/Weight: 4/6
    Boosts/Drops: None
    Status: Reflect (4 Actions)
    Item: None

    Team Complications:
    [​IMG] The Boulder (Excadrill)
    Health: KO
    Energy: 56
    Speed: 88
    Stats: 6/2/1/3
    Size/Weight: 1/3
    Boosts/Drops: None
    Status: Burned (-3 BP on Physical Attacks, 2 DPA)
    Item: Exp. Share

    [​IMG] Bolshevik (Bronzong)
    Health: 22
    Energy: 45
    Speed: 28 (-10% Evasion)
    Stats: 4/4/3/4
    Size/Weight: 3/8
    Boosts/Drops: None
    Status: None
    Item: Exp. Share

    Round 3: Another ending.

    And with that, Elevator Music has secured the win.

    Calculations (open)

    Action One:
    Togekiss had to cooldown

    Dragonite used Fire Blast on Bronzong
    To Hit: [5>= Miss]=77
    To Crit: [1=Yes]=2=No
    To Burn: [10>= Yes]=66=No
    Damage: [12]=12
    [12 Damage B] [-8 Energy D]

    Bronzong used Psychic Tsunami
    Damage: 10*2.25=22.5
    Energy: [5+9]*1.5-1=20
    [22.5 Damage T] [-20 Energy B]

    Togekiss fainted!

    Action Two:
    Bronzong had to cooldown

    Dragonite used Thunderbolt
    To Crit: [1=Yes]=6=No
    To Paralyze: [10>= Yes]=8=Yes
    Damage: [10]=10
    [10 Damage B] [-7 Energy D]

    Bronzong Fainted!

    Elevator Music has won the battle!

    Totals:
    Togekiss: 23 Damage, FAINT
    Dragonite: -15 Energy
    Bronzong: 22 Damage, -20 Energy, FAINT


    Team Elevator Music:
    [​IMG]
    Togekissu (Togekiss)
    Health: KO
    Energy: 28
    Speed: 80
    Stats: 1/4/5/4
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: Reflect (4 Actions)
    Item: Amulet Coin

    [​IMG]
    Kairyu (Dragonite)
    Health: 61
    Energy: 24
    Speed: 69 (-10% Evasion)
    Stats: 5/4/4/4
    Size/Weight: 4/6
    Boosts/Drops: None
    Status: Reflect (4 Actions)
    Item: None

    Team Complications:
    [​IMG]
    The Boulder (Excadrill)
    Health: KO
    Energy: 56
    Speed: 88
    Stats: 6/2/1/3
    Size/Weight: 1/3
    Boosts/Drops: None
    Status: Burned (-3 BP on Physical Attacks, 2 DPA)
    Item: Exp. Share

    [​IMG]
    Bolshevik (Bronzong)
    Health: KO
    Energy: 25
    Speed: 28 (-10% Evasion)
    Stats: 4/4/3/4
    Size/Weight: 3/8
    Boosts/Drops: None
    Status: None
    Item: Exp. Share

    Rewards:

    Maxim:
    • 4 Universal Counters
    Elevator Music:
    • 1 Currency Counter
    • Togekissu: 7 CC
    • Kairyu: 7 CC, 2 KOC
    Complications:
    • 1 Currency Counter
    • The Boulder: 3 MC
    • Bolshevik: 3 MC, 1 KOC
    Thanks for playing! And have a nice day.
    Last edited: Aug 17, 2013
  18. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,744
    Both my Togekiss and Dragonite actually have complete movepools, so I get 7 CC each instead :)
  19. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Okay, fixed

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