Complications Vs Rickheg: A 1v1 battle

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1v1 FE
asb arena
1 day DQ
0/5 Recovery/chill
1 Sub
Items = Training
All abilities

Complications' Team said:
Gallade (Slawter) Male


Nature: Brave (+Atk, -Spe -10 Evasion)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast
Type: (Innate)*
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (DW)
Type: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 70 (69.6>70
Size Class: 3
Weight Class: 4
Base Rank Total: *21

EC: 9/9
MC: 0
DC: 5/5

Attacks
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Psychic
Imprison
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Close Combat

Disable (*)
Shadow Sneak (*)
Encore (*)

Toxic (*)
Thunderbolt (*)
Trick Room (*)

Thanks for reffing :3
rickheg's team said:

Dragonite (Loch) (F)
Nature: Rash (Adds 1 to Special Attack, Subtracts 1 from Special Defense)
Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Multiscale: (DW Locked) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3(-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Thunder Punch
Fire Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Hurricane
Aqua Tail
Outrage
Dragon Rush
Dragon Dance
Dragon Tail

Water Pulse
Dragon Pulse
Extremespeed

Toxic
Thunderbolt
Flamethrower
Ice Beam
Double Team

Total Moves: 25

Thanks for reffing!!
No flavor!! I have too much to ref already!!
 
Seeking a battle!
1 Vs 1 FE
ASB Arena
1 Day DQ
No recoveries/5 chills
1 Sub
Switch: lol evil pandas attack

Items: Feel free to use Training items
I'll take this one. Don't think there's anything left to choose.
Yes, there is. All Abilities.
Just so no one forgets. I guess I order first, right? I'll give Loch an Amulet Coin.

Alright, girl. It's time to get back in the saddle and get ready to take on the Gym League. And it starts by testing our meddle against this Gallade.

Start off by using Toxic to put that thing on a timer. Then follow up with Dragon Dance and finish the round by smacking him with Dragon Rush.
If he uses Encore, use Hurricane that action if Trick Room is not up, but use it the action before he would Encore if Trick Room is up.
 
Round 1


Gallade (Slawter) Male
Health: 100
Energy: 100%
Boosts: None
Other: None
Item: None
Round Actions: Teleport (Evasive)-Trick Room-Double Team (4 Clones)


Dragonite (Loch) (F)
Health: 100
Energy: 100%
Boosts: None
Other: None
Item: Amulet Coin
Round Actions: Toxic - Dragon Dance - Dragon Rush
Sub: If he uses Encore, use Hurricane that action if Trick Room is not up, but use it the action before he would Encore if Trick Room is up.

Action 1:

Gallade used Teleport!!
(-6 Energy)

Dragonite used Toxic!!
(-7 Energy)
Gallade Teleported out of the way!!

Acton 2:

Dragonite used Dragon Dance!!
(-6 Energy)
Dragonite's speed and attack rose!!

Gallade used Trick Room!!
(-9 Energy)
The Demensions were twisted!!

Action 3:

Gallade used Double Team!!!
(-16 Energy)
Gallade created 4 Clones!!

Dragonite used Dragon Rush!!
(-6 Energy)
Hit Chance: 3166/10000 (Hit)
Clone hit?: 4207/10000 (1 Clone was hit)

Round Ends:
Gallade: (-0 HP) & (-31 Energy)
Dragonite: (-0 HP) & (-19 Energy)



Gallade (Slawter) Male
Health: 100
Energy: 69%
Boosts: None
Other: 3 Clones; Trick Room is in effect for 3 more rounds.
Item: None


Dragonite (Loch) (F)
Health: 100
Energy: 81%
Boosts: +1 Attack/Speed lasting until the end of action 1 of the next round; Trick Room is in effect for 3 more Rounds.
Other: None
Item: Amulet Coin
 
I have returned.

Okay Fallade, I think, against Dragonite, a slow-and-steady approach will be most effective, so let's start that off by preventing him from copying us with Imprison [Thunderbolt, Double Team, Toxic]. Next, we'll start to chip away his health with Toxic. Finally, let's deal some damage with Psycho Cut. Oh Loch is so lucky that we don't have Will-O-Wisp and Ice Punch yet...

Summary: Imprison [Toxic, Thunderbolt, Double Team]-Toxic-Psycho Cut
If Loch uses evasive agility A2, change actions to Imprison [Toxic, Thunderbolt, Double Team]-Lucky Chant-Toxic
 
That's fine by me. You go ahead and take away my status, and try your own. I was actually hoping you'd do that. Start by using Safeguard as he imprisons those moves. Then, launch a Twister+Hurricane Combo that will wreck the clones, and Gallade himself while he tries to poison you. Then cooldown as he breaks Multiscale. We're also lucky he lacks Stone Edge :)

Safeguard > Twister+Hurricane > cooldown (Hurricane)
 
Round 2

So sorry for my lateness. I'll try to do better next time D:


Gallade (Slawter) Male
Health: 100
Energy: 69%
Boosts: None
Other: 3 Clones; Trick Room is in effect for 3 more rounds.
Item: None
Round Actions: Imprison [Toxic, Thunderbolt, Double Team]-Toxic-Psycho Cut
If Loch uses evasive agility A2, change actions to Imprison [Toxic, Thunderbolt, Double Team]-Lucky Chant-Toxic


Dragonite (Loch) (F)
Health: 100
Energy: 81%
Boosts: +1 Attack/Speed lasting until the end of action 1 of the next round; Trick Room is in effect for 3 more Rounds.
Other: None
Item: Amulet Coin
Round Actions: Safeguard > Twister+Hurricane > cooldown (Hurricane)

Action 1:

Gallade used Imprison!!
(-7 Energy)
Dragonite's Double Team, Thunderbolt, and Toxic were Imprisoned for 6 actions!!!

Dragonite used Safeguard!!
(-10 energy)
Dragonite was cloaked in a mystical veil for 4 rounds!!

Action 2:

Gallade used Toxic!!
(-7 Energy)
Hit Chance: Irrelavent: Dragonite is cloaked in a mystical veil!!

Dragonite used Twist-A-Cane (Twister + Hurricane)!!
(-13.5 energy)
Hit Chance: 1115/10000 (Yes)
Clone Hit?: 1465/10000 (No)
Gallade took the hit and the clones disappeared!!
Crit Chance: 6446/10000 (No)
Damage: [(16+3+7.5-6)*1.5] = 30.75
Effect Chance: 6242/10000 (No)

Action 3:

Gallade used Psycho Cut!!
(-4 Energy)
Crit Chance: 4116/10000 (No)
Damage: (7+3+8.5-4.5) = 14
Dragonite's Multiscale halved the damage!!
(-7 HP Dragonite)

Dragonite cooled down!!

Round End Calculations:
Gallade: (-31HP) & (-18 Energy)
Dragonite: (-7HP) & (-24 Energy)



Gallade (Slawter) Male
Health: 69
Energy: 51%
Boosts: None
Other: Trick Room is in effect for 2 more rounds.
Item: None


Dragonite (Loch) (F)
Health: 93
Energy: 57%
Boosts: Trick Room is in effect for 2 more Rounds; Imprisoned (Double Team, Toxic, and Thunderbolt) for 3 more actions; Safeguard for 3 more rounds
Other: None
Item: Amulet Coin
 
That went well. But we really need to get you more moves, Loch. And now that Multiscale is broken, we should expect some heavy damage coming our way. At this point, I think we can just smash away, and he shouldn't be able to catch up.

Hurricane > Dragon Rush > Hurricane
If he uses Double Team, use Twister and push actions back.

Also, I still have Safeguard for 3 more rounds!
 
Suffer the wrath of Slawter! The Demonata will be most pleased with our actions.
Disable (Hurricane)-Evasive Teleport-Psycho Cut

*Assuming that disabling a move within a combo is legal. If not, change actions to Evasive Teleport-Disable (Hurricane)-Psycho Cut
 
Round 3


Gallade (Slawter) Male
Health: 69
Energy: 51%
Boosts: None
Other: Trick Room is in effect for 2 more rounds.
Item: None
Round Actions: Disable (Hurricane)-Evasive Teleport-Psycho Cut
*Assuming that disabling a move within a combo is legal. If not, change actions to Evasive Teleport-Disable (Hurricane)-Psycho Cut


Dragonite (Loch) (F)
Health: 93
Energy: 57%
Boosts: Trick Room is in effect for 2 more Rounds; Imprisoned (Double Team, Toxic, and Thunderbolt) for 3 more actions; Safeguard for 3 more rounds
Other: None
Item: Amulet Coin
Round Actions: Hurricane > Dragon Rush > Hurricane
If he uses Double Team, use Twister and push actions back.

Action 1:

Gallade used Disable on Dragonite's Hurricane!!
(-7 Energy)

Dragonite used Hurricane
(-8 Energy)
Huricane is Disabled!! It failed!!

Action 2:

Gallade used Teleport!!
(-6 Energy)

Dragonite used Dragon Rush!!
(-6 Energy)
Hit Chance: Irrelevent: Gallade teleported!!

Action 3:

Gallade used Psycho Cut!!
(-4 Energy)
Crit Chance: 6738/10000 (No)
Damage: (7+3+8.5-4.5) = 14

Dragonite used Hurricane!!
It's Disabled!!
Dragonite Struggled!!
(-5 Energy)
Damage: (5+7.5-4.5) = 8
(-3.2HP Dragonite)

End Round Calculations:
Gallade: (-8HP) & (-17 Energy)
Dragonite: (-17 HP) & (-19 Energy)



Gallade (Slawter) Male
Health: 61
Energy: 34%
Boosts: None
Other: Trick Room is in effect for 2 more rounds.
Item: None


Dragonite (Loch) (F)
Health: 76
Energy: 38%
Boosts: Trick Room is in effect for 1 more Round; Safeguard for 2 more rounds
Other: None
Item: Amulet Coin
 
Complications: Hmm... What should we do now Gallade?

Gallade: Slaughter!

Complications: Of course, but I fear that this battle will result in a KO by energy loss...

Psychic-Psycho Cut-Psychic
If Loch chills, Chill on that action, but only once, and only the first time he chills.
 
Loch is a she, thank you very much. And curse your zero recovery rules!! I have to try to play smart. That means mitigating damage you deal, so long as I can still deal more. So chill once we both gain back some energy, and negate a Psychic. And I believe that Imprison wore off at this point, so use Double Team (3 clones) and finish with Dragon Rush
 
Round 4


Gallade (Slawter) Male
Health: 61
Energy: 34%
Boosts: None
Other: Trick Room is in effect for 2 more rounds.
Item: None
Round Actions: Psychic-Psycho Cut-Psychic
If Loch chills, Chill on that action, but only once, and only the first time he chills

Dragonite (Loch) (F)
Health: 76
Energy: 38%
Boosts: Trick Room is in effect for 1 more Round; Safeguard for 2 more rounds
Other: None
Item: Amulet Coin
Round Actions: Chill ~ Double Team (3 Clones) ~ Dragon Rush

Action 1:

Gallade Chilled!!
(+12 Energy)

Dragonite Chilled!!
(+12 energy)

Action 2:

Gallade used Psycho Cut!!
(-4 Energy)
Crit Chance: 8232/10000 (No)
Damage: (7+3+8.5-4.5) = 14

Dragonite used Double Team!!
(-12 Energy)
3 Clones were created!!

Action 3:

Gallade used Psychic!!
(-4.5 Energy)
Hit Chance: [7500 or less = Clone] 9329/10000 (Hit Dragonite)
Dragonite's clones disappeared!!
Crit chance: 7298/10000 (No)
Damage: (12+3+4.5-4.5) = 15
Effect Chance: 4417/10000 (no)

Dragonite used Dragon Rush!!
(-6 Energy)
Hit Chance: 85452/10000 (No)

Round End Calculations:
Gallade: (-0HP) & (+3 energy)
Dragonite: (-29HP) & (-6 energy)



Gallade (Slawter) Male
Health: 61
Energy: 37%
Boosts: None
Other: Trick Room is in effect for 1 more round.
Item: None


Dragonite (Loch) (F)
Health: 47
Energy: 32%
Boosts: Safeguard for 1 more round.
Other: None
Item: Amulet Coin
 
Of course my Dragon Rush missed again, and he hit me first try, too! Also, Trick Room completely wore off. It's been 4 rounds. Also, your accuracy standards make no sense. When rolling his accuracy, high numbers mean he hit. When rolling for my accuracy, low numbers hit. Whatever.

Let's salvage what we can, Loch. Hurricane > Outrage > Outrage
If he uses Disable Outrage, change A2 and A3 to Twister > Hurricane
 
That is how I make things make sense to me....

One gets low number based and one gets high number based. They are used for sorting in my head >.>

I'll fix that TR thing though <_<
 
Hmm... This took a while to think out, but, unless I get hacked by confusion, this round will spell out Loch's doom.
Psycho Cut-Psychic-Psycho Cut~Night Slash
 

Gallade (Slawter) Male
Health: 61
Energy: 37%
Boosts: None
Other: Trick Room is in effect for 1 more round.
Item: None


Dragonite (Loch) (F)
Health: 47
Energy: 32%
Boosts: Safeguard for 1 more round.
Other: None
Item: Amulet Coin

Calculations
Dragonite used Hurricane
Hit 4256 yes
Crit 1899 no
Confuse 536 yes
Severity 8612 Intense
Gallade used Night Slash 7+4.5=11.5da,-5en
Hit Self 8612 no
Crit 5121 no

Dragonite used Outrage 12+3+3=18da,-7en
Crit 5464 no
Gallade used Psychic 12+3=15da,-7en
Hit self 5956 no
Crit 7453 no

Dragonite used Outrage 12+3+3=18da,-7en
Crit 8446 no
Gallade fainted

Prizes
Rickheg gets 3CC
Complications gets 2CC
Gallade gets 3MC
Dragonite gets 3MC, 1KOC
I get 3UC
 
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