Completed Complications vs SubwayJ

Discussion in 'ASB' started by akela, Mar 17, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,708
    Battle Rules (open)

    Challenging SubwayJ to a battle!
    2v2 FE Doubles
    Training Items
    ASB Arena
    2 Recoveries/5 Chills
    2 Subs
    All Abilities
    Switch=Boiling Oil


    Referee Cheat Sheet (open)

    Empoleon [M]
    Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.
    Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)
    Defiant (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.
    HP: 100
    Atk: 4.5
    Def: 6
    SpA: 6
    SpD: 6
    Spe: 52
    Size Class: 3
    Weight Class: 4

    Ferrothorn (M)
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Iron Barbs (Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
    HP: 100
    Atk: 4.5
    Def: 7.5
    SpA: 3
    SpD: 7.5
    Spe: 17
    Size Class: 2
    Weight Class: 5


    Aurumoth (F)
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Weak Armor:[/B] (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
    HP: 110
    Atk: 7.5
    Def: 6
    SpA: 7.5
    SpD: 3
    Spe: 81 (-) (-10 EVA Flat)
    Size Class: 4
    Weight Class: 5

    Glalie (M)
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW-UNLOCKED): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
    HP: 100
    Atk: 4.5
    Def: 4.5
    SpA: 4.5
    SpD: 4.5
    Spe: 80
    Size Class: 3
    Weight Class: 6


    Complications' Pokemon
    Napoleon @ Exp. Share (open)

    Empoleon (Napoleon) (M)
    [​IMG]
    Nature: Relaxed +Def, -Spe, -10 Evasion

    Type:

    Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

    Abilities:
    Torrent
    Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)

    Defiant (DW Unlocked)
    Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 52 (52.2>52)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Pound (*)
    Growl (*)
    Bubble (*)
    Water Sport (*)
    Peck (*)
    Bubblebeam (*)
    Bide (*)
    Fury Attack (*)
    Metal Claw
    Swagger
    Swords Dance
    Aqua Jet
    Brine
    Drill Peck


    Agility (*)
    Yawn (*)
    Mud Sport (*)

    Ice Beam (*)
    Surf (*)
    Grass Knot (*)
    Earthquake
    Brick Break
    Protect
    Substitute
    Hyper Beam
    Scald
    Shadow Claw
    Rock Slide
    Double Team

    Icy Wind
    Knock Off
    Hydro Cannon

    Vacuum Wave


    Thorn @ Exp. Share (open)

    Ferrothorn (Thorn) (M)
    [​IMG]
    Nature: Sassy +SDef, -Spe, -10% Evasion

    Type:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Iron Barbs*
    Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5 (+)
    Spe: 17 (17.4>17)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 1

    Attacks:
    Rock Climb
    Tackle (*)
    Harden (*)
    Rollout (*)
    Curse (*)
    Metal Claw (*)
    Pin Missile (*)
    Gyro Ball (*)
    Power Whip
    Iron Head
    Explosion
    Payback
    Ingrain

    Bullet Seed (*)
    Spikes (*)
    Stealth Rock (*)
    Leech Seed

    Protect (*)
    Toxic (*)
    Poison Jab (*)
    Hyper Beam
    Hidden Power Fire (7)
    Giga Impact
    Bulldoze
    Swords Dance
    Aerial Ace

    Gravity
    Seed Bomb
    Knock Off
    Endeavor


    SubwayJ's Pokemon
    Lite Brite the Aurumoth (F) (open)

    [​IMG]

    Nature: Quiet (+Sp Atk, -Spe)

    Type: Bug/Psychic

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Weak Armor:
    (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats: (Quiet Nature)

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 81 (-) (-10 EVA Flat)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Ancientpower
    Wish
    Dragon Dance
    Quiver Dance
    Silver Wind
    Will-O-Wisp
    Final Gambit

    Psychic
    Shadow Ball
    Hidden Power (Ground 7)
    Thunderbolt
    Ice Beam
    Focus Blast
    Overheat
    Solarbeam
    Light Screen

    Megahorn
    Hydro Pump
    Bug Buzz
    Close Combat
    Disable
    Feint

    Magic Coat
    Skill Swap

    Total Moves: 29

    Candy Land the Glalie (M) (open)

    [​IMG]
    Nature: Quirky (No effect on stats)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW-UNLOCKED): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Ice Fang
    Ice Beam
    Ice Shard
    Hail
    Blizzard
    Crunch
    Sheer Cold

    Bide
    Disable
    Hex

    Safeguard
    Frost Breath
    Return
    Shadow Ball
    Earthquake

    Total Moves: 22



    [​IMG]
    Empoleon
    100|100

    [​IMG]
    Ferrothorn
    100|100


    [​IMG]
    Aurumoth
    110|100

    [​IMG]
    Glalie
    100|100

    Orders:
    Complications sends out pokemon and equips
    SubwayJ sends out pokemon, equips, and orders
    Complications orders
    I ref
  2. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
    "Trunk, together you and I form an impenetrable defensive wall."
    "This battle's going to be long, isn't it..."

    Napoleon and Trunk both get Exp. Shares
  3. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,397
    Candy Land gets nothing :(
    Lite Brite gets an Exp Share

    Candy Land: Blizzard*3
    Lite Brite: Thunderbolt (Empoleon)-Overheat(Ferrothorn)-Thunderbolt(Empoleon)
    ***If Empoleon is under the effects of a Protective/Evasive action when you are targetting it, use Overheat (Ferrothorn) that action instead
    ***If Ferrothorn is under the effects of a Protective/Evasive action when you are targetting it, use Thunderbolt (Empoleon) that action instead
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
    "You know, No Guard really helps in this situation."

    Thorn: Payback-Hidden Power+Hyper Beam-Cooldown (All Aurumoth)
    Napoleon: Hydro Pump-Hydro Pump-Hydro Cannon+Hydro Cannon (All Aurumoth)
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,708
    ----Note: Most of this reffing was spent on checking on the cool down and sluggish rulings. Did not find a clear answer.---


    [​IMG]
    Empoleon
    100|100

    [​IMG]
    Ferrothorn
    100|100


    [​IMG]
    Aurumoth
    110|100

    [​IMG]
    Glalie
    100|100

    Battle Rules (open)

    Action 1
    Aurumoth's Thunderbolt on Empoleon
    Crit Check (625): 7092 (NO)
    Effect Chance (1000): 6279 (NO)
    Damage: (10 + 6 - 3) * 1.5 = 19.5
    EN Check: 7

    Glalie's Blizzard
    -On Ferrothorn
    Accuracy Check (8000): 748 (HIT)
    Crit Check (625): 2726 (NO)
    Effect Chance (1000): 713 (FREEZE)
    Degree: 3333 (LIGHT)
    Damage: (12 * 0.75 + 3 + 4.5 - 7.5) = 9

    -On Empoleon
    Accuracy Check (8000): 3826 (HIT)
    Crit Check (625): 1169 (NO)
    Effect Chance (1000): 3530 (NO)
    Damage: (12 * 0.75 + 3 + 4.5 - 6) * 0.44 = 4.62
    EN Check: 8 - 1 = 7

    Empoleon's Hydro Pump on Aurumoth
    Crit Check (625): 1876 (NO)
    Damage: (12 + 3 + 6 - 3) = 18
    EN Check: 8 - 1 = 7

    Ferrothorn is frozen solid

    Action 2
    Aurumoth's Overheat on Ferrothorn
    Crit Check (625): 3110 (NO)
    Damage: (14 + 7.5 - 7.5) * 2.25 = 31.5
    EN Check: 10

    Glalie's Blizzard
    -On Ferrothorn
    Accuracy Check (8000): 8943 (MISS)

    -On Empoleon
    Accuracy Check (8000): 9003 (MISS)
    EN Check: 8 + 4 - 1 = 11

    Empoleon's Hydro Pump on Aurumoth
    Crit Check (625): 2012 (NO)
    Damage: (12 + 3 + 6 - 3) = 18
    EN Check: 8 + 4 - 1 = 11

    Ferrothorn's Hyper Power on Aurumoth
    Crit Check (625): 5502 (NO)
    Damage: ((7 + 15) + 3 - 3) * 1.5 = 33
    EN Check: (5 + 10) * 1.5 = 22.5

    Action 3
    Aurumoth's Thunderbolt on Empoleon
    Crit Check (625): 2563 (NO)
    Effect Chance (1000): 3825 (NO)
    Damage: (10 + 6 - 3) * 1.5 - (2 * 1.75) = 16
    EN Check: 7

    Glalie's Blizzard
    -On Ferrothorn
    Accuracy Check (8000): 3957 (HIT)
    Crit Check (625): 8798 (NO)
    Effect Chance (1000): 774 (FREEZE)
    Degree: 2247 (LIGHT)
    Damage: (12 * 0.75 + 3 + 4.5 - 7.5) = 9

    -On Empoleon
    Accuracy Check (8000): 8717 (MISS)
    EN Check: 8 + 4 + 4 - 1 = 15

    Ferrothorn is Frozen Solid Cools Down

    Empoleon's Hydro Cannon*2 on Aurumoth
    Crit Check (625): 3230 (NO)
    Damage: (15 * 2.25 + 3 + 6 - 3) = 39.75
    EN Check: (10 + (10 + 4)) * 1.75 = 42

    End Round
    Glalie's Moody
    1 out of 25: 24 (Naive (+30% Speed, +2X Accuracy, -1 SpD))


    Stat Calculations (open)

    Empoleon
    HP: 100 - (19.5 + 4.62 + 16) = 59.88 rounded to 60
    EN: 100 - (7 + 11 + 42) = 40
    Status: Cool Down
    Sluggish for 2 Actions

    Ferrothorn
    HP: 100 - (9 + 31.5 + 9) = 50.5 rounded to 50
    EN: 100 - 22.5 = 77.5 rounded to 77
    Status: Cool Down
    Sluggish for 2 Actions

    Aurumoth
    HP: 110 - (18 + 18 + 33 + 39.75) = 1.25 rounded to 1
    EN: 100 - (7 + 10 + 7) = 76
    Status: -2 SPA

    Glalie
    HP: 100
    EN: 100 - (7 + 11 + 15) = 67
    Status: Super Naive
    Speed = 80 * 1.3 = 104
    Accuracy = ((80 * 1.3)^2 / 870)*2 = 24.86 rounded to +25



    [​IMG]
    Empoleon
    60|40
    Status: Cool Down
    Sluggish for 2 Actions

    [​IMG]
    Ferrothorn
    50|77
    Status: Cool Down
    Sluggish for 2 Actions


    [​IMG]
    Aurumoth
    1|76

    [​IMG]
    Glalie
    100|67
    Status: Super Naive (+30% Speed, +25% Accuracy, -1 SPD)

    Orders:
    Complications orders
    SubwayJ orders
    I ref
  6. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,397
    I think Glalie's stats might change, he is quite Moody after all!
    (You forgot to roll for moody) :P
  7. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,708
    Complications is having difficulties accessing the forums at the moment, so he sent his actions to me on IRC
    Ferrothorn: Gyro Ball-Iron HEad-Gyro Ball. If P/E action, chill, but not consecutively, if Double Team, Bulldoze
    Empoleon: Brick Break-Rock Slide-Brick Break. If P/E, chill, but not consecutively
  8. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
    Ferrothorn should only be sluggish 1A as its combo only included one sluggish-inducing move.

    "This freeze was unfortunate, but unavoidable. Let's see if we can make do."
    Ferrothorn: Cooldown-Metal Claw-Gyro Ball (All Aurumoth)
    If Double Team clones are up for either Pokemon, Bulldoze.
    If Glalie uses a P/E move on an action that Ferrothorn would be targeting it on, Chill, but not consecutively.

    KO Sub: If Aurumoth faints, redirect to Glalie.

    Empoleon: Cooldown-Aqua Jet (Aurumoth)-Bubblebeam (Aurumoth)
    If Aurumoth is unconscious when you would act, replace that action with Metal Claw (Glalie).
  9. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,397
    Aurumoth: Overheat+Overheat-Cooldown(Overheat)-Overheat (all Ferrothorn)
    Glalie: Shadow Ball (Empoleon)-Earthquake-Earthquake
  10. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,708
    ---Empoleon and Ferrothorn were listed as Sluggish for 2 actions to remind me that they would be sluggish until after Action 2, since a Cool Down turn does not count as a sluggish turn.---

    [​IMG]
    Empoleon
    60|40
    Status: Cool Down
    Sluggish for 2 Actions

    [​IMG]
    Ferrothorn
    50|77
    Status: Cool Down
    Sluggish for 2 Actions


    [​IMG]
    Aurumoth
    1|76
    Status: -2 SPA

    [​IMG]
    Glalie
    100|67
    Status: Super Naive (+30% Speed, +25% Accuracy, -1 SPD)



    Battle Rules (open)

    Action 1
    Glalie's Shadow Ball on Empoleon
    Crit Check (625): 5374 (NO)
    Effect Chance (2000): 1709 (-1SPD)
    Damage: (8 + 4.5 - 6) * 0.67 = 4.355
    EN Check: 6

    Empoleon cools down

    Ferrothorn cools down

    Aurumoth's Burning Science Limit Break on Ferrothorn
    Crit Check (625): 91 (CRIT!)
    Damage: (14 * 2.25 + 3 + 7.5 - 7.5) * 2.25 - (2 * 1.75) = 77.625
    EN Check: (10 + (10 + 4)) * 1.75 = 42

    Action 2
    Empoleon's Aqua Jet on Aurumoth
    Crit Check (625): 5319 (NO)
    Damage: (4 + 3 + 4.5 - 6) = 5.5
    EN Check: 4 - 1 = 3

    Glalie's Earth Shaterring Harlem Shake!
    -On Empoleon
    Crit Check (625): 7789 (NO)
    Damage: (10 * 2.25 * 0.75 + 4.5 - 6) * 1.5 = 23.0625
    EN Check: (7 + (7 + 4)) * 1.75 = 31.5

    Action 3
    Glalie cools down

    Empoleon's Metal Claw on Glalie
    Accuracy Check (9500): 1823 (HIT)
    Crit Check (625): 290 (CRIT)
    Effect Chance (1000): 2099 (NO)
    Damage: (5 + 3 + 3 + 4.5 - 4.5) * 1.5 = 16.5
    EN Check: 4 - 1 = 3

    End Round:
    Moody: 8 (Impish (+2 DEF, -1 SPA)


    Stat Calculations (open)

    Empoleon
    HP: 60 - (4.355 + 23.0625) = 32.5825 rounded to 33
    EN: 40 - (3 + 3) = 34
    Status: 1 KOC

    Ferrothorn
    HP: 50 - 74.125 = -24.125 rounded to -24
    EN: 77
    Status: KO

    Aurumoth
    HP: 1 - 5.5 = -4.5 rounded to -5
    EN: 76 - 42 = 34
    Status: 1 KOC
    KO

    Glalie
    HP: 100 - 16.5 = 83.5 rounded to 83
    EN: 67 - (6 + 31.5) = 29.5 rounded to 29



    [​IMG]
    Empoleon
    33|34
    Status: 1 KOC

    [​IMG]
    Ferrothorn
    -24|77
    Status: KO


    [​IMG]
    Aurumoth
    -5|34
    Status: 1 KOC
    KO

    [​IMG]
    Glalie
    83|29
    Status: Super Impish (+2 DEF, -1 SPA)



    Orders:
    SubwayJ orders
    Complications orders
    I ref
  11. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,397
    Chill-Earthquake-Earthquake

    ***If Protective/Evasive move is used successfully, Chill that action
  12. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
    "This isn't looking good..."
    Scald-Hydro Pump-Scald
    If Glalie gets burned A1, replace A3 with Surf.
  13. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,708

    [​IMG]
    Empoleon
    33|34
    Status: 1 KOC

    [​IMG]
    Ferrothorn
    -24|77
    Status: KO


    [​IMG]
    Aurumoth
    -5|34
    Status: 1 KOC
    KO

    [​IMG]
    Glalie
    83|29
    Status: Super Impish (+2 DEF, -1 SPA)

    Battle Rules (open)

    Action 1
    Glalie chills

    Empoleon's Scald
    Crit Check (625): 3666 (NO)
    Effect Chance (3000): 5222 (NO)
    Damage: (8 + 3 + 6 - 4.5) = 12.5
    EN Check: 6 - 1 = 5

    Action 2
    Glalie's Earthquake
    Crit Check (625): 8212 (NO)
    Damage: (10 + 4.5 - 6) * 1.5 = 12.75
    EN Check: 7

    Empoleon's Hydro Pump
    Accuracy Check (8000): 4126 (HIT)
    Crit Check (625): 83 (CRIT)
    Damage: (12 + 3 + 3 + 6 - 4.5) = 19.5
    EN Check: 8 - 1 = 7

    Action 3
    Glalie's Earthquake
    Crit Check (625): 9651 (NO)
    Damage: (10 + 4.5 - 6) * 1.5 = 12.75
    EN Check: 7 + 4 = 11

    Empoleon's Scald
    Crit Check (625): 6383 (NO)
    Effect Chance (3000): 7018 (NO)
    Damage: (8 + 3 + 6 - 4.5) = 12.5
    EN Check: 6 - 1 = 5



    Stat Calculations (open)

    Empoleon
    HP: 33 - (12.75 + 12.75) = 7.5 rounded to 7
    EN: 34 - (5 + 7 + 5) = 17
    Status: 1 KOC

    Ferrothorn
    HP: -24
    EN: 77
    Status: KO

    Aurumoth
    HP: -5
    EN: 34
    Status: 1 KOC
    KO

    Glalie
    HP: 83 - (12.5 + 19.5 + 12.5) = 38.5 rounded to 38
    EN: 29 + 12 - (7 + 11) = 23
    Status: Modest Nature (+2 SpA, -1 Atk)



    [​IMG]
    Empoleon
    7|17
    Status: 1 KOC

    [​IMG]
    Ferrothorn
    -24|77
    Status: KO


    [​IMG]
    Aurumoth
    -5|34
    Status: 1 KOC
    KO

    [​IMG]
    Glalie
    38|23
    Status: Super Modest (+2 SpA, -1 Atk)

    Orders:
    Complications orders
    SubwayJ orders
    I ref
  14. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
    "This is the end, my friend... next time we won't let you freeze!"
    Aqua Jet-Aqua Jet-Aqua Jet
  15. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,397
    Earthquake
  16. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,708

    [​IMG]
    Empoleon
    7|17
    Status: 1 KOC

    [​IMG]
    Ferrothorn
    -24|77
    Status: KO


    [​IMG]
    Aurumoth
    -5|34
    Status: 1 KOC
    KO

    [​IMG]
    Glalie
    38|23
    Status: Super Modest (+2 SpA, -1 Atk)

    Battle Rules (open)

    Action 1
    Empoleon's Aqua Jet
    Crit Check (625): 637 (CRIT)
    Damage: (4 + 3 + 3 + 6 - 4.5) = 11.5
    EN Check: 4 - 1 = 3

    Glalie's Earthquake
    Crit Check (625): 473 (CRIT)
    Damage: (10 + 3 + 3 - 6) * 1.5 = 15
    EN Check: 7 + 4 + 4 = 15



    Stat Calculations (open)

    Empoleon
    HP: 7 - 15 = -8
    EN: 17 - 3 = 14
    Status: 1 KOC
    KO

    Ferrothorn
    HP: -24
    EN: 77
    Status: KO

    Aurumoth
    HP: -5
    EN: 34
    Status: 1 KOC
    KO

    Glalie
    HP: 38 - 11.5 = 26.5 rounded to 26
    EN: 23 - 15 = 8
    Status: 1 KOC



    [​IMG]
    Empoleon
    -8|14
    Status: 1 KOC

    [​IMG]
    Ferrothorn
    -24|77
    Status: KO


    [​IMG]
    Aurumoth
    -5|34
    Status: 1 KOC
    KO

    [​IMG]
    Glalie
    26|8
    Status: 1 KOC

    Payout:
    Complications: 1 CC
    -Empoleon: 4 MC + 1 KOC
    -Ferrothorn: 4 MC
    SubwayJ: 1 CC
    -Aurumoth: 4 MC + 1 KOC
    -Glalie: 3 MC + 1 KOC
    akela: 4 UC
  17. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
    GG SubwayJ, thanks for reffing Akela, darn you Blizzard.

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