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Completed Confirmed to be a single battle! (Waterwarrior vs Geodude6)

Discussion in 'ASB' started by Leethoof, Mar 3, 2013.

  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    Rules
    2v2 Singles (1 NFE, 1 LC)
    2 Day DQ
    All abilities
    ASB arena
    no chills/ recovers
    Items = Training
    2 subs

    Team Waterwarrior
    Steven Magnet the Barboach (open)


    [​IMG]
    Barboach (Steven Magnet) Male
    Nature: Brave (+Atk, -Spe, -10% evasion)
    Type: Water/Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Hydration (DW ability- LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (60/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks: (15 total)
    Physical:
    Aqua Tail
    Bulldoze
    Dive
    Earthquake
    Thrash
    Waterfall

    Special:
    Earth Power
    Future Sight
    Hydro Pump
    Mud Bomb
    Mud-slap
    Water Gun
    Water Pulse

    Status:
    Amnesia
    Mud Sport
    Protect
    Water Sport

    Cyborg the Beldum (open)


    [​IMG]
    Beldum (Cyborg) -
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Steel/Psychic
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 7/9
    MC: 8
    DC: 4/5

    Attacks: (4 total)
    Physical:
    Headbutt
    Iron Head
    Take Down
    Zen Headbutt

    Special:

    Status:



    Team Geodude6
    Combusken (open)
    [​IMG]
    Combusken (F)
    Naughty nature (+1 Atk, -1 SpD)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 4+
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1-
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14


    EC: 5/9
    MC: 1
    DC: 5/5

    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Double Kick
    Sand-Attack
    Fire Spin
    Bulk Up
    Flamethrower
    Sky Uppercut
    Flare Blitz

    Baton Pass
    Night Slash
    Reversal

    Fire Blast
    Shadow Claw
    Swords Dance

    Dual Chop
    Fire Pledge
    Thunderpunch
    Cupra (open)
    [​IMG]
    Cupra (F)

    Nature: Rash (+Sp Atk, -SpD)
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Illusion: (DW LOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 4+
    SpD: 1-
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse

    Psychic
    Double Team
    Substitute

    Feint
    Megahorn
    Hydro Pump


    1. WW sends out his first mon
    2. Geodude6 sends out his first mon, and orders
    3. WW orders
    4. You bother me
    5. I ref
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Oh when did this get up?

    Steven Magnet @ Lucky Egg, let's do our best!
  3. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    EDIT: Oops forgot to specify my mon. Cupra @ Amulet Coin.

    Megahorn~Bug Bite~Megahorn

    IF Barboach uses Protect THEN replace that action with Megahorn+Feint AND replace next action with Cooldown (Hydro Pump)
    IF Barboach uses Dive THEN replace that action with Double Team (4)
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Let's fight fire with fire, Steven!

    Hydro Pump -> Waterfall -> Hydro Pump
    If Hydro Pump misses AND Megahorn hits then flip a table or two
  5. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    If you want flavor, I can direct you to a certain tournament match. Sorry, I wasn't really thinking about how I'd neglect my other matches when I went all-out.

    [​IMG]
    Steven Magnet
    HP: 51
    EN: 81
    Stats:
    3/2/2/2/52
    Abilities: Oblivious/Anticipation
    Status: None


    [​IMG]
    Nameless Drone
    HP: 45
    EN: 83
    Stats:
    2/2/4/1/44
    Abilities: Shield Dust/Keen Eye
    Status: None

    Calculations (open)

    Barbo=Hydro Pump (7 EN) [16.5 Damage]
    Cupra=Megahorn (7 EN) [15 Damage]

    Barbo=Waterfall (5 EN) [12.5 Damage]
    Cupra=Bug Bite (3 EN) [9 Damage]

    Calculations (open)
    Calculations (open)
    Calculations (open)
    Calculations (open)
    Barbo=Hydro Pump (7 EN) [16.5 Damage]
    Cupra=Megahorn (7 EN) [15 Damage]

  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    If it ain't broke~

    Hydro Pump -> Waterfall -> Hydro Pump
    If Cupra has Double Team clones up when you would attack, change that action to Earthquake
    If Sunny Day A1, change A2 to Earthquake
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Bump for Geodude
  8. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Megahorn~Hydro Pump~Megahorn
  9. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Hello there! Your subref has arrived! (expect reffing either now or by tonight/early tomorrow morning)
    Not gonna post Pre-Round Stats as I don't feel like converting formats right now.
    No time for flavor also (not that it would be interesting -__-
    Barboach used Hydro Pump!
    Hit: 2824 [Yes]
    Crit: 5087 [No]
    -11 EN
    16.5 Damage

    Cupra used Megahorn!
    Hit: 2928! [Yes]
    Crit: 9282! [No]
    -11 EN
    15 Damage

    Barboach used Waterfall!
    Crit: 7722 [No]
    -5 EN
    12.5 Damage
    Flinch: 6513 [No]

    Cupra used Hydro Pump!
    Hit: 3042 [Yes]
    Crit: 2152 [No]
    -8 EN
    15 Damage

    Barboach used Hydro Pump!
    Hit: 1392 [Yes]
    Crit: 7470 [No]
    -7 EN
    KILL CONFIRMED
    Post-Round Stats (open)

    [​IMG][​IMG]
    21 HP
    58 EN
    Other Effects: N/A

    [​IMG][​IMG]
    DED
  10. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Combusken @ Exp. Share

    Sky Uppercut~Double Kick+Double Kick~Cooldown (Double Kick+Double Kick)
    IF p/e move THEN Swords Dance and push actions back.
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Alright Steven, we have the lead, now it's time to push them back a bit further towards the edge! Hell, if you deal enough damage now, Cyborg will be able to finish him off with ease! Now charge!

    [​IMG]
    "Barboach bar!"

    Earthquake -> Dive -> Earthquake + Earthquake
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
  13. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Will ref this for sure tomorrow, maybe today. I've been really busy with schoolowrk+Nuzlocke Games, so sorry.
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Is it tomorrow yet? -.-
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    No, it is yesterday, you idiot.

    Yay sub-ref. Worship me.


    Wonder Woman


    [​IMG][​IMG]
    21 HP
    58 EN
    3/2/2/2/52
    Oblivious
    Anticipation


    Nick-Name Freak


    [​IMG]
    90 HP
    100 EN
    4/2/3/1/55
    Blaze
    Speed Boost

    ''
    If there's one thing you should take away from the battling strategy section, it's NEVER combo when you order first.''

    - Pwnemon


    Calcs (open)


    Action 1

    Combusken used Sky Uppercut - 5 energy
    To crit (4083) - No
    (9 + 3 + 3) = 15 damage

    Steven used Earthquake - 6 energy
    To crit (4912)
    (10 + 3 + 1,5)*1,5 = 21,75 damage

    Action 2

    Steven used Dive - 9 energy

    The combo missed! (For 20 energy)

    (8 + 3 + 1,5)*1,5 = 18,75 damage

    Action 3

    Steven used Combo! - 30,5 energy
    To crit (182) - Yes
    (22,5 + 3 + 1,5 + 3)*1,5 = 45 damage



    [​IMG][​IMG]
    6 HP
    12 EN
    3/2/2/2/52
    Oblivious
    Anticipation


    Nick-Name Freak


    [​IMG] @ Exp.Share
    4 HP
    75 EN
    4/2/3/1/55
    Blaze (Acitvated)
    Speed Boost (+1)


    WaterWarrior?
  16. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Erm... I believe Dive qualifies as a protective/evasive action. Therefore Combusken should have used Swords Dance A2 and Double Kick combo A3.
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Sorry, it doesnt. Dive is an Evasive-Damaging move, which is it's own class.
  18. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Still falls under the umbrella of "evasive moves"
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    It is Evasive in a way, but it is not in that sub-class. The sub doesnt activates.
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Well that went better than expected. However, if Steven doesn't fall A1 this round... I don't know. We'll have to talk about that.

    cooldown -> Waterfall -> Waterfall

    And to speed things up WHOA CYBORG IS EVOLVING AND UNLOCKING HIS DW ABILITY IN BATTLE THIS IS COMPLETELY UNEXPECTED
    Cyborg the Metang what what @ Exp. Share (open)

    [​IMG]
    Metang (Cyborg) -
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW ability- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 8/9
    MC: 8
    DC: 5/5

    Attacks: (4 total)
    Physical:
    Headbutt
    Iron Head
    Metal Claw
    Pursuit
    Take Down
    Zen Headbutt

    Special:
    Confusion

    Status:
    Magnet Rise
    Scary Face
  21. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Swords Dance~Double Kick~Dual Chop
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    6 HP
    12 EN
    3/2/2/2/52
    Oblivious
    Anticipation


    Nick-Name Freak

    [​IMG]@ Exp.Share
    4 HP
    75 EN
    4/2/3/1/55
    Blaze (Acitvated)
    Speed Boost (+1)

    Calcs (open)


    Combusken used Swords Dance and then Double Kicked the crap out of Steven


    [​IMG]
    KO HP
    KO EN
    3/2/2/2/52
    Oblivious
    Anticipation
    1 KOC

    Nick-Name Freak

    [​IMG]@ Exp.Share
    4 HP
    63 EN
    4/2/3/1/55
    Blaze (Acitvated)
    Speed Boost (+1)
    1 KOC
  23. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Reversal x3
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    GG Geodude, but its time to end this! Let's try out your new Light Metal with a bit of priority!

    Confusion
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    BOOYAH!




    Waterwarrior wins!


    gg, both of you.

    Geodude6: 3 CC
    Combusken: 3 MC, 1 EC and 1 KOC
    Cupra: 2 MC, 1 EC and 1 DC

    Waterwarrior: 2 CC
    Beldum Metang BOOYAH: 3 MC, 1 EC, 1 DC and 1 KOC
    Barboach: 2 MC, 1 EC, 1 DC, 1 KOC and 1 extra EC OR DC.



    Matezoide: 3 UC

    Yoshinite: 0 UC

    Leethoof: 0 UC

    Good job, Yoshinite and Leet. Now there is 1 UC that will never get claimed! It is alone and cold and sad and hungry AND IT IS YOUR FAULT!

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