OK, so I've played NU for quite some time, but took a break a while back. When I returned, I found myself an outcast by using alien sets, and decided to take that to the max. Now I have a team of completely contrary Pokemon (yet no Serperior) which does surprisingly well... but needs desperate help. BTW, you may see me explaining myself when it comes to my sets- I do this because I know that they will otherwise be changed. (Hypno) @ Flame Orb Trait: Insomnia EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature - Trick - Future Sight - Wish - Protect This thing's set is obvious- compensating for weak physical coverage with the burn. I know it doesn't make much of a wall whilst burned... but there aren't any fire types threatening enough to my team, so I'm not afraid to trick blindly. It out-stalls very well- it almost always gets lefties back. The future sight is the troll part of the set... I guess you can change it, but I feel like ti works really well. I'm considering switching it in for the Z-headbutt, but I'm quite attached to the whole burn stall, wish protect future sight strategy. (Ninjask) @ Choice Band Trait: Speed Boost EVs: 252 Spd / 252 Atk / 4 HP Adamant Nature - X-Scissor - Aerial Ace - Double-Edge - U-Turn This one is quite self explanatory really. It's easy to make your plays as to trick your opponent into thinking you are a baton pass set. Unfortunately, it can hardly 3HKO a physical Alomonola, so I'm completely considering replacing it (hopefully for a special sweeper, non-choices). Also the lack of a spinner makes it hard to handle... As you can tell I have 3 normal types, so I tried to compensate with surrounding types (and when people predict my Golurk to come in rather than this, I get some great momentum) but this thing can't really take a hit so... (Miltank) (F) @ Leftovers Trait: Sap Sipper EVs: 252 Def / 252 HP / 4 Atk Impish Nature - Milk Drink - Heal Bell - Curse - Body Slam By far the only actually viable thing on my team. In NU, the Sap sipper is really helpful, especially considering how crucial my Golurk is... I really think this is my glue. That being said, it works amazing as a sweeper, outspeeding half the tier even after a curse. (Exploud) @ Choice Scarf Trait: Scrappy EVs: 252 SAtk / 252 Spd / 4 SDef Modest Nature - Hyper Voice - Ice Beam - Shadow Ball - Surf ...Needless to say this thing sucks. No doubt only from the unexpectedness of it does it do well... but the whole scrappy hyper voice thing works well. I am totally open to replacing it, hopefully either another special sweeper which I desperately need. It can outspeed a Jolly Jumpluff, but that's the limit- it can't outspeed a jolly Floatzel. It's special attack stat is weak as hell... (Golurk) @ Ghost Gem Trait: Iron Fist EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Shadow Punch - Substitute - Focus Punch - Thief I see so much hatred in this thing's future, but in it's defence, it works amazingly. Now obviously I need a spin blocker, and Golurk fits the bill, however, I expect many will say I use the No guard Dynamicpunch set, but... I have dodged countless stone edges and scrappy focus blasts with this thing, plus it can OHKO a Physically defensive Golurk after rocks with shadow gem shadow punch. After which, sub punch is useful considering the lack of SAFE physical coverage I have- Dynamicpunch would have Golurk dead in an ecstasy of revenge kills. Again, the thief is amazingly surprising against most. (Regigigas) @ Leftovers Trait: Slow Start EVs: 252 SDef / 248 HP / 8 Atk Careful Nature - Confuse Ray - Thunder Wave - Drain Punch - Substitute Seems standard enough for me- it's bulky enough to survive 5 turns, after which it becomes an unstoppable tank. It obviously can't sweep, but makes great utility, and better defence. There maybe better drain punch walls... but considering how Stall-And-Sweep my team is, it seems appropriate I use this.