Acklow
I am always tired. Don't bother me.
11:00 P.M. Paris, France, 10 Years Ago
The city was quiet. Autumn was just around the corner. A thunderstorm, however, hung in the close perimeters of the city. Everyone was asleep…well almost. Shadows leapt across the dark alley walls. A cat screeched in the distance. All the while, a family in a small house was just falling asleep. The shadows leapt closer and closer towards the house. One of the shadows pushed a beggar aside; the beggar fell into a puddle. The shadows gained speed.
Inside the small house, the father suddenly felt as if danger was beginning to close in. Quickly, he ran to a painting of one of his ancestors, pulled the painting aside and started to dial the combination to a hidden safe. The safe opened, and in no time whatsoever, the father grabbed what seemed to be a cane with a hooked, metal end. Suddenly a shadow covered the moonlight that shown through one of the windows in the house. The shadow broke the glass. The father suddenly was at an alert. It leapt into the house, and following it, were four other shadows. The father turned on the lights, and there stood five scoundrels: none other than the Fiendish Five. Led by the evil mastermind, Clockwerk, they attacked the father.
Sly, hearing all of the sudden commotion peeked out of the crack to his bedroom. There he saw his father, in locked in a melee with the Fiendish Five. To his horror, his mother had jumped in too. He felt the need to help, but knew in his heart not to do anything. He quickly understood that he was in danger. Quickly packing what he could, he suddenly saw something slide under the door and into his room: the Cooper cane. This family heirloom must’ve flown out of his father’s hands. He knew now that if he stayed, he would be killed. Sly swiftly made his way to the window, and hopped out onto the windowsill: hopefully, the family genes would kick in, and he would be able to make his way to safety onto the city streets.
Then, taking a deep breath, he jumped.
Meanwhile, in another part of the world, probably somewhere deep underground or somewhere nefariously evil, an evil mastermind was hatching a plan. Instead of obtaining money by legitimate means, he preferred taking the world hostage by asking for a million. No, a HUNDRED...BILLION...DOLLARS. Muahahahahahahahahahahahahahahahah...muahahahahahahahahahahahha...muahahahahahahahahahahaha (not to be confused by huehuehuehue...)!!! However, he knew that his archnemesis, that one sexy and raunchy British secret agent, could foil his plans, and he put forth a massive order for various Virtucon creations. It was time for world conquest yet again.
10 Years Later
Tsar of Russia’s son, Acklow de Ruski, was walking along the city streets of Russia. He noticed a French newspaper article:
“Lately, all of Europe’s finest detectives and law enforcement found themselves in a pickle. Somebody was stealing priceless artifacts and expensive belongings left and right! Thus, a coalition was formed to find out who these thieves and burglars were. This coalition is known as “The European Police”. These men and women are dedicated to finding out who are these fiends, and are being sent to bring them to justice. It is known by the very few bystanders of heists have heard the whispered name, “The Band of Thieves”. Apparently this was a sophisticated group of thieves and scoundrels. However, this does not matter to the European Police at all, as their goal is to eliminate the criminals. Another group, however, more open to the knowledge of the public is “The League of Extraordinary Criminal Minds”. Due to these threats, the European Police have decided to help protect “The Rich and Famous”. We hope that by the end of the next few weeks, the heists will have gone to a halt and that the bandits behind all of this mess will have been either jailed, hung or killed.”
As de Ruski put down the newspaper, suddenly a bullet went through his shoulder, and he quickly lost consciousness. Some of the bystanders noticed a letter that he was carrying. The police quickly inspected it and released the letter to the public before the prince recovered. It read:
The city was quiet. Autumn was just around the corner. A thunderstorm, however, hung in the close perimeters of the city. Everyone was asleep…well almost. Shadows leapt across the dark alley walls. A cat screeched in the distance. All the while, a family in a small house was just falling asleep. The shadows leapt closer and closer towards the house. One of the shadows pushed a beggar aside; the beggar fell into a puddle. The shadows gained speed.
Inside the small house, the father suddenly felt as if danger was beginning to close in. Quickly, he ran to a painting of one of his ancestors, pulled the painting aside and started to dial the combination to a hidden safe. The safe opened, and in no time whatsoever, the father grabbed what seemed to be a cane with a hooked, metal end. Suddenly a shadow covered the moonlight that shown through one of the windows in the house. The shadow broke the glass. The father suddenly was at an alert. It leapt into the house, and following it, were four other shadows. The father turned on the lights, and there stood five scoundrels: none other than the Fiendish Five. Led by the evil mastermind, Clockwerk, they attacked the father.
Sly, hearing all of the sudden commotion peeked out of the crack to his bedroom. There he saw his father, in locked in a melee with the Fiendish Five. To his horror, his mother had jumped in too. He felt the need to help, but knew in his heart not to do anything. He quickly understood that he was in danger. Quickly packing what he could, he suddenly saw something slide under the door and into his room: the Cooper cane. This family heirloom must’ve flown out of his father’s hands. He knew now that if he stayed, he would be killed. Sly swiftly made his way to the window, and hopped out onto the windowsill: hopefully, the family genes would kick in, and he would be able to make his way to safety onto the city streets.
Then, taking a deep breath, he jumped.
Meanwhile, in another part of the world, probably somewhere deep underground or somewhere nefariously evil, an evil mastermind was hatching a plan. Instead of obtaining money by legitimate means, he preferred taking the world hostage by asking for a million. No, a HUNDRED...BILLION...DOLLARS. Muahahahahahahahahahahahahahahahah...muahahahahahahahahahahahha...muahahahahahahahahahahaha (not to be confused by huehuehuehue...)!!! However, he knew that his archnemesis, that one sexy and raunchy British secret agent, could foil his plans, and he put forth a massive order for various Virtucon creations. It was time for world conquest yet again.
10 Years Later
Tsar of Russia’s son, Acklow de Ruski, was walking along the city streets of Russia. He noticed a French newspaper article:
“Lately, all of Europe’s finest detectives and law enforcement found themselves in a pickle. Somebody was stealing priceless artifacts and expensive belongings left and right! Thus, a coalition was formed to find out who these thieves and burglars were. This coalition is known as “The European Police”. These men and women are dedicated to finding out who are these fiends, and are being sent to bring them to justice. It is known by the very few bystanders of heists have heard the whispered name, “The Band of Thieves”. Apparently this was a sophisticated group of thieves and scoundrels. However, this does not matter to the European Police at all, as their goal is to eliminate the criminals. Another group, however, more open to the knowledge of the public is “The League of Extraordinary Criminal Minds”. Due to these threats, the European Police have decided to help protect “The Rich and Famous”. We hope that by the end of the next few weeks, the heists will have gone to a halt and that the bandits behind all of this mess will have been either jailed, hung or killed.”
As de Ruski put down the newspaper, suddenly a bullet went through his shoulder, and he quickly lost consciousness. Some of the bystanders noticed a letter that he was carrying. The police quickly inspected it and released the letter to the public before the prince recovered. It read:
After reading the letter, you discover the fact that killing people is not a win condition. However, killing is possible, and you quake in fear at the thought of your own precious self being mutilated and left decomposing in a nearby trash container. As you begin collaborating, you discover that a new form of voting is available. A person can be “Arrested” instead of lynched.Acklow said:Dear Acklow,
You are Acklow de Ruski.
You are the Prince of Russia. You have been known to be a bit more kindly than your father, but still retain much of his characteristics. You have much power, and though the leader of the Fiendish Five, Clockwerk, has threatened your kinsmen again and again, you are indifferent, and will do whatever it takes to maintain balance in the Empire of Russia.
At Night, you may send Acklow a PM titled, “Night/Day x-Execute USER with the might of Mother Russia”. This will cause the User to quake in such great fear that he/she will die before the guillotine even chops off his/her head.
At Night, you may also send Acklow a PM titled, “Night/Day x-Exile USER from the Russian Empire.” You will kick USER out of your country because he is a rotten peasant and doesn’t deserve to even live.
You are carrying the Imperial Seal. This allows USER to enter the game to fill a slot that was emptied by another USER. This item cannot ever be consumed after any usage, because it is a freakin’ Imperial Seal. You can’t eat seals.
You are allied with the Fresh Prince of Bel-Hosts. You win if the Fresh Prince of Bel-Hosts arrest all living criminals.”
1. If you are arrested or killed, you may not talk to anyone else about the game. If a user is arrested/killed, any items that user was holding go to random members of the village. If a user is jailed/killed while holding an item, each item that user was holding (if any) will be randomly distributed among those who voted for him/her.
2. The game starts N0. During this time, you may not paste any part of your Role PM anywhere. You may begin sharing Roles D1. Day periods last 48 hours or until a majority is reached. Night periods last just as long or until all PMs have been received. Please stay active and do not force me to sub you out.
3. You may send in only one action per night, unless otherwise specified by your Role PM. This includes using items, or passing items (see rule for passing items for more specifics).
4. You can paste things told to you by the hosts. You may fake logs. Do not take pasting of a host conversation as definite proof, these can be faked. If you want to fake a log, feel free to PM the Co-host for assistance. Impersonation of a host or another user, however, is banned at all points. Please do not attempt to impersonate in any way. No screenshots of anything related to the game allowed.
5. There are three basic votes in this game: “Vote <USER>”, “Bail <USER>”, and “No Vote”. When voting, you determine whether or not a USER becomes arrested. Arrested USERs are effectively kidnapped until the village “bails” any USER out. Bailed USERs return to the game with the same role but will not have any items. A No Vote is just another way to stall the day vote when there is any uncertainty. The highest priority vote type is the standard vote, followed by the bail vote, followed by the no vote - in the case of a tie.
6. Priorities are set and will be kept secret. Don't even ask about them.
7. There are items in this game. You may hold any number of items at any time, unless otherwise specified by your Role PM. Note that at night, you may pass items to any number of users by sending a PM titled “Night X-Passing <item(s)> to users <1>, <2>, <3>, and/or <4>.” Essentially, you may pass any and all items you possess to any users you desire, but that will count as your night action that night. You may not pass items during the day. As a clue, passing items has the lowest priority.
8. The IRC channel for this game is #ffm. Acklow and Walrein MUST be informed of any IRC channels or spreadsheets/whatever else you create for this game. My e-mail is cordois@live.com, for spreadsheet purposes.
9. If a role PM and the rules clash in something, the role PM takes precedence.
10. This game is slightly experimental.
11. Please talk to me during the game, it will make for a better postgame.
24. Rule number 24 says you must obey rule 24. If you do not obey rule 24, there will be consequences.
12. If you are willing to be a sub for the game in case you do not get selected, you may mention that in your signup post.
13. There is no cardflip in this game. If a user dies or gets arrested, it will be noted in the update but their role information will not be included.
2. The game starts N0. During this time, you may not paste any part of your Role PM anywhere. You may begin sharing Roles D1. Day periods last 48 hours or until a majority is reached. Night periods last just as long or until all PMs have been received. Please stay active and do not force me to sub you out.
3. You may send in only one action per night, unless otherwise specified by your Role PM. This includes using items, or passing items (see rule for passing items for more specifics).
4. You can paste things told to you by the hosts. You may fake logs. Do not take pasting of a host conversation as definite proof, these can be faked. If you want to fake a log, feel free to PM the Co-host for assistance. Impersonation of a host or another user, however, is banned at all points. Please do not attempt to impersonate in any way. No screenshots of anything related to the game allowed.
5. There are three basic votes in this game: “Vote <USER>”, “Bail <USER>”, and “No Vote”. When voting, you determine whether or not a USER becomes arrested. Arrested USERs are effectively kidnapped until the village “bails” any USER out. Bailed USERs return to the game with the same role but will not have any items. A No Vote is just another way to stall the day vote when there is any uncertainty. The highest priority vote type is the standard vote, followed by the bail vote, followed by the no vote - in the case of a tie.
6. Priorities are set and will be kept secret. Don't even ask about them.
7. There are items in this game. You may hold any number of items at any time, unless otherwise specified by your Role PM. Note that at night, you may pass items to any number of users by sending a PM titled “Night X-Passing <item(s)> to users <1>, <2>, <3>, and/or <4>.” Essentially, you may pass any and all items you possess to any users you desire, but that will count as your night action that night. You may not pass items during the day. As a clue, passing items has the lowest priority.
8. The IRC channel for this game is #ffm. Acklow and Walrein MUST be informed of any IRC channels or spreadsheets/whatever else you create for this game. My e-mail is cordois@live.com, for spreadsheet purposes.
9. If a role PM and the rules clash in something, the role PM takes precedence.
10. This game is slightly experimental.
11. Please talk to me during the game, it will make for a better postgame.
24. Rule number 24 says you must obey rule 24. If you do not obey rule 24, there will be consequences.
12. If you are willing to be a sub for the game in case you do not get selected, you may mention that in your signup post.
13. There is no cardflip in this game. If a user dies or gets arrested, it will be noted in the update but their role information will not be included.