Completed Correction: Really Mad. 9 v 9 Triples, C$FP vs Kaxtar

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Dogfish44

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9v9 Triples- Gym Training
ASB Arena, but at Night Time
1 Day DQ for battler, 2 for Ref
UNLIMITED Chills/Recoveries
Items Off
All Abilities

Team of Kaxtar:


Lucario [Aura Beast] Male
Nature: Naughty (Adds * to Attack, Subtracts * from Special Defense)

Fighting : Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90

EC: 6/6
MC: 0
DC: 5/5

Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Justified (DW): Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Dark Pulse
Foresight
Quick Attack
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Metal Sound
Endure
Reversal
Screech
ExtremeSpeed
Aura Sphere
Dragon Pulse
Nasty Plot
Me First
Heal Pulse
Quick Guard
Close Combat
Copycat

Blaze Kick
Crunch
Hi Jump Kick
Agility
Vacuum Wave

Swords Dance
Rock Slide
Toxic
Psychic
Substitute
Earthquake
Flash Cannon
Dig
Double Team
Focus Blast
Focus Punch
Water Pulse

Ice Punch
Thunderpunch
Magic Coat
Magnet Rise

Revenankh (Female)
Nature: Adamant (Add One Rank to Attack, Subtract One Rank from Special Attack)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65

EC: N/A
MC: 0
DC: 5/5

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Mummy (DW- Unlocked): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Revenge
Punishment
Hammer Arm
Mach Punch

Ice Punch

Counter
Drain Punch
Shadow Sneak

Taunt
Substitute
Bulk Up
Protect
Rock Slide
Double Team
Earthquake


Tomohawk [Chinook](F)
Modest: (+1 SpA, -1 Atk)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 5/5


Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Morning Sun
Whirlwind
Aura Sphere
Sunny Day
Hurricane
Heat Wave
Air Slash
Rain Dance
Earth Power
Hyper Voice
Rest

Yawn
Roost
Stealth Rock
Confuse Ray

Focus Blast
Grass Knot
Double Team
Toxic
Reflect
Substitute
Fly
Safeguard
Protect
[PIMG]286[/PIMG]
Breloom [Emerald] (Male)
Nature: Impish (+1 to Defense, -1 to Special Attack)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 90
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 0
DC: 5/5

Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Technician (DW- Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poison Powder
Spore
Worry Seed
Counter
Mach Punch
Sky Uppercut

Bullet Seed
Drain Punch
Natural Gift
Focus Punch

Facade
Swords Dance
Substitute
Stone Edge

Arghonaut [Pirate Man] (Male)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Cross Chop
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Taunt
Mach Punch
Helping Hand
Aqua Jet
Punishment
Revenge
Circle Throw
Wring Out
Focus Punch

Recover
Ice Punch
Drain Punch

Double Team
Sludge Wave
Waterfall
Stone Edge
Protect
Dive
Substitute

Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Swords Dance
Psycho Cut
Feint
Imprison
Close Combat

Disable
Encore
Confuse Ray
Shadow Sneak
Skill Swap

Thunderbolt
Will-o-Wisp
Torment
Reflect
Brick Break
Taunt
Rock Slide
Substitute
Light Screen
Thunder Wave
Earthquake
X-Scissor
Stone Edge
Focus Punch

Ice Punch
Pain Split
Fire Punch
Magic Coat

Heracross (M)
Nature: Jolly (+15% to Speed, +11% Accuracy, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)

EC: N/A
MC: 0
DC: 5/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Moxie (DW- Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Reversal

Bide
Flail
Megahorn
Pursuit

Swords Dance
Toxic
Facade
Stone Edge
Protect

Metang [Nickname]
Nature: Careful (+1 SpD, -1 SpA)

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50

EC: 7/9
MC: 0
DC: 5/5

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Take Down
Magnet Rise
Confusion
Metal Claw
Scary Face
Meteor Mash
Agility

Protect
Earthquake

Zen Headbutt
Iron Head
Iron Defense

Elekid (M)
Nature: Rash (Adds One Rank to Special Attack, Subtracts One Rank from Special Defense)

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 95

EC: 3/9
MC: 0
DC: 2/5

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt

Psychic
Hidden Power Grass
Thunder Wave
Substitute
Protect

Counter
Magnet Rise
Signal Beam

Cross Chop
Fire Punch
Ice Punch


Team of C$FP:


Chandelure [Decor] (Male)
Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 3 (DW): Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92(80*1.15=92)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 2/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split

Acid Armor
Clear Smog
Heat Wave

Psychic
Energyball
Toxic
Fire Blast
Substitute


Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump

Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor

Ice Beam
Thunderbolt
Flamethrower
Earthquake
Stone Edge
Fire Blast


Scizor [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Feint
Bullet Punch
Iron Head
Swords Dance

Counter
Reversal
Safeguard
Bug Bite

Aerial Ace
Brick Break
X-Scissor
Rock Smash
Roost
Giga Impact
Acrobatics
Protect


Ferro thorn [Spike] (Female)
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Iron Barbs
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1
SpD: Rank 5 (+)
Spe: 17 (10/1.15=17.39)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC:
0

Attacks:

Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Power Whip
Iron Head
Rock Climb
Payback

Leech Seed
Seed Bomb
Worry Seed

Toxic
Thunder Wave
Substitute
Swords Dance


Aggron [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW) [unlocked]
Type:Innate
The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Tail
Metal Burst
Heavy Slam
Double-Edge

Curse
Head Smash
Iron Head

Earthquake
Shadow Claw
Rock Slide


Krillowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC:
0
DC:
2/5

Attacks:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Aqua Jet
Confuse Ray
Imprison
Hydro Pump
Thunder

Counter
Mirror Coat
Muddy Water
Earth Power

Ice Beam
Thunderbolt
Scald
Rain Dance


Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW) [unlocked]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse
Heal Pulse
Calm Mind
Close Combat

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch
Bullet Punch
Magnet Rise

Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge
Bulk Up


Kitsunoh [Big Poe] (Male)
Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW) [unlocked]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (10*1.15=126.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC:
0
DC: 5/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song
Ice Fang
Thunder Fang
Fake Out
Shadow Claw
Metal Claw
Revenge
Iron Head
Memento

Yawn
Meteor Mash
Foul Play
Pain Split
Super Fang
Magic Coat
Spite
Sucker Punch
Ice Punch
Thunder Punch

Toxic
Will-o-Wisp
Gyro Ball
U-Turn
Dig
Taunt
Torment
Earthquake
Brick Break
Rock Slide
Substitute
Aerial Ace
Earthquake

Steelix [Boulder] (Male)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC:
0
DC:
2/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch

Explosion
Heavy Slam
Rock Blast

Rock Slide
Earthquake
Torment
Gyro Ball

Kaxtar Releases: Lucario ; Revenanhk ; Tomohawk. C$FP, you're up!
 
#2
Go Decor, White Belly, and Fried!

Decor: Fire Blast (Tomohawk), Heat Wave (all)

White Belly: Hurricane (Tomohawk), Thunderbolt (Tomohawk)

Fried: Thunder (Tomohawk) * 2

(for all:) IF Tomohawk uses Protect, THEN make the target of all moves be Revenankh (Heat Wave will still hit all) and change Fire Blast to Shadow Ball
 
#3
Tomohawk: Earth Power Chandelure~Roost
Lucario: Crunch Chandelure~Dark Pulse Chandelure
Revenankh: Shadow Punch Chandelure~Shadow Punch Chandelure
 

Dogfish44

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Moderator
#4
Kaxtar OOOOOOOOO
Aura Beast (M)

100 HP / 100 EN
Status: N/A
Crunch (Chandelure) ~ Dark Pulse (Chandelure)

C$FP OOOOOOOOO
Decor (M)

90 HP / 100 EN
Status: N/A
Fire Blast (Tomohawk) ~ Heat Wave​

Revenankh (F)

100 HP / 100 EN
Status: N/A
Shadow Punch (Chandelure) ~ Shadow Punch (Chandelure)

VS

White Belly (F)

100 HP / 100 EN
Status: N/A
Hurricane (Tomohawk) ~ Thunderbolt (Tomohawk)​

Chinook (F)

110 HP / 100 EN
Status: N/A
Earth Power (Chandelure) ~ Roost

Fried (M)

125 HP / 100 EN
Status: N/A
Thunder (Tomohawk) ~ Thunder (Tomohawk)​

Speed Order: Krillowatt ~ Chandelure ~ Lucario ~ Tomohawk ~ Dragonite ~ Revenankh​


Hello and welcome to the ASB arena, darkness edition! The moon shines through the clouds as our battle begins with a CAP Brawl - Krillowatt sending giant bolts of lightning through Tomohawk, who is unable to evade the Thunder (25 Damage / -7 EN). Teammate Chandelure assists in the attack, with an incredibly powerful Fire Blast, which drives the flying lion up the proverbial wall (19 Damage / -7 EN). Lucario does not approve of the bullying here and jumps in to help Tomohawk, flashing black fangs and Crunching down on the oversized candlestick (17 Damage / -6 EN).However, it seems as if Chandelure was as spicy as a Vindaloo, as Lucario's mouth is engranged by Burning sensations. Spitting out the Chandelure and wishing he'd gone for a nice Tikka Masala instead, Lucario sighs as the Chandelure is blasted up by a rogue Earth Power blasting from Tomohawk (18 Damage / -7 EN). White Belly now tries for a Hurricane (-7 EN) at Tomohawk... but the gigantic fury of winds is sent way off course, making some of the crowd members scarper from the seats they'd reserved. As security tries to prevent any riots in the local area, Revenankh gets in on the Chandelure killing action, shredding it with a Shadow Punch (18 Damage / -3 EN). Suddenly, Lucario feels a burning pain (2 HP Damage).

: 98/94 - Burnt
: 37/93​
: 100/97
: 100/93​
Tomo: 66/93
: 125/93​

Tomohawk's prankster ways suddenly cause him to be a real prank... and use Roost (+20 HP / -13 EN). This temporary loss of flight makes the sceond Thunder au Krillowatt MUCH less painful (17 Damage / -11 EN). Chandelure keeps things neat and tidy, and follows the attack through with a Heat Wave (15 Damage Tomohawk / 14 Damage Revenankh / 25 Damage Lucario / -6 EN). Lucario, aware of it's burn, blasts a Dark Pulse (14 Damage / -6 EN). Dragonite makes the next attack of the action, scalding Tomohawk lightly with a Thunderbolt (13 Damage / -7 EN). Revenankh finishes up the round by giving Chandelure the ultimate Coup-De-Grace with a Critical Hit Shadow Punch (23 Damage / -7 EN). As the lanturn falls, Lucario feels the burnuing continue (-2 HP). Ouch...

: 96/88 - Burnt
: KOed​
: 100/90
: 100/86​
Tomo: 41/80
: 125/82​

Kaxtar OOOOOOOOO
Aura Beast (M)

96 HP / 88 EN
Status: Burned

C$FP OOOOOOOOO
Decor (M)

0 HP / 0 EN
Status: KOed​

Revenankh (F)

100 HP / 90 EN
Status: N/A

VS

White Belly (F)

100 HP / 86 EN
Status: N/A​

Chinook (F)

41 HP / 80 EN
Status: N/A

Fried (M)

125 HP / 82 EN
Status: N/A​

C$FP Release, Kaxtar Attacks.
 
#6
Tomohawk: Roost~Stealth Rocks
Revenankh: Wring Out+Hammer Arm Krilowatt~Recover from Combo
IF Krilowatt Counters Action 1, THEN re-target Scizor.
Lucario: Rock Slide~Dig Krilowatt
 
#7
"Ugh."

White Belly: Hurricane (Tomohawk), Draco Meteor (Tomohawk)
IF Tomohawk faints, THEN use Hurricane (Revenankh) for remaining actions

Fried: Detect, Thunder (Tomohawk)
IF Tomohawk faints, THEN use Hydro Pump (Revenankh) for remaining actions

Claws: Acrobatics (Tomohawk), Aerial Ace (Tomohawk)
IF Tomohawk faints, THEN use Acrobatics (Revenankh) for remaining actions
 

Dogfish44

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Moderator
#8
Kaxtar OOOOOOOOO
Aura Beast (M)

96 HP / 88 EN
Status: Burned
Rock Slide ~ Dig (Krillowatt)

C$FP OOOOOOOOO
Claws (F)

100 HP / 100 EN
Status: -
Acrobatics (Tomohawk) ~ Aerial Ace (Tomohawk)​

Revenankh (F)

100 HP / 90 EN
Status: N/A
Wring Out+Hammer Arm (Krilowatt)

VS

White Belly (F)

100 HP / 86 EN
Status: N/A
Hurricane (Tomohawk) ~ Draco Meteor (Tomohawk)​

Chinook (F)

41 HP / 80 EN
Status: N/A
Roost ~ Stealth Rock

Fried (M)

125 HP / 82 EN
Status: N/A
Detect ~ Thunder (Tomohawk)​

Speed Order: Krillowatt ~ Lucario ~ Tomohawk ~ Dragonite ~ Revenankh / Scizor​


OK, perhaps not so flavor heavy, but here we go!

Tomohawk begins by Roosting (+20 HP / -12 EN), whilst Krillowatt seems ready to Detect (-7 EN) any onslaught. Lucario's up to bat, and bats a Rock

Slide
at Claws, White Belly and Fried, the latter of whom dodges with ease (5 Damage Claws / 5 Damage White Belly (Multiscale) / Krill blocks 6 Damage for 2 EN / -6 EN). White Belly Flinches, as Claws begins with an Acrobatics on Chinook for impressive damage (23 Damage / -7 EN). Revenankh tries a major combo on Krill, but the pesky little fellow dodges the Wring Out + Hammer Arm combo (33 Damage blocked for 11 EN / - 24 EN). Lucario's burn flares up again (-2 HP).


: 94/82 - Burnt
: 95/93​
: 100/66
: 95/86​
Tomo: 38/68
: 125/73​

Tomohawk now sets up a Stealth Rock over on C$FP's side of the arena (-12 EN). Krillowatt now blasts Tomohawk with a fully powered Thunder which shocks the Shaman (25 Damage / -7 EN). Lucario suddenly burrows underground with a Dig (-10 EN), as White Belly summons a Draco Meteor which smites Tomohawk and KOes him, but not without a price to white Belly (20 Damage / -9 EN). Claws now goes for another Acrobatic(s) display on the mummy, who feels immense pain (23 Damage / -11 EN). Suddenly, Lucario emerges and gains a powerful attack on Krillowatt (12 Damage). Lucario's burn is REALLY annoying now (-2 HP)

: 92/72 - Burnt
: 95/82​
: 77/66
: 95/77​
Tomo: KOed
: 113/64​

Kaxtar OOOOOOOOO
Aura Beast (M)

92 HP / 72 EN
Status: Burned

C$FP OOOOOOOOO ; Stealth Rock'd
Claws (F)

95 HP / 82 EN
Status: -​

Revenankh (F)

77 HP / 66 EN
Status: N/A

VS

White Belly (F)

95 HP / 77 EN
Status: -2 Sp.Atk​

Chinook (F)

0 HP / 0 EN
Status: KOed

Fried (M)

113 HP / 64 EN
Status: N/A​

Speed Order: Krillowatt ~ Lucario ~ Tomohawk ~ Dragonite ~ Revenankh / Scizor​

DF44: 15 RC

Kaxtar: 5 TC

Aura Beast (Lucario): 3 MC
Revenankh (Revenankh): 3 MC ; 1 KOC (Decor)
Chinook (Tomohawk): 3 MC
Emerald (Breloom): 3 MC
Pirate Man (Arghonaut): 3 MC
Demi Gravidon (Gallade): 3 MC
Heracross (Heracross): 3 MC
Nickname (Metang): 2 MC ; 1 EC
Elekid (Elekid): 2 MC ; 1 EC ; 1 DC

C$FP: 5 TC

Decor (Chandelure): 2 MC ; 1 DC
White Belly (Dragonite): 3 MC ; 1 KOC (Chinook)
Claws (Scizor): 3 MC
Spike (Ferrothorn): 3 MC
Heavy Head (Aggron): 3 MC
Fried (Krillowatt): 2 MC ; 1 DC
Bill (Lucario): 3 MC
Big Poe (Kitsunoh): 3 MC
Boulder (Steelix): 2 MC ; 1 DC


Kaxtar releases, C$FP attacks.
 
#10
"That Gallade will be pretty annoying."

Claws: Wing Attack (Gallade), Acrobatics (Gallade)
IF you are Tormented, THEN use Giga Impact (Gallade)

White Belly:
Outrage*2

Fried:
Muddy Water, Hydro Pump (Gallade)
 
#11
Gallade: Ice Punch Dragonite~Pain Split Krilowatt
Lucario: Focus Punch+Ice Punch Combo Dragonite~Recover from Combo
Revenankh: Taunt Dragonite into Outraging yourself (Go RP Command!!!)~Shadow Sneak Dragonite
 

Dogfish44

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Moderator
#12
Kaxtar OOOOOOOOO
Aura Beast (M)

92 HP / 72 EN
Status: Burned
Focus Punch + Ice Punch (Dragonite)

C$FP OOOOOOOOO ; Stealth Rock'd
Claws (F)

95 HP / 82 EN
Status: -
Wing Attack (Gallade) ~ Acrobatics (Gallade)​

Revenankh (F)

77 HP / 66 EN
Status: N/A
Taunt (Dragonite) ~ Shadow Sneak (Dragonite)

VS

White Belly (F)

95 HP / 77 EN
Status: -2 Sp.Atk
Outrage ~ Outrage​

Demi Gravidon (M)

100 HP / 100 EN
Status: -
Ice Punch (Dragonite) ~ Pain SPlit (Krillowatt)

Fried (M)

113 HP / 64 EN
Status: N/A
Muddy Water ~ Hydro Pump (Gallade)​

Speed Order: Krillowatt ~ Gallade ~ Lucario ~ Dragonite ~ Revenankh / Scizor​


G'day folks, Demi Gravidon has just landed on the arena, and will be forever known as DG. Lucario seems to be immensely focussed on something, as Krillowatt fires a Muddy Water, which smashes into DG and Revenankh, lowering DG's accuracy, whilst the water is dodging Lucario (13 Damage DG / 13 Damage Revenankh / -6 EN). Kaxtar, who seems to be snogging the RNG out back (jeez, that's just wrong), will be pleased to say that Gallade's Ice Punch did incredibly damage (25 Damage / -6 EN). Dragonite responds in an Outrage, but a mocking Taunt (-5 EN) from Revenankh is making Dragonite angrier... and more powerful o_O (+2 Atk Dragonite / Dragonite Hitting Revenankh for Outrage). The dragon slices through the mummy at last, slashing the sheets and making Revenankh have to reform, yeowch (22 Damage / -7 EN). Scizor next, tripping DG up with a Wing Attack (18 Damage / -4 EN). Suddenly, Lucario springs up, and with a Frozen Focus Punch scores a Critical Hit with the move for near fatal damage (65 Damage / -21 EN). And 2 more burn damage to Lucario.

: 90/51 - Burnt
: 95/78​
: 42/61
: 5/70 - +2 Atk​
: 69/94 - -1 Acc
: 113/58​

Revenankh springs into action now, firing off a Shadow Sneak at Dragonite, KOing it (10 Damage / -2 EN). Krillowatt now blasts DG once more with a Hydro Pump (15 Damage / -7 EN). DG now tries a Pain Split, sapping Krillowatt for tons of restoration (83 HP Krill / 83 HP Gallade / -26 EN). Scizor finishes up by Acrobatics on DG (23 Damage / -7 EN). 2 Burn damage, yah.

: 88/51 - Burnt
: 95/71​
: 42/59
: KOed​
: 60/68 - -1 Acc
: 83/51​

Kaxtar OOOOOOOOO
Aura Beast (M)

88 HP / 51 EN
Status: Burned

C$FP OOOOOOOOO ; Stealth Rock'd
Claws (F)

95 HP / 71 EN
Status: -​

Revenankh (F)

42 HP / 59 EN
Status: N/A

VS

White Belly (F)

0 HP / 0 EN
Status: Haxxed for the KO​

Demi Gravidon (M)

60 HP / 68 EN
Status: -1 Acc

Fried (M)

83 HP / 51 EN
Status: N/A​

Speed Order: Krillowatt ~ Gallade ~ Lucario ~ Revenankh / Scizor​

DF44: 15 RC

Kaxtar: 5 TC

Aura Beast (Lucario): 3 MC
Revenankh (Revenankh): 3 MC ; 2 KOC (Decor ; White Belly)
Chinook (Tomohawk): 3 MC
Emerald (Breloom): 3 MC
Pirate Man (Arghonaut): 3 MC
Demi Gravidon (Gallade): 3 MC
Heracross (Heracross): 3 MC
Nickname (Metang): 2 MC ; 1 EC
Elekid (Elekid): 2 MC ; 1 EC ; 1 DC

C$FP: 5 TC

Decor (Chandelure): 2 MC ; 1 DC
White Belly (Dragonite): 3 MC ; 1 KOC (Chinook)
Claws (Scizor): 3 MC
Spike (Ferrothorn): 3 MC
Heavy Head (Aggron): 3 MC
Fried (Krillowatt): 2 MC ; 1 DC
Bill (Lucario): 3 MC
Big Poe (Kitsunoh): 3 MC
Boulder (Steelix): 2 MC ; 1 DC


C$FP Releases, Kaxtar Attacks.
 
#13
Pain Split can't miss Dogfish. Both the Data Audit thread and Bulbapedia state that Pain Split has perfect accuracy (--%). Therefore, Gallade should be at 60 HP and Krilowatt at 83.
 
#16
Revenankh: Moonlight~Hammer Arm Krilowatt
Lucario: Aura Sphere Krilowatt~Focus Blast Scizor
Gallade: Leaf Blade Krilowatt~Fire Punch Scizor

Gallade, IF Kitsunoh uses Taunt, THEN use Magic Coat on the target of the Taunt.
 
#17
"I really don't like that Gallade."

Fried: Counter (Gallade), Hydro Pump (Revenankh)

Big Poe:
Shadow Claw (Gallade), Shadowstrike (Revenankh)

Claws:
Aerial Ace (Gallade), Acrobatics (Revenankh)
 

Dogfish44

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Moderator
#18
Kaxtar OOOOOOOOO
Aura Beast (M)

88 HP / 51 EN
Status: Burned

C$FP OOOOOOOOO ; Stealth Rock'd
Claws (F)

95 HP / 71 EN
Status: -​

Revenankh (F)

42 HP / 59 EN
Status: N/A

VS

Big Poe (F)

100 HP / 100 EN
Status: -​

Demi Gravidon (M)

60 HP / 68 EN
Status: -1 Acc

Fried (M)

83 HP / 51 EN
Status: N/A​

Speed Order: Kitsunoh ~ Krillowatt ~ Gallade ~ Lucario ~ Revenankh / Scizor​

Kitsunoh is welcomed into the battle with a Stealth Rock intro (-9 HP). Pleasentries aside, Kitsunoh begins with Shadow Claw, which ends up scoring a Critical Hit on DG (22 Damage / -4 EN). DG ignores the newcomer's attacks, and goes for a Leaf Blade on Krillowatt (18 Damage / -7 EN). Lucario then launches an Aura Sphere at Krillowatt (14 Damage / -6 EN). Revenankh now, who summons the aid of the Moonlight to heal him (35 HP Restored / -16 EN). Scizor is quite happy to go for an Aerial Ace on DG, for heavy damage (20 Damage / -4 EN). Krillowatt's Countermethod suddenly appears, using the energy of the Leaf Blade against the now dead sucker (27 Damage / -15 EN)! Burn Damage x_x

: 86/45 - Burnt
: 95/67​
: 77/43
: 91/96​
: KOed
: 51/36​

And suddenly I'm running out of flavour time. Kitsunoh Shadowstrike Revenankh (19 Damage / -5 EN), lowering the Mummy's defense. Krillowatt assists with a Hydro Pump (18 Damage / -7 EN). Lucario is taking the helm for the Fighting team, showing there power with a Missed Focus Blast (-7 EN). Revenankh makes up for this error with a Hammer Arm to Krill (16 Damage / -6 EN / -1 Speed). Scizor finishes up the round with another show-off Acrobatics display on Revenamkh (24 Damage / -6 EN). 2 Burn damage x_X

: 84/38 - Burnt
: 95/61​
: 16/37 | -1 Def | -1 Speed
: 91/91​
: KOed
: 35/29​

Kaxtar OOOOOOOOO
Aura Beast (M)

84 HP / 38 EN
Status: Burned

C$FP OOOOOOOOO ; Stealth Rock'd
Claws (F)

95 HP / 61 EN
Status: -​

Revenankh (F)

16 HP / 37 EN
Status: -1 Def | -1 Speed

VS

Big Poe (F)

91 HP / 91 EN
Status: -​

Demi Gravidon (M)

0 HP / 0 EN
Status: KOed

Fried (M)

35 HP / 29 EN
Status: N/A​


DF44: 15 RC

Kaxtar: 5 TC

Aura Beast (Lucario): 3 MC
Revenankh (Revenankh): 3 MC ; 2 KOC (Decor ; White Belly)
Chinook (Tomohawk): 3 MC
Emerald (Breloom): 3 MC
Pirate Man (Arghonaut): 3 MC
Demi Gravidon (Gallade): 3 MC
Heracross (Heracross): 3 MC
Nickname (Metang): 2 MC ; 1 EC
Elekid (Elekid): 2 MC ; 1 EC ; 1 DC

C$FP: 5 TC

Decor (Chandelure): 2 MC ; 1 DC
White Belly (Dragonite): 3 MC ; 1 KOC (Chinook)
Claws (Scizor): 3 MC
Spike (Ferrothorn): 3 MC
Heavy Head (Aggron): 3 MC
Fried (Krillowatt): 2 MC ; 1 DC ; 1 KOC (Demi Gravidon)
Bill (Lucario): 3 MC
Big Poe (Kitsunoh): 3 MC
Boulder (Steelix): 2 MC ; 1 DC


Kax release ; CMFP Attacks
 
#20
"Let's keep the KO's going!"

Big Poe: Shadowstrike (Revenankh), Taunt (Elekid)
IF Revenankh uses Protect A1, THEN reverse actions

Claws:
Brick Break (Lucario)*2

Fried:
Muddy Water*2
 
#21
Revenankh: Shadow Sneak+Power Whip Combo on Krilowatt~Recover
Lucario: Aura Sphere Krilowatt~Blaze Kick Scizor
Elekid: Thunder Wave Kitsunoh~Thunderbolt Scizor
 

Dogfish44

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Moderator
#22
Kaxtar OOOOOOOOO
Aura Beast (M)

84 HP / 38 EN
Status: Burned

C$FP OOOOOOOOO ; Stealth Rock'd
Claws (F)

95 HP / 61 EN
Status: -​

Revenankh (F)

16 HP / 37 EN
Status: -1 Def | -1 Speed

VS

Big Poe (F)

91 HP / 91 EN
Status: -​

Elekid (M)

90 HP / 100 EN
Status: -

Fried (M)

35 HP / 29 EN
Status: N/A​

Speed Order: Kitsunoh ~ Krillowatt ~ Lucario ~ Elekid ~ Revenankh / Scizor​

Revenankh is determined to not be useless with her low HP, and goes in with a Power Whip + Shadow Sneak combo (29 Damage / -17 EN). However, this glory is long lived as Kitsunoh KOes the mummy with ShadowStrike (21 Damage / -9 EN). Krillowatt follows up with a Muddy Water, blinding the battle's newcomer (16 Damage Lucario / 18 Damage Elekid [-1 Acc] / -6 EN). Lucario next, KOing Krillowatt with a Sphere made up purely of a holy Aura (14 Damage / -6 EN). Elekid is up next, wasting time with a Thunder Wave (-6 EN) to the Limber Kitsunoh. Scizor now goes for a Brick Break, smashing Lucario's neck for a Critical Hit (23 Damage / -6 EN). Burn Damage x_x (-2 HP)

: 59/32 - Burnt
: 95/55​
: KOed
: 91/82​
: 90/94
: KOed​

Kitsunoh now Taunts Elekid by calling it a teenage boy: Can charge for hours but can't launch a shot. OUCH, that was exceptionally nasty, Elekid seems ready to hit something, but before he can destress Lucario has given Scizor a heavy blow to the side with a Blaze Kick (17 Damage / -7 EN). Elekid shows Kitsunoh a shot and a half, demonstrating a Thunderbolt on Scizor with a Critical Hit (18 Damage / -6 EN). Scizor finishes up with a second Brick Break on Lucario (18 Damage / -10 EN). 2 MORE burn damage Z_Z.

: 39/25 - Burnt
: 60/45​
: KOed
: 91/72​
: 90/88 - Taunt 5a
: KOed​

Kaxtar OOOOOOOOO
Aura Beast (M)

39 HP / 25 EN
Status: Burned

C$FP OOOOOOOOO ; Stealth Rock'd
Claws (F)

60 HP / 45 EN
Status: -​

Revenankh (F)

0 HP / 0 EN
Status: KOed

VS

Big Poe (F)

91 HP / 72 EN
Status: -​

Elekid (M)

90 HP / 88 EN
Status: Taunted 5a

Fried (M)

0 HP / 0 EN
Status: KOed​

Speed Order: Kitsunoh ~ Krillowatt ~ Lucario ~ Elekid ~ Revenankh / Scizor​

DF44: 15 RC

Kaxtar: 5 TC

Aura Beast (Lucario): 3 MC ; 1 KOC (Fried)
Revenankh (Revenankh): 3 MC ; 2 KOC (Decor ; White Belly)
Chinook (Tomohawk): 3 MC
Emerald (Breloom): 3 MC
Pirate Man (Arghonaut): 3 MC
Demi Gravidon (Gallade): 3 MC
Heracross (Heracross): 3 MC
Nickname (Metang): 2 MC ; 1 EC
Elekid (Elekid): 2 MC ; 1 EC ; 1 DC

C$FP: 5 TC

Decor (Chandelure): 2 MC ; 1 DC
White Belly (Dragonite): 3 MC ; 1 KOC (Chinook)
Claws (Scizor): 3 MC
Spike (Ferrothorn): 3 MC
Heavy Head (Aggron): 3 MC
Fried (Krillowatt): 2 MC ; 1 DC ; 1 KOC (Demi Gravidon)
Bill (Lucario): 3 MC
Big Poe (Kitsunoh): 3 MC ; 1 KOC (Revenankh)
Boulder (Steelix): 2 MC ; 1 DC


CMFP Release ; Kax Release and attack.
 
#24
Arghonaut, go!

Arghonaut: Waterfall Kitsunoh~Cross Chop Scizor
Lucario: Aura Sphere Scizor~Close Combat Lucario
Elekid: Cross Chop Lucario~Thunderbolt Kitsunoh

IF your target has Protected, re-target Scizor.
 
#25
"Time to finish off that Lucario, then get to Argonaut."

Bill: Hi Jump Kick (Lucario), Psychic (Argonaut)

Big Poe:
Will-o-Wisp (Argonaut), Super Fang (Argonaut)

Claws:
Rock Smash (Lucario; woot Technician+Light Metal), Acrobatics (Argonaut)
 
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