Cottonee (BW2 Revamp) [GP: 2/2]

Celestavian

Smooth
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Cottonee!

[Overview]

<p>If there's any Pokemon in Little Cup that can make you want to tear your hair out, it's Cottonee. With Prankster and a massive support movepool, Cottonee has everything it needs to annoy its opponents the entire match. It has enough usable moves to play completely different every time you face it, and there's no way to tell what it's running until half of your team has been hit with Leech Seed, paralyzed, or poisoned.</p>

<p>However, that's where Cottonee's positives stop. It's defenses are good but not great for a defensive Pokemon, and with no recovery outside of Leech Seed, it gets worn down easily. It also has no offensive potential whatsoever, sporting awful base attacking stats of 27 and 37 and a shallow offensive movepool to match. Because of this, Cottonee's only sources of damage are entry hazards, Leech Seed, and Toxic. Grass-types are a hard stop to Cottonee as they are all immune to Leech Seed and most (namely, Foongus and Ferroseed) are immune to Toxic. Also, Cottonee has a rather steep learning curve, and it takes some practice to get any use out of it, which can discourage some players from even trying it. Even with all these flaws, you can't help but let out a groan every time this cotton ball shows up in Team Preview.</p>

[SET]
name: Annoyer
move 1: Substitute / Protect
move 2: Leech Seed
move 3: Stun Spore
move 4: Encore / Taunt
item: Eviolite
ability: Prankster
nature: Bold
evs: 36 HP / 196 Def / 196 SpD / 76 Spe

[SET COMMENTS]

<p>Don't be fooled by how bare this set looks, as half of its options were left out to keep this concise. Cottonee's stat spread and movepool scream for an Eviolite set, which helps it support its team immensely. Regardless of what you are trying to use Cottonee for, Leech Seed is a must on all of its sets, since this is its only true source of reliable recovery and as such is required to keep Cottonee healthy. Stun Spore works very well on Cottonee and allows it to function as an excellent sand check by switching in on an Earthquake and paralyzing Drilbur. Stun Spore is very, very good, but it can be replaced with Toxic if you are desperate to inflict more damage than Leech Seed does.</p>

<p>Cottonee's other two moveslots are much more customizable. The choice between Substitute and Protect is a big one, as it changes the way Cottonee is played. Substitute can net Cottonee a free turn easily, for example, on a predicted status move or switch, which can spell doom for its opponent. However, a misprediction will cost Cottonee a quarter of its health, which is significant when it has only Leech Seed to keep it healthy. Protect racks up Leech Seed damage on U-turns and helps scout out opposing Choice item users without wasting 25% of Cottonee's health. However, a wrongly-timed Protect can give your opponent a free turn or switch. Encore and Taunt are in the same boat as the first choice. Encore stops setup sweepers trying to set up on Cottonee, as very few of them have priority moves to KO Cottonee with before it can Encore them. Taunt is mainly used to alleviate Cottonee's weakness to hazard setters, especially Grass-types that Cottonee can't harm with Leech Seed, but this is a poor choice for stopping setup sweepers, as they can still attack Cottonee.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Cottonee's defenses while increasing the HP recovered via Leech Seed. Cottonee is most certainly not limited to just the moves above, and can combine almost any move in its support movepool to make an effective combination. Toxic gives Cottonee the potential to do a lot more damage, especially against Grass-types such as Lileep. Many players use Cottonee as a sand check over Snover due to the fact that it doesn't summon hail, which can harm teammates. Since Grass-types are such an issue, Larvesta pairs well with Cottonee. Its STAB combination hits every Grass-type in the tier for super effective damage, and it can also handle the Fighting-types that aren't fazed by Cottonee's antics, such as Mienfoo and Timburr. If you don't want to double up on the Flying weakness, Murkrow can still dispatch most Grass-types while also being pretty annoying with its SubRoost set. Pokemon with fast checks and counters, such as Pawniard, appreciate Cottonee's ability to paralyze threats that they don't want to face, such as Mienfoo and Misdreavus.</p>

[Other Options]

<p>Cottonee has plenty of other tricks up its grassy sleeves. Memento works very well with setup sweepers, dropping the Attack and Special Attack of its opponents so that the next Pokemon has nothing to fear from them. While its Special Attack stat is pretty miserable, Cottonee could run Hidden Power Fire to roast Ferroseed in conjunction with Taunt, though it is only a 3HKO, and Foongus is entirely unbothered by such a weak attack. Cotton Guard makes Cottonee entirely impregnable on the physical side. As an example, Life Orb Murkrow's Brave Bird, the strongest physical super effective move Cottonee could face, 2HKOes Cottonee a measly 12% of the time without any entry hazards after using Cotton Guard once. Reaching even deeper into Cottonee's movepool, we can come up with Tailwind, Sunny Day, and Switcheroo, but these are usually subpar compared to everything else Cottonee could run. Finally, Knock Off and Endeavor are options that would be amazing if they were not attacks, but since they are, they are poor options better left to other Pokemon.</p>

[Checks and Counters]

<p>Ferroseed, Foongus, and Shroomish are almost entirely unbothered by Cottonee as they go about setting up their hazards or Substitutes, only "fearing" Taunt. Snover and Lileep are close to being full stops, but despise Stun Spore and Toxic respectively. Murkrow out-Pranksters Cottonee, setting up a Substitute before it can be paralyzed or poisoned or just outright blasting it with Brave Bird. However, as Encore penetrates Substitutes, it can't do much back to Cottonee if it tries to avoid Stun Spore. U-turn is Cottonee's least favorite move, as it breaks Cottonee's Substitutes while also switching the user out, leaving Cottonee vulnerable to attack next turn. Shellder and Dwebble can also get around Substitute with their multi-hit moves, but they won't like taking a sacrificial Stun Spore or having Shell Smash Encored. Abra is immune to all of Cottonee's passive damage, including any hazards, and only really cares about Stun Spore. Deerling is a rare opponent, but nonetheless a dangerous one, as Sap Sipper absorbs pretty much all of Cottonee's moves, boosting its own Attack in the process.</p>
 

apt-get

it's not over 'til it's over
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Don't mention murkrow in checks and counters as cottonee can simply encore his substitute to death.
 

iss

let's play bw lc!
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You can't do anything to Murkrow behind a Substitute in any case, so Encoring is pretty pointless.

Stun Spore really deserves its own slash- it's far too good to pass up, and is the main reason why I'd use Cottonee. Toxic in AC please.

[qc]1/2[/qc]
 

prem

failed abortion
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shroomish is also immune to toxic so mention that.
anything behind a sub wins for c&cs. doesnt matter if it gets encored as iss says
snover wins
shellder wins, even if it gets parad. same with dwebble
scraggy can basically with with shed skin unless the person is unlucky
abra and reuniclus prevo win, but abra is the only one that matters.

thats all i can think of ath the moment so unless blara or someone else finds other things it seems good.

[qc 2/2]
 
Giga Drain in OO?

I know it has no offensive presence but you can use Cottonee to check Bulky Water types/Hippopotas along with Taunt. It's also a reliable check on Drilbur as you can Encore Swords Dance r Earthquake.
 

GatoDelFuego

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REMOVE CHANGE COMMENTS

[Overview]

<p>If there's any Pokemon in Little Cup that can make you want to tear your hair out, it's Cottonee. With Prankster and a massive support movepool, Cottonee has everything it needs to annoy its opponents then entire match all match long. It has enough usable moves to play completely different every time you face it, and there's no way to tell what it's running until half of your team is seeded, paralyzed, and poisoned.</p>

<p>However, that's where Cottonee's positives stop. It's defenses are good, (RC) but not great for a defensive Pokemon, and with no recovery outside of Leech Seed, it gets worn down easily. It also has no offensive potential whatsoever, sporting awful attacking stats of 27 and 37 and a shallow offensive movepool to match. Because of this, Cottonee's only source of damage are entry hazards, Leech Seed, and Toxic. Grass-types are a hard stop to Cottonee since as they are immune to Leech Seed, (RC) and most are also immune to Toxic, namely such as Foongus and Ferroseed. Also, Cottonee has a rather steep learning curve, and it takes some practice to get any use out of it, which can discourage some players from even trying it. Even with all these flaws, you can't help but let out a groan every time this cotton ball shows up in Team Preview.</p>

[SET]
name: Annoyer
move 1: Substitute / Protect
move 2: Leech Seed
move 3: Stun Spore
move 4: Encore / Taunt
item: Eviolite
ability: Prankster
nature: Bold
evs: 36 HP / 196 Def / 196 SpD / 76 Spe

[SET COMMENTS]

<p>Don't be fooled by how bare this set looks, as half of its options needed to be put elsewhere to keep this concise. Cottonee's stat spread and movepool scream for an Eviolite set, which helps it support its team immensely. Regardless of what you are trying to use Cottonee for, Leech Seed is a must on all of its sets. This is its only true source of reliable recovery, and as such is required to keep Cottonee healthy. Stun Spore works very well on Cottonee, (RC) and allows it Cottonee to function as an excellent sand check where other priority paralyzers such as Murkrow fail. Drilbur highly enjoys its immunity to Thunder Wave, and therefore most sources of paralysis, and so being able to switch in on Earthquake and paralyze Drilbur is a huge boon for Cottonee. Stun Spore is very, very good, but it can be replaced with Toxic if you are desperate to inflict more damage than Leech Seed does.</p>

<p>Cottonee's other two moveslots are much more customizable. The choice between Substitute and Protect is a big one, as it changes the way Cottonee is played. Substitute can net Cottonee a free turn easily, which can spells doom for its opponent. For example, if Cottonee sets up a Substitute on a predicted status move or switch, it's going to be very hard for the opponent to undo the damage that Cottonee is about to cause. However, a misprediction will cost Cottonee a quarter of its health, which is significant when it has only Leech Seed to keep it alive. Protect helps rack up Leech Seed damage where it would normally get none, such as from a U-turning Mienfoo's U-turn. It also helps scout out opposing Choice item users without wasting 25% of your health. However, a wrongly timed Protect can give your opponent a free turn or switch. While Encore stops setup sweepers trying to set up on Cottonee's Protect, a switch can prove very costly as Cottonee is forced out and must now take hazard damage to get back in. Encore and Taunt are in the same boat as the first choice. While Encore stops setup sweepers trying to set up on Cottonee's Protect, a switch can prove very costly as Cottonee is forced out and must now take hazard damage to get back in. Moved this to make sense with the flow, make sure setup is changed as well Encore destroys setup sweepers, forcing them to repeat their harmless set-up moves ad infinitum as they are gradually drained dry by Leech Seed or forced out by a switch-in. Taunt is mainly used to alleviate Cottonee's weakness to hazard setters, especially Grass-types whom that Cottonee can't harm with Leech Seed. It should be noted that this is a poor choice for stopping setup sweepers, as they can still use any acquired boosts to attack Cottonee unlike if it used Encore.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Cottonee's defenses, (RC) while the low HP investment allows Cottonee to recover a greater percentage of its HP each turn. Cottonee is most certainly not limited to just the moves above, and can combine almost any move in its support movepool to make an effective combination. Toxic gives Cottonee the potential to do a lot more damage, especially against Grass-types such as Lileep. Many players use Cottonee as a sand check over Snover due to the fact that it doesn't not summon hail, which can harm teammates friendly Steel-, Rock-, and Ground-types are not immune to. Since Grass-types are such an issue, Larvesta pairs well with Cottonee. Its STAB combination hits every Grass-type in the tier for super effective damage, (RC) and it can also handle the Fighting-types that aren't fazed by Cottonee's antics, such as Mienfoo and Timburr. If you don't want to double up on the Flying weakness, Murkrow can still dispatch most Grass-types, while also being pretty annoying with its SubRoost set. Pokemon with fast checks and counters, such as Pawniard, appreciate Cottonee's ability to paralyze threats that they don't want to face, such as Mienfoo and Misdreavus.</p>

[Other Options]

<p>Cottonee has plenty of other tricks up its grassy sleeves. Memento works very well with setup sweepers, dropping the Attack and Special Attack of its opponents so that the next Pokemon has nothing to fear from them. While its Special Attack stat is pretty miserable, Cottonee could run Hidden Power Fire to roast Ferroseed in conjunction with Taunt, though it is only a 3HKO. Foongus is entirely unbothered by such a weak attack, so it is still a large threat. Cotton Guard makes Cottonee entirely impregnable on the physical side. As an example, Life Orb Murkrow's Brave Bird, the strongest physical super effective move Cottonee could face, 2HKOes Cottonee a measly 12% of the time without any entry hazards. Reaching even deeper into Cottonee's movepool, we can come up with Tailwind, Sunny Day, and Switcheroo, but these are usually sub-par compared to everything else Cottonee could run. Finally, Knock Off and Endeavor are options that would be amazing if they were not attacks, but since they are, they miss out on Prankster's priority boost.</p>

[Checks and Counters]

<p>Ferroseed, Foongus, and Shroomish are almost entirely unbothered by Cottonee, (RC) as they go about setting up their hazards or Substitutes, only "fearing" Taunt. Snover and Lileep are close to being full stops, but despise Stun Spore and Toxic respectively. Murkrow out-Pranksters Cottonee, setting up a Substitute before it can be paralyzed or poisoned or just outright blasting it with Brave Bird. However, since as Encore penetrates Substitutes, it can't do much back to Cottonee if it tries to avoid Stun Spore. U-turn is Cottonee's least favorite move, as it breaks its Cottonee's Substitutes while also clearing the user of Leech Seed, leaving it Cottonee vulnerable to attack next turn. Shellder and Dwebble can also get around Substitute with their multi-hit moves, but they won't like taking a sacrificial Stun Spore or having Shell Smash Encored. Abra is immune to all of Cottonee's passive damage, including any hazards, and only really cares about Stun Spore. Deerling is a rare opponent, but nonetheless a dangerous one, as Sap Sipper absorbs pretty much all of Cottonee's moves, boosting its own Attack in the process.</p>


Nice work with this; just remember a setup sweeper is a sweeper with the capability to use boosting moves, where a set-up sweeper is one that has already boosted itself up.

[gp]1/2[/gp]
 

tehy

Banned deucer.
Another day, another dollar.

I tore this one up p. bad, feel free to ignore some of the bigger changes if you so desire.
Add blue cut red comments bottom.

Edit: Well If it does get stamped, just note that you wrote U-turn's when it should just be U-turns.
[Overview]
<p>If there's any Pokemon in Little Cup that can make you want to tear your hair out, it's Cottonee. With Prankster and a massive support movepool, Cottonee has everything it needs to annoy its opponents the entire match. It has enough usable moves to play completely different every time you face it, and there's no way to tell what it's running until half of your team is seeded, paralyzed, and poisoned.</p>
<p>However, that's where Cottonee's positives stop. It's defenses are good but not great for a defensive Pokemon, and with no recovery outside of Leech Seed, it gets worn down easily. It also has no offensive potential whatsoever, sporting awful attacking stats of 27 and 37 and a shallow offensive movepool to match. Because of this, Cottonee's only source of damage are entry hazards, Leech Seed, and Toxic. Grass-types are a hard stop to Cottonee, as they are all immune to Leech Seed and most are immune to Toxic, n(Namely, Foongus and Ferroseed) are immune to Toxic. Also, Cottonee has a rather steep learning curve, and it takes some practice to get any use out of it, which can discourage some players from even trying it. Even with all these flaws, you can't help but let out a groan every time this cotton ball shows up in Team Preview.</p>
[SET]
name: Annoyer
move 1: Substitute / Protect
move 2: Leech Seed
move 3: Stun Spore
move 4: Encore / Taunt
item: Eviolite
ability: Prankster
nature: Bold
evs: 36 HP / 196 Def / 196 SpD / 76 Spe
[SET COMMENTS]
<p>Don't be fooled by how bare this set looks, as half of its options needed to be pwere left out elsewhere to keep this concise. Cottonee's stat spread and movepool scream for an Eviolite set, which helps it support its team immensely. Regardless of what you are trying to use Cottonee for, Leech Seed is a must on all of its sets. T, since this is its only true source of reliable recovery, and as such is required to keep Cottonee healthy. Stun Spore works very well on Cottonee and allows Cottonee to function as an excellent sand check where other priorityby switching in on an Earthquake and paralyzers such as Murkrow fail.ing Drilbur, whighly enjoys its immunity to Thundch other Wave, and therefore most sources ofpriority paralysis, and so being able to switch in on Earthquake and paralyzezers cannot do due to Drilbur is a huge boon for Cot's immunity to Thunder Wave. Stun Spore is very, very good, but it can be replaced with Toxic if you are desperate to inflict more damage than Leech Seed does.</p>
<p>Cottonee's other two moveslots are much more customizable. The choice between Substitute and Protect is a big one, as it changes the way Cottonee is played. Substitute can net Cottonee a free turn easily, which can spell doom; for its opponent. For example, if Cottonee sets up a Substitute on a predicted status move or switch, it's going to be very hardwhich can spell doom for theits opponent to undo the damage that Cottonee is about to cause.

However, a misprediction will cost Cottonee a quarter of its health, which is significant when it has only Leech Seed to keep it healivethy. Protect helps racks up Leech Seed damage where it would normally get none, such as from a Mienfoo's U-turn. It alsoon U-turns, and helps scout out opposing Choice item users without wasting 25% of your health. However, a wrongly timed Protect can give your opponent a free turn or switch. Encore and Taunt are in the same boat as the first choice. Encore stops setup sweepers trying to set up on Cottonee, as very few of them have priority moves to KO Cottonee before it can Encore them. Taunt is mainly used to alleviate Cottonee's weakness to hazard setters, especially Grass-types that Cottonee can't harm with Leech Seed. It should be noted that this, but is a poor choice for stopping setup sweepers, as they can still use any acquired boosts to attack Cottoneeattack Cottonee, unlike if it used Encore.</p>
[ADDITIONAL COMMENTS]
<p>The EV spread maximizes Cottonee's defenses while the low HP investment allows Cottonee tocreasing HP recovered via greater percentage of its HP each turnLeech Seed. Cottonee is most certainly not limited to just the moves above, and can combine almost any move in its support movepool to make an effective combination. Toxic gives Cottonee the potential to do a lot more damage, especially against Grass-types such as Lileep. Many players use Cottonee as a sand check over Snover due to the fact that it doesn't summon hail, which can harm teammates. Since Grass-types are such an issue, Larvesta pairs well with Cottonee. Its STAB combination hits every Grass-type in the tier for super effective damage and it can handle the Fighting-types that aren't fazed by Cottonee's antics, such as Mienfoo and Timburr. If you don't want to double up on the Flying weakness, Murkrow can still dispatch most Grass-types, while also being pretty annoying with its SubRoost set. Pokemon with fast checks and counters, such as Pawniard, appreciate Cottonee's ability to paralyze threats that they don't want to face, such as Mienfoo and Misdreavus.</p>
[Other Options]
<p>Cottonee has plenty of other tricks up its grassy sleeves. Memento works very well with setup sweepers, dropping the Attack and Special Attack of its opponents so that the next Pokemon has nothing to fear from them. While its Special Attack stat is pretty miserable, Cottonee could run Hidden Power Fire to roast Ferroseed in conjunction with Taunt, though it is only a 3HKO., and Foongus is entirely unbothered by such a weak attack, so it is still a large threat. Cotton Guard makes Cottonee entirely impregnable on the physical side. As an example, Life Orb Murkrow's Brave Bird, the strongest physical super effective move Cottonee could face, 2HKOes Cottonee a measly 12% of the time without any entry hazards after using Cotton Guard once. Reaching even deeper into Cottonee's movepool, we can come up with Tailwind, Sunny Day, and Switcheroo, but these are usually sub-par compared to everything else Cottonee could run. Finally, Knock Off and Endeavor are options that would be amazing if they were not attacks, but since they are, they miss out on Prankster's priority boost.</p>
[Checks and Counters]
<p>Ferroseed, Foongus, and Shroomish are almost entirely unbothered by Cottonee as they go about setting up their hazards or Substitutes, only "fearing" Taunt. Snover and Lileep are close to being full stops, but despise Stun Spore and Toxic respectively. Murkrow out-Pranksters Cottonee, setting up a Substitute before it can be paralyzed or poisoned, or just outright blastings it with Brave Bird. However, as Encore penetrates Substitutes, it can't do much back to Cottonee if it tries to avoid Stun Spore. U-turn is Cottonee's least favorite move, as it breaks Cottonee's Substitutes while also clearswitching the user of Leech Seedut, leaving Cottonee's vulnerable to attack next turn. Shellder and Dwebble can also get around Substitute with their multi-hit moves, but they won't like taking a sacrificial Stun Spore or having Shell Smash Encored. Abra is immune to all of Cottonee's passive damage, including any hazards, and only really cares about Stun Spore. Deerling is a rare opponent, but nonetheless a dangerous one, as Sap Sipper absorbs pretty much all of Cottonee's moves, boosting its own Attack in the process.</p>

Comments:
I like the end of the overview sentence, but it kind of has problems. I mean, Cottonee doesn't carry Stun Spore and Toxic at the same time, so half your team can't be paralysed and poisoned. (Also each mon can only be one). And only one mon at a team can be seeded.
Shouldn't Sub/Protect be the second or third move listed? After all, it's slashed. Maybe I'm wrong but pretty sure that's not supposed to happen.
I tore up the "priority Twave Drilbur" section. Way too long and says way too little for the longness. I mean, do what you have to do with that, but at least do something?
Doesn't Encore also allow you to switch in and mess up said setup sweepers? Pretty good utility there.
Maybe mention another relevant Toxic-Weak grass-type in AC?
Is there a point in AC to saying a lot of people choose it as a sandcheck over snover because no hail? You already said it was an excellent sand check after all.
Knock off and endeavor "As such they miss out on prankster boost" And are thus worthless or not good? maybe write that?
Protect also lets it get recovery on Rapid Spins, so its that and u-turns.
 

GatoDelFuego

The Antimonymph of the Internet
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Make sure you address tehy's check; even if you don't implement everything suggested there's still some changes that could cut down on a little bit of fluff.

lol fluff on cottonee
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>If there's any Pokemon in Little Cup that can make you want to tear your hair out, it's Cottonee. With Prankster and a massive support movepool, Cottonee has everything it needs to annoy its opponents the entire match. It has enough usable moves to play completely different every time you face it, and there's no way to tell what it's running until half of your team is seeded has been hit with Leech Seed, paralyzed, or poisoned.</p>

<p>However, that's where Cottonee's positives stop. It's defenses are good but not great for a defensive Pokemon, and with no recovery outside of Leech Seed, it gets worn down easily. It also has no offensive potential whatsoever, sporting awful base attacking stats of 27 and 37 and a shallow offensive movepool to match. Because of this, Cottonee's only sources of damage are entry hazards, Leech Seed, and Toxic. Grass-types are a hard stop to Cottonee as they are all immune to Leech Seed and most (namely, Foongus and Ferroseed) are immune to Toxic. Also, Cottonee has a rather steep learning curve, and it takes some practice to get any use out of it, which can discourage some players from even trying it. Even with all these flaws, you can't help but let out a groan every time this cotton ball shows up in Team Preview.</p>

[SET]
name: Annoyer
move 1: Substitute / Protect
move 2: Leech Seed
move 3: Stun Spore
move 4: Encore / Taunt
item: Eviolite
ability: Prankster
nature: Bold
evs: 36 HP / 196 Def / 196 SpD / 76 Spe

[SET COMMENTS]

<p>Don't be fooled by how bare this set looks, as half of its options were left out to keep this concise. Cottonee's stat spread and movepool scream for an Eviolite set, which helps it support its team immensely. Regardless of what you are trying to use Cottonee for, Leech Seed is a must on all of its sets, since this is its only true source of reliable recovery, and as such is required to keep Cottonee healthy. Stun Spore works very well on Cottonee and allows Cottonee it to function as an excellent sand check by switching in on an Earthquake and paralyzing Drilbur. Stun Spore is very, very good, but it can be replaced with Toxic if you are desperate to inflict more damage than Leech Seed does.</p>

<p>Cottonee's other two moveslots are much more customizable. The choice between Substitute and Protect is a big one, as it changes the way Cottonee is played. Substitute can net Cottonee a free turn easily, for example, on a predicted status move or switch, which can spell doom for its opponent. However, a misprediction will cost Cottonee a quarter of its health, which is significant when it has only Leech Seed to keep it healthy. Protect racks up Leech Seed damage on U-turns, and helps scout out opposing Choice item users without wasting 25% of your Cottonee's ("you" refers to the battler) health. However, a wrongly-timed Protect can give your opponent a free turn or switch. Encore and Taunt are in the same boat as the first choice. Encore stops setup sweepers trying to set up on Cottonee, as very few of them have priority moves to KO Cottonee with before it can Encore them. Taunt is mainly used to alleviate Cottonee's weakness to hazard setters, especially Grass-types that Cottonee can't harm with Leech Seed, but this is a poor choice for stopping setup sweepers, as they can still attack Cottonee, unlike if it used Encore (this is stating the obvious, so I removed it).</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Cottonee's defenses while increasing the HP recovered via Leech Seed. Cottonee is most certainly not limited to just the moves above, and can combine almost any move in its support movepool to make an effective combination. Toxic gives Cottonee the potential to do a lot more damage, especially against Grass-types such as Lileep. Many players use Cottonee as a sand check over Snover due to the fact that it doesn't summon hail, which can harm teammates. Since Grass-types are such an issue, Larvesta pairs well with Cottonee. Its STAB combination hits every Grass-type in the tier for super effective damage, and it can also handle the Fighting-types that aren't fazed by Cottonee's antics, such as Mienfoo and Timburr. If you don't want to double up on the Flying weakness, Murkrow can still dispatch most Grass-types, while also being pretty annoying with its SubRoost set. Pokemon with fast checks and counters, such as Pawniard, appreciate Cottonee's ability to paralyze threats that they don't want to face, such as Mienfoo and Misdreavus.</p>

[Other Options]

<p>Cottonee has plenty of other tricks up its grassy sleeves. Memento works very well with setup sweepers, dropping the Attack and Special Attack of its opponents so that the next Pokemon has nothing to fear from them. While its Special Attack stat is pretty miserable, Cottonee could run Hidden Power Fire to roast Ferroseed in conjunction with Taunt, though it is only a 3HKO, and Foongus is entirely unbothered by such a weak attack. Cotton Guard makes Cottonee entirely impregnable on the physical side. As an example, Life Orb Murkrow's Brave Bird, the strongest physical super effective move Cottonee could face, 2HKOes Cottonee a measly 12% of the time without any entry hazards after using Cotton Guard once. Reaching even deeper into Cottonee's movepool, we can come up with Tailwind, Sunny Day, and Switcheroo, but these are usually subpar (this post) compared to everything else Cottonee could run. Finally, Knock Off and Endeavor are options that would be amazing if they were not attacks, but since they are, they are poor options better left to other Pokemon.</p>

[Checks and Counters]

<p>Ferroseed, Foongus, and Shroomish are almost entirely unbothered by Cottonee as they go about setting up their hazards or Substitutes, only "fearing" Taunt. Snover and Lileep are close to being full stops, but despise Stun Spore and Toxic respectively. Murkrow out-Pranksters Cottonee, setting up a Substitute before it can be paralyzed or poisoned or just outright blasting it with Brave Bird. However, as Encore penetrates Substitutes, it can't do much back to Cottonee if it tries to avoid Stun Spore. U-turn is Cottonee's least favorite move, as it breaks Cottonee's Substitutes while also switching the user out, leaving Cottonee vulnerable to attack next turn. Shellder and Dwebble can also get around Substitute with their multi-hit moves, but they won't like taking a sacrificial Stun Spore or having Shell Smash Encored. Abra is immune to all of Cottonee's passive damage, including any hazards, and only really cares about Stun Spore. Deerling is a rare opponent, but nonetheless a dangerous one, as Sap Sipper absorbs pretty much all of Cottonee's moves, boosting its own Attack in the process.</p>




GP 2 / 2
 

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