LC Cottonee

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doomsday doink

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Taken over from TCR

Overview
########

Cottonee has a fantastic Grass / Fairy typing which allows it to beat Pokemon such as Timburr and Mienfoo. It has excellent support options in Memento, Encore, Taunt and Leech Seed and can pivot in and out quite effectively. Unfortunately, Cottonee suffers from a Flying weakness, making it an easy target for Fletchling, and its reliance on support moves makes it susceptible to Taunt. It also cannot touch certain Pokemon at all, such as Foongus. However, Cottonee's ability to check the variety of Fighting-types in LC and provide great support for sweeping allies makes it a valuable member of any Little Cup team.

Utility
########
name: Utility
move 1: Encore
move 2: Memento / Knock Off
move 3: Taunt / Knock Off
move 4: Stun Spore / Memento / Dazzling Gleam / Giga Drain
ability: Prankster
item: Eviolite
evs: 116 HP / 196 Def / 196 SpD
nature: Bold

Moves
========

Encore allows Cottonee to force out Pokemon such as Shell Smash Tirtouga or to lock Pokemon such as Mienfoo into Fake Out. This, combined with Memento, can often lead to an ally sweeping the opponent's team. Memento helps Cottonee support its teammates to the fullest extent and can be used as a last resort with Prankster. Knock Off is a great support move, getting rid of an enemy's item. Taunt can be used to stop setup sweepers or leads that attempt to set entry hazards, and Stun Spore can be used to spread paralysis throughout the opponent's team. Dazzling Gleam is a good STAB option that can deal damage to Cottonee's common switch-ins, such as Fletchling. Giga Drain is an option that supplies Cottonee with reliable recovery, hitting opposing Water-type Pokemon that Cottonee usually attempts to check.

Set Details
========

The EV spread hits Eviolite numbers and allows Cottonee to be as bulky as possible. A Bold nature does not inhibit Cottonee's Knock Off, as the move should not be viewed as a way to deal damage, but as a support option. Prankster allows Cottonee to function to its fullest potential as a support Pokemon, granting its non-attacking moves +1 priority.

Usage Tips
========

Cottonee should be used as a pivot, switching in on resisted attacks such as Drilbur's Earthquake. When Cottonee is close to fainting, Memento is the best option, as it allows sweepers to set up with ease. Cottonee can lock threatening Pokemon such as Gastly or Pawniard into non-attacking moves like Substitute or Swords Dance, guaranteeing Cottonee a free turn, and more if the opponent doesn't switch.

Team Options
========

Cottonee is most effective when paired with devastating setup sweepers. Pawniard makes an excellent partner, switching into Fletchling and applying strong offensive pressure to the foe. Vullaby is a great addition to Cottonee's team, as Cottonee is walled entirely by Foongus, which has little means of dealing with Vullaby. Pokemon such as Scraggy, Zigzagoon, and Fletchling all work wonders in setting up and wrecking unprepared teams. Cottonee functions the best on hyper offense teams, where it can provide support for Pokemon that can set up versus a variety of playstyles. Pokemon that can switch into Flying-, Fire-, and Poison-type attacks, such as Chinchou and Archen, are most appreciated as partners.

Offensive
########
name: Offensive
move 1: Dazzling Gleam / Giga Drain
move 2: Encore
move 3: Hidden Power Fighting / Giga Drain
move 4: Memento / Taunt
ability: Prankster
item: Eviolite
evs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
nature: Timid

Moves
========

Dazzling Gleam is a great STAB option and is Cottonee's main means of hitting Fighting- and Dark-types. Giga Drain is also a good STAB move that can provide Cottonee with some much-needed recovery; it also lets Cottonee be a solid switch-in to Chinchou and Tirtouga. Encore is Cottonee's greatest asset, as the added Speed of this set allows Cottonee to switch into most setup sweepers and lock them into their boosting moves, nullifying any chance they had at sweeping. Hidden Power Fighting only has one real use, that being to hit Pawniard, which otherwise resists both of Cottonee's STAB moves and can hit it super effectively with Iron Head or cripple it with Knock Off. Memento can be used as a last resort to provide an opportunity for a teammate to switch in and either boost or hit something hard. It can also be a handy bluff in tandem with Hidden Power Fighting, luring in Pawniard and hitting it quite hard. Taunt is good for preventing opposing Pokemon from setting entry hazards, crippling Cottonee with status or blocking an incoming Taunt.

Set Details
========

The EVs allow Cottonee to still retain some bulk, while focusing mostly on Speed in order to outspeed and use Encore on Fletchling as it attempts to set up as well as Speed tie with potent 17 Speed Pokemon, such as Mienfoo and Drilbur. A Timid nature allows Cottonee to hit 17 Speed and still retain an offensive presence. Eviolite is the premier item for bulkier Pokemon.

Usage Tips
========

Fast Cottonee's main use is switching into a predicted set up move or resisted move and proceeding to Encore, effectively shutting down the opposing Pokemon (e.g. Encoring Fletchling's Swords Dance). Cottonee can also be a potent late-game threat, when its 17 Speed can be utilized efficiently to pick off weakened threats and clean up.

Team Options
========

Due to the lack of bulk on this set compared to others, Cottonee truly appreciates teammates that can take Fire-, Flying-, Poison-, and Ice-type attacks. Cottonee's Encore is useful throughout the match, so having a source of entry hazard removal can be beneficial to ensure Cottonee's longevity.

SubSeed
########
name: SubSeed
move 1: Encore
move 2: Leech Seed
move 3: Substitute / Protect
move 4: Protect / Stun Spore / Taunt / Memento
ability: Prankster
item: Eviolite / Leftovers
evs: 116 HP / 196 Def / 196 SpD
nature: Bold

Moves
========

Due to Cottonee's Prankster ability, Encore is a fantastic move choice, as it allows Cottonee to set up a Substitute and begin stalling with Leech Seed. Leech Seed allows it to gain health while also whittling down any opposing non-Grass-type Pokemon. It can also be pseudo-recovery for other teammates that may switch in. Substitute allows Cottonee to be as annoying as possible and functions nicely with two turns of Leech Seed recovery making up for one Substitute. This effectively enables Cottonee to set up Substitute 7-8 times if the enemy is constantly breaking through them. Protect can be used instead, as it doesn't whittle Cottonee's health down; however, using Protect makes Cottonee more vulnerable to continued attacks, and Protect cannot reliably knock down the foe's health every turn due to its chance to fail if used in succession. Stun Spore can be used to spread paralysis throughout the opponent's team, but the nerf to powder moves has resulted in better options for this moveslot. Taunt can be used to stop setup sweepers or leads from setting entry hazards. Memento can be used as a last resort move, dealing a final blow to the opponent's active Pokemon, allowing ample time for a capable sweeper to boost.

Set Details
========

The EV spread hits Eviolite numbers and allows Cottonee to have excellent bulk. Leftovers is a gimmicky option compared to Eviolite but provides Cottonee with constant recovery, allowing for more Substitutes than normal. Berry Juice can be used instead and functions nicely with Substitute. Prankster allows Cottonee to function superbly as a support Pokemon, granting all of its non-attacking moves +1 priority.

Usage Tips
========

Cottonee should be used mainly to annoy the opponent and can be viewed as a wallbreaker of sorts. It can gradually wear down an opponent's team with Leech Seed, allowing for an ally to sweep later. Cottonee should Encore a setup or resisted move and proceed to set up a Substitute and Leech Seed. If Fletchling is present on an opponent's team, it is best to eliminate it first before attempting to Leech Seed stall. The same applies to opposing Grass-types and Pokemon with abilities that make them immune to Grass-type attacks (e.g. Sap Sipper).

Team Options
========

Pokemon that can switch into Fletchling are the most ideal partners; Pokemon such as Archen, Chinchou, and Tirtouga are all prime examples. A Pokemon that can eliminate Grass-types is also quite handy. Fletchling and Vullaby work nicely thanks to their priority Acrobatics and immunity to powder-based moves by way of Overcoat, respectively. Pokemon that can capitalize on gradually weakened teams, such as Moxie Scraggy, are great as well, as the sweeper will not only appreciate the wear-and-tear of the opponent's team, but also enjoy the pseudo-recovery from Leech Seed.

Other Options
########

Although Stun Spore is usually the better status option, Toxic allows for some more stall-oriented options. Switcheroo can be used with Choice items or a Flame Orb to dismantle an opponent's team in a pinch. Thanks to its Prankster ability, Cottonee is a reliable setter of Sunny Day, allowing ally Pokemon such as Bellsprout to sweep. It also allows Cottonee to retain some form of offensive presence with options such as Solar Beam and Hidden Power Fire. Tailwind can be used similarly to Memento, allowing teammates to possibly sweep. Cotton Guard is an option so as to further increase Cottonee's Defense stat. Cotton Spore slows down the enemy, but Stun Spore can usually fulfill this duty more effectively. Tickle, Confide, and Fake Tears lower the foe's offensive and defensive stats, which can lead to some shenanigans when utilized in tandem with potent sweepers. Nature Power is essentially a priority Tri Attack thanks to Prankster, which can help to finish up weakened threats, notably Fletchling. An offensive Life Orb set can be fun, but Cottonee is too weak to effectively utilize a purely offensive set. Choice Specs can be used successfully in tandem with a few different moves; it can cripple an opposing wall via Switcheroo or allow Cottonee to fire off potent Nature Powers thanks to the added priority from Prankster.

Checks and Counters
########

**Grass-types**: Foongus, Ferroseed, and Snover can all come in undisturbed and hit Cottonee with a super effective move. They are immune to Cottonee's Stun Spore and Leech Seed, and all three threaten Cottonee with their respective STAB moves.

**Poison-types**: Grimer, Trubbish, and Foongus can all OHKO Cottonee with their super effective STAB moves, and usually do not mind anything Cottonee can do to them.

**Steel-types**: Pokemon such as Pawniard and Magnemite can almost always beat Cottonee one-on-one. Magnemite is immune to Stun Spore and hits hard with Flash Cannon; however, it needs to watch out for Knock Off. Pawniard is a huge threat due to its ability, Defiant, which actually boosts its Attack stat when it is hit with Memento, effectively neutralizing any support Cottonee attempts to provide its team when fainting itself.

**Flying-types**: Fletchling can come in on any move, and usually doesn't mind a Stun Spore, as it outspeeds everything notable with priority Acrobatics. Vullaby is immune to all of Cottonee's powder-related moves thanks to Overcoat and takes very little from an uninvested Dazzling Gleam.

**Fire-types**: Fire-types resist both of Cottonee's STAB moves and can heavily damage it in return with their own STAB moves, but they still don't appreciate a Stun Spore.

**Utility Counters**: Any Pokemon that can use Taunt or Encore to shut down Cottonee is a big threat and can prevent Cottonee from being able to both support its team and cripple the opponent's team.

**Natu**: Natu can completely nullify most of Cottonee's crucial status moves with Magic Bounce.

**Abra**: Abra is immune to any passive damage and can hit extremely hard with Psychic; however, it still needs to watch out for Knock Off when switching in.
 
Last edited:
This needs fixing
move 4: Dazzling Gleam Stun Spore / Memento / Dazzling Gleam

Also how isn't Giga Drain mentioned? It had almost 50% usage last month for good reason as it lets Cottonee actually beat things like Chinchou and Onix.
 

Lord Alphose

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Perhaps you should put a Utility category in checks and counters. In three sets, you have one attacking move, so Taunt seriously screw it up. Encore as well messes it up, especially since Cottonnee's Prankster is going to have it go first and then it will be forced to continue using whatever move and blah blah.

And yeah, how is Giga Drain not mentioned?
 

Corporal Levi

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What happened to offensive Cottonee to relegate it to a single line under Utility, when it plays fairly differently? If I remember correctly, it was the standard set for Murktite and early Missy, and even though it may have fallen off with the rise of Scarfpawn, it's still a solid set. Fast Cottonee acts as a good lure to non-Scarf Pawniard; the extra speed also helps it outspeed Fletchling for the Encore or Memento, and speed tie with fastfoo and Drilbur to cut a U-Turn and a Rapid Spin short, respectively, if either are weakened. It also outspeeds Riolu, Cranidos, and Bunnelby, increasing the chances of revenge-killing those as well; 17 Speed is just a really useful Speed tier to hit. I think it's good enough to be the second set, just behind Utility, since I feel as if it is far more viable than frankly mediocre sets in Subseed and Sunny Day, both of which I'm not even sure warrant their own sets.

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
- Encore
- Dazzling Gleam / Giga Drain
- Hidden Power [Fighting] / Giga Drain
- Memento
This would be a rough layout for the set; it may not be completely optimal, so you should play around with it as you see fit.

Otherwise, it's a nice analysis, but given how I'm suggesting an entire set to be added, I would like to withhold QC for the time being.
 

Corporal Levi

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Wait wait wait tcr pls this is nowhere near write-up state as it is considering how one of the sets doesn't even have a proper title @.@

First off, get rid of Misdreavus mentions.

Utility:
Describe why you would want to run Giga Drain; you don't have a description at all right now.
For set details, get rid of the last point because you have a set for it now.
For team options, mention that Pokemon that can switch into Flying-, Fire- and Poison-types such as Chinchou and Archen are appreciated.

Subseed:
For set details, you don't run Knock Off on the set, so get rid of that point.
Since you don't have Berry Juice on the main set, switch it with Leftovers in terms of point order.
For Usage Tips, Hidden Power Fire is hardly a useless move; go with Hidden Power Ground instead.
For Team Options, sweep through, not though.

Fast Offensive:
Move this set above Subseed because it's honestly a much more effective set.
Calling it "Offensive" is fine.

Sunny Day support:
Set order should be
Move 1: Sunny Day
Move 2: Encore
Move 3: Memento
Move 4: Taunt / Stun Spore
Memento is invaluable for getting abusers in safely.
Item order should be Eviolite / Heat Rock / Eject Button.
Using Sunny Day with Heat Rock, switching to a pivot and using U-Turn nets you the same number of turns to abuse as Eject Button, and Heat Rock Sunny Day + Memento grants more turns to abuse than either, so Heat Rock is usually better.
- Stun Spore and Taunt to be used as needed
- If Memento isn't being used, the Eject button can be very useful.
The former point is completely unnecessary and the latter is no longer needed now that Memento has a moveslot on its own, so remove both from Usage Tips.

Other Options:
Mention a Choice Specs Switcheroo set to hit hard initially and cripple Foongus and Fletchling, and say that it has limited uses outside of that.
Mention an offensive Life Orb set, and say that Cottonee is usually too weak to effectively utilize a purely offensive set.

Checks and Counters:
Add Fire-types, who resist both of Cottonee's STAB moves and can heavily damage it in return with their own super-effective STAB moves but will not appreciate Stun Spore.

I'll let you go ahead and write this up for now, but I may have missed some things so I trust that you won't just mindlessly remove the dashes when writing this up and look it over one more time yourself.
 
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Goddess Briyella

Banned deucer.
  • I noticed that you didn't add the Sunny Day set to the writeup. Honestly, it's fine in Other Options because there are much better sun setters and Prankster doesn't necessarily make it top tier. I'm disappointed that Sunny Day was suggested with no mention of Solar Beam or Hidden Power Fire, though. That should probably be put in somewhere.
  • Choice Specs in Other Options deserves a special mention with Nature Power, because it can actually revenge kill a lot of Pokemon with it regardless of their Speed, or cripple an annoying enemy with Switcheroo if the added offense isn't helpful against it.
  • Emphasize Pawniard's additional threat of Defiant to totally screw Memento in Checks & Counters; this not only kills Cottonee for no reason, but it also gives Pawniard +2 Attack.

Final QC
 

doomsday doink

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  • I noticed that you didn't add the Sunny Day set to the writeup. Honestly, it's fine in Other Options because there are much better sun setters and Prankster doesn't necessarily make it top tier. I'm disappointed that Sunny Day was suggested with no mention of Solar Beam or Hidden Power Fire, though. That should probably be put in somewhere.
  • Choice Specs in Other Options deserves a special mention with Nature Power, because it can actually revenge kill a lot of Pokemon with it regardless of their Speed, or cripple an annoying enemy with Switcheroo if the added offense isn't helpful against it.
  • Emphasize Pawniard's additional threat of Defiant to totally screw Memento in Checks & Counters; this not only kills Cottonee for no reason, but it also gives Pawniard +2 Attack.
Final QC
Implemented, ready for GP
 

antemortem

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amcheck !_!

add or Capitalize / remove / comment

So you're aware, "opponent" should refer to the player while "foe" or "enemy" refer to the opposing Pokemon.

Overview
########

Cottonee has a fantastic Grass / Fairy typing which allows it to beat Pokemon such as Timburr and Mienfoo. It has excellent support options in Memento, Encore, Taunt and Leech Seed and can pivot in and out quite effectively. Unfortunately, Cottonee suffers with of a Flying-type weakness, making it an easy target for Fletchling and its reliance on support moves makes it susceptible to Taunt. It also cannot touch certain Pokemon at all, such as Foongus. However, Cottonee's ability to check the variety of Fighting-types in LC and provide great support for sweeping allies makes it a valuable member of any Little Cup team.

Utility
########
name: Utility
move 1: Encore
move 2: Memento / Knock Off
move 3: Taunt / Knock Off
move 4: Stun Spore / Memento / Dazzling Gleam / Giga Drain
ability: Prankster
item: Eviolite
evs: 116 HP / 196 Def / 196 SpD
nature: Bold

Moves
========

Encore allows Cottonee to check force out Pokemon such as Shell Smash Tirtouga or to lock Pokemon such as Mienfoo into Fake Out. This,(AC) combined with Memento,(AC) can often lead to an ally sweeping the opponent's team. Memento helps Cottonee support its teammates to the fullest extent and can be used as a last resort with Prankster. Knock Off is a great support move, getting rid of an opponentenemy's item. Taunt can be used to stop setup sweepers or leads that attempt to set entry hazards and Stun Spore can be used to spread (lowercase)paralysis throughout the opponent's team. Dazzling Gleam is a good STAB option that can deal damage to Cottonee's common switch-ins, such as Fletchling. Giga Drain is also an option and that supplies Cottonee with reliable recovery, hitting opposing Water-type Pokemon that Cottonee usually attempts to check.

Set Details
========

The EV spread hits Eviolite numbers and allows Cottonee to be as bulky as possible. A Bold nature does not inhibit Cottonee's Knock Off, as the move should not be viewed as a way to get deal damage, but as a support option. Eviolite provides Cottonee with excellent bulk, especially with the aforementioned EV spread. (You stated this in your first sentence) Prankster allows Cottonee to function to its fullest potential as a support Pokemon, granting its non-attacking moves +1 priority.

Usage Tips
========

Cottonee should be used as a pivot, switching in on resisted attacks such as Drilbur's Earthquake. When Cottonee is close to fainting, Memento is the best option, as it allows sweepers to set up with ease. Cottonee can lock threatening Pokemon such as Gastly or Pawniard into useless non-attacking moves such as like Substitute or Swords Dance if timed correctly., guaranteeing Cottonee a free turn, and more if the opponent doesn't switch.

Team Options
========

Cottonee is most effective when paired with devastating setup sweepers. Pawniard makes an excellent partner, switching into Fletchling and applying strong offensive pressure on the opponent foe. Vullaby is a great addition, as Cottonee is walled entirely by Foongus, and Foongus who has little means of dealing with Vullaby. Pokemon such as Scraggy, Zigzagoon and Fletchling all work wonders in setting up and wrecking unprepared teams. Cottonee functions the best on Hyper Offense teams, where it can provide support for Pokemon which that can set up versus a variety of playstyles. Pokemon that can switch into Flying-, Fire-, and Poison-type attacks, such as Chinchou and Archen, are most appreciated as partners.

Offensive
########
name: Fast Offensive
Move 1: Dazzling Gleam / Giga Drain
Move 2: Encore
Move 3: Hidden Power [Fighting] / Giga Drain
Move 4: Memento / Taunt
ability: Prankster
item: Eviolite
evs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
nature: Timid

Moves
========

Dazzling Gleam is a great STAB option and is Cottonee's main means of hitting Fighting- and Dark-types. Giga Drain is also a good STAB move and that can provide Cottonee with some much needed recovery capabilities; it also lets Cottonee become a solid switch-in to hit Chinchou and Tirtouga making it a solid switch-in. Encore is Cottonee's greatest asset, as the added Speed of this set allows Cottonee to switch into most set-(remove hyphen)up sweepers and Encore lock them into their boosting moves, nullifying any chance they had at sweeping your team (you just never refer to the reader other than this one instance). Hidden Power Fighting only has one real use, that being to hit Pawniard,(AC) which otherwise resists both of Cottonee's STAB moves and can hit it super effectively with Iron Head or cripple it with Knock Off. Memento can be used as a last resort to provide an opportunity for a teammate to switch in and either boost or hit something hard. It can also be a handy bluff in tandem with Hidden Power Fighting, luring in Pawniard and hitting it quite hard. Taunt is good for preventing opposing Pokemon from setting entry hazards, crippling Cottonee with status or blocking an incoming Taunt directed at Cottonee. (I'm being nitpicky but this is extraneous since it's a given that Taunt would be directed at Cottonee)

Set Details
========

The EVs allow Cottonee to still retain some bulky, while focusing mostly on Speed in order to outspeed and use Encore on Fletchling as it attempts to set up or speed tie with potent 17 Speed Pokemon, such as Mienfoo and Drilbur. Timid nature ensures Cottonee hits 17 Speed and still retain an offensive presence. Eviolite is the premier item for bulkier Pokemon. Timid nature allows Cottonee to hit 17 Speed and still retain an offensive presence.

Usage Tips
========

Fast Cottonee's main use is switching into a predicted set up move or resisted move and proceeding to Encore, effectively shutting down the opposing Pokemon (e.g. Fletchling's Swords Dance). It can also be a potent late-game threat, where its 17 Speed can be utilized efficiently to pick off weakened threats and clean up.

Team Options
========

Due to the lack of bulk on this moveset compared to others, Cottonee truly appreciates teammates that can take Fire-, Flying-, Poison-, and Ice-type attacks. Cottonee's Encore is useful throughout the match, so having a source of entry hazard removal can be beneficial to ensure Cottonee's longevity.

SubSeed
########
name: SubSeed
move 1: Encore
move 2: Leech Seed
move 3: Substitute / Protect
move 4: Protect / Stun Spore / Taunt / Memento
ability: Prankster
item: Eviolite / Leftovers
evs: 116 HP / 196 Def / 196 SpD
nature: Bold

Moves
========

Due to Cottonee's Prankster ability, Encore is a fantastic move choice, as it allows Cottonee to set up a Substitute and begin stalling with Leech Seed. Leech Seed allows it to gain health while also whittling down any opposing non-Grass-type Pokemon. It can also be a pseudo-recovery for other teammates that may switch in. Substitute allows Cottonee to be as "annoying" as possible and functions nicely with two turns of Leech Seed recovery,(AC) which makes making up for one Substitute. This effectively enables Cottonee to set up Substitute 7-8 times if the opponent enemy is constantly breaking through them. Protect can be used instead, as it doesn't whittle Cottonee's health down; however, it is more vulnerable to continued attacks and cannot reliably knock down the opponentfoe's health every turn due to its chance to fail chance if used in succession. Stun Spore can be used to spread (lowercase)paralysis throughout the opponent's team, yet but the nerf to powder moves has resulted in better options for this moveslot. Taunt can be used to stop setup sweepers or leads from setting entry hazards. Memento can be used as a "last resort" move, dealing a final blow to the opponent's active Pokemon, allowing ample time for a capable sweeper to boost.

Set Details
========

The EV spread hits Eviolite numbers and allows Cottonee to be as bulky as possible. An Eviolite allows Cottonee to have excellent bulk, especially with the customized EV spread. (These two sentences are the same) Leftovers is a gimmicky option compared to Eviolite but provides Cottonee with constant recovery, allowing for more Substitutes than normal. Berry Juice can be used instead and functions nicely with Substitute. Prankster allows Cottonee to function superbly as a support Pokemon, granting all of its non-attacking moves +1 priority.

Usage Tips
========

Cottonee should be used mainly to annoy the opponent and can be viewed as a "wallbreaker" of sorts. It can gradually wear down an opponent's team with Leech Seed, allowing for an ally to sweep later. Cottonee should Encore a setup move or a resisted move and proceed to set up a Substitute and Leech Seed. If Fletchling is present on an opponent's team, it is best to eliminate it first before attempting to Leech Seed stall. The same applies to opposing Grass-types and Pokemon with abilities that make them immune to Grass-type attacks (e.g. Sap Sipper).

Team Options
========

Pokemon that can switch into Fletchling are the most ideal partners; Pokemon such as Archen, Chinchou, and Tirtouga are all prime examples. A Pokemon that can eliminate Grass-types is also quite handy. Fletchling and Vullaby work nicely thanks to their priority Acrobatics and powder immunity to powder-based moves by way of Overcoat (Overcoat), respectively. Pokemon that can capitalize on gradually weakened teams, such as Moxie Scraggy, is great as well, as the sweeper will not only appreciate the wear-and-tear of the opponent's team, but the pseudo-recovery from Leech Seed as well.

Other Options
########

Although Stun Spore is usually the better status option, Toxic allows for some more stall-oriented options. Switcheroo can be used with Choice items or a Flame Orb to dismantle an opponent's team in a pinch. Thanks to its Prankster ability, Cottonee is a reliable setter of Sunny Day, so that ally Pokemon such as Bellsprout can sweep. It also allows Cottonee to retain some form of offensive presence with options such as Solarbeam and Hidden Power Fire. Tailwind can be used similarly to Memento, allowing teammates to possibly sweep. Cotton Guard is an option so as to further increase Cottonee's Defense stat. Cotton Spore slows down the opponent enemy by lowering the Speed stat, but Stun Spore can usually fulfill this duty more effectively. Tickle, Confide, and Fake Tears lower the opponentfoe's Attack and Defense stats,(AC) which can lead to some shenanigans when utilized in tandem with potent sweepers. Nature Power is essentially a priority Tri Attack thanks to Prankster, which can help to finish up weakened threats, notably Fletchling. An offensive Life Orb set can be fun, but Cottonee is too weak to effectively utilize a purely offensive set. Choice Specs can be used successfully in tandem with a few different moves; it can cripple an opposing wall via Switcheroo or allow Cottonee to fire off potent Nature Powers thanks to the added priority from Prankster.

Checks and Counters
########

**Grass-types**: Foongus, Ferroseed, and Snover can all come in undisturbed and hit Cottonee with a super effective move. They are immune to Cottonee's Stun Spore and Leech Seed and all three threaten Cottonee with their respective STAB moves.

**Poison-types**: Grimer, Trubbish, and Foongus can all OHKO Cottonee with their super effective STAB moves, and usually do not mind anything Cottonee can do to them.

**Steel-types**: Pokemon such as Pawniard and Magnemite can almost always beat Cottonee one-on-one. Magnemite is immune to Stun Spore and hits hard with Flash Cannon; however, it needs to watch out for Knock Off. Pawniard is a huge threat due to its ability, Defiant, which actually boosts its Attack stat when it is hit with Memento, effectively neutralizing any support Cottonee attempts to provide its team when fainting itself.

**Flying-types**: Fletchling can come in on any move, and usually doesn't mind a Stun Spore, as it outspeeds everything notable with priority Acrobatics. Vullaby is immune to any all of Cottonee's powder-related moves thanks to Overcoat and takes very little from an uninvested Dazzling Gleam.

**Fire-types**: Fire-types resist both of Cottonee's STAB moves and can heavily damage it in return with their own STAB moves, yet but they still don't appreciate a Stun Spore.

**Utility Counters**: Any Pokemon that can shut down Cottonee with Taunt or Encore is a big threat and can prevent Cottonee from being able to both support its team and cripple the opponent's team.

**Natu**: Natu can completely nullify most of Cottonee's crucial status moves due to with Magic Bounce.

**Abra**: Abra is immune to any passive damage and can hit extremely hard with Psychic; however, it still needs to watch out for Knock Off when switching in.
 
Last edited:

Goddess Briyella

Banned deucer.
amcheck !_!

add or Capitalize / remove / comment

So you're aware, "opponent" should refer to the player while "foe" or "enemy" refer to the opposing Pokemon.

Overview
########

Cottonee has a fantastic Grass / Fairy typing which allows it to beat Pokemon such as Timburr and Mienfoo. It has excellent support options in Memento, Encore, Taunt and Leech Seed and can pivot in and out quite effectively. Unfortunately, Cottonee suffers with of a Flying-type weakness, making it an easy target for Fletchling and its reliance on support moves makes it susceptible to Taunt. It also cannot touch certain Pokemon at all, such as Foongus. However, Cottonee's ability to check the variety of Fighting-types in LC and provide great support for sweeping allies makes it a valuable member of any Little Cup team.

Utility
########
name: Utility
move 1: Encore
move 2: Memento / Knock Off
move 3: Taunt / Knock Off
move 4: Stun Spore / Memento / Dazzling Gleam / Giga Drain
ability: Prankster
item: Eviolite
evs: 116 HP / 196 Def / 196 SpD
nature: Bold

Moves
========

Encore allows Cottonee to check force out Pokemon such as Shell Smash Tirtouga or to lock Pokemon such as Mienfoo into Fake Out. This,(AC) combined with Memento,(AC) can often lead to an ally sweeping the opponent's team. Memento helps Cottonee support its teammates to the fullest extent and can be used as a last resort with Prankster. Knock Off is a great support move, getting rid of an opponentenemy's item. Taunt can be used to stop setup sweepers or leads that attempt to set entry hazards and Stun Spore can be used to spread (lowercase)paralysis throughout the opponent's team. Dazzling Gleam is a good STAB option that can deal damage to Cottonee's common switch-ins, such as Fletchling. Giga Drain is also an option and that supplies Cottonee with reliable recovery, hitting opposing Water-type Pokemon that Cottonee usually attempts to check.

Set Details
========

The EV spread hits Eviolite numbers and allows Cottonee to be as bulky as possible. A Bold nature does not inhibit Cottonee's Knock Off, as the move should not be viewed as a way to get deal damage, but as a support option. Eviolite provides Cottonee with excellent bulk, especially with the aforementioned EV spread. (You stated this in your first sentence) Prankster allows Cottonee to function to its fullest potential as a support Pokemon, granting its non-attacking moves +1 priority.

Usage Tips
========

Cottonee should be used as a pivot, switching in on resisted attacks such as Drilbur's Earthquake. When Cottonee is close to fainting, Memento is the best option, as it allows sweepers to set up with ease. Cottonee can lock threatening Pokemon such as Gastly or Pawniard into useless non-attacking moves such as like Substitute or Swords Dance if timed correctly., guaranteeing Cottonee a free turn, and more if the opponent doesn't switch.

Team Options
========

Cottonee is most effective when paired with devastating setup sweepers. Pawniard makes an excellent partner, switching into Fletchling and applying strong offensive pressure on the opponent foe. Vullaby is a great addition, as Cottonee is walled entirely by Foongus, and Foongus who has little means of dealing with Vullaby. Pokemon such as Scraggy, Zigzagoon and Fletchling all work wonders in setting up and wrecking unprepared teams. Cottonee functions the best on Hyper Offense teams, where it can provide support for Pokemon which that can set up versus a variety of playstyles. Pokemon that can switch into Flying-, Fire-, and Poison-type attacks, such as Chinchou and Archen, are most appreciated as partners.

Offensive
########
name: Fast Offensive
Move 1: Dazzling Gleam / Giga Drain
Move 2: Encore
Move 3: Hidden Power [Fighting] / Giga Drain
Move 4: Memento / Taunt
ability: Prankster
item: Eviolite
evs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
nature: Timid

Moves
========

Dazzling Gleam is a great STAB option and is Cottonee's main means of hitting Fighting- and Dark-types. Giga Drain is also a good STAB move and that can provide Cottonee with some much needed recovery capabilities; it also lets Cottonee become a solid switch-in to hit Chinchou and Tirtouga making it a solid switch-in. Encore is Cottonee's greatest asset, as the added Speed of this set allows Cottonee to switch into most set-(remove hyphen)up sweepers and Encore lock them into their boosting moves, nullifying any chance they had at sweeping your team (you just never refer to the reader other than this one instance). Hidden Power Fighting only has one real use, that being to hit Pawniard,(AC) which otherwise resists both of Cottonee's STAB moves and can hit it super effectively with Iron Head or cripple it with Knock Off. Memento can be used as a last resort to provide an opportunity for a teammate to switch in and either boost or hit something hard. It can also be a handy bluff in tandem with Hidden Power Fighting, luring in Pawniard and hitting it quite hard. Taunt is good for preventing opposing Pokemon from setting entry hazards, crippling Cottonee with status or blocking an incoming Taunt directed at Cottonee. (I'm being nitpicky but this is extraneous since it's a given that Taunt would be directed at Cottonee)

Set Details
========

The EVs allow Cottonee to still retain some bulky, while focusing mostly on Speed in order to outspeed and use Encore on Fletchling as it attempts to set up or speed tie with potent 17 Speed Pokemon, such as Mienfoo and Drilbur. Timid nature ensures Cottonee hits 17 Speed and still retain an offensive presence. Eviolite is the premier item for bulkier Pokemon. Timid nature allows Cottonee to hit 17 Speed and still retain an offensive presence.

Usage Tips
========

Fast Cottonee's main use is switching into a predicted set up move or resisted move and proceeding to Encore, effectively shutting down the opposing Pokemon (e.g. Fletchling's Swords Dance). It can also be a potent late-game threat, where its 17 Speed can be utilized efficiently to pick off weakened threats and clean up.

Team Options
========

Due to the lack of bulk on this moveset compared to others, Cottonee truly appreciates teammates that can take Fire-, Flying-, Poison-, and Ice-type attacks. Cottonee's Encore is useful throughout the match, so having a source of entry hazard removal can be beneficial to ensure Cottonee's longevity.

SubSeed
########
name: SubSeed
move 1: Encore
move 2: Leech Seed
move 3: Substitute / Protect
move 4: Protect / Stun Spore / Taunt / Memento
ability: Prankster
item: Eviolite / Leftovers
evs: 116 HP / 196 Def / 196 SpD
nature: Bold

Moves
========

Due to Cottonee's Prankster ability, Encore is a fantastic move choice, as it allows Cottonee to set up a Substitute and begin stalling with Leech Seed. Leech Seed allows it to gain health while also whittling down any opposing non-Grass-type Pokemon. It can also be a pseudo-recovery for other teammates that may switch in. Substitute allows Cottonee to be as "annoying" as possible and functions nicely with two turns of Leech Seed recovery,(AC) which makes making up for one Substitute. This effectively enables Cottonee to set up Substitute 7-8 times if the opponent enemy is constantly breaking through them. Protect can be used instead, as it doesn't whittle Cottonee's health down; however, it is more vulnerable to continued attacks and cannot reliably knock down the opponentfoe's health every turn due to its chance to fail chance if used in succession. Stun Spore can be used to spread (lowercase)paralysis throughout the opponent's team, yet but the nerf to powder moves has resulted in better options for this moveslot. Taunt can be used to stop setup sweepers or leads from setting entry hazards. Memento can be used as a "last resort" move, dealing a final blow to the opponent's active Pokemon, allowing ample time for a capable sweeper to boost.

Set Details
========

The EV spread hits Eviolite numbers and allows Cottonee to be as bulky as possible. An Eviolite allows Cottonee to have excellent bulk, especially with the customized EV spread. (These two sentences are the same) Leftovers is a gimmicky option compared to Eviolite but provides Cottonee with constant recovery, allowing for more Substitutes than normal. Berry Juice can be used instead and functions nicely with Substitute. Prankster allows Cottonee to function superbly as a support Pokemon, granting all of its non-attacking moves +1 priority.

Usage Tips
========

Cottonee should be used mainly to annoy the opponent and can be viewed as a "wallbreaker" of sorts. It can gradually wear down an opponent's team with Leech Seed, allowing for an ally to sweep later. Cottonee should Encore a setup move or a resisted move and proceed to set up a Substitute and Leech Seed. If Fletchling is present on an opponent's team, it is best to eliminate it first before attempting to Leech Seed stall. The same applies to opposing Grass-types and Pokemon with abilities that make them immune to Grass-type attacks (e.g. Sap Sipper).

Team Options
========

Pokemon that can switch into Fletchling are the most ideal partners; Pokemon such as Archen, Chinchou, and Tirtouga are all prime examples. A Pokemon that can eliminate Grass-types is also quite handy. Fletchling and Vullaby work nicely thanks to their priority Acrobatics and powder immunity to powder-based moves by way of Overcoat (Overcoat), respectively. Pokemon that can capitalize on gradually weakened teams, such as Moxie Scraggy, is great as well, as the sweeper will not only appreciate the wear-and-tear of the opponent's team, but the pseudo-recovery from Leech Seed as well.

Other Options
########

Although Stun Spore is usually the better status option, Toxic allows for some more stall-oriented options. Switcheroo can be used with Choice items or a Flame Orb to dismantle an opponent's team in a pinch. Thanks to its Prankster ability, Cottonee is a reliable setter of Sunny Day, so that ally Pokemon such as Bellsprout can sweep. It also allows Cottonee to retain some form of offensive presence with options such as Solarbeam and Hidden Power Fire. Tailwind can be used similarly to Memento, allowing teammates to possibly sweep. Cotton Guard is an option so as to further increase Cottonee's Defense stat. Cotton Spore slows down the opponent enemy by lowering the Speed stat, but Stun Spore can usually fulfill this duty more effectively. Tickle, Confide, and Fake Tears lower the opponentfoe's Attack and Defense stats,(AC) which can lead to some shenanigans when utilized in tandem with potent sweepers. Nature Power is essentially a priority Tri Attack thanks to Prankster, which can help to finish up weakened threats, notably Fletchling. An offensive Life Orb set can be fun, but Cottonee is too weak to effectively utilize a purely offensive set. Choice Specs can be used successfully in tandem with a few different moves; it can cripple an opposing wall via Switcheroo or allow Cottonee to fire off potent Nature Powers thanks to the added priority from Prankster.

Checks and Counters
########

**Grass-types**: Foongus, Ferroseed, and Snover can all come in undisturbed and hit Cottonee with a super effective move. They are immune to Cottonee's Stun Spore and Leech Seed and all three threaten Cottonee with their respective STAB moves.

**Poison-types**: Grimer, Trubbish, and Foongus can all OHKO Cottonee with their super effective STAB moves, and usually do not mind anything Cottonee can do to them.

**Steel-types**: Pokemon such as Pawniard and Magnemite can almost always beat Cottonee one-on-one. Magnemite is immune to Stun Spore and hits hard with Flash Cannon; however, it needs to watch out for Knock Off. Pawniard is a huge threat due to its ability, Defiant, which actually boosts its Attack stat when it is hit with Memento, effectively neutralizing any support Cottonee attempts to provide its team when fainting itself.

**Flying-types**: Fletchling can come in on any move, and usually doesn't mind a Stun Spore, as it outspeeds everything notable with priority Acrobatics. Vullaby is immune to any all of Cottonee's powder-related moves thanks to Overcoat and takes very little from an uninvested Dazzling Gleam.

**Fire-types**: Fire-types resist both of Cottonee's STAB moves and can heavily damage it in return with their own STAB moves, yet but they still don't appreciate a Stun Spore.

**Utility Counters**: Any Pokemon that can shut down Cottonee with Taunt or Encore is a big threat and can prevent Cottonee from being able to both support its team and cripple the opponent's team.

**Natu**: Natu can completely nullify most of Cottonee's crucial status moves due to with Magic Bounce.

**Abra**: Abra is immune to any passive damage and can hit extremely hard with Psychic; however, it still needs to watch out for Knock Off when switching in.
We went over this on IRC. This check is solid; please implement it. :)

Also, please change your analysis tag to Copyediting!


GP 1/2
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 Mambo :)

add remove (comments)

Overview
########

Cottonee has a fantastic Grass / Fairy typing which allows it to beat Pokemon such as Timburr and Mienfoo. It has excellent support options in Memento, Encore, Taunt and Leech Seed and can pivot in and out quite effectively. Unfortunately, Cottonee suffers of from a Flying-type weakness, making it an easy target for Fletchling, (comma) and its reliance on support moves makes it susceptible to Taunt. It also cannot touch certain Pokemon at all, such as Foongus. However, Cottonee's ability to check the variety of Fighting-types in LC and provide great support for sweeping allies makes it a valuable member of any Little Cup team.

Utility
########
name: Utility
move 1: Encore
move 2: Memento / Knock Off
move 3: Taunt / Knock Off
move 4: Stun Spore / Memento / Dazzling Gleam / Giga Drain
ability: Prankster
item: Eviolite
evs: 116 HP / 196 Def / 196 SpD
nature: Bold

Moves
========

Encore allows Cottonee to force out Pokemon such as Shell Smash Tirtouga or to lock Pokemon such as Mienfoo into Fake Out. This, combined with Memento, can often lead to an ally sweeping the opponent's team. Memento helps Cottonee support its teammates to the fullest extent and can be used as a last resort with Prankster. Knock Off is a great support move, getting rid of an enemy's item. Taunt can be used to stop setup sweepers or leads that attempt to set entry hazards, (comma) and Stun Spore can be used to spread paralysis throughout the opponent's team. Dazzling Gleam is a good STAB option that can deal damage to Cottonee's common switch-ins, such as Fletchling. Giga Drain is an option that supplies Cottonee with reliable recovery, hitting opposing Water-type Pokemon that Cottonee usually attempts to check.

Set Details
========

The EV spread hits Eviolite numbers and allows Cottonee to be as bulky as possible. A Bold nature does not inhibit Cottonee's Knock Off, as the move should not be viewed as a way to deal damage, but as a support option. Prankster allows Cottonee to function to its fullest potential as a support Pokemon, granting its non-attacking moves +1 priority.

Usage Tips
========

Cottonee should be used as a pivot, switching in on resisted attacks such as Drilbur's Earthquake. When Cottonee is close to fainting, Memento is the best option, as it allows sweepers to set up with ease. Cottonee can lock threatening Pokemon such as Gastly or Pawniard into non-attacking moves like Substitute or Swords Dance, guaranteeing Cottonee a free turn, and more if the opponent doesn't switch.

Team Options
========

Cottonee is most effective when paired with devastating setup sweepers. Pawniard makes an excellent partner, switching into Fletchling and applying strong offensive pressure on to the foe. Vullaby is a great addition to Cottonee's team, as Cottonee is walled entirely by Foongus, who which has little means of dealing with Vullaby. Pokemon such as Scraggy, Zigzagoon, (comma) and Fletchling all work wonders in setting up and wrecking unprepared teams. Cottonee functions the best on hyper offense teams, where it can provide support for Pokemon that can set up versus a variety of playstyles. Pokemon that can switch into Flying-, Fire-, and Poison-type attacks, such as Chinchou and Archen, are most appreciated as partners.

Offensive
########
name: Fast Offensive
(make the names the same, either both Fast Offensive or both Offensive)
m
ove 1: Dazzling Gleam / Giga Drain
move 2: Encore
move 3: Hidden Power [Fighting] (remove brackets) / Giga Drain
move 4: Memento / Taunt
ability: Prankster
item: Eviolite
evs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
nature: Timid

Moves
========

Dazzling Gleam is a great STAB option and is Cottonee's main means of hitting Fighting- and Dark-types. Giga Drain is also a good STAB move that can provide Cottonee with some much-needed (dash) recovery; it also lets Cottonee become a solid switch-in to Chinchou and Tirtouga. Encore is Cottonee's greatest asset, as the added Speed of this set allows Cottonee to switch into most setup sweepers and lock them into their boosting moves, nullifying any chance they had at sweeping. Hidden Power Fighting only has one real use, that being to hit Pawniard, which otherwise resists both of Cottonee's STAB moves and can hit it super effectively with Iron Head or cripple it with Knock Off. Memento can be used as a last resort to provide an opportunity for a teammate to switch in and either boost or hit something hard. It can also be a handy bluff in tandem with Hidden Power Fighting, luring in Pawniard and hitting it quite hard. Taunt is good for preventing opposing Pokemon from setting entry hazards, crippling Cottonee with status or blocking an incoming Taunt.

Set Details
========

The EVs allow Cottonee to still retain some bulk, while focusing mostly on Speed in order to outspeed and use Encore on Fletchling as it attempts to set up or as well as Speed tie with potent 17 Speed Pokemon, such as Mienfoo and Drilbur. A Timid nature allows Cottonee to hit 17 Speed and still retain an offensive presence. Eviolite is the premier item for bulkier Pokemon.

Usage Tips
========

Fast Cottonee's main use is switching into a predicted set up move or resisted move and proceeding to Encore, effectively shutting down the opposing Pokemon (e.g. Encoring Fletchling's Swords Dance). It Cottonee can also be a potent late-game threat, where when its 17 Speed can be utilized efficiently to pick off weakened threats and clean up.

Team Options
========

Due to the lack of bulk on this moveset compared to others, Cottonee truly appreciates teammates that can take Fire-, Flying-, Poison-, and Ice-type attacks. Cottonee's Encore is useful throughout the match, so having a source of entry hazard removal can be beneficial to ensure Cottonee's longevity.

SubSeed
########
name: SubSeed
move 1: Encore
move 2: Leech Seed
move 3: Substitute / Protect
move 4: Protect / Stun Spore / Taunt / Memento
ability: Prankster
item: Eviolite / Leftovers
evs: 116 HP / 196 Def / 196 SpD
nature: Bold

Moves
========

Due to Cottonee's Prankster ability, Encore is a fantastic move choice, as it allows Cottonee to set up a Substitute and begin stalling with Leech Seed. Leech Seed allows it to gain health while also whittling down any opposing non-Grass-type Pokemon. It can also be a pseudo-recovery for other teammates that may switch in. Substitute allows Cottonee to be as annoying as possible and functions nicely with two turns of Leech Seed recovery, which makes making up for one Substitute. This effectively enables Cottonee to set up Substitute 7-8 times if the enemy is constantly breaking through them. Protect can be used instead, as it doesn't whittle Cottonee's health down; however, it is using Protect makes Cottonee more vulnerable to continued attacks, (comma) and Protect cannot reliably knock down the foe's health every turn due to its chance to fail if used in succession. Stun Spore can be used to spread paralysis throughout the opponent's team, but the nerf to powder moves has resulted in better options for this moveslot. Taunt can be used to stop setup sweepers or leads from setting entry hazards. Memento can be used as a last resort move, dealing a final blow to the opponent's active Pokemon, allowing ample time for a capable sweeper to boost.

Set Details
========

The EV spread hits Eviolite numbers and allows Cottonee to have excellent bulk. Leftovers is a gimmicky option compared to Eviolite but provides Cottonee with constant recovery, allowing for more Substitutes than normal. Berry Juice can be used instead and functions nicely with Substitute. Prankster allows Cottonee to function superbly as a support Pokemon, granting all of its non-attacking moves +1 priority.

Usage Tips
========

Cottonee should be used mainly to annoy the opponent and can be viewed as a wallbreaker of sorts. It can gradually wear down an opponent's team with Leech Seed, allowing for an ally to sweep later. Cottonee should Encore a setup or resisted move and proceed to set up a Substitute and Leech Seed. If Fletchling is present on an opponent's team, it is best to eliminate it first before attempting to Leech Seed stall. The same applies to opposing Grass-types and Pokemon with abilities that make them immune to Grass-type attacks (e.g. Sap Sipper).

Team Options
========

Pokemon that can switch into Fletchling are the most ideal partners; Pokemon such as Archen, Chinchou, and Tirtouga are all prime examples. A Pokemon that can eliminate Grass-types is also quite handy. Fletchling and Vullaby work nicely thanks to their priority Acrobatics and immunity to powder-based moves by way of Overcoat, respectively. Pokemon that can capitalize on gradually weakened teams, such as Moxie Scraggy, is are great as well, as the sweeper will not only appreciate the wear-and-tear of the opponent's team, but also enjoy the pseudo-recovery from Leech Seed as well.

Other Options
########

Although Stun Spore is usually the better status option, Toxic allows for some more stall-oriented options. Switcheroo can be used with Choice items or a Flame Orb to dismantle an opponent's team in a pinch. Thanks to its Prankster ability, Cottonee is a reliable setter of Sunny Day, so that allowing ally Pokemon such as Bellsprout to can sweep. It also allows Cottonee to retain some form of offensive presence with options such as Solar Beam and Hidden Power Fire. Tailwind can be used similarly to Memento, allowing teammates to possibly sweep. Cotton Guard is an option so as to further increase Cottonee's Defense stat. Cotton Spore slows down the enemy by lowering the Speed stat, but Stun Spore can usually fulfill this duty more effectively. Tickle, Confide, and Fake Tears lower the foe's Attack and Defense offensive and defensive stats, which can lead to some shenanigans when utilized in tandem with potent sweepers. Nature Power is essentially a priority Tri Attack thanks to Prankster, which can help to finish up weakened threats, notably Fletchling. An offensive Life Orb set can be fun, but Cottonee is too weak to effectively utilize a purely offensive set. Choice Specs can be used successfully in tandem with a few different moves; it can cripple an opposing wall via Switcheroo or allow Cottonee to fire off potent Nature Powers thanks to the added priority from Prankster.

Checks and Counters
########

**Grass-types**: Foongus, Ferroseed, and Snover can all come in undisturbed and hit Cottonee with a super effective move. They are immune to Cottonee's Stun Spore and Leech Seed, (comma) and all three threaten Cottonee with their respective STAB moves.

**Poison-types**: Grimer, Trubbish, and Foongus can all OHKO Cottonee with their super effective STAB moves, and usually do not mind anything Cottonee can do to them.

**Steel-types**: Pokemon such as Pawniard and Magnemite can almost always beat Cottonee one-on-one. Magnemite is immune to Stun Spore and hits hard with Flash Cannon; however, it needs to watch out for Knock Off. Pawniard is a huge threat due to its ability, Defiant, which actually boosts its Attack stat when it is hit with Memento, effectively neutralizing any support Cottonee attempts to provide its team when fainting itself.

**Flying-types**: Fletchling can come in on any move, and usually doesn't mind a Stun Spore, as it outspeeds everything notable with priority Acrobatics. Vullaby is immune to all of Cottonee's powder-related moves thanks to Overcoat and takes very little from an uninvested Dazzling Gleam.

**Fire-types**: Fire-types resist both of Cottonee's STAB moves and can heavily damage it in return with their own STAB moves, but they still don't appreciate a Stun Spore.

**Utility Counters**: Any Pokemon that can use Taunt or Encore to shut down Cottonee with Taunt or Encore is a big threat and can prevent Cottonee from being able to both support its team and cripple the opponent's team.

**Natu**: Natu can completely nullify most of Cottonee's crucial status moves with Magic Bounce.

**Abra**: Abra is immune to any passive damage and can hit extremely hard with Psychic; however, it still needs to watch out for Knock Off when switching in.
 

doomsday doink

v̶̱̅i̵̢̕l̶̦̈́ļ̵͗a̷̙̓g̸͈͝ę̵̎ ̵̱̌g̷̭͆û̷̦a̵̰͛ȓ̶̜d̸
is a Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
2/2 Mambo :)

add remove (comments)

Overview
########

Cottonee has a fantastic Grass / Fairy typing which allows it to beat Pokemon such as Timburr and Mienfoo. It has excellent support options in Memento, Encore, Taunt and Leech Seed and can pivot in and out quite effectively. Unfortunately, Cottonee suffers of from a Flying-type weakness, making it an easy target for Fletchling, (comma) and its reliance on support moves makes it susceptible to Taunt. It also cannot touch certain Pokemon at all, such as Foongus. However, Cottonee's ability to check the variety of Fighting-types in LC and provide great support for sweeping allies makes it a valuable member of any Little Cup team.

Utility
########
name: Utility
move 1: Encore
move 2: Memento / Knock Off
move 3: Taunt / Knock Off
move 4: Stun Spore / Memento / Dazzling Gleam / Giga Drain
ability: Prankster
item: Eviolite
evs: 116 HP / 196 Def / 196 SpD
nature: Bold

Moves
========

Encore allows Cottonee to force out Pokemon such as Shell Smash Tirtouga or to lock Pokemon such as Mienfoo into Fake Out. This, combined with Memento, can often lead to an ally sweeping the opponent's team. Memento helps Cottonee support its teammates to the fullest extent and can be used as a last resort with Prankster. Knock Off is a great support move, getting rid of an enemy's item. Taunt can be used to stop setup sweepers or leads that attempt to set entry hazards, (comma) and Stun Spore can be used to spread paralysis throughout the opponent's team. Dazzling Gleam is a good STAB option that can deal damage to Cottonee's common switch-ins, such as Fletchling. Giga Drain is an option that supplies Cottonee with reliable recovery, hitting opposing Water-type Pokemon that Cottonee usually attempts to check.

Set Details
========

The EV spread hits Eviolite numbers and allows Cottonee to be as bulky as possible. A Bold nature does not inhibit Cottonee's Knock Off, as the move should not be viewed as a way to deal damage, but as a support option. Prankster allows Cottonee to function to its fullest potential as a support Pokemon, granting its non-attacking moves +1 priority.

Usage Tips
========

Cottonee should be used as a pivot, switching in on resisted attacks such as Drilbur's Earthquake. When Cottonee is close to fainting, Memento is the best option, as it allows sweepers to set up with ease. Cottonee can lock threatening Pokemon such as Gastly or Pawniard into non-attacking moves like Substitute or Swords Dance, guaranteeing Cottonee a free turn, and more if the opponent doesn't switch.

Team Options
========

Cottonee is most effective when paired with devastating setup sweepers. Pawniard makes an excellent partner, switching into Fletchling and applying strong offensive pressure on to the foe. Vullaby is a great addition to Cottonee's team, as Cottonee is walled entirely by Foongus, who which has little means of dealing with Vullaby. Pokemon such as Scraggy, Zigzagoon, (comma) and Fletchling all work wonders in setting up and wrecking unprepared teams. Cottonee functions the best on hyper offense teams, where it can provide support for Pokemon that can set up versus a variety of playstyles. Pokemon that can switch into Flying-, Fire-, and Poison-type attacks, such as Chinchou and Archen, are most appreciated as partners.

Offensive
########
name: Fast Offensive
(make the names the same, either both Fast Offensive or both Offensive)
m
ove 1: Dazzling Gleam / Giga Drain
move 2: Encore
move 3: Hidden Power [Fighting] (remove brackets) / Giga Drain
move 4: Memento / Taunt
ability: Prankster
item: Eviolite
evs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
nature: Timid

Moves
========

Dazzling Gleam is a great STAB option and is Cottonee's main means of hitting Fighting- and Dark-types. Giga Drain is also a good STAB move that can provide Cottonee with some much-needed (dash) recovery; it also lets Cottonee become a solid switch-in to Chinchou and Tirtouga. Encore is Cottonee's greatest asset, as the added Speed of this set allows Cottonee to switch into most setup sweepers and lock them into their boosting moves, nullifying any chance they had at sweeping. Hidden Power Fighting only has one real use, that being to hit Pawniard, which otherwise resists both of Cottonee's STAB moves and can hit it super effectively with Iron Head or cripple it with Knock Off. Memento can be used as a last resort to provide an opportunity for a teammate to switch in and either boost or hit something hard. It can also be a handy bluff in tandem with Hidden Power Fighting, luring in Pawniard and hitting it quite hard. Taunt is good for preventing opposing Pokemon from setting entry hazards, crippling Cottonee with status or blocking an incoming Taunt.

Set Details
========

The EVs allow Cottonee to still retain some bulk, while focusing mostly on Speed in order to outspeed and use Encore on Fletchling as it attempts to set up or as well as Speed tie with potent 17 Speed Pokemon, such as Mienfoo and Drilbur. A Timid nature allows Cottonee to hit 17 Speed and still retain an offensive presence. Eviolite is the premier item for bulkier Pokemon.

Usage Tips
========

Fast Cottonee's main use is switching into a predicted set up move or resisted move and proceeding to Encore, effectively shutting down the opposing Pokemon (e.g. Encoring Fletchling's Swords Dance). It Cottonee can also be a potent late-game threat, where when its 17 Speed can be utilized efficiently to pick off weakened threats and clean up.

Team Options
========

Due to the lack of bulk on this moveset compared to others, Cottonee truly appreciates teammates that can take Fire-, Flying-, Poison-, and Ice-type attacks. Cottonee's Encore is useful throughout the match, so having a source of entry hazard removal can be beneficial to ensure Cottonee's longevity.

SubSeed
########
name: SubSeed
move 1: Encore
move 2: Leech Seed
move 3: Substitute / Protect
move 4: Protect / Stun Spore / Taunt / Memento
ability: Prankster
item: Eviolite / Leftovers
evs: 116 HP / 196 Def / 196 SpD
nature: Bold

Moves
========

Due to Cottonee's Prankster ability, Encore is a fantastic move choice, as it allows Cottonee to set up a Substitute and begin stalling with Leech Seed. Leech Seed allows it to gain health while also whittling down any opposing non-Grass-type Pokemon. It can also be a pseudo-recovery for other teammates that may switch in. Substitute allows Cottonee to be as annoying as possible and functions nicely with two turns of Leech Seed recovery, which makes making up for one Substitute. This effectively enables Cottonee to set up Substitute 7-8 times if the enemy is constantly breaking through them. Protect can be used instead, as it doesn't whittle Cottonee's health down; however, it is using Protect makes Cottonee more vulnerable to continued attacks, (comma) and Protect cannot reliably knock down the foe's health every turn due to its chance to fail if used in succession. Stun Spore can be used to spread paralysis throughout the opponent's team, but the nerf to powder moves has resulted in better options for this moveslot. Taunt can be used to stop setup sweepers or leads from setting entry hazards. Memento can be used as a last resort move, dealing a final blow to the opponent's active Pokemon, allowing ample time for a capable sweeper to boost.

Set Details
========

The EV spread hits Eviolite numbers and allows Cottonee to have excellent bulk. Leftovers is a gimmicky option compared to Eviolite but provides Cottonee with constant recovery, allowing for more Substitutes than normal. Berry Juice can be used instead and functions nicely with Substitute. Prankster allows Cottonee to function superbly as a support Pokemon, granting all of its non-attacking moves +1 priority.

Usage Tips
========

Cottonee should be used mainly to annoy the opponent and can be viewed as a wallbreaker of sorts. It can gradually wear down an opponent's team with Leech Seed, allowing for an ally to sweep later. Cottonee should Encore a setup or resisted move and proceed to set up a Substitute and Leech Seed. If Fletchling is present on an opponent's team, it is best to eliminate it first before attempting to Leech Seed stall. The same applies to opposing Grass-types and Pokemon with abilities that make them immune to Grass-type attacks (e.g. Sap Sipper).

Team Options
========

Pokemon that can switch into Fletchling are the most ideal partners; Pokemon such as Archen, Chinchou, and Tirtouga are all prime examples. A Pokemon that can eliminate Grass-types is also quite handy. Fletchling and Vullaby work nicely thanks to their priority Acrobatics and immunity to powder-based moves by way of Overcoat, respectively. Pokemon that can capitalize on gradually weakened teams, such as Moxie Scraggy, is are great as well, as the sweeper will not only appreciate the wear-and-tear of the opponent's team, but also enjoy the pseudo-recovery from Leech Seed as well.

Other Options
########

Although Stun Spore is usually the better status option, Toxic allows for some more stall-oriented options. Switcheroo can be used with Choice items or a Flame Orb to dismantle an opponent's team in a pinch. Thanks to its Prankster ability, Cottonee is a reliable setter of Sunny Day, so that allowing ally Pokemon such as Bellsprout to can sweep. It also allows Cottonee to retain some form of offensive presence with options such as Solar Beam and Hidden Power Fire. Tailwind can be used similarly to Memento, allowing teammates to possibly sweep. Cotton Guard is an option so as to further increase Cottonee's Defense stat. Cotton Spore slows down the enemy by lowering the Speed stat, but Stun Spore can usually fulfill this duty more effectively. Tickle, Confide, and Fake Tears lower the foe's Attack and Defense offensive and defensive stats, which can lead to some shenanigans when utilized in tandem with potent sweepers. Nature Power is essentially a priority Tri Attack thanks to Prankster, which can help to finish up weakened threats, notably Fletchling. An offensive Life Orb set can be fun, but Cottonee is too weak to effectively utilize a purely offensive set. Choice Specs can be used successfully in tandem with a few different moves; it can cripple an opposing wall via Switcheroo or allow Cottonee to fire off potent Nature Powers thanks to the added priority from Prankster.

Checks and Counters
########

**Grass-types**: Foongus, Ferroseed, and Snover can all come in undisturbed and hit Cottonee with a super effective move. They are immune to Cottonee's Stun Spore and Leech Seed, (comma) and all three threaten Cottonee with their respective STAB moves.

**Poison-types**: Grimer, Trubbish, and Foongus can all OHKO Cottonee with their super effective STAB moves, and usually do not mind anything Cottonee can do to them.

**Steel-types**: Pokemon such as Pawniard and Magnemite can almost always beat Cottonee one-on-one. Magnemite is immune to Stun Spore and hits hard with Flash Cannon; however, it needs to watch out for Knock Off. Pawniard is a huge threat due to its ability, Defiant, which actually boosts its Attack stat when it is hit with Memento, effectively neutralizing any support Cottonee attempts to provide its team when fainting itself.

**Flying-types**: Fletchling can come in on any move, and usually doesn't mind a Stun Spore, as it outspeeds everything notable with priority Acrobatics. Vullaby is immune to all of Cottonee's powder-related moves thanks to Overcoat and takes very little from an uninvested Dazzling Gleam.

**Fire-types**: Fire-types resist both of Cottonee's STAB moves and can heavily damage it in return with their own STAB moves, but they still don't appreciate a Stun Spore.

**Utility Counters**: Any Pokemon that can use Taunt or Encore to shut down Cottonee with Taunt or Encore is a big threat and can prevent Cottonee from being able to both support its team and cripple the opponent's team.

**Natu**: Natu can completely nullify most of Cottonee's crucial status moves with Magic Bounce.

**Abra**: Abra is immune to any passive damage and can hit extremely hard with Psychic; however, it still needs to watch out for Knock Off when switching in.
Implemented, thanks for the check, I think this analysis is all wrapped up
 
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